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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. This is because of bad EE design in general, not because players had the option to choose which EE to do. It got cut in half mate, equal effort goes into both sides don't slice it and you've got a better EE. Also, this means there's two final rewards, which means each one will be equally shit. I'd much rather have 3 main easter eggs with one path and one epic reward instead of 2 paths and 2 horrid rewards.
  2. Hmm.. When the times comes I'm going to find a way to move the XBONE upstairs and…. Actually I'll be in a dorm won't i…. Shit...
  3. Ten minutes?!? It took me 5 hours to download die rise!
  4. Thing is, they don't get to keep that ray-gun, next game it's not a wall buy. It's simply a tool for lesser skilled players to enjoy. Once the training wheels come off the real fun can begin. If one allows every shotgun to hold more then 4 perks, but the skulls don't, that's not really fair because those who are skilled actually have lesser difficulty in their game.
  5. This literally contradicts almost everything in the OP. -yes I agree -The N4 and the aetheric couple will undoubtedly return, unless the next game is set in the reality that maxis is dead… -Sure why not, but we can't do that for every map, this isn't top priority, I will be redoing this for DLC 1 come november 2015, I will add this then. - The bank and locker are really helpful if you join a game, particularly the locker. The bank is a bit cheat-y but I feel if there's more punishment for the use of bank players will be less inclined to use it. -That was literally the most useless thing in the world with the 360 and Ps3, however with the XBONE and PS4, their recording capabilities will be far more enhanced. -Choosing who to fallow needs to stay as a BO2 thing. I don't want to pick between horrible easter egg type A or B every game come next year, and so far many people agree. -Sure why not. This will never happen for a few reasons: 1- Certain perks don't use well together: Tombstone-Who's who 2- As of now there are 12 perks total: Jug Speed Double tap QR PHD Staminup deadshot mule kick tombstone who's who electric cherry vulture's aid If we did this not only would it take up obscene amounts of room, (Well this issue can be fixed by the WF) but it would also mean getting all perks rewards (for easter eggs) would be useless. Further more we haven't even gotten to new perks introduced in the next game! That's at least 13 perks to pick from… and 13 perks to reward! Way too OP, origins is OP to begin with holding only 9…
  6. @Naitrax brought this to my attention, where before I didn't even know it existed. Pre-downloading DLC. This would mean downloading DLC 2-3 days in advance to drop time, but still not being able to play it until launch. This method is mainly in place for those whom HATE downloading things for their slow internet, this way they would be given plenty of time (2-3 days is plenty of time for even the slowest internet) to download, so when it launched we can all quickly stick it in and play immediately.
  7. I really hope it isn't, porting the game back to the inferior consoles will mean we won't get a better running game then BO2. And that SUCKED! It should be 100% for next gens only.
  8. V.E.G.D.D. Voodoo Entanglement Gel Dousing Device This gun fires a gel at zombies, the color the zombie turns links it with other objects of the same color. for example: If you coat 10 zombies in red gel, then one of them catches fire, the whole lot of them catch fire. One can also link the zombies to traps to spread the effects from range. As well, blue gel can only be placed on players, players doused in blue gel share certain things temporarily, like if both have a MP5, and one buys amo, all players get amo. In grief it can link the two teams so ALL drops effect all players doused in goo, as long as one player from each team is doused. The colors available pre-PAP are red, green, and blue Post-PAP it becomes the Entanglement gel blaster. It gains a new gel in the process: Yellow.
  9. @blackhandsmith Please refrain from color coding your works, the original list is the one that will be color coded, if everything is color coded things start blending together. Currently adding the non-contradictory parts of yours.
  10. People begin hearing the first about the next year's COD normally just after the first or second DLC is dropped. My logic is that once one game enter's DLC season, the next game enters early production. This may not be exactly how it works but I can't be too far off. SO What I am doing here is making a checklist for trayarch, post the BIG things you want in the next game and I'll add them to the list. THEN hopefully if trayarch uses this site at all, we can give them a list of what we want in the next game. THIS WAY trayarch can pull more of what players want then what they want to put in themselves. I should mention there is no particular order to the list, however things highlighted in BLUE are more important, and things in RED are VITAL. So let's start the list. -Character customization in zombies (Designed only for game mode versions of players) -Better quality story: More hidden radios, less vague towers... -Customizable armory (Box modification, chose starter weapon, pick permaperks) -PRIVATE matches return, or at least a way to play 2-3 player zombies towards the leader boards -More gamemode maps - Better build-ables -Improved Ranking system - Bring back the O4 -Improve PAP attachments (Mini-flamethrower/ray gun) -The wonder fizz returns -Make us WORK to find hidden things, having it spoon-fed is no fun! -Bring back the Raygun Mark 2 (Would make great pre-order gift/micro dlc) -No more Tranzit/Die rise type building system, MOTD/Origins type for low-buildable maps, and Buried type for high-buildable maps. -Less tediousness, MORE action! -Like AW's firing range, Give us something to do during the match-finding screen -Zombies only DLC drop -New loading screen music, I highly recommend using "Aether" from origins. There could also be an easter egg for turning it back to samantha's lullaby. -More control over perma-perks, and more punishment for using them (The more you have the harder it is to level up) -More punishment for using the bank. -Stop teasing PHD flopper… -Filler maps with no reverence to the final DLC is not exactly greatly appreciated, perhaps micro-transaction DLC for these filler maps? -Duel sided easter eggs are a NO! Duel sided is complicated and unwanted. -Keep the locker (Sorry BHS it's a good tool for joining a game and it's not game changing either.) -UPGRADEABLE WONDER WEAPONS! Even if they have to work like Origin's staffs. -The community is not always right, I'm sure you guys can come up with a far better map then a carnival… (no offense to carnival map makers, it just has no relevance to 935 or 155 or vrill or anything) -Less perks that are activated by going down! -Directly linked easter egg steps, no more random "do this" "kill zombies here" "kill X with this" make it a more fluent system, like the buried easter egg until you got to that random shooting-range step… WTF was up with that… Don't make players dependent on buildables (unless it's the theme of a map, like an oxygen tank in an underwater map) You know what a good wonder weapon is, none of this "best wonder weapon ever" BS when you give us the thrustodyne aironomics, build a better gun. We have a WHOLE area of good ideas for this exact purpose. NEXT GEN CONSOLES ONLY!: We don't want the games to be less then what they should be, and if 2015 zombies is still for the 360/PS3, it won't run any better then BO2, which is sad, please focus on next-gen abilities only. DLC preloading- I didn't even know this was a thing, but yeah! This way EVERYONE can enjoy the game exactly when it's released! Waiting til 6:00AM means something now! Neither the O4, nor the N4's story is done, please bring back both parties. -REWARDS TREYARCH- Even if it's just stupid cosmetic pieces for our multiplayer avatar. -Improved theater mode for XBONE and PS4 -Map specific ranks would be epic -Continue to not let things like rank make it easier to play. - (For multiplayer) WE ARE SERIOUSLY SICK OF REMAKING MAPS FOR "NOSTALGIA", BE CREATIVE AND MAKE NEW ONES. (Unless it's just a simple survival map remake for kino or something in zombies… that may be cool) -Probably the most important thing ever: BRING BACK THE CRAWLER THAT DOESN'T DIE OUT! Anything else you guys want to add?
  11. It better be. I don't know if I can handle another 3 years on BO2 like maps. Die Rise was horrible, and Buried was boring. At least with the 2 year cycle, I could have played and replayed the same 3 maps I liked over and over, like I currently am, but with a 3 year cycle I'm not sure if I can keep playing these maps. Well If you include the top 3 maps from all 3 games that's 9 maps.
  12. Technically these claims are wrong: 2: No you can't… You can get him to respawn but there isn't a full 10 seconds he's not on the map. 3: Unless there's some other magical way, I'm expecting this to mean you've gotten the paralyzer and have climbed up to the wall buy with it before setting off the floor. Thing is, when you buy the lsat you will trade guns and fall, triggering the floor to fall, so no… You have to let the floor fall… Also electric jesus: The song may also be referring to "the one" when it says "becoming one" And alpha omega: That switch that "Isn't" there actually can spawn in the middle square of the maze in the bushes I am told.
  13. Testla's spear: A typical melee weapon, it also electrocutes the zombie as well, allows 4 stabs before needing to be reloaded. Upgraded it becomes thor's dagger and doubles in blades, battery power, and effectiveness, likewise it also gains the ability to team up with the sickle,galvaknuckles, or bowie knife allowing for wider range, higher number of zombies effected, and better handling respectively. When charged it will kill at any round, uncharged it's effective as a ballistic knife.
  14. REALLY starting to enjoy TF2 Especially Mann Vs Machine

    1. ZombieOfTheDead

      ZombieOfTheDead

      Mann vs Machine is pretty fun, but I don't care much for the rest of TF2

  15. Alright, so one of the lest liked things in tranzit was the turret, it had to be powered, could down yourself and teammates, and was located at the most inconvenient spot on the map. So, here's my idea for the better turret: After building the turret from 3 parts you can place it anywhere you want, each player can have one. At first, it will need to be powered by a turbine or what I call "Electric spots" where one can place buildables on pads to power them without turbines. After a while, your turret will either break or the red light on it's top will flash, when it does you need to find the canister part, if you do you can build it into the turret (or the turret's work bench) to upgrade it to the "soul turret". This turret can only be placed on Electric spots, when it is the zombies it kills will power it until it's reached full capacity. Again the little red dot on the top indicates it's strength. Once that's done you can find the cannon barrel to upgrade it, you will get this item from the box, not as a weapon but a part. Anyways, put that in and in addition to MG fire, there will be as well a 10-second cannon blast too that WREAKS zombies on any round and sends them flying. Now to power it up again YOU need to get kills around it while it's on it's electric spot. After a while you can purchase a 5000 "soul bullets" upgrade. What this does is make it so the turret can be placed anywhere to run off souls. Each zombie earns enough soul-energy to kill half a zombie of the same round. You will need to kill as yourself and with this machine to unlock it's full potential. This may weaken the device's power but it makes up for it with it's other features: -Soul bullets do not harm players -Soul bullets drop vulture aid-drops so it earns you points too. Now one of the best and most liked buildables was the shield, which everyone loved. In maps like origins, it was practically more helpful then jug. But I decided to include an upgraded version of that too. You build it as normal, with 3 parts. Once the shield is built one is able to get a part called shield juice, available ONLY from the wonder fizz at a rare rate. Add this to the bench and your shield can be totes upgraded: - The shield now includes the ability to extend it's sides when held out in front to block even more zombies. - The shield is super beefy now and last twice as long. -If one can find a power spot or a turbine they can electrify a placed turbine to hurt zombies in an electric fence type way. Your thoughts?
  16. That was not an issue in BO1, only BO2. This is likely due to the recordation of your head shots, kills, gibs, ect. And the sheer map size. That's also the reason the WWs, can't kill hordes instantly like the thunder gun and Wonder waffe in BO2, each one kills zombies slower to accommodate. This will be a fully assessed feature come next-gen epicness. This is LITERALLY what it means by giving us a better box.
  17. Better yet, just have the brutus player have the ability to teleport through walls after 3 rounds.
  18. It's set to be a success for 2 reasons: 1- MOAR ZAWMBIES! 2- It's the first fully next-gen title (presumably) in COD, while Ghost and AW are set to be good, their potential will be held back because the games had to be ported to the 360 and the PS3, which can barely handle BO2 zombies now…
  19. - I like stopping power but it would be a BIG thing to incorporate into the next game, but hey, it's the first full-next-gen cod so anything is possible. - You should add in some better attachments too: -Porter gun: A ray gun that comes built into a normal gun, but only has 20 shots. Also comes in M2 version with 21 shots. -Frost's whistle: Adds a freezing attachment to the gun. Like a mini winter's howl. -Trap shot: A single use attachment, when launched at a zombie it takes it and slams it to the floor or wall, or even ceiling with some skill. The zombie can not despawn or die until shot. Useful for holding a zombie. -Nano-Canister: Launches a single canister of nano bots from the weapon, this works like a selquifier shot, destroying everything in it's range. - Vortex manipulator: A portable jet-gun, unlimited amo, but one can't run with it in use. -Subsurface beets: A portable subsurface resonator, 10 shots. -Duel entanglement device: a special device, launched like a launcher, but sticks to zombies like a semtex. Once attached to a zombie, the points collected from that zombie are doubled, so it earns the same during double points normally, during double points it can quadruple the points for that one zombie. And some new amp-types: Frigid, can sometimes freeze zombies Glass: bullets not only shatter on impact for slight splash damage, but the weapon it's self will start spewing glass shards like a wood chipper. Essence of Aether: Super rare, makes it so after the weapon has run out of amo, the last shot will produce a drop.
  20. You all have wanted it for ages, introducing the latest in Mocking development: A map that constantly changes! http://www.callofdutyzombies.com/forum/index.php/topic/177618-clockwork-map/

  21. I mean the tranzit 4... lol, but yeah, this is SPECIFICALLY for game-mode maps, ONLY. This includes survival, grief, and turned.
  22. I don't know where this alternate ending talk is coming from but the main post has nothing about different endings. But in response to that, it would be fairly easy enough to twist the arms of both maxis and richtofen and start on a single one-sided storyline from the maxis ending…
  23. WIthout a reason I'm just going to assume you're trying to be hipster.
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