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Everything posted by shirtlesservice
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1.Mason, Hudson, Reznov, Woods 2. JFK,Nixon, Castro, McNamara 3. COTD Crew 4. All New crew introduced in after campaign Z Easter Egg map. 5. The original Marines in Veruckt & Nacht I think the original four and Mason, Hudson, Reznov, and Woods is the most realistic now that i think about it... And Tankeo, if i were you i would do the same, just make sure people know that you HAVE the ability to be a Richtofen, but Dempsey looks cooler :lol:
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I like the idea in theory.... But what about the characters? we have the four we all know and love, who are going to be the new four? Dont get me wrong, I am as stoked as anyone, but I need Alpha to make a thread on who these new four may be.... Edit: and tankeo, you should keep the takeo banner just cuz it matches your name so well... or get Dempsey :D
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Better yet, have like 2 lines of PRO perks across the screen? At this rate, it may be possible after the next game or so, to have like 16 or 20 perks in the game
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Phd????!?!?! WHY? what would become of the beloved "practically insta until 30" Mustang and Sally? On the original topic, i believe that they will add pro perks, available after the purchase of the original perk, for double or triple the amount. I dont think they will remove any perks (except Deadshot, and that is iffy) If anything, they will make bigger maps and add more. Also, i agree with duckcall, being able to aquire 2/3 of the amount of perks there are through purchase is about ideal.
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How id improve on the success that is Zombies
shirtlesservice replied to Rydo's topic in Single Player
Pausing. Nuff said. Also i like basically everthing the OP said, except the different difficulty settings. I would like to see two, one NORMAL, and one RECRUIT. the RECRUIT version doenst have a leaderboard, and is bassically for friends just looking to mess about, do chalenges, etc. This version would also not have patches on glitches, for any person that enjoys that. This would actually be benificial, becuase it would help in patching the normal version. Plus, if there is no leaderboard then it doesnt really count... I would also like to see the return of NML and DoA like modes, for people who like those :D -
Ditto. I think this would be the ultimate trolling tool. You just spam it So this is a terrible idea.
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My love/hate relationship with Mr. Mustang and Ms. Sally must continue! So i must respectfully disagree with you sir.
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Congratulations, Hands. You're a man among boys at this stage. You've really outdone yourself once more. Way, take care of the 21+ party, I've got soft drinks covered for the under 21 club. You're all invited to my mansion for a party! Awesome, ill bring the cups and the snacks! on a side note: like i commented super, this is beautiful. Congratulations, and when you do decide to go for 360 make sure to warn Steve first :D
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What can your team do for you?
shirtlesservice replied to Mr. Jay's topic in General Zombies Discussion
Genrally my dream team will include people with good senses of humor (all of the bronies especially Phxntxm) someone who is chill (way and silentcrisis AKA mike) and someone who is willing to go balls to the walls to get past a round for the betterment of the team (from what i have heard, chopper is like this, but i havent played with him... yet) PS: im sorry Jay, i just have not found the time to play a game with you yet, id like to play one soon PSS: Eye is ofcourse, also part of this list, for being one of the coolist guys i have met on the site cheers dude -
Generally i will hit several 290-297 gameplays, all with enough bullets left to get a new PR... it is so frostrating, yet can be quite motivating at the same time... So yes, Eye has a point, good games give the impression that that "highscore" (whatever it may be) was not just a coincidence ;)
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Im down, but 2v2 sounds more fun than trying Pig Room.... Again. Eye, u are crazy :lol:
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what is your set up on co-op?
shirtlesservice replied to Mr. Jay's topic in General Zombies Discussion
Aight, normally on maps with flopper i run: Jugg : Revive : Flopper : Stamin-up MS and AK74u maps without flopper i run: Jugg : Revive : Speed : Stamin-up Ray gun and SMG maps with only the four original perks and mule kick: Jugg : Revive : Speed : Double Tap Ray gun and SMG maps without PAP: Jugg : Revive : Speed : Double Tap (Nacht=never buy mule kick) Ray gun and SMG -
Telepad Strategy 330 Kills {World Record}
shirtlesservice replied to Superhands's topic in No Mans Land (NML)
The math just clicked for me 30+ with first nade = 50+ with second... Thanks, I feel kinda stupid :oops: This progression leads to jugg with 110+ with 4-5 MS shots used possible less if you get very lucky So really to do well, I need to stop trying to capatilize on the 1410 starts and stick with 1670+ ;) -
NML = DOA in proper FPS perspective.
shirtlesservice replied to AlphaSnake's topic in No Mans Land (NML)
This is a very enlightened and thoughtful idea However, i do have to agree and disagree I agree with eye mostly, both DOA and NML act like seperate entities from the main nazi zombies the reaction time required to do well in both/either is extremly intense and i have alot of respect for people like FatalRampage and Superhands who have the discipline to do extremly well in these 'game types' as well as in the clasical mode anyway, [brains] for originality Alpha! -
Telepad Strategy 330 Kills {World Record}
shirtlesservice replied to Superhands's topic in No Mans Land (NML)
Thanks the knifing of crawlers, rather than using another shot seemed to make a big difference.... also, for your 349 game you didnt double shot after it stoped killing them all, was that for saftey or was there some sort of significance? Like, after 2 shots stopped killing, you just kept single shotting the group, maybe just to keep your health high? the fact that you reach 230 by 6/6/30 is absolutly crazy, hitting 170 by 6/6/40 is almost as hard, i normally hit around 130-140 by 6/6/40 and 200-210 by 6/6/30, using side drop or back pool. A guide on how this is possible would be cool, im sure im not the only one with this problem maybe with different examples from the different training areas Im starting to realize that a good game is determined by the start, if only there were a way to master that.... -
Telepad Strategy 330 Kills {World Record}
shirtlesservice replied to Superhands's topic in No Mans Land (NML)
My record is still 295 on the Pad, i hate when shots dissappear! :cry: on a better note, this is beautiful, did you do anything specific to control the spawns? or did it just turn out well for you? -
NML Quick Tip: Shoot Dogs To Make Them Run
shirtlesservice replied to Superhands's topic in No Mans Land (NML)
Thanks so much super, this always bugs me when im doing your PaP strategy and the dogs spawn all the way in the back :D -
I leave this topic alone for like 6 days and all of a sudden like 2 or 4 people are higher than me? Damn, you guys work fast Edit: I guess its only one person but still Phxntxm got a new PR and so did Dougie, good job guys congrats to 5and5 to, i really need to start actually finishing games ;)
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If we cant get a picture, I assume the rule where we can get staff to comfirm our achivements still stands? For instance, I have reached 300 kills in NML, but I cant get a pic. Can Phxntxm vouch for me?
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This is true... to an extent, you will need to try another strategy at some point (ex. Pad to back pool) in order to broden your skills. My advice: learn from your mistakes. there will always be another jugg, or another fast spawn. If you die knifing dont sweat it, try a different tactic next time. Its how we get better ;)
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NML: Is It a Separate Game-Mode Altogether?
shirtlesservice replied to perfectlemonade's topic in No Mans Land (NML)
I am going to disagree with that. solo may be, co-op Not really. That's a different ball game. This is true, I think the thing that seperates solo from co-op is the ability to pause Which may not sound like much it makes a big deal, when in fact it is. Trying to do the barrier glitch thing (where you repair it without getting downed) can be difficult, if not time consuming and annoying. Solo takes less patience, I think ;) -
NML: Is It a Separate Game-Mode Altogether?
shirtlesservice replied to perfectlemonade's topic in No Mans Land (NML)
If you can get 280+ in NML you can definitely get 50 both solo and co-op, on most maps. If you can get 100 solo and 50 co-op on Kino, that doesn't mean you can get 280+ kills in NML. That is the main difference I like to think this is true, 20 rounds regular zombies (not nacht or Dead ops) can not compare to 10 minutes in NML. The skill and tactics (not to mention the luck) required to get a high score is supremly higher. Granted I'm biased but I love both versions, NML and regular zombies. Ive hit 50 (moon) and 300+ in NML (on my record i had 8 shots left) and NML deffinetly takes more skill, and increases your skill in regular zombies :D -
Ehjookayted's Gameplay Mansion
shirtlesservice replied to Ehjookayted's topic in General Zombies Discussion
You should add mato's 351 using the side drop, superhands 305 pad, and ilsteveil's 356 back pool to the media center/ movie theatre. These are all NML vids obviously, but ofcourse, im an addict put them under one link if you can do that somehow, just my idea Edit: me being selfish made me forget to say how awesome of a post this is. Great job Eye! Edit #2: I also kinda missed the meaning of this thread on my first visit. If I ever have any questions or ponderings, ill be sure to come here!
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