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TheDunbarian

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Everything posted by TheDunbarian

  1. This is a fun one my friend and I came up with. We call it "Only Use Me Tomahawk" Primary: N/A Secondary: N/A Perk 1: Lightweight Perk 2: Scavenger, Fast Hands Perk 3: Dead Silence, Extreme Conditioning Lethal: Tomahawk (ok, "Combat Axe" :roll:) Tactical: N/A Wildcards: Perk 2 Greed, Perk 3 Greed, Danger Close That does add up to 10, cause I'm pretty sure the second tomahawk would count as one of the ten.
  2. Exactly this, this is what I've been saying, it just makes sense
  3. I agree that the maps should be separate. But zombies is no longer separate from MP as zombies now runs on the MP engine. That is incorrect. They run on the same engine, yes, but that does not mean they are one in the same. It's like when zombies ran on the campaign engine, that doesn't mean that zombies was part of the campaign. And while I'm here... Green Hill Zone in SSBB was not a real Sonic level, but rather a remake of it for this game. Also, SSBB was not a Mario game, but rather a game featuring Mario. Now that all the facts have been put in place... YOUR ARGUMENT IS INVALID!
  4. The cutscenes in "Five" and CotD were fine because they didn't feature the original characters. I want them to keep going with the comic books. If they need to explain something due to continuity, then they could have voices played over the comic, like Richtofen in Kino to let the players know that the crew had time traveled.
  5. Basically, what you just suggested is the equivalent of putting Sonic the Hedgehog levels into a Mario game. They're two different games. Every map, zombies and multiplayer, are carefully designed with gameplay first and foremost in mind. But zombies gameplay and multiplayer gameplay are vastly different from each other. A map that would be fantastic in multiplayer probably would not work at all in zombies, and vice-versa.
  6. If Sam could still control even a few zombies, that would give her an unfair advantage over the other players. Hear me out, ok? We have multiple pieces of previous evidence telling us that this map takes place in the Hanford site. Hanford site had a HUGE system of buses. Now logically, if you've got a bunch of scientists living there, wouldn't they start thinking about how they could make bus travel more convenient? So it's not out of the question that some would get together and try to build a robotic driver. Most likely, they had one testing unit when the rockets hit the earth. It never got to be mass-produced, but there's still one there for use on the map. It just makes the most logical sense. A zombie or a human just doesn't fit.
  7. Just cause it's red and shaped like a person doesn't mean it's not a robot... My guess: it's a robot designed to look like a bus driver mannequin. Probably got covered in blood due to, you know, all the zombies...
  8. New boss. Syndicate posted a "theory" video on how it could possibly be an electric zombie, and we have to remember, Syndicate is in the Treyarch loop now. He knows what's going on.
  9. I wanna play, I wanna play! Favorite Map Shangri-La. The beauty, the mystery, the challenge, the bosses, and the Punter! Least Favorite Map I gotta go with Jay and say Ascension. It's just too easy. Not to say that I dislike it, it can be fun to play with friends or do a challenge on, it's just at the bottom of my list. Best Part of Black Ops Dead Ops Arcade Just kidding. The expansion of zombies overall, how Treyarch came to the realization that zombies, not multiplayer, is what's keeping their game alive. Best Designed Map Call of the Dead. Every aspect of that map flows so beautifully with each other. The way the wonder weapons interact with George, the freezing water, the sprinters, the fog, and just the overall feel of the map feels like its very own. Also, despite being almost as big as Moon, I don't feel like I'm trying to run around the world when I need to get somewhere else on the map. Most Fun with Drunk Friends Right, thing is, I'm 17... Favorite Challenges Gun Game and camping challenges are my favorite Funniest Moment My friend Riskys and I went to play with some randoms and met two brave soldiers who we deemed Dudeguy and Sharkbait. Might have had something to do with the fact that it was 1 or 2 in the morning, but it was quite a hilarious evening. Most Annoying Boss You are talking to a man who has loved every boss they've ever put into zombies except for one, so the following statement really means something: the astronaut is the dumbest hunk of lard ever to exist in this beautiful game mode. Creepiest Place Verruckt. Hands down.
  10. I do think it would be a good idea to add solo versions of the easter egg - not quite as complete as the co-op version (nor quite as cool of a reward) but just something for the solo players to do. Like Call of the Dead did.
  11. Obviously. Earth doesn't look like that, it's not like it just got pounded by three super-nuclear missiles... Really though, it was high time we got a trailer. The teasing was getting out of hand. Was the trailer amazing? Yes. Worth the wait and the teasing? Ehh...
  12. This is why Treyarch just needs to name the map packs after the Zombie maps that come with them, cause my friends have had similar confusions. And really, who actually wants the multiplayer maps? :roll:
  13. I'm also part of this 5%. Nacht is the only map I have yet to achieve 30 on, looks like I might finally manage to pull it off. Good work ;)
  14. The EE's are amazing. I think that the tiny clues should remain, but the EE's added a whole new element to the story. We're not just finding clues from the past anymore. The story is progressing, we're waging a war on the undead. We uncover the past, but we fight to the future.
  15. It's actually Washington Hanford, I'm telling you guys. I like how they're faster. Training is effective, but that's why it's boring. Time for Treyarch to mix it up.
  16. You know, for the moving while you aren't looking thing, that's something I pictured for the mannequins in Nuketown. Much creepier than a bus ;)
  17. When Electric said it was "unfinished", he meant the actual weapon was unfinished. The back wasn't on it, you could see the wiring inside the weapon. The Pentagon scientists literally had not finished making the weapon before you got to use it. That's what he meant Also, your statement about the Wave Gun is incorrect. I've killed zombies that were BEHIND me using that thing. The range is ridiculous. It was fun, to an extent, but overpowered. At any rate, I will state this again: more V-R11 type weapons. Oh, and bring the QEDs back. Sure, Gersches are more reliable, but QEDs are more fun :D
  18. Seeing as we're gonna be able to ride the bus, I'm gonna rule this one out.
  19. I remember this. This was simply an article with ideas for what Treyarch might present, nothing official. All these are highly unlikely and honestly don't even sound like CoDz at all.
  20. Man, what's a word spelled similar to that that means "a place where buses go"? :?
  21. Ray Gun will definitely return as a regular. Thundergun, Wave Gun, and the rest may show up in some kind of easter egg, but probably not. Personally, I'd like to see more tactical wonder weapons like the V-R11, or my favorite wonder weapon of all time, the Punter! :D
  22. He's talking about the license plate on the front of the bus. There's a pretty clear shot of it, right after it stops at the station.
  23. *coughleakedinformation48cough* It's right off of wikipedia... Not leaked... UNLESS!! lol I wasn't trying to imply that your information was leaked. I was trying to imply something else. Look at leaked information #48. Hell, look at leaked information #41-50. I believe it solidifies the Hanford theory. If the leaks turn out to be true, of course - which from the looks of things, they've been pretty accurate so far.
  24. I did notice the song, but I think it was pointing more towards the word BUS, not TOWN. I'm sorry, but I think it's highly unlikely that this is Nuketown. But what if it's BUSTOWN? :D :D
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