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shirtlesservice

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Everything posted by shirtlesservice

  1. Even if not for the scare factory, this was good when you had a crawler and wanted to go get stuff done on the map. You can't do that anymore, the zombie will just respawn fully grown right next to you and ruin your day
  2. If you're doing high rounds it's Ascension, the scavenger on COTD stops killing in one hit at 37. I think COTD is more of a challenging map, but it's really one of my favorites because there's a TON of stuff in it. If you wanna do the Easter egg then I'd go with COTD, I've done the Easter egg twice on solo and its not too easy, not too hard. In short, it's preference. I'd spring and get both, wait till you have enough, or buy one then buy the other when you can.
  3. I like when maps have a mix of both. I think that Ascension was a really good example of how a map can be done well. There are story elements, there is an easter egg with an in game achievement that wasn't really too over powered (imagine being give a 90 second death machine now... literally do round 50 in like 30 seconds) but is also had some survival aspects, as well as a ton of different areas you could train or camp if you wanted to. If the easter egg had an actually achievement associated with it that would be even better. I think Der eisendrache is going in the right direction. That being said, I would love to have the thundergun back We haven't had a good "blast zombies out of the way I don't give a damn" weapon in far too long
  4. Welcome to the site! We have a ton to offer, be sure to look around for whatever your zombie needs require :D
  5. This was discussed in a thread like a month ago, nothing came of it... Maybe they'll try and implement an attachment system for it later. Personally I never hold on to the pistol long enough for it to be relevant (no more PhD :(), and normally getting kills with it (rather than knifing) just happens by accident... Attachments might make it better though
  6. I'd be curious to hear why you don't like these two in particular
  7. For me because its incomplete and has some pretty clear design flaws. I can deal with the lava and the slow bus, and even the denizens. I can't deal with the fog that was used to cover the incomplete nature of the map. I also am not a fan of having to carry build-able parts individually, the ridiculously long set up time, and (what feel like) very slow zombie spawns. My ten (so far) are as follows: 1. Ascension 2. Kino 3. Der Riese 4. COTD 5. Moon 6. Shino 7. MOTD 8. Der Eisendrache 9. Origins 10. SoE
  8. the one under the rocket, then sprint to the wundersphere, so that the zombies that would normally spawn in in the teleporter room spawn on the main map
  9. Thank you to all of you, these responses are awesome :D
  10. Also if you've done this and he just disappears or doesn't move, go back down to the pyramid room, finish the round, and he should respawn and go to the next location. watch MrROFLWaffles video on constructing the bows, they very thorough
  11. Well there's 2 different ways you could get a ton of zombies to spawn, the first was just being in the teleport section of the launch pad when the rocket goes off (this got patched almost immidiately) and the second is to activate the ragnarok piece switch, then run to the wundersphere and jump away before the doors close. This would force the zombies that would normally spawn in the teleport section to spawn on the map normally, giving you like twenty extra zombies. I'm almost positive this is it for manipulating the spawns this way, but I could be wrong
  12. Can't go wrong with The Giant, there's something about Der Riese that just feels right... Welcome to the site! Be sure to ask if you find yourself in need of anything, chances are if you need it someone else does too :D
  13. Turtles are okay I guess. Being nuclear definitely makes them a bit better :D Welcome to the site!
  14. Welcome to the site! Feel free to add any of the people you see that have their PSN added, and be sure to check out all the content that the site has to offer, we have a ton in the way of story, strategy, and theories, so we generally have something for anyone. Enjoy your stay! :D
  15. Welcome to the forum! Absolutely love the profile picture. Big LOTR fan. Enjoy the site, we have a ton to offer for all of your zombie slaying needs :D
  16. ready for the Xbox take over. Here it comes....

  17. The quick revive strategy has the potential to get you to fifty every game, especially if you have perkaholic and you do a good set up. If you have 2 PaP'ed guns, one shotgun with fireworks the other a wall weapon with blast furnace, it's one of the easier camping spots in my opinion.
  18. Updated for 3/3/16. First time I'm featuring our theory overlord alphasnake
  19. Nevermind actually, took me a little bit but I found them... They're hidden pretty well :D
  20. @Hells Warrrior is there anyway we can get these threads back? Or are they gone for good? It's horrible seeing stuff alpha and mix's content just vanish
  21. Awwwwwwww I thought we got rid of that rule
  22. If that's not a double entendre, I'll eat my hat
  23. @Nieno69 well yeah, it's a camping weapon, many strategies on the map involve camping... I wouldn't say it's over powered, in the same way I wouldn't say the time slow gun from buried was overpowered. It had a particular style of play that it synergized well with, that doesn't make it OP
  24. Round 30 really isn't all that high on this map... you could do it in less than an hour almost every time. The electric bow becomes much less effective in like the later 30's-early 40's, then the map starts to get more difficult.
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