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TheZombieChicklet

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Everything posted by TheZombieChicklet

  1. Thompson way, I like to get the Tommy on Round 4 use it for 6-8 rounds and make my points up, then ethier PaP it or go for my MG42/PPSH or the Wunder Fricken Waffle!!!
  2. The Wonder Weapons (minus the VR-11) The HK, The RPK, MG42, Browning, PPSH
  3. Im sorry, but the Thundergun is a great weapon, but the DG-2 is just classic, just epic, just completly awesome like a beautiful woman. "Good old fashioned Lightining Gun, I LIKE IT" "BZZZTTTT, YAY BZZZTTT" "Face the power of the VUNDERVAFFLE!!!!!!" Wunderwaffle all the way all day baby :D
  4. The PKP Pechnag or the PP90M1 (Love it because it reminds me of the PPSH)
  5. Double Tap is not one of my favorite perks, I don't find it all that useful, It can be a waste of ammo, but it can be helpful if your running a train, But I usally only get it only via Random Perk Bottle or the Easter Egg, Other then that, I find it mostly a useless perk, like Deadshot.
  6. How I think this would would work is it would play like normal Zombies, except instead of it being never ending. there would be goals. completing these goals would trigger the end of the level, with a cutscene showing how they got to the next level, but the game would play like Normal Zombie's until then, with it being solo, and the other 3 charecters being AI That would be programed to play like Real people (buy perks, hit the box, etc.) For example, in Der Reise, the objectives would be "Survive the Dogs" "Turn on the Power" "Link Teleporter Z-B" "Link Teleporter Z-C" "Link Teleporter Z-A" "Acquire The Wunderwaffe DG-2" "Get Trapped in a Teleporter and Shoot the DG-2" Once these objectives were completed, a cutscene would play, and the Kino Der Toten level would play (and etc)
  7. I belive Maxis's is in some limbo state, I belive he was shot and his soul was sucked into the MPD. but when the pyramid opened, he managed to get out and take over the computers, showing himself when trying to stop Richtofen, Maxis's is not technicaly dead, but he's not alive ethier, he's a aware soul basiccly.
  8. I had a flamethrower wonder weapon idea earlier, How about one that shoots jets of water that drowns zombies?
  9. I like the idea of keeping Ludvig Maxis around in each zombie map, and I like the Egypt map idea.
  10. Thank you I thought it was clever And another weapon SVT 40 v M0CK1NG81RD's 2T1NG Damage: Normal: 40-75 PaP: 75-200 Fire mode: Normal Semi-Automatic PaP Fully Automatic Rate of fire: Normal: 863 PaP 1363 Magazine size Normal 10 PaP 32 Max ammo: Normal 120+10 PaP 292+32 Reload: Normal 3.23 Loaded 4 Unloaded PaP 2.97 Loaded 3.23 Unloaded Mobility: Normal Good Pap Great Extras Higher Rate of Fire, Becomes Fully-Auto, More Ammo
  11. Kiparis Clip: 32 Reserve: 192 Damage: 40-60 RoF: 905 RPM 0.5 Chest Multiplier 0.5x Head Multiplier PaP: K115 Fleshripper Clip: 75 Reserve: 350 Damage: 90-100 ROF: 1250 RPM 1.9 Chest Multiplier 2x Head Multiplier Extra: Reflex Sight
  12. Well damn, somewhere around 1000 may be a little more reasonable But I love the OVERPOWERING (EVIL LAUGH!!!!!!!!!!!)
  13. I personally play the map pack maps (Ascension, CoTd, SL, Moon and the classics more then the first three) but I do enjoy Five alot, I personally find you just have to know what your doing, and the map isen't as hard as most people perceive, however I rarely play it do to you rarely ever find a Decent game on it, nearly everytime I go to play Five, I get obnoxious little kids or noobs without mics. and makes the map annoying,
  14. A Modern weapon from me MP5 Clip: 32 Reserve: 224 Damage: 140-190 RoF: 705 RPM 1.0 Chest Multiplier 1x Head Multiplier MP115 Eviserator Clip: 115 Reserve: 5000 Damage: 175-300 ROF: 1100 RPM 1.6 Chest Multiplier 3x Head Multiplier Extra: ACOG Scope/Red Dot Sight
  15. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there. Well, that answers that question.
  16. Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers. Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 Damage: 2500-4000 Semi Auto : 100 RoF 2.0x Chest Mutliplier 8x head multiplier
  17. I just realized, I made the PaPed Mosin really overpowering I think.
  18. Oh yeah, the PaPed Mosin-Nagant would remove the need to bolt.
  19. I just came up with a few more Waw: Mosin-Nagant Clip: 10 Reserve: 90 PaP: Mosin 1-6GQB-M4ST3R Clip: 20 Reserve: 145 + Damage + Range + Reload Speed - Removal of needing to Bolt Grease Gun Clip: 20 Reserve: 180 Pap: M1Q3 Oilnater Clip: 40 Reserve: 260 Tokerav TT-33 Clip: 7 Reserve: 80 Pap: TT-115 Bone Crusher Clip: 15 Reserve: 120 Black Ops: Stoner63 Clip: 75 Reserve: 365 PaP: The Piranha's Bite Clip: 120 Reserve: 600 + Reload Speed + Damage + ACOG Scope MAC11 Clip: 25 Reserve: 160 PaP: MACaroni & Cheese Clip: 30/30 Reserve: 260 + Damage + Dual Wield + Reload Speed
  20. My greatest fail, Round 42 on Der Reise (WaW), everyone else is down, while I have the DG-3 JZ and Porter's X2 and no Jug (I didn't have time to get it back), I run to the Box area, and activate the electric trap to buy me a few seconds, but I activate it from the wrong side by accident, and kill myself unknowingly running through it.
  21. ^This, Agree with all (except maybe the G11, I think that sucks too hard to be on the wall) through I see the AK-47 as a box weapon in my opinion.
  22. Here's a little what if discussion, let's talk about guns that wern't in zombies and talk about how they might have been in Zombies, feel free to post pics of what there PaPed may have looked like AK47 Clip: 35 Reserve: 290 With Pack-A-Punched it becomes AK115 Incinerator Clip: 60 Reserve: 495 it also gains a Flamethrower Attachment, which has 500 Ounces of Flame WA200 Clip: 5 Reserve: 50 Pack-A-Punched it becomes the Walabee 11-7G6 Headhunter Clip: 15 Reserve: 100 it gains a combined ACOG/Variable Zoom scope.
  23. Here's a little what if discussion, let's talk about guns that wern't in zombies and talk about how they might have been in Zombies, feel free to post pics of what there PaPed may have looked like AK47 Clip: 35 Reserve: 290 With Pack-A-Punched it becomes AK115 Incinerator Clip: 60 Reserve: 495 it also gains a Flamethrower Attachment, which has 500 Ounces of Flame WA200 Clip: 5 Reserve: 50 Pack-A-Punched it becomes the Walabee 11-7G6 Headhunter Clip: 15 Reserve: 100 it gains a combined ACOG/Variable Zoom scope.
  24. Adding on to that, host migration is ABOSOULUTELY Needed
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