Tankeo Dempsaki
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Everything posted by Tankeo Dempsaki
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I'll be honest, I've never liked the Perk Mixer idea. Too easy to get all perks.
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Pack 'a Punch: BLOODLINE
Tankeo Dempsaki replied to Aussienitro's topic in General Zombies Discussion
Ah, that ole idea. -
:shock: I'm in awe.
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I must admit I smiled a bit reading that. But please, as I said Kriptoniz, Elder Issue = PM. Back to the topic at hand, kind of makes me think of a "zombies sandbox" mode. That'd be fun.
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Pack 'a Punch: BLOODLINE
Tankeo Dempsaki replied to Aussienitro's topic in General Zombies Discussion
Amazing idea, but has anyone considered how much memory 1300 (rounding) guns would take up? Even if they did reuse textures, it just seems like a HUGE amount of memory. -
Ummmmmmmmmmmm......... Hey you people wanted 3 weapons so stop complaining! Sorry. Let's just assume you have 3 heavy weapons. I can't tell who's slacking with explanations. Us or Treyarch.
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Did you leave the Power Ups out? If you pick them up immediately (like from knifing) they won't come.
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Have these new guys read the theories and connections on this site? Realism is EXTREMELLY present in this game.
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they'l come at round 4-7. After that it's either every 5 or again 4-7. Not sure.
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Support high rounds more in black ops 2!!!!
Tankeo Dempsaki replied to selectyeti89's topic in Single Player
Well they HAD to make them go on forever, on the off chance someone did go that high. It had to be done, so people would know that THERE IS NO CHANCE. BUAHAHAHAHA! Also I think it's part of the coding that allows it to go on forever. If it's just working off math formulas for each round, then in theory, (and apparently in Practise too) the rounds will literally go on forever. Possibly more of a gimmick than anything else. -
Thanks guys. First of my threads that got off the ground. I've added the Mile Kick ideas, aside from the splitting into 3, as IMHO it seems OP and doesn't seem to fit with the perk If Tryarch does do this,
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You can still express distaste in a way that won't make people angry, just try to do it constructively. Leave out things like "I hate" for "maybe you can change this". ;)
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Please people, don't let this turn into a flame war. Move it to PM if you wanna talk about the "elder issue" further. A premature warning, I know, but still.
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It's believed Double Tap allows you to single fire repeatedly faster than the automatic capabilities of the weapon. And Mule kick simply makes you stronger, strong enough to hold a nother gun and the ammo required for that gun.
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Support high rounds more in black ops 2!!!!
Tankeo Dempsaki replied to selectyeti89's topic in Single Player
Keep in mind Treyarch never actually intended us to go to round 50 and such. Round 10 was supposed to be when you start scrambling an dying. (They said it on COD XP somewhere) With the rounds people are achieving now, and with the general fan base getting better from 2 years of Practise, Treyarch's bound to put in more Hugh round support. -
Let's be serious here, people.
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How would a Perk change your gun so it shoots fire?
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TREYARCH What We Thought of Past Maps and Want Different..
Tankeo Dempsaki replied to LILNIG's topic in Single Player
Make Shangri-La bigger and more spacious, you have the perfect map. -
Well, once we all choose sides and have a huge war I'll make SURE the next thing is Dethklok. Anyway, Welcome! I be Tankeo, Lord of the Flies! If you're on Xbox please send me a request and we can play. Community, strategy, integrity, CoDZ Forum.
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Hey, another Fraggot! You guys are taking this place by storm. I like the idea of pack-a-punching the Bowie Knife. Maybe knife the Pack a Punch Machine with 5000 points to do it. It's gave to be the Bowie though. If you lost it in the machine, you'd have to use your regular knife.
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Hello! I be the Lord of the Flies! Welcome to the site! I see you're in the same group as Alter, you guys wanna play a game some time? GT's in my sig. Strategy, Community, Integrity. CoDZ Forum.
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Yay! Something like 68! I beat Way2G00! It's still pathetically small though. Took too long to get the points. :cry:
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While I don't know what the Claymore problem is, Mule Kick only spawns when you're connnected to your respective network. PSN or XBL.
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They probably wanted it to sound more bluesy, so, more rough.
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Hello all, been so long since I made an actual thread. I have had an idea for a new feature in the zombies game mode. Perk Zombies. Allow me to explain. While playing, you may go near a Perk Machine, either to buy it or because your camping or looping. When you go near a machine, Perk Zombies would start to spawn, keeping with the round count, of course. The zombies could have effects of the Perk Sodas they drank in life. The chemicals and 115 would still be lingering in their systems. Now for the fun part, the Zombies! Quick Revive: Eyes glow a deeper, brighter blue than the regular zombies. These guys regenerate health kind of like you do. While they are being damaged, they won't heal, but stop, and they'll still regenerate. It's like how the characters get health back. Get it? And let's make 'Em regenerate lost limbs. INCLUDING the legs. Juggernog: Pretty straightforward, eyes glow a deep red, lots of health, maybe double the health of the zombies on the round that they spawned on. They'd be bigger than average, too. Double Tap: The return of the orange-eyed zombies! These guys would swing faster, a real pain without Juggernog. Speed Cola: These ones are hard. Green glowing eyes and maybe they sidestep like the Ascension Zombies? But they'd do it faster and don't stumble afterwards? Any ideas? They'd be appreciated. Stamin-up: Another obvious one. Yellow glowing eyes and they'd sprint faster than regular zombies. Not faster than you, but they'd break away from the horde. They'd have the same running animation as Shrieky. Saved ya some money there Treyarch. Phd: Purple eyes and explosive immunity. If they drop from a height, (like the gap in the bars an the PHD lander in Ascension) they will die instantly and kill all other zombies in range with a Flopper Explosion. Deadshot: eyes that glow black (cool) and they do double the damage as a normal zombie. One hit without Jugg, and two with Jugg. Deadly Deadshot Zombies. Mule Kick: I have no idea whatsoever. I don't even know what to make their eyes! Dark green or Dark red! Please help with this one. Submitted Ideas for Mule Kick: -Three random effects of the Zombies -Triple Swipe -Stealing Ammo -Three Arms -Must Be Hit by 3 different weapons to die. -Would steal your 3rd weapon via the Pentagon Thirf animation, and when killed, your 3rd weapon would become a drop. Feedback? Suggestions?
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Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
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