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TheDunbarian

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Everything posted by TheDunbarian

  1. Ah yes, I did forget to mention that you shouldn't try this if you truly care about your K/D. It's just for fun, really. But it does give you a nice feeling of badassery when you have a good game with it.
  2. You know this was the first thing I thought of when the Pick 10 system was revealed, and it's even more fun than I expected it to be! Class setup: Primary weapon: N/A Secondary weapon: N/A Perk 1: Lightweight + Blind Eye Perk 2: Fast Hands Perk 3: Extreme Conditioning + Tactical Mask Lethal: Combat Axe (x2) Tactical: N/A Wildcards: Danger Close, Perk 1 Greed, Perk 3 Greed Just run around with your combat knife. Everyone complains about hit detection issues with the knife in this game, but if you're using the combat knife, use the right trigger to knife instead of pressing the right stick and the hit detection greatly improves. Being a good shot with the Combat Axe will make you even more deadly. As for my perks: Lightweight and Extreme Conditioning, because you're really going to want the advantage of speed. Blind Eye, because with only a knife you're going to be very vulnerable to scorestreak rewards. Fast Hands, for faster Combat Axe throws. Tactical Mask, to allow you to rhino charge right through Shock Charges. It's a lot of fun - and a nice way to work up to gold camo on your knife Try it out and let me know how it goes for you!
  3. UAV Death Machine Orbital VSAT UAV, to help the team and myself, and get those UAV assists. Death Machine, because it's classic and wrecks house. Orbital VSAT, to help the team and myself MORE than the UAV, and to give me something to shoot for (I don't usually earn the Orbital VSAT )
  4. Double Tap II was genius. It makes even wall weapons kill well into the 30's at least, and don't even get me started about weapons like the HAMR. It's sort of like their way of making up for removing infinitely powerful guns from the box. People always complained about only being able to use one gun in the high rounds. Well, here's the solution :)
  5. Clark S. Nova is the singer who sang Carrion. At least, that's his stage name. That would be a weird coincidence if it were his real name, so there's no way... right? :shock:
  6. This is why I'm glad I live in America :lol:
  7. The only difference is that the zombies don't run. At least, not as many run. Good for less experienced players wanting to practice the basics, but not so good if you wanna learn how to train.
  8. My advice: don't go into matchmaking for a while, instead just play solo or with your friends so you can rank up. Then go back into matchmaking and you'll be paired with higher level players like yourself. Generally the "screamers" as we'll refer to them are eight-year-olds who have no idea how to play the game. These screamers will never be able to rank up. So rank yourself up and then you'll be put with more experienced players, who are more likely to be more mature. This is the best advice I can give you.
  9. I see your point with both the War Machine and the Death Machine being scorestreak rewards, but you're forgetting the main difference between them: the Death Machine doesn't suck. Honestly, it's the new China Lake. It was put in the box because they needed bad weapons in there. That being said, I would like to see it return as a powerup. Maybe you're right, though, and the Death Machine was a Sam thing. Don't see what the problem with the Fire Sale is though, even with the boxes so spread out - actually, with the boxes so spread out, the Fire Sale would be MUCH more useful.
  10. Agreed. It's unlikely that 10,000 kills will be higher than your total kills (if you're experienced). So if they can track that stat, why not kills per game? And I'd hate to see 99 remain the cap - even if it is unlikely that someone should reach 100, I don't like Zombies to have limits.
  11. This actually makes sense. The turbine runs and distributes wind power, and putting it on top of the bus while it's moving would logically recharge it because of the wind. I'll need to run some experiments myself, but nice find ;)
  12. I don't want to immediately accept this theory nor do I want to dismiss it immediately. It's semi-plausible, as Marlton was alive at this point in time and was evidently involved in top U.S. experiments. But the doubts arrive, obviously, when one questions why Marlton would be in Russia in the 60s or what he would have to do with Ascension. Not to mention the fact that Treyarch probably hadn't come up with Marlton's character yet :lol:
  13. Treyarch is smart, and contrary to popular belief, they do care about their fans. If they could, they would still be releasing DLC for Black Ops 1. It's Activision that makes all those calls though. Activision wants money, and knows that people will buy a new game every year and that is their best path to high revenue. Activision rushes those DLCs out the door because DLCs make them money. Treyarch would like to spend more time on these DLCs and create multiple brilliant zombie maps of only the highest quality, but Activision limits their time. With Black Ops 2, development was rushed. The Zombies team had to make a decision regarding the zombies maps: quantity or quality? They could make many zombies maps that were of lower quality, or they could make fewer that were quite good. In the end, the zombies team always goes with quality. They release one new map per DLC but it's always amazing. It looks like with Black Ops 2, they're trying to introduce some quantity too by introducing smaller maps cut out of the larger ones. Anyways, there's my rant. Hopefully Treyarch continues with their tradition of awesome zombie maps in each DLC, and this time making each one the size and quality of TranZit ;)
  14. On Farm, knife the enemy team off the balcony right after they spend money on the box Also, I love starting at round 20. Not even on Grief, just straight up survival. My favorite map to do this on is Town. My team knows what to do now: immediately grab Jugg, turn around and get an MP5, then drop out of the building to get Double Tap. Other perks come after that, then box. Nuketown is EXTRA challenging though, since the perks don't spawn in right away. My friend and I started on round 20 just last night and Jugg was the very last perk to show up. :roll: Speaking of Nuketown, would anyone else REALLY like to play Grief on that map? Cause I know I want to!
  15. 90 second cooldown, not countdown. You can use it for an infinite amount of time after getting it, it just takes 90 seconds to cool down after use. You can also add that putting down turbines near the user of the gun will (slightly) speed up cooldown time.
  16. And hey, don't be discouraged from further interaction with this community just because it seems we got off on the wrong foot. Your bringing of new ideas to the table clearly shows that you do enjoy the game, and that's all you really need to be part of this community. Just consider this thread a... spirited debate. We actually have a lot of these here :lol:
  17. Yeah, I hear your ideas, and they sound great... for a different game. Those type of things mess with the core of CoDz too much. I mean, that sounds like a great Left 4 Dead type thing, and I'm not saying your ideas are bad. I'm just saying they're not right for CoDz.
  18. I don't understand most of you people's complaints. 1. The fog needs to be there, or training gets ridiculously easy. Plus, once you get Jugg, Staminup, and maybe a galvaknuckle, the fog is not even remotely annoying anymore... 2. The SMR. Yes, it sucks, but they need some s**t weapons in the box. That's why it's such a gamble. And I'd still rather get an SMR than a War Machine. I mean really. The War Machine. 3. Jet Gun doesn't suck (actually, I guess it literally sucks them in, but you know what I mean). You just don't know how to use it. Watch RelaxingEnd. All I have to say about that. As for requests, there are the basics that everyone's been asking for: O4, Elena, traps, hellhounds, etc. As well as: - Grief on more maps. I mean, why not on Nuketown? - More survival maps made out of TranZit-sized maps. They could've easily made maps out of Diner, Factory, and Nacht... - More customizable custom games. I think I'm gonna post a thread about this soon. - Return to Der Reise... But make it TranZit-sized! Players would be able to play not only the original Der Reise, but the larger areas outside of the classic map. Teleporters replace the bus, hellhounds are constantly at your heels, and new secrets are revealed about Group 935... I just think it would be awesome Oh, and Paris ;)
  19. I disagree bbobs. I think revives probably count much more to the rank than you might think. I'm not nearly as good as way, but I'm a higher rank than he is (I'm Skull w/ knife and blue eyes). I don't play as much as him, and all his average stats seem to be higher than mine EXCEPT I average closer to 20 or 25 revives per day, as opposed to his 10.
  20. "Oho, zis is going to ve so much fun!" Well, you're wrong on that last point. They DO gain health by round because it adds challenge. You're correct, the first rounds would be too hard if they started at round 15 health. Just like the higher rounds would be too easy if they had round 6 health - and I mean even "high" rounds. Like into the teens. The game would be infinitely easy. If the zombies had constant health, then using the box to get better weapons and Pack-a-Punching would be a complete waste of points. Not to mention the fact that I would never die because whenever I get trapped I could shoot my way out with almost any gun. Now if you were talking about capping the health at a certain round, then we might be able to talk. This is the one point that I sort of agree with. To an extent. In Call of the Dead, some zombies were faster, and I thought that was a nice added challenge. However, it wasn't because they were faster. It was just because they were moving at a different speed than all the other zombies. Black Ops 2 has already attended to this: even in high rounds, there will still be some zombies who walk instead of run. I cannot tell you how often this has screwed me over just because they're not with the rest of my train. And yet, I complain not, because training before was incredibly easy. This is a much more balanced solution than making every zombie faster. In fact, the added walkers might be even harder than every zombie being faster! So having an ending to the game at round 30 makes it so that skill level is easier to recognize...? Look, having infinite rounds is something that has been a tradition in zombies since the very beginning. That's the entire point of the game: no matter how good you are, you're going to die. Is it depressing? Yes, if you think about it. But what else is a zombie apocalypse supposed to be? There's supposed to be no hope. An ending would give hope, while counting rounds only gives the false illusion of it. And if you don't like that, then hey, there are plenty of zombie games that are winnable. Or you can go play Grief Yes, you can. And that's exactly what the zombies team has done. They took an addictive game mode and beautifully implemented this amazing story into it. What's done is done. What they've put into the story they can't take out. Zombies can never be innovated by removing key aspects of it. You can only add onto it. That's why things like perks, Pack-a-Punch, and wonder weapons are genius. If you have an idea of something cool that can be added to zombies, then be my guest. But I believe the team at Treyarch has done a beautiful job with this game.
  21. Interesting fact: The bus driver did once say (due to his busted GPS): "Next stop is the Eiffel Tower!" I forget where we were about to stop though. Less relevant, but kinda funny, when we were stopping at Town: "Next stop is the island of Hawaii! We're all going to die - *static*"
  22. Things I would like to see added/fixed: Private match Grief on Nuketown (Because why not? I assume they have the technology :roll: ) Solo game doesn't end if disconnected from the internet (I mean really. Solo.)
  23. If you're a diehard zombies fan, then I highly recommend this buy. You definitely get more bang for your buck as far as zombies goes. There is the issue of the limited maps, but they're all very fun - Nuketown is amazing - and DLC will fix this in time. You've got ranking now, Grief is fairly fun, and TranZit will take you days to even learn the basics. Multiplayer is good. I can't rave about it because it's the same multiplayer as we've seen before. Yes, it's the best multiplayer we've seen in a while (still not as good as World at War in my opinion though) and they added some new features that make it nicer, but all in all it's the same game. The way I see it, I paid $60 for a zombies game and got multiplayer for free. I still have yet to play the campaign so I can't give you my review on that.
  24. Well I don't think this is something that Treyarch planned on a whole lot, rather just a fun little extra, so I doubt they'd put in new characters for the extra four players. My guess is that there are either duplicates of the four playable characters or the extra four will play as CIA/CDC.
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