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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. There's nothing to solve about Kino der toten, what do you mean by that? -The missing portrait? -Beware the 6? -The two mysterious radios? -The film reels?
  2. Just saw Gotham's "Red Hood" episode, honestly one of the most beautiful origin stories of the joker ever... Of course this isn't the joker exactly, it's 5 guys with a red mask... That would later lead to a group of thugs requiring a man to put on a red hood and steal from the Aces Chemical factory, where batman will scare him, he will fall in and mutate, and become the joker.

    1. Show previous comments  4 more
    2. Boom115

      Boom115

      Really? I thought it fell right in line with the show's not so subtle introduction of villains. In an interview the show's producers said that he would change the origin story of the Joker.I don't know another fill in whose personality would fit this character.

    3. Stop Mocking Me0

      Stop Mocking Me0

      There is only one thing in the comics: He was a failed comedian, down on his luck, and was forced by the mob to do something which made him the joker, which this storyline is sticking to, they're blending different origins stories, like the penguin might encounter a very unpleasant insident with a bottle sooner then later, or he may not.

      Back on topic, the Joker actually has been teased sense day one with the comedian in the club. Furthermore, the fact that the red hood was even brought up eludes to the idea of the "red hood" story being the most cannon. (In which the joker wears a red hood in the Aces chemical lab and falls in when batman arrives. Due to this, I don't think that kid is going to grow up to be the Joker. I find it most likely this kid will become someone a little less important like Jarvis Tech (the mad hatter) or maybe he'll even grow up to become bane if he gets involved with the league of shadows and venom...

    4. Boom115

      Boom115

      The red hood origin is one of many. There have been several hints throughout the series. I don't think a single origin can be pinned down at this point. I mean the Riddler is working for the gcpd..

  3. I might, but the future DLC would be it's own thread-set. As would the campaign. This would be a reference for the weapons and gameplay mechanics. I never understood how, even though BO1 gave us these great moon-physics and ghosts gave us space-physics, neither were used for a multiplayer map...
  4. I meant story-wise. Which I guess is also slightly wrong as we discovered the N4 can be killed over and over.
  5. Just finished the MP concept! It's not a real world-at-war experience if you can't go around driving tanks and planes as well as being a foot-soldier! It's under the "Trayarch" tab, Check it out!

  6. Like a map where you play as Misty, Tank, Marelton, and Takeo? That might be cool, but I think they should save that for the game after. In this particular game I want 3 things accomplished: -We get a particular end to BO2, either maxis, richtofen, or someone else succeeded! - We find the O4 - We find some more epic hints about conspiracy theories. LESS COMPLETELY USLESS MAPS LIKE DIE-RISE.
  7. Currently designing an EPIC multiplayer for a World-At-War-2 game concept!

  8. This is how my version of a World at war 2 concept would work. First I should enlist some backstory: -Hitler is killed in Germany (first mission of the game), however, this does not end the war. The reich hits a breaking point and german weaponry improves 10 fold, forcing the american forces back. Before the events of Hiroshima, Germans develop an atomic bomb. They demonstrate it's power on Moscow Russia, blowing it to smithereens. Shortly after america finishes the Manhatten project and use it in Hiroshima, and later in Nagasaki, just like the real world. The war persist over the next two decades spanning into 1974, by now, constant war efforts have taken their effects. Warfare has advanced far beyond what it was in our world, allowing for things like Drones and EMPS. As well as force-field generators which has, up til now, protected the countries of France and Re-claimed Poland. Likewise, there are even opposing moon bases on either side of the satellite, both of which are considered "neutral" ground and if fired upon means use of nuclear attacks from all countries, including countries which have been neutral for some time now such as China and Australia. American re-enginearing has caught up to german technology. But word of a new super weapon leads american forces to influence a full on strike of the nazi research bases around the world. Now that that's out of the way: Teams. Typically you'll be divided into two teams (sometimes it's free for all) of Nazi, Japanese, Russian, American, and British soldiers. Likewise, regardless of the team you chose, you have the option of either Axis or Ally weaponry. Weaponry: These work in a different system then before: You have 3 different types of set-ups to chose from: -Singular weapon: Which allows for one weapon, two attachments, two perks, two bombs,two tacticals, and two kill streak slots. -Duel weapon: Which allows for two weapons, one attachment on one. Two perks, a bomb, one tactical, and two kill streak slots. -Special: Allows one weapon, one attachment, 1 set of 2 EMP bombs, no perks, one tactical and four kill streak slots. Each of these focus the player's power to a certain extent. Some are better then others, but others allow for more tactical strategies. Guns: Listed by ally, then axis weapons: Shotguns: Snipers: Pistols: SMGs: LMGs: Rifles: Specials: Launchers: Hybrids: Bombs: -Frag: Does what it does. -Semtex: Sticks to walls and players. -EMP: Disables high-tech weaponry, but low-tech weaponry stays operable. -C-4: Toss it, click it, BOOM! -Beacon: Once tossed sends a lazer popping up from the floor it lands on. This laser can get pretty long and anything that touches it will receive damage. Useful for taking down planes from the ground. -Threat grenades: Like AW's variant only instead of infrared you get a phased night-vision version. -Flashbangs Tacticals: -Throwing Tomahawk: Same as it's always been. -Stun stick: Like the ones from BO2, toss it and it goes off when walked on, stuns players. -Dynamite: Use to break weak walls on a map. -Detector: Tiny probe used to help inform where enemy players are. -Trophy system -Claymores/Bouncing betties. -Radar: Used to find secrets hidden by both parties. Also detects incoming missiles and warbirds. -Hacker- Used to hack into care-packages, moles, and other things of the nature. Perks: Kill-streaks: These are ordered in the order in which they are unlocked. Kill streaks can not be used by vehicles. Vehicles: In addition to spawning in as a foot soldier, certain maps will allow you to spawn in as something special. On most maps, you have a chance of being the player that spawns in as a tank, car, or plane. On special maps you can spawn in a boat, moon buggy, Helicopter, and maybe some other things later on. Regardless, one has the ability to earn different variations of the vehicles you spawn in on via custom class earnings. There are also certain parts of the map which are ONLY accessible by a plane or tank or other vehicle. A player can spawn in a vehicle in most game modes, unless it's like one in the chamber or something like that, also games with out teams can still spawn a vehicle, but has a much lesser chance of doing so. Be thankful when you spawn in as a tank. Tanks: Cars: Planes: Boats: These traverse the water, they are basically the cars of the water with the same upsides and downs. Moon buggy: Like cars, but these don't get up to speeds fast enough to crash. Their main use is to deliver players to the actual battlefield after respawning. Helicopter: A bit like a tank and plane combined. Two players can be in two helicopters firing at each other and be in all kinds of trouble. They come heavily equipped, but can be shot down easily enough. Maps: This does not include DLC maps, those come later. These maps are each going to be listed with their special attributes. Among that will be listed the ? kill streak's use and the vehicles available on the map. -Bang: This map is set near a nazi weapon testing facility in a boot-camp. There isn't much here but plenty of walls to hide behind and enough secret passages, only operable by the nazi players. Furthermore the ? of the map is the massive super cannon "big bertha" which is actually over a mile outside the map, when it fires it will blast through the American's tank unless hacked by a "?"hacker. Aside from that this map allows tanks, cars, and planes. -Lunar: This map is set on the moon's surface and it's fairly large. You'll need a player as a buggy to get to the other player's positions faster. There are two types of areas are outside: Which you can be blown up when shot at enough due to compression of air. Inside, you don't have to worry about this, but you also have to worry about enemy players being crammed into tinier places. There is no ? activation. Your one vehicle is a moon buggy. The other bonus of this map is low gravity EVERYWHERE! Such fun! -Scraper: This map is set at the top of a major sky-scraper and helipad. You can explore the top floors and the excessive roof. The ? activation is "lockdown" in which every room on the map is closed until opened back up by a hacker or a minute passes. Archimedes: This is a german submarine sitting in the ocean. You can explore inside, or use a boat to explore the area around the boat. ? will cause the sub to subsurface quickly, killing any who arn't under the hatches or in a boat. Reich: A german testing site, it's actually a model of "der reise". Only planes can be accessed here and the ? is that the mystery box will spawn on the map, giving players a short opportunity to hit the box for free. It's possible to even get a ray gun here! -Front: This map actually takes place in a ruined german port. There's an American submarine in the distance which can actually be driven to by boat. Boats, tanks, and planes all have their purpose here. Should one activate the ? on this map, the american ship will send out a massive attack against ANY Germans it sees. Likewise, if a team member pulls the ? Hack, the ship will instead self-destruct and sink. Colosseum: This map takes place in the battlefield of Rome, specifically in the colosseum it's self. Tanks can traverse the main stage, but it can't enter the audience or inner levels of the place. ? will cause the gates to lock down, any players left in the arena must fight to the death, regardless of the team. This will result in a bloodbath. Wall: This takes place along the great wall in china. What makes this map interesting is, teams spawn on opposite sides of the wall. They will need MASSIVE weaponry to actually gain access to the other side, like the tank's main cannon, or dynamite. ? Causes torches to be lit, and soon, neutral chinamen-bots will show up. They will attack both teams on site. Tanks and planes are available. Frozen: In the arctic tundra, Japanese and British soldiers fight to the death around a submerged ship. Tanks need to watch their step as their weight can put them through the ice. ? Will call forth a blizzard which will slow those out in the open. Underground: This map takes place in the trenches of London, aka the abandoned (?) railway beneath london. No tanks or planes on this map, but cars and their headlights have their advantages. ? Activates what you can guess: A massive train comes in and will flatten any cars or people in the way. Fortress: A Scottish castle landscape. Tanks will have issues with the rolling hills and changes in altitude. Same with cars. It's a CLEAR day out too so planes will have to watch out for everyone. There's a castle on the far side of the map, it's drawbridge is mainly closed, should one use the ? kill streak, it will open, allowing for people to enter and use it's height as a sniper location. Ruin: Takes place in the ruins of Moscow. Radiation pits are your enemy as you traverse this terrain on foot or car. Tanks and planes arn't bothered with it, although the endless smoke can be an issue for the pilots. The ? activates nothing on this map. Port: The famed lady liberty is all but in ruin. This is the first map set in america, in the port of New York. While most of the city is protected from a force-field blockade, the docks are a battle-ground. Boats come in handy here as 60% of the map is water, tanks are not on this map, and planes have a clear evening to deal with. ? doesn't do anything. Temple: An aztec temple in south america. Simplistic enough, it bears similarity to "shangri-la" from black ops 1. ? Will activate a blood ritual. If the activator kills enough people around the blood table a massive boulder will come down and crush the other team's spawn. Outback: A map that takes place on a massive cliff in Australia. Players can use the height to their advantage depending on who spawns on top. ? Does nothing. Tanks, cars, and planes can be used here, but tanks and cars run the risk of falling off to their doom... Swamp: A foggy swamp environment. Marshes everywhere can eat foot soldiers alive. Too many trees for fat tanks. Too many trees for planes to be of much use. ? does nothing. New vehicle: The U-boat, it can be used as a boat, and a car! Same general concept. Iron: A iron factory in Sweden. It looks simplistic enough. No vehicles at all on this map sense it's entirly in doors. There is a few massive vats of molten ore one can fall in, if one does it becomes tainted and is immediately poured out onto anyone in the lower levels of the map. ? Activates the cooling process, everything and every one in the map slowly grows colder until their health is slashed in half. Glass: An atomic testing site in Egypt. The sand has all but become glass. A series of bunkers survive the blasts. Tanks can't be used here, planes can and so can cars. ? activates another nuclear test, this is sadly fatal for any pilots unless they can shoot down the delivery jet. People will of course die from the blast unless they're in the cargo-area bellow. Tribe: A concentration camp in africa. A horrid place. Tanks, planes, and boats are helpful. Should one activate ?, the in-mates break free causing hell. They can't tell a nazi soldier from a british soldier. So look out! (This last map I'm iffy about as it seems REALLY wrong to bring a concentration came into a battle ground. ) Philosophy of this game: -Unlike other games released today, I really want World at War 2 to have something no other major FPS has offered before: An unbalanced advantage. In real warfare, if the enemy brings out a tank, you can't just call that BS and stop playing. You've got to fight back! If the enemy is coming at you with a massive super-cannon, HACK IT! The game IS fair, but to others it's a bit easier. This allows for epic gameplay with an even more realistic feel of "oh crap! A tank!" I also wanted to bring forth warfare beyond the typical foot-soldier to foot-soldier. In real war, planes have dogfights, tanks take each other out, and foot soldiers drive around in cars and boats! It's not all just guns and hiding behind walls! Fight in every way possible to truly experience this world at war!
  9. There is no known location of PAP yet.
  10. I really don't think trayarch's doing anything like that... Seems to me that trayarch's doing whatever the hell they feel like throwing at us, and I like that. Origins wasn't really reaction based, it was 4 bad-asses dropped in a war field with giant robots and zombies. Buried was the end of the road for the tower story-arch Mob of the Dead was a little based on reaction to zombies, I'll give you that. Die rise started with stulinger's phrase: "What do you mean there's nothing LEFT!" Which was a bit of a point at stulenger accepting the world is gone. Tranzit's dialogue made it sound like zombies had been around for a while. As in misty's father was still around possibly when doomsday came about. Nuke town was before the apocalyipse. I don't think the characters are reacting to the apocalypse at all like the characters in the walking dead are...
  11. There's no teleporter on floor 71, to be the most through, we should just move on to floor 80, the top floor, and use the teleporter there.
  12. I assume you mean the O4 working with the N4 in the same map... I really hope not. Greif zombies is hectic enough and people lag out too easy. Trying to do the easter egg like that would be way too hard. On the other hand, if you look here at an OLD map idea of mine: http://www.callofdutyzombies.com/forum/index.php/topic/158229-mocking-me-countdown-cont/?hl=countdown I've devised a way for both sets of characters to be in the same map, but 4 players are in control, swapping between their assigned N4 and O4 characters. That would be an epic map to see!
  13. I'm not sure if this is better then the Shangri-la mars theory or just as implausible..... Actually It's probably more acceptable then the whole mars bit, what with argartha and all that...
  14. 62: Due to the room above, this room contains some nasty spores and mushrooms, be careful. Zombies that spawn IN this room can be covered in them, should the zombie explode, they'll leave behind a cloud of spores that when stepped in can cause the player to get sick. While sick, the player's movement is hindered and the screen can get a bit green and fuzzy. This normally last for either a few minutes or until one is sanitized: There are two solutions: -Don't run on floors near this. -Buy the new perk which is located on the far side of the room: Nausi-ale: Being sick can now be your ally! When you're sick you no longer feel hindering of movement or fuzziness of screen. It also makes it so you can spread the disease to zombies. When a zombie makes contact with you while you're sick, it will turn orange and slow down, eventually dropping dead. Works less and less as rounds progress. There are other effects to this perk we'll see later. 63: An aquarium habitat that's leaked out, now there's fish and things everywhere. Aside from that there's a console unit for the "radar scanner" build here. 64: An average chemistry lab, here you can cleanse your self in the showers to remove the effects of being sick. Not much else is here. 250 to use the showers. 65: A sort of electrical core of the building. There's no power switch to this map (too hard to move from floor to floor at the start). However there is a different switch: The master controller. Pushing it will enable the most effective way of travel: Five-style teleporters. There is a total of 8 teleporters in all. It's free to use but can be put in un-pleasent places. These floors include: 80 65 54 42 31 18 10 and the area under the building. 66: This floor in particular is......... Boring. Not much here. 67: Finally! Jug is on THIS floor! You purchase it for 2500. (Now at stable point) 68: The top of the fire escape. It's an emergency broadcast station with it's own satellite. You find a wingged-exoskelleton part here. -750 (total 1730) 69: There' s a sniper wall buy here, but not much else. -750 70: You find a stamina-up perk machine here. -750 (total 230) 71: A freezer room. There appear to be frozen bodies here... One looks awfully familiar.... You run another few rounds, gather 5300, what to do with it...
  15. Well... The world defiantly did not thing the war was over... Especially Japan... But I would like to see a game about WW2 being dragged out over, oh say, the 1950s-60s in a perpetual battle calling for advancements in warfare far beyond what was actually available at the time. -German weaponry advances 10-fold allowing for almost BO2 level weaponry. -The game still maintains an old warfare feel with old technology. -We could combine the use of things like drones and robots, with the old feeling of tanks and fighter planes. Somethings I want to see in multiplayer: -Tanks: May seem OP, but in reality a tank, while almost invernable, would be weak to EMPS and explosions. It also would risk a breakdown and overheating. It also would be slower then a foot solder and have a slower time shooting. -Bi-planes and dog fights. -Drones -EMPs. -REALLY heavy mini-guns. -Axis weaponry differing from Ally weaponry. -Black hats and code crackers for sabotaging care packages.
  16. Can't really see Treyarch doing a game on World War III. That was the primary basis for MW3, remember? Every trailer leading up to the game made a big deal about it being WWIII. Treyarch aren't the types to copy a concept like that from IW. It wouldn't be copying a concept. Modern warfare is modern. WW3 warfare would take place after BO2, which is in the near future, but still the future.
  17. Thing is, world at war DOES NOT MEAN World war 2. It can mean world war 3, which in the Trayarch storyline, hasn't happened as of the events of BO2... So it would be a complete sequel, borrowing the title from it's base game. Call of duty (I think this is 13): World at war:2.
  18. I won't charge you for it because you want to go to floor 61, but I really don't want to have to traverse ALL the way back here to get to level 60. You get access to none of it's features unless you pay 500. -Double tap machine. 61: Another boring floor with a fire escape on the outside of the building. This allows you to access any floor between 61 and 68. Which one do you chose? Any are free.
  19. Aye, yes these ones. 1: What weapons would there be to obtain from the start? 2: There are two forms of Pro-perks, both have been discussed by MANY people: -Perma-perks: "Perks" that activate on certain maps after doing SOMETHING that sparks a helpful assist like headshot multiplyers, or perma-juggernog. -Perk-upgrades: I'd just like to say again, I am indifferent to this if it becomes a thing. But DON'T allow players to upgrade juggernog. I assume this means to upgrade your perks to make them better, or mix perks together to get different effects. 3: I like the Idea of re-skinning Kino der toten, then playing as eligna, Malluka, Clark S. Nova, and the lead singer from AX7 fold. It could take place in hell as a sort of bonus unlocked map after completing the full easter egg and even show old faces from the past like george, the giant, the passer soldat, and any others! They wouldn't be hostile, they'd be just enjoying the concert, the zombies would be horrific demonic fans sent to kill the singers. 4: Remake the maps, but also revisit the maps. And that is NOT a substitute for new maps. We NEED new maps. Then I'm ok with it. 5: Makes no difference to me. Maybe a jukebox that lets you replay and song you've found on any map...
  20. What you need there is what is known as a "Private match" But them boys don't roam these parts no more...
  21. You survive a bit more and earn up a whopping 5230 points. You hit the box again, but you get the teddy... This however opens the path behind it. The room behind it is fairly empty. The only main issue is a set of 4 buttons on the wall that light up: Green, Blue, Yellow, and White. No other exits: Do NOT get stuck behind the box when it moves, you'll have to wait for another player to come here and spam the box to let you out! Two floors or one?
  22. Pull 1: Sn- AB: An Lmg. Not much more to it's story. Pull 2: New tactical: C4: Attach it to a zombie or wall, then pull the trigger when you want it to blow!
  23. While being the sniper, the halberd is still quite the powerful weapon, almost doubles as a shotgun. You survive easily. But you don't accumulate that many points: 2010 Points total: 2floors? 1Floor? The box?
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