joeyoh9292
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Well Paris would be hilariously easy to make for a climax. Eiffel Tower part (towers are already a big part of the EE obviously), a way of moving into the catacombs and a great city. The only thing they'd have to worry about is trumping blowing up the earth as an ending xD But, if they're willing to put effort into making a BIG map, they could do some great stuff. Only issue is people's patience with downloading the DLC.
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Just letting you know that it IS a lighting bug. It always happened with windows.
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Paris HAS to be a map this time!
joeyoh9292 replied to LegitimateRage's topic in Research & Development
Just here to say that MrDalekJD did indeed say that. I don't know when or where he said it, or how he got the info, but he did say it in a video. I just asked him in case you're wondering how I know xD Paris will probably appear sooner or later. -
This was just all over the forum for the past few days and the guy was a complete idiot. Couldn't form coherent sentences... This is probably where he got the info from. Thanks for putting it into a format that makes sense :)
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Neither of those go much with the storyline and sound like they should be saved for WaW custom maps.
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Black Ops 2/COD9 Zombies, what we want (realistically)
joeyoh9292 replied to rararashanzomb's topic in Single Player
I recommend spending more time on the coding of zombies. I am certain that a lot of Treyarch employees have seen video's of ridiculouslly high rounds simply because you can run in a goddamned circle. It's ridiculous. I think that Treyarch should produce zombie coding in which there's a factor of randomness put into the path of the zombies, otherwise it just gets boring ridiculouslly quickly. -
I recommend not posting map suggestions in this topic as no-body knows the full zombie storyline. If you did/do and it has been confirmed by Treyarch that you do, then go ahead. I'm just trying to save you guys time. They know what they want from future games (storyline/map wise) but they want us to make the game itself better. Just saying. I guess you could give settings and idea's for things in a map, but don't go overboard with writing the storyline for the map and things like that, leave that to Treyarch. :)
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I recommend spending more time on the coding of zombies. I am certain that a lot of Treyarch employees have seen video's of ridiculouslly high rounds simply because you can run in a goddamned circle. It's ridiculous. I think that Treyarch should produce zombie coding in which there's a factor of randomness put into the path of the zombies, otherwise it just gets boring ridiculouslly quickly. Note: I also think that there should be a third tier to the PaP machine (I.e. PaP a PaP'd gun to make it ultra PaP ^.^), P.s. And proper boss rounds would be nice. P.p.s. I'm gonna keep editing this post to include more things if I think of any improvements.
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