TheDunbarian
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Everything posted by TheDunbarian
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Crossbow and ballistic knife - I like this guy I always get Quick Revive, even if I DO have the Krauss. On Kino, I usually skip Double Tap. But it's personal preference. Gotta love noobs, they give you an opportunity to show off. Nice job :)
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This is why we like Alpha. I agree with what Electric and them have been saying. They'll probably be playable in Green Run. Activision has been good at advertising TranZit, but not very good at advertising survival mode. They say that survival maps will be small sections of TranZit, so people assume that they mean ALL survival maps. They completely forget about Nuketown and Green Run... :roll:
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We've still got the gametrailers.com interview on the 28th. Whether it'll give us new information or just rehash what we already know, we'll just have to wait and see.
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Remember that he said each section of the map will be tailored into a survival map, not just ripped straight out of it. My guess is that the perks will be spread widely throughout TranZit, but each specific survival map will have all of the perks - or at least Juggernog. Also, remember that we're getting Nuketown - and possibly Green Run - as maps specific to survival mode. I like the sound of the ranking system, especially that it rises and lowers according to your performance. Finally, a ranking system that can actually separate the men from the boys, and not just show how long you've been playing the game ;)
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~Map Ideas Thread~ Post your Ideas!
TheDunbarian replied to Electric Jesus's topic in General Zombies Discussion
Flammenwerfer, what a coincidence! I had come up with an idea a while back - right around the time they announced TranZit. I called it: The RiZe - Return to Der Reise Now, technically it wouldn't be a "return" to Der Reise. It would be more of a prequel. The map takes place in 1945, on the day of the zombie outbreak - simultaneous to the events of Shi No Numa. Four survivors - Dr. Groph, H. Porter, Harvey Yena, and of course Sofia - have all joined together as the zombies overtake Der Reise. Although fighting together, each member of the group has their own secrets about the facility and the cause of the outbreak... This would not be any normal survival map. It would be like TranZit - a campaign-style map. It's possible that Treyarch could release these for DLC, which would be awesome seeing as this would also give us five survival maps out of the five sections, like TranZit will. I won't get too far into details (I might make a fully-fledged thread about this someday) but I will list the five sections, each of which would also be its own survival map. The first four are connected by teleporters, which cost 10,000 points per use and take 5 minutes to cool down - so you might get stuck walking sometimes. Der Reise (The Giant) - The fan-favorite map from World at War, true to its classic form. Waffenfabrik (Weapons Factory) - The massive building in which Group 935's weapons were supposed to be produced, had the Ray Gun and DG-2 ever gone into mass production. Has multiple floors connected by staircases and floors reduced to rubble. Mid-sized map. Breslau - The city which Der Reise is located near. A secret passage (and a teleporter) in the basement of a shop leads from Der Reise to a city street that is completely in ruins. Mid-sized map, easier due to its wide open spaces in the street. Maxis Hoffenhaus (Maxis Manor) - The manor in which Ludvig and Samantha Maxis took up residence in when they were outside of the labs. New secrets await inside the very rooms where our favorite zombie empress was raised. Teleporter is in a bunker where Maxis would perfome experiments outside the lab. Mid-sized, medium difficulty map. Katakomben (Catacombs) - The catacombs connecting all four "upper" sections of the map. It's not quite as fast as the teleporter, but it's still faster than walking, it doesn't take time to recharge, and it's free! Plus, there are some particularly helpful hidden items here. However, the trade-off is that it's dangerous. This map is laid out like Shangri-La: very tight, with no wide open spaces. This would be the hardest of the survival maps. I really love this idea, and I hope to see Treyarch do something like this. The return of a fan-favorite classic, along with a new variation on it :D -
The craters and lava DO play a part, as they can set zombies on fire, but don't kill them. And logically, they'd kill a player. Maybe you can run through it if you have Juggernog, like a fire trap, but I'd like to NOT be the guy to test that But I would LOVE to see the return of traps! Please Treyarch, high rounds are just too painful without them!
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Murder, perhaps you are right in saying that I shouldn't have said "probably" so much. Even though it seems to me that mine was the most rational explanation, at the end of the day it was just a theory. So my THEORY is that Green Run will be a survival map, exactly like Electric said: taking place at the Hanford site. It makes sense, given all sorts of evidence that we've been given, especially the stuff involving the Manhattan Project. Also, Murder, I feel like you're being very picky about what Electric says. He's not saying that "Five" is irrelevant or insignificant. It's just less involved as to the progression of the storyline of our characters, not not-canonical to the zombies story as a whole. I feel like TranZit will be involved in the storyline, but not directly related to our characters, while Green Run will follow them.
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Anyone else not that excited for Black Ops II zombies?
TheDunbarian replied to Matuzz's topic in General Zombies Discussion
I agree that the zombies mode has been advertised terribly. But has Treyarch ever advertised any part of a zombie map besides the new gimmicks? In this case, that would be the bus and the buildables. For example, Moon: They advertised the zero-g, the spacesuits, the launch pads, Wave Gun, etc. Stuff that looks cool but isn't really game changing. It's only when it's released that we discover the REALLY cool things, like No Man's Land. Treyarch never lets us down. Another thing is that we have to look past the advertising and actually look into EVERYTHING that new zombies is going to provide us with. People are saying TranZit looks too different, but they're ignoring that there's going to be a classic survival mode too. It really all comes down to bad advertising. I'm excited. I have faith. 400th post beaches. -
Green Run is most likely a map built specifically for survival mode, much like the classic zombies modes we know. If you look at the equivalent wheel for multiplayer game modes on MW3 Elite, it shows the three game modes you play the most and then a fourth section that's simply "other". This wheel probably shows the three maps that you play the most and the fourth section is simply the combined time of the rest.
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Pretty sure it's gonna be free-roam. You don't HAVE to take the bus from area to area, you can walk. But I'm fairly sure there's gonna be at least one boss, the electric one. I'd like to see multiple, and it's likely cause it's so big, and it's gonna be split up into five survival maps. Maybe five bosses in TranZit, and one in each survival map.
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+62.5 for perfect Pretty sure this is relevant, if they're ALL coordinating their posts. What it means, no idea.
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I don't think this will be linear in the least. I know how regular campaigns work, but this isn't the campaign team designing it, it's the zombies team we all know and love. I think that although the rounds system will be removed from TranZit, we will still never lose control of our character and be able to go where we want, when we want.
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I think the elite stats were the player's overall stats - all the zombies he's EVER killed and all the downs he's EVER had
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The way I see it, it's a combination of zombies and campaign. It seems like it'll mainly stick to the core of gameplay: eliminating rounds, but still never EVER taking control away from the player or playing cutscenes (except maybe at the beginning). Saving and checkpoints are a possibility for solo, but in co-op they'd need a different system. Also there's the eternal question of whether or not it'll have an ending...
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Zombies release countdown and DLC news.
TheDunbarian replied to punkrockzombie's topic in General Zombies Discussion
Green Run... -
Nuketown 2025: Where past tense is future perfect
TheDunbarian replied to Shapeshifter's topic in Multiplayer
Second floor window campers were SO easy to deal with. Grenade, launcher, snipe them out from the other house... It balances itself out. If you choose to camp there, it's your funeral. -
This does raise an interesting question. While saving will no doubt be absent from the classic survival mode (too game-breaking) it's not out of the question that it could be in TranZit mode. As for the amount of points that player had, I don't think it was a customized game. I'm under the impression that customized games will have rounds and take place in the survival and grief modes. Maybe the zombies' health increases very slowly, and has a cap so the game doesn't get too impossible.
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~Scavenger~ New Perk Theory
TheDunbarian replied to Electric Jesus's topic in General Zombies Discussion
Jake's idea is solid at first glance, but once you've played a few times and know what you need, it wouldn't be very useful. -
Elite for zombies!!!! The info you may have missed!!!
TheDunbarian replied to bbobs2's topic in General Zombies Discussion
Man, I can't wait to see that my best weapon on a survival map is the wonder weapon! But in all seriousness, this does look cool. And it'll be nice to have a very official way of tracking stats and, more importantly, personal records. I am confused though: they said that Elite is free, but what of DLC? Since DLC is such a big part of why people even bother with Elite, I find it strange that they didn't mention it. EDIT: Nevermind, just read about the Season Pass. There goes another $50 :roll: -
October 28th Will Provide a JZ Interview
TheDunbarian replied to FatedTitan's topic in General Zombies Discussion
Looking forward to it. Unfortunate that I have to wait a full two weeks, but this was a smart move on Treyarch's part, keeping the hype up right until the release. -
GT.TV: 'Black ops 2 is painting the future black'
TheDunbarian replied to RabbitZombie's topic in General Zombies Discussion
Either way, she was probably telling the zombie that it's never gonna hit her again. Characters usually have lines like that when they kill a zombie that had hurt them previously - "You hit me, I kill you. Sounds like fair trade." -
What mode in BBOPSII do you think you will play?
TheDunbarian replied to Reddonkeyham's topic in General Zombies Discussion
I don't see why not. Just start up a custom game lobby and start it without inviting any friends. Like how you can play by yourself in private matches in multiplayer. But more fun :lol: -
So what we waiting for now?
TheDunbarian replied to Reddonkeyham's topic in General Zombies Discussion
Agree with Mix. The TranZit trailer was cool, but they've shown us FULL multiplayer games. They could show us some more zombies. -
What mode in BBOPSII do you think you will play?
TheDunbarian replied to Reddonkeyham's topic in General Zombies Discussion
Survival IS "normal mode" I'm probably gonna be mostly doing survival. Sure, I'll complete TranZit - if it is completable, if not I'll just do everything there is to do. And Grief looks fun, but I think the best part will be the classic survival mode with all new maps. Oh, and challenges via custom games ;)
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