TheZombieChicklet
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Everything posted by TheZombieChicklet
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Through you do make a good point about it likely not appearing again except as part of a EE, I mean it's the WUNDER WAFFLE. but my idea has it in the map. I do have alot of other ideas. through im not sure how a PaPed Gersh or Pop Dolls (In maps after Versallies, which im thinking about coming up with) could be better except more ammo and better damage. yeah. the last map ever should be in Aethier for sure.
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Ok the ww dg-3 jz can only be in der reise and possibly the last map trayarch will ever make...... That's what makes der reise special! It was the first "last" game, it has sentimental value, Mabie another ww like eh... Blistic disk, it's like holistic knifes but they are sometimes explosive and are much wider.... Well I have the Wunderwaffle in this map out of the mystery box, so it obviously can be PaPed, and needs to be to do "Maxis's Master Plan" EE
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Oh yeah, almost forgot to mention In Versallies, the Monkey Bomb when PaPed becomes the Gorilla Bomb, gaining a larger attraction radius and stronger exploshian, along with 2 more bombs, the QED becomes the Mysticfyer, increase in ammo to 5 and the user has a doubled chance of getting something good. The Wunderwaffe DG-3 JZ has a normal PAP camo and can kill up to 20 zombies in this map. while not shocking Jugg away like in BO Der Reise.
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Favorite Perk Jingle?
TheZombieChicklet replied to Tankeo Dempsaki's topic in General Zombies Discussion
Deadshot definatly, because I love Rock Music. Even through I hate the Perk itself, lol, I love the Jingle, I sometimes buy it just to hear it. and you know what I noticed, most of the jingles are country music, who knew Nazi's loved country? -
One time I completed the whole EE at Round 9, I thought I would share how it was so lucky it was about a month ago, Me, my girlfriend, her brother and there mom went to do the EE, we stayed at NML's for a little while, taking turns running the train. we each had about 1500-2500 when we left, we turned on the power on Round 1 (I was Richtofen) and wouldn't you know it, we got Pi Round 1, so we found the Hacker, let it do it's thing, then hacked it. once it breached, then we focused on gett ing the weapons, and the box was damn lucky, I hit three times at Round 4, I get Ray Gun, Wave Gun and Gershes. my girlfriend and her brother get QED's. We got the Rod charged that round. finished the Tubes on 9, and finished the whole shazam shortly there after. the game was so damn lucky, ive never had a game that lucky ever before or after.
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Only one person has to have the achievments in the lobby, but yeah, pnly everything up to Opening up the Pyramid can be done offline, The Golden Rod won't spawn even if you have the achievments in offline play.
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"Shudder" Step 5 stays the same, but the way you have to press them changes based on the number of players in the game, so you could also do it solo
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Ehh, I feel you, it took me and my friends two weeks just to get that step done.
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1. That's supposed to increase the diffuctily of it, I was trying to make this one a little harder then the others 2. The Hacker Glitch returns, helping in that, through in solo, I guess the time could be loner, or in co-op too 3. Ehh, good point I guess. I could change step 5 a little 4. I wanted something to be have to be done in a Hellhound Round, and I figured that would be the best thing for the dog round, 6. yes, there are radios and papers around the map that would tell you what order they need to go 7. The box is a little bit luckier in this map, helping out in getting all the weapons you need, but still, Difficulty factor is what I wanted. 8. Okay, maybe I did use some ideas from the previous EE's, but Versallies is supposed to be a mix of old and new, and the EE follows that too. Personally my favoratie part of the EE is Richtofen's last laugh, pointing to the fact this battle isen't over. Well I am using my own ideas. Yes I could've delayed using the HARRP, but I felt like it would be best implemented back home in Germany, at Versallies. and fix the Athmosphere. through you do make some vailid points. And I have the HARRP as Maxis's secret plan should Richtofen ever go rogue, which he did, Samantha knows about it by being his daughter. I made her the main implement of the EE for a reason. But thanks for the compliments, I appreciate it, Ive worked really hard on this idea for a map and am proud of it. Through back on Step 5, Im thinking maybe instead of the wall levers, maybe something like the LUNA thing from Ascension with the Escape Elevators? yeah, that works alot better. and I have it so you would spawn as Samantha more then the others in Solo.
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I just realized part of my Easter Egg is very simalar to Der Atzi's on the first page. im sorry if you feel like I stole it. I didn't mean it like that, Ive had this idea in my head for awhile, so please forgive me.
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The Versallies Easter Egg Maxis's Master Plan Required Items Someone as Samantha Hacker Wunderwaffe DG-2 (Needs to be PaPed) The Vrill Incinerator (Needs to be PaPed) Ray Gun (Needs to be PaPed) 3 QED's (2 Needs to be PaPed) 2 Monkey Bombs (1 needs to be PaPed) Step 1 Turn on the Power Step 2 Go to the Garden and if you look outside the map, there will be a glowing white switch like device, first you must throw a Monkey Bomb at the switch, then you must throw a QED at the switch, it will then teleport the switches to the Control Room, where you must flip the switches in a spefific order (the middle one first, the left one second and the right one third) once done, the switches will go into the ground and Ludwig Maxis will say "If you are receiving this message, Richtofen has entered the device and you have activated Plan B on the Moon, I now ask you to help me stop Richtofen's evil, The Fate of the World and the Human Civillization rests in your hands, You will receive further instructions when needed" Maxis will now instruct you on what to do from here on out. Step 3 Once you do that, you must find 5 stones scattered across the map, and knife them, however they must be knifed in a spefific order The order is Moon, A Question Mark, Flame, Lightning and A Harp, they are located in order Spawn, Control Room, Second Floor of Labs, Theater, Throne Room Step 4 You must have the hacker for this step| once you complete step 3. you must have a computer in the control room for 250 points once you do that 5 green panels will appear in the Spawn, the Control Room, the Throne Room, Dr. Maxis's Office and the Theater. you must hack them within 1 minute 30 seconds or you must hack the panel in the Control Room again Step 5 You must do this step during a Hellhound Round| During the First Hellhound Round after Step 4, Four Switches will appear over the box spawns in the Control Room, Spawn Area. Theater and Maxis's Office, all players must flip these switches at the same time, doing so will deactivate the Facility's Security System, and paves a way for the next step (You need 4 Players for this step) Step 6 You need the PaPed QED and Monkey Bomb. along with someone as Samantha to do this step| Maxis will now instruct you to retreive a special stone needed to continue with his plan However he forwarns only a German will be able to pick up the stone, otherwise it will break, players must now go to the Throne Room and throw a PaPed Monkey Bomb, the Gorilla Bomb at the Chandolier, if thrown right, part of the ceiling will crack and a stone will fall on the Chandiler. then one must throw a PaPed QED (The Mystifyer) at the Chandiler, doing so will teleport the Stone to a Table in Spawn, where Samantha must pick it up, then Samantha must go to Maxis's office and put a wire that must be found in the labs between the Charging Station and the Computer across from the Power Switch then she must charge the stone at the Charging Station (like you must charge the rod in Moon) once done, the players must go to the Throne Room Step 7 Once there, players will see a Device that Ludwig Maxis explains is the HAARP (Prounced as Harp) a device that can be used to do anything the user wishes. The Device is coded to recharge the Damaged Athmosphere (damaged by Maxis's rockets on the Moon) but the players must first power it up with Element 115. The player must shoot the device with two Wunderwaffe DG-3 JZ Shots. 2 Porter's X2 Ray Gun shots. One V115 Simerator burst and kill 40 Zombies/Hellhounds near it, once the device is fully charged Samantha must put the stone (which is the HAARP Spehere) in the Device, then flip the switch next to it, the Device will then break a hole through the glass and repair the Athmosphere. Samantha will be rewarded with all 9 perks now, and The players are rewarded with the achievment "Athmospheric Medicine" once the step is complete Step 8 Once The HAARP has done it's part. Maxis's asks the players to do one more thing for him. That is destroy the Moon, and destroy Richtofen The players must now find 4 dials scattered across the map (one in the Spawn, one in the Control Room, one in the Theater, and one in Maxis's Office, the players must turn these dials until in order they show the numbers 5983, the dials work the same as the Call of the Dead dials, and are done in the same way Step 9 Once that is done, Maxis's informs them that one last thing must be done before launch may commence. the players must go back to the Throne Room, and Samantha must throw a PaPed QED at the Stone, this will teleport the stone to the launch panel that now appears in the Garden The players must go there, and Maxis informs them that everything is ready and thanks them for there help and that launch will commence once the switch on the panel is flipped, hit the action button to flip it and the Rockets will launch up and slowly go to the Moon until they blow it up, Maxis will laugh in glee that Richtofen is gone, and the other three players receive all 9 perks, and all players receive the "Ka-Boom" achievment. but they then hear a message from someone they didn't expect. A Quote from the EE Richtofen "FOOLS!!!!! You think Maxis stupid plan to get rid of me would work? GUESS AGAIN, ZE DOCTOR WILL RIP YOU LIMB BY LIMB, SPLEEN BY SPLEEN UNTIL YOU BEG FOR YOUR MISERABLE EXSISTENCE........ SPLEENNNNNNNNNNNNNNNNNNSSSSSSSSSSSSSS!!!! now good day" That officaly ends the Easter Egg ---------------------------------- What do you guys think????
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Two times ive done the EE and teleported to Earth shortly after the Earth went boom, (PaPed both times) and both times, the round never restarted What gives, why does this glitch happen?
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Ive had simalar issues with the Type 100 Teleporter too, I think it's that spefific teleporter. Only on BO through.
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interesting thought. Sam does seem a little crazy too. not as much as Rich through I think.
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Which gameplay is better W@W or BO?
TheZombieChicklet replied to Nathan169's topic in General Zombies Discussion
Black Ops definatly, it plays alot smoother and rarely screws you over for stupid things, and prone diving, self revive in solo, etc are all great. but I love my MG42, PPSH-41, Browning and DG-2 so much, -
1. Ehh, very much true, thinking about it, I have too many easy camping spots. I should just trim it down to one. probaly Dr.Maxis's secret office, Through I would prefer to have Pack-A-Punch always avalible in this map 2. Well maybe the PES could return, due to the damage to the Earth, but other then possibly bringing back the PES, im not sure what kind of equipment would be suitable for the map 3. Yeah, good point I guess, the multiplayer version isen't as overpowering as solo, as it requires players to die, but it would allow good players to treat noobs bad and take there stuff. I should have thought Vulture-Dew a little more through.
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Versallies achievments Mr.Gorilla's Might (15G) Kill 10 or more zombies with one Pack-A-Punched Monkey Bomb Mystic Giver (20G) Allow your teamates to take 5 weapons from 5 Pack-a-Punched QED's Flame Broiled (25G) Burn 15 or more zombies with one Vrill Incinerator burst Elevate Me (5G) Use the Escape Elevator Marathon Linker (30G) Link all three teleporters in 2 minutes or less without a crawler Suicide King (20G) Kill a Suicide Zombie before it can explode. Athmospheric Medicine (100G) Encounter the Device KA-Boom (125G) Destroy The MDT Easter Egg info soon
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first thing, thanks for the compliments. and on your critics, the map is supposed to be the combination of the classics , while still having a fresh new feeling. on the hacker, you have a good point, but it's important for this map, mainly the EE (Which I will post later), I have Monkey Bombs back in this map because it's in Germany, and of course, I brought back the DG-2 Hmm, good point on PaP, how about you have to link the teleporters everytime you want to enter the Throne Room, and then it works like the Five PaP room then. If one person is still in the room, the door won't close, or l ike the Kino pap room, you stay in there, until you take the elevator out. then have to reactive the teleporters?
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Anyway, here's some more info Spawn A Big Grand Entrance room, room is nearly identical to MP40 room in Kino except that it's in better shape. There are 2 doors on each side of the stairs, leading to various places Notable Items Quick Revive (1500/500) Olympia (500) M14 (500) Teddy Bear for Musical EE Mainframe 2 Doors (Each 750) Garden The left door leads to a small garden, it is easy to get trapped here. as it is narrow Notable Items Mule Kick (4000) MPL (1000) Teddy Bear for Musical EE 1 Door (1000) Labs The right door leads to the labratories, the area is about the same size as the Moon labs. there are two floors, gas zombies will only spawn if you enter the Labs, You need to buy the second floor too. Notable Items Double Tap Root Beer (2000) Speed Cola (3000) PM63 (1000) Hacker (Free) 2 Doors (1000 Each) Control Room Both ways lead to the Control Room, where the power switch is located, The Control Room is very large, and is a good place to camp until the late 20's with a good team Notable Items Power Switch Origional Mystery Box Spawn Juggernog (2500) Bowie Knife (3000) Stakeout (1500) 2 Doors (Each 1000) Teleporter 1 Dr.Maxis Secret Office The left door leads to Dr.Maxis's secret office in the basement, the room is darker then the rest of the map. making it tougher somtimes, the area is fairly large, equivilent to the Catwalk Room in Der Reise Notable Items AK74u (1200) PhD Flopper (2000) Semtex Grenades (250) Teleporter 2 1 Door (750) Dining Hall The right door leads to a large dining hall, with a centerpiece dining table with chandlier showcasing the room, with the fireplace crackling in the background Notable Items Stamin-Up (2000) MP5K (1000) Teddy Bear for Musical EE Radio 1 Door (750) Theater Both doors in the Secret Office and the Dining Hall lead to a large Theater, a very good camping spot too. where players can ethier run around the stage or group in a spot together Notable Items Claymores (1000) Escape Elevator (250) HS10 (1250) Vulture-Dew (4500) Teleporter 3 Throne Room Room is unlocked once all the teleporters have been linked to the mainframe like Der Reise, the room contains the Pack-A-Punch Machine, which can be used at the players whim unlike Shangri-La and Moon, this room is the best place to camp in the map Notable Items MP40 (1000) Deadshot Daiquiri (1500) Pack-A-Punch (5000) Easter Egg info soon
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Go Patriots!!!!!!!!!!!! Anyway how about a Underwater Zombies map?
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Ehh, I like Survival Mode, it's pretty fun, I play it occasionaly when im playing MW3, but nothing can hold a stick to Zombies.
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Not much really, just have fun, challenge yourself, or do the EE (which is pretty fun, ive done it a few times)
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1. In Solo, instead of dead teamates, you could take ammo from dead 2 zombies/hellhounds a round, through I would see what you mean by pros taking from noobs and not reviving them, and that 2. True, im not really sure how to follow up Big Bang Theroy, im working on it, through it would be a huge easter egg (has to be really, something that also allows the story to continue) 3. I meant the Nukes contained 115, which when they hit the earth, poured 115 all over the Earth. creating millions of zombies. and true about the Song. the song could create some backing for going back to Germany. where this all started.
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JFK at Natch? A Theroy
TheZombieChicklet replied to TheZombieChicklet's topic in General Zombies Discussion
As someone said earlier, it's just more likely he knew about the Zombies from the CIA's 115 Experiments. I was just trying to think outside the box. -
Im thinking we should make a return to Germany. a map in the abononded Versallies Palace, after the rockets hit the Earth, which is not destroyed (except most of America and parts of Central and South, the Rockets also spread the 115 Virus. Dempsey, Nikolai, Takeo and Samantha would return, so would the Wunderwaffe DG-2, along with a new Wonder Weapon The Vrill Incinerator, a Very Powerful Flamethrower, Gershes and QED's also return The Hellhounds would return, and there would be a major big EE which would involve stoping Richtofen and saving Planet Earth from total doom. and there would be a new perk called Vulture-Dew, which would allow you to pick up guns and ammo from your downed teammates.
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