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TheDunbarian

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Everything posted by TheDunbarian

  1. *coughleakedinformation48cough*
  2. I excluded George because he's just too powerful. I suppose it could work, IF his health were lowered drastically. He'd only be able to run if he were shot though. Another thing is, how would you calm him down? There are only a select number of maps with water to lead him into. Maybe George can only sprint for a limited time after he's shot? He'd definitely have to be modified a lot.
  3. I doubt we're seeing a future Shangri-La, but I also believe those signs weren't a coincidence - they hold some sort of significance. 300th post, beaches.
  4. If you look at the bus, the paint is all tore off, maybe an effect from the bomb shot from the moon. I doubt that a robot would be driving a bus back then. Remember, though, this map is probably the Hanford site. Hanford did have a HUGE system of buses - more than the city of Chicago. Since it was basically all scientists living there, it would make sense that they might try to build a robotic bus driver. Maybe they were just beginning to test it with one unit, when the Earth got nuked.
  5. Yeah, I buy the upgrades to the bus thing. Extra defenses, etc. Seems to make sense. Either way, I think it's safe to say that it's gonna be an epic addition ;)
  6. I think a robot will be driving the bus. Only a machine could go on driving a bus in a specific route while not giving a care about the attacking zombies. Some people think that it's a zombie driving the bus, but do I even have to explain why that doesn't make sense? :roll:
  7. Kinda stupid to be posting this in the midst of getting a bunch of actual information, and the time for Treyarch to look at ideas from the community is long gone, but I just love coming up with these. I got the name "Returned" FROM MY HEAD AS IT IS NOT A LEAK AT ALL. :roll: Anyways, basically Returned is Infected with a zombies twist. Zombies and Infected just seem to go hand in hand. Here's how it works: Returned Up to 8 players Free-for-All gametype Everyone would start at a random location (separate from each other) on the map (in which all doors would be opened). Players would start with 3000 points, and zombies would start coming immediately - probably about round 15 health and speed. The round would be endless. Players would play as they normally would. They can buy perks, weapons, PaP, etc. If a player goes down, however, there is no one to pick them up, and so they would die immediately. Of course, this is like Infected. Death isn't the end of it. You will come back. But not quite in the way you were before... After the player dies, they can come back as a zombie as many times as they want to try to kill the surviving players. They have multiple zombie types to choose from a list that looks like the class selection in multiplayer. These types are: Sprinter: A zombie whose speed surpasses that of the AI-controlled zombies. Hellhound: This would be controlled from third-person view, much like the RC-XD. You know how it works, faster speed, less damage. Space Monkey: Again, controlled from third person. These can attack players, but their main advantage is that they can attack a perk machine and steal said perk from all players. When you're a monkey and you go to attack a machine, a bar will start to fill up showing your progress, similar to when you revive, defuse a bomb, etc. Players will be notified when a perk is being stolen, so they have the choice of going on a dangerous "side-quest" to kill the monkey, or losing the perk. Screecher: Exactly like the one on Shangri-La. Fast, impairs vision when screaming, slightly higher health. Good for players who wanna rush the survivors. Napalm Zombie: Exactly like the one on Shangri-La. Slow, but explodes with a massive radius and leaves fire on the ground for a few seconds after. Used tactically, this can really screw survivors over. Astronaut: Exactly like the one on Moon. VERY slow, but very high health. Grabs the player and teleports them, red-screens them, and steals a perk. Hard to catch a player with it, but if you do it can be devastating. Anyone have some others to add that I forgot? I think the Thief would be unfair mid-round. This would be a good opportunity to introduce some new zombies as well. Anyways, you could play this a few ways. Final ranking could be judged by score, kills, or last man standing. What do you guys think? :D
  8. This. Is. Amazing. THANK YOU TREYARCH for finally giving us so many things we wanted! Gameplay on the new map AND a release date for the reveal? Thank you for finally ending the teasing :D
  9. ^ Tankeo raises a good point. While I do still encourage you to make a guide (cause they're always helpful, plus they can be fun to make) this still exists: viewtopic.php?f=83&t=18800
  10. But that's just the thing, I'm NOT anxious to see anything zombies related. The teasers they released today. Those were the first zombies "videos" they've officially released. I bet they were expecting everyone to get so incredibly psyched. They just made me angry that they weren't something more. Everyone else felt the same. They've overdone the teasing. It was fun at first, but now they're just beating a dead horse. The hype for zombies is gone, it's just plain expected at this point. They're kinda blowing it.
  11. Don't worry, you didn't miss anything. It only linked to the Multiplayer Reveal trailer.
  12. Well then get those tears ready, Johnny-boy.
  13. *sigh* Now they REALLY owe us a trailer... I'm really starting to get angry. I've been patient, most of us have been patient, but then they pull s**t like this. Treyarch, I know this was an accident, but the teasing is really just not fun anymore. Now even the mild-tempered fans (like myself) are getting angry.
  14. I do like helping people with this game I'm in for anything you'd like me to provide
  15. Even so, who's to say you won't pick up an enemy's gun with 3 attachments? If you do, then you do. You'd have to be pretty lucky to find an enemy's gun that's your particular weapon of choice that also has your best three attachments.
  16. Good thought, but I don't think so. Achievements for CoD games usually tend to all have the same color scheme - WaW was grey and red, MW2 was silver and gold, BO was blue, and MW3 was green and silver. I feel like BO2 will have a similar style.
  17. ^ This is why brains need to be brought back.
  18. Easy fix: they should just make it so that if you switch your class, you will no longer respawn at your tactical insertion. There. That was easy.
  19. See, it's 4v4, but with "z" for "zombies". In a similar way to how "Rezurrection" was "resurrection" with a "z" for "zombies" :lol:
  20. I like this. It reminds me of the gun game challenge I do in Black Ops now. If they could actually integrate that into the game itself, it would be all the more amazing. This would not only work great for free-for-all, but also for co-op survival. Every round (or every few rounds) everyone gets two (three with Mule Kick) random weapons, and have to survive with those weapons. Also, the idea about the colored eyes: genius. I'd give you brains for that if I could [brains]
  21. A while back I came up with an idea for a special grenade that would upgrade any powerups you threw it at. The upgraded Fire Sale made the box cost 100 points and gave PaP'd weapons for 30 seconds. This just reminded me of that.
  22. And I've posted THIS several times: I don't think the heroes will be in Nuketown, because for those who don't get the Nuketown map (the ones who order the standard edition) there will be continuity issues between the other maps that come with the game and the first map pack. I think it'll be like "Five", linked to the story, taking place at the same time as one of the main maps, but not crucial to the story.
  23. It's funny this should come up. Just earlier today, I was in a game with randoms on Call of the Dead. This one guy was trying to do a glitch I had never seen before. At the end of the ship, by Mule Kick, he would do a glitch where he would get on top of the crates and be unreachable by zombies. The other two would go down right beneath him and he would do nothing, leaving only me to revive them. At the end of each round, he would leave a crawler so that he could go buy ammo, perks, etc. I retaliated by killing the crawlers before he could get back into the glitch, which finally caused him to rage quit at round 16. I don't tolerate cheating. Taking a break using that glitch on "Five", sure, that's alright. But cheating simply to get to a higher round, that's where I draw the line.
  24. I'll play everything. Multiplayer looks fun, and I'll do the campaign cause I'm an achievement whore.
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