So this was just an idea I had:
In zombies you get this perk from losing a game of turned, and it lasts for 3 games, or until you win a game of turned. Or if perms-perks can be equipped manually it will be done so accordingly.
How this works is, instead of sitting on the floor when one goes down, they become a zombie, able to move and run just like one in turned, their limits being that they can't jump, they can only melee damage zombies, can hurt fellow teammates, and have a limited time as a zombie.
Like afterlife mode in MOTD this mode makes one invisible to zombies somewhat. Things that lower your zombie mode quicker are: Sprinting, being bitten, taking regular damage and being shot.
To revive said player, one must maneuver themselves in front of another teammate so they can revive them. As accustom, perks are lost when one is brought up and parts are dropped.
Pros:
-MUCH more maneuverability when downed.
-Both players can work together to revive the downed one.
Cons:
You can't use your weapon while a zombie
You can bleed out much quicker if a troll player decides to spam you with a shotgun.
Zombies can't jump meaning they can be stuck in some areas.
Zombies can't take out surrounding zombies easily.
You look like a zombie, the only feature that gives you away is your gamer tag above your head you can and will be shot.
This can really define what kind of player you are: One who sits down and barrels in taking out as many zombies as possible. Or becomes one of the enemy and seeks help for themselves.
In Multiplayer:
Perks:
115:
This perk replaces second-to-last-final-chance and makes it so instead of a versatile gun, players become a melee-only zombie that works much like it's zombie counterpart.
Killstreaks
935 strikes: Turns enemy players into zombies for a short while. Zombies are typically much stronger then humans but need to melee you to kill. As a bonus any dogs you have on the map, your team or theirs, become faster, but just as deadly, hellhounds.