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TheDunbarian

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Everything posted by TheDunbarian

  1. Well yeah, you JUST said that. trololololol
  2. So... no double suicide attempt then :o
  3. I see where you're coming from, and I would also like to see the return of these cryptic easter eggs we were introduced to in Shi No Numa. But the epic easter eggs are now just as much a tradition as the cryptic ones, so I just say, why not include both?
  4. Yeah, this (and the balancing issues) is why I suggested that it be an optional feature for private matches only. Keep the matchmaking version true to the core Hunger Games that you talked about before.
  5. Crossbow's been confirmed to return, you should add that in there.
  6. I like this. A LOT. This is one of those things that actually strays away from the core multiplayer mode so much, that it has the potential to become it's own mode. I mean, I can see them making Hunger Games specific maps. (BTW, if this were actually to be implemented in-game, they would legally have to call it something besides the Hunger Games, unless they could actually get Suzanne Collins to agree. Just sayin :roll: ) You know what popped into my head first when I read this? The announcers that narrate the games on live TV across the districts. This mode would pair very well with CODcasting. Also, as an option in private matches, I think it would be cool to have one player not play the game at all, but rather be the Gamemaker. The Gamemaker could curse the players, by calling in mortars and napalm strikes, or bless them, by sending care packages. I could also see map-specific things, like traps that only the Gamemaker could activate. Of course, the Gamemaker would have a lot of power, and it's not out of the question that they would just troll every player and kill everyone immediately. That's why this feature would only be in private matches. Again, I friggin love this idea. I feel like it could be like zombies, that fun extra mode that becomes absolutely huge.
  7. The Ray Gun has been a tradition since the very beginning of zombies, it would be strange to ditch it now. However, it needs some tweaks. I liked how it was in World at War, but in Black Ops it was really just a crawler-making machine. If it's such a good gun that all the noobs strive for, then it really should be better than it is now. There are a lot of new guns in the multiplayer, and some are going away, but there are a fair few returning: M1911, Galil, AK47, RPG, etc. It's hard to say how much impact this will have on zombies though, since zombies is doing it's own thing now and we don't know what time period it's taking place in - although we do know that Nuketown is taking place in the 60's, so I wouldn't be surprised to see the original Black Ops weapons there.
  8. Yeah, just go into Gamestop (or wherever you pre-ordered from) and ask to upgrade. You'll have to pay the difference up-front, so if you upgrade to Hardened you'll have to give them $20, if you upgrade to Care Package you'll have to give them $120. You pay the rest when you pick up the game.
  9. Then how about a Scavenger type perk? You buy it for 7000 points. This adds a new power-up, which is a random mag/grenade for any of your guns/throwables. The zombies will have a 1/50 chance of dropping it when killed. It would count as any other power-up, and therefore not drop if the zombies were killed by any type of trap, Thundergun, Wunderwaffe, or any other major wonder weapons. I think this would be a balanced way of getting ammo, since you will have to shoot the zombies to death to be able to get it, which again makes it a challenge in the later rounds. Well, the thing is, perks are consistent. Their effect is always in play. How about instead of each zombie having a 1/50 chance of dropping said power-up, the power up will always drop from every 50th zombie you kill. That's more consistent. (If the 50th zombie is killed by something that doesn't drop a power-up, it'll drop next time a zombie is killed in a power-up dropping manner). Also, the power-up should refill a mag in BOTH guns, and give you one extra lethal and tactical grenade. Again, consistency.
  10. Well, in Pointmatch and Killmatch, you would have to get close to the zombies in order to get your points/kills. However, this also means getting close to the "it", which means you risk getting shot with the crossbow. I can't really think of any other disadvantages to not being "it". That's kinda why you wanna aim to NOT be it :lol:
  11. Toast! Couldn't resist Anyways, welcome!
  12. They have hinted that something like that might be implemented. Anyways, I thought about it, and I came up with the same realization that Living Dead did, that this would work better with a crossbow than with monkeys. OK, here's the deal. Each players spawns in to a fully opened map with an M1911, a crossbow with infinite ammo, and 3500 points. The M1911 can be exchanged for any wall weapon the player can get to, but the crossbow can't be traded out. 10 seconds after the game starts, zombies will start coming (about round 10 health and speed). At the same time, one person at random will be chosen to become "it". When you're "it", all the zombies are attracted to you, and only you. This is dangerous, because in a FFA zombie mode, if you go down there's no one to revive you. Your crossbow becomes an Awful Lawton (still with infinite ammo), but doesn't work the way it usually does. Instead of attracting all zombies to it, an Awful Lawton bolt will simply explode like a normal crossbow bolt. The main goal is to shoot another player with it. Then they will become "it" and the zombies will stop going for you. You'll also get a 1000 point bonus for "tagging" another player. Now, what's the goal of this game? There would be three different variants: Killmatch, Pointmatch, and Last Man Standing. Killmatch would be about who has the most kills at the end of about 10 minutes (or after every player is dead). In this mode, your kills don't count towards your total when you're "it" - this is to prevent one player from staying "it" the whole time so he can hog all the zombies. Pointmatch would be just like Killmatch, but whoever has the most points at the end wins. In this one, you don't earn points when you're "it". Last Man Standing is exactly what it sounds like: no time limit, just pure survival action. Last player alive wins. I think it could be fun, stuff like Hobo posted are the seeds where fun ideas begin.
  13. I share both of your fears. I feel like there's a way to make both of you happy at the same time - although I have little hope for you Megaton - I noted from your post that you hated George (my best friend) and Shangri-La (my favorite map) so our opinions probably differ on a lot of things I still believe that zombies should be mainly about getting to higher rounds - after all, that's what zombies is and always has been. That should remain the same. What should change is how we get there. Sure, training is fun and all, but doing the same thing for a hundred rounds gets incredibly tedious and boring. If they can find a way to make the higher rounds more interesting while not changing how zombies is played, that would be fantastic. A good way to start would be to find a way to make it so that the zombies aren't invincible to all but one weapon. Call of the Dead came closest to pulling this off, making it so that the V-R11 gave other players insta-kill opened up a whole new world of high-round strategies - but it backfired on the solo mode, leaving even the best solo players a map that they will probably never achieve round 100 on. Still, I feel like weapons like the V-R11 are key to keeping zombies fresh. Even in the high rounds it serves an important purpose, and yet that purpose is not directly killing zombies. I was disappointed to see that such a tactical weapon didn't return in Shangri-La and Moon. The QED was interesting, but too unrealistic to use for a high round strategy. Bottom line of this rant that I really didn't mean to get into: Treyarch needs to make more tactical weapons, and stray away from the "one shot takes out the whole train" formula, to develop a more fun and interesting way to get to high rounds.
  14. Now guys, let's not be rude. He's onto something here. He has the start of what could be a good game mode, he just hasn't fleshed out the details yet. (Plus, even if Treyarch did see this, they wouldn't actually use it if it sucked ) Lemme think on the beginnings of this concept and I'll try to come up with something uber-epictastic. :D
  15. It's always fun reading people's personal stories about this site. Nice reintroduction! Also, good job working on keeping the site awesome. I can tell you definitely put a lot of work into it :D
  16. I agree, A7X is one of my favorite bands, and hope they might do one or two songs for the new game, but I don't think they'll show up as much as people are assuming. Because unlike Elena, they actually have a record deal and a contract, so they're probably busy recording a new album or something.
  17. It would. What you're describing is a totally kick ass zombie game... Which is not CoDz. The point of CoDz is that it's endless, and the progress of the entire game is based entirely on the players' decisions. What you're describing sounds like more of a campaign.
  18. It's way more likely that Elena and Kevin will be doing the regular zombie songs than Avenged Sevenfold. Not only is it a zombies tradition, but A7X probably has other things to do than record a soundtrack for a video game :roll: They recorded one song for a special map. We should probably not assume that we'll hear from them again. In fact, same goes for the cast of Call of the Dead.
  19. Yes, both playercards are for multiplayer. In the trailer, and on the website, they do list it as "multiplayer and zombies playercards", so I can see how that would cause confusion. They should've made it a little more clear. But, as the press release says, they're both for multiplayer :/
  20. Indeed, I think it would be more useful in multiplayer than in zombies, but it would be a nice effect to have in both. Last night I was playing Moon because I wanted to FINALLY get the One Giant Leap achievement. After both excavators had gone off, I dolphin dove off the cliff to kill myself. I was holding my Mustang and Sally and tried to spray them in celebration on my way down, but alas I found I could not :cry:
  21. http://www.youtube.com/watch?v=PzBg4UyRT2g http://www.youtube.com/watch?v=p_qRg6sMdDk Nuff said.
  22. Well, seeing as how I use the Thompson room to get to power, I usually find that both doors are open. If I'm playing with a few people, I find that having both doors open isn't really a problem. And if I'm playing solo, well, then that's not my ideal training spot anyways Although, sometimes I'll do it solo anyways with both doors open; a bit of a challenge, but not that hard.
  23. I agree, maybe I have set the bar too low for double PaP. We'll compromise, maybe 100,000 or 500,000 rather than 1,000,000. We do want it to take a while, but that would take a LONG time.
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