Tankeo Dempsaki
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Everything posted by Tankeo Dempsaki
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Actually, yeah, they could spawn near the Perk machines. There's always a spawn point near a Perk machine right? Run past or go near the machine and a few Perk Zombies would spawn. Keeping with the round count, of course. It would make map loops and camping near a machine a hell of a lot harder.
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I really need to stop slacking and make this freaking thread. I was thinking they'd just spawn normally, just the round they start to spawn in is different.
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PERMENANT DEATH MACHINES YOU CAN SPRINT WITH!
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We should be able to save solo games like on IOS. Back on topic: I love the classics: Player hits box, gets Wunderweapon, goes down. Hehehehe... Time to go to half-revive work. Player: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! Of course, I hate it when people spam the box 9 times before they buy Jugg. Leaving me to defend the 3 of them while they pick up the WunderWeapons. Players:"You Point Whore! You stole all my kills!" With all the points I got from defending them, I decide to hit the box. What weapon do I get? The best one in the box! The Teddy Bear! The box moves to a spot I have to open, as we all know Randoms have "openingdoorsophobia". I always lead my trains into them as we back ourselves into a corner only I CAN GET OUT OF! Best ever. Commence half revive!
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Map ruiners! (and what zombies fans really want)
Tankeo Dempsaki replied to lukefacekilla's topic in Single Player
I love Mid-round Bosses AND boss rounds! Add them both! -
Solo 5 perks strategy for high rounds: is it worth it
Tankeo Dempsaki replied to aegisknight's topic in Ascension
Good strategy, and I mean no offence by this, but now I shall rant. OH COME. ON! I JUST CAME UP WITH THIS TWO FREAKING DAYS AGO! I WAS GONNA POST IT BUT I WAS BUSY WITH HOMEWORK!!!!! Sorry about that. Good strategy. -
I was just clarifying, Stop Mocking Me.
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But that would simply pull things toward you...
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It was so they could survive returning through our atmosphere without overly advanced technology.
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I think it was BlindBusDrivr who came up with it, Flopper makes your body redirect energy outward in the form of an explosion (which zi honestly just think was for effect) it also gives you resistance to the extreme forces caused by this, and coincidentally, explosive weapons. No idea how it does that, but hey, that's 115 for you.
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Ok then. :twisted: With all due respect, I really hate these ideas. Perks enhance Natural capabilities, they can't be made to just have wonderful effects. With the Point farmer thing, scientists creating a perk soda would want to increase the capabilities of their perfect soldier, points didn't even exist when they were around. They are a tool used by Sam/tofen to enhance it's little game with the survivors, and keep the gameplay balanced. And I just don't see how relaxitive (a very creative perk though ) would be physically possible. I can't even think of a semi-plausible explanation. You could generate some quantum field, but I don't even know what that is or what it would do. I'm ranting a lot on this thread aren't I :oops: But these things need to be said! Off topic: Nice to see you around so much Alter, welcome to the site.
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My mom said, if you don't have anything nice to say about something don't say anything at all. ...
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Continue my friend and prosper. [brains] Looking forward to a great theory. Not to be a prick, (can I say that?) but you have to hit the little thumbs up in the corner of the post to give brains.
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Personally I love Flamey and Shriekey. What I want to see is a kind of faster zombie (like infected on Dead Island) mixed in with the rest of the horde. They'd have to be distinguishable from the rest of them for factors aside from speed though. They'd have higher/more desperate sounding voices (no idea how to describe it). They'd run with the same animation as Shriekey, so they'd look cool. They'd have less health than the average zombie and do less damage, like equal to the Hellhounds. I'm not talking faster than the player though, just faster than the average zombie. Maybe in life they died from the chemicals contained in Stamin-Up from drinking it too much, and when they died, it's effects carried on, affecting the body after Death. (hmmm, just got an idea for a thread) This any good? Feedback? I don't know what I'm asking, do you like it?
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TREYARCH add all perks and pack-a-punch to every level..
Tankeo Dempsaki replied to LILNIG's topic in Single Player
I like it when people get opinionated, especially when it's a resonable opinion. I think you know what I just gave you. -
Call of the Dead has a ship in it...
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TREYARCH add all perks and pack-a-punch to every level..
Tankeo Dempsaki replied to LILNIG's topic in Single Player
WHAT PRAY TELL WAS THE POINT OF PUTTING IN MULE KICK? No one buys it. (at least that I know) It looks "added" . The maps weren't designed for it. They should have added Flopper if they wanted to add a perk. :( -
Solo: Juggernog, Speed Cola, PhD Flopper, and Stamin-up for the hell of it. ((screw QR! I can get to 30 without you!) umm... Sounder cooler in my head.) MP: Juggernog, Speed Cola,PhD Flopper, and Quick Revive. Double tap is the most useless perk. I have patience. Deadshot isn't completely useless. It screws me up, as I'm used to aiming up to hit the head, and the only way to hit ANYTHING is to quickscope... BUT... It lets you knife faster. So I buy It for fun. :D
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Nazi Zombies - The game.
Tankeo Dempsaki replied to fisher10190's topic in General Zombies Discussion
I'm going to say this every time I see this idea. NO ZOMBIES CAMPAIGN! THE MAPS ARE THE CAMPAIGN! -
Nazi Zombies - The game.
Tankeo Dempsaki replied to fisher10190's topic in General Zombies Discussion
I say, Treyarch, keeP doin' what your doin'. -
Guess What Recently Landed In Siberia ..
Tankeo Dempsaki replied to LILNIG's topic in General Zombies Discussion
Looks like a giant tire. -
Good ol'e birds-eye view. You can cover up the fact they aren't even zombies! Pic 3: wait... Is that... NIKOLAI? Also, what are those ghost-pro looking ones? And finally, anyone else notice the sticker on the Death Machine?
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We kinda tore apart the zombies campaign Idea in another thread, a lot of us hated the idea of ending maps.
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You have to throw the Gersche RIGHT on top of the little light. It can be kinda hard the way the Gersche bounces.
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With a tiny little 52, I'm best in my school, but nowhere close to you guys. I'm still proud.
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