Tankeo Dempsaki
Member-
Posts
1,770 -
Joined
-
Last visited
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Tankeo Dempsaki
-
Big things I noticed in the zombie trailer
Tankeo Dempsaki replied to SirPlasticDucky's topic in General Zombies Discussion
A bus eh? Reminds me of a certain "fake achievement list"... Anyway. There's Definetly a hospital in the map, some zombies are wearing those assless gowns. Perhaps they were being treated for a sickness the bombs caused? -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
I'm gonna go ahead and say.....yup. Yup u are the only one who thinks that. And if you didn't feel the same way, you probably wouldn't be on this thread. Why bother looking on threads about the upcoming zombie trailer and info if you don't want to see any trailers or info? lol I want to see both trailers and info, thank you very much. -
Space Monkeys = Shangri-La Monkeys
Tankeo Dempsaki replied to Shapeshifter's topic in General Zombies Discussion
http://www.callofdutyzombies.com/forum/viewtopic.php?f=67&t=20117&hilit=+Monkey+connection Posted, edited, crossed out and forgotten, now revamped, re-edited and bumped. -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
I see where you guys are coming from, and I do get it, but I still don't really mind. -
A Co-Op Guide to Zombies
Tankeo Dempsaki replied to Reddonkeyham's topic in General Zombies Discussion
With an updated version coming out soon, I believe. -
Space Monkeys = Shangri-La Monkeys
Tankeo Dempsaki replied to Shapeshifter's topic in General Zombies Discussion
I made a post a long time ago about thinking that the Shang monkeys are the descendants of the Ascension monkeys, in which a pointless argument ensued where people thought Apes had tails. I might be able to dig it up, if anyone's interested. -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
What? None of us are "entitled" to anything. It's Treyarch's game. -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
Well, considering they have been teasing us for, what, 4+ months now, I'd say we are entitled to our trailer. Lol. You're not "entitled" to anything. And don't think that you are. -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
Am I the only one who thinks you guys are being kind of greedy with this whole "GIMME A TRAILER!" nonsense? -
A Co-Op Guide to Zombies
Tankeo Dempsaki replied to Reddonkeyham's topic in General Zombies Discussion
YOU COULDn'T FIND A CO-OP GUIDE????? -
Trailer soon! *Now Removed* + NEW TEASER #2
Tankeo Dempsaki replied to DJDerp's topic in General Zombies Discussion
Posting so I can watch this thread like a Hawk..,, -
gamebreaker already found with pick 10 system
Tankeo Dempsaki replied to scoop1215's topic in Multiplayer
Hey, if you can kill a man with 3 attachments on his gun, I say you deserve them. Of course, I'LL just be running around knifing people. Might get enough footage for Trollarch. -
New Quick Revive Emblem
Tankeo Dempsaki replied to LiamFTWinter's topic in General Zombies Discussion
Indeed, they are. Although, something no one's thought of, could they be achievement pictures? -
That perk machine is OBVIOUSLY Knife-Aid. Also, up near the corner looks like a window on a house. Seriously considering this to be nuketown. It makes sense, reveal the map that's non-canon. Knife-Aid in the preorder bonus map? Treyarch, I'm flattered.
-
New Quick Revive Emblem
Tankeo Dempsaki replied to LiamFTWinter's topic in General Zombies Discussion
Honestly, just be quiet. The idea of classes in zombie's is as a whole stupid. You start off with no weapons and have to buy everything. That's how it works, and always has. Uhh, Yeah that's how CLASSIC works, Obviously i'm not talking about classic, I'm talking about the new modes, Why give new mode if you won't be able to rank up? Rank up unlock new gear for those new game modes, Everything does not have to follow classic's way! Did you just say there's no point to other modes if there's no ranks? I'm done. -
New Quick Revive Emblem
Tankeo Dempsaki replied to LiamFTWinter's topic in General Zombies Discussion
Honestly, just be quiet. The idea of classes in zombie's is as a whole stupid. You start off with no weapons and have to buy everything. That's how it works, and always has. -
It was me! *cutesy face* (a totally metal cutesy face)
-
You're not new... But COHORTS YOU SAY?
-
But why wouldn't you? Every Xbox 360 comes with a mic and cheap ones are only around 10$. Plus, the peaon reviving you could have: A: Bought Quick Revive B: Checked the area for zombies C: Don't revive someone while being chased by a giant horde D: "Pass off" Your zombies to someone else E: Throw a freaking monkey F: Throw a Gersche Device G: Quickly kill off your zombies with headshots\Wunderweapons and revive while they respawn H:Lead the zombies into a nearby trap and revive while they respawn I: I believe there's a glitch that will allow you to have your weapon out while reviving someone J: (Something I do) Stand behind the person so your train can't get to you as fast K: Have teammates cover you while you revive them L: Stamin-up will allow you to get to the person before the horde descends, giving you both enough time to get out of the way M: STOP reviving the person and just RUN N: Throw lots of grenades/blow them da fuq UP so they will become crawlers and get to you slower O: Simply get to them faster P: Use the terrain to your advantage, like forcing them to drop off a ledge, this will impede their progress y that second you need to revive them Q: Both get behind an activated lightning/fire trap and simply watch the zombies die as you revive your buddy R: If you can, find a safe-spot like a Lander to revive them on S: Don't be afraid to let them hit you once or twice, just revive and run (like hell) T: If the zombies are still spawning, this can be easier than reviving next to a full horde U: Get Superhands to do it. V: Start sprinting a distance away from your teammate, to put as much distance as possible between you and the zombies W:If your teammate is reliable and you have recovery points, take the risk X: You could just ignore them all together if your situation is dire Z: In the early rounds, you could simply try to kill as many as possible as fast as possible to end the round, but this isn't recommended. And THAT, my friends, is what you can do to stop getting killed from behind while reviving someone who is out of ammo.
-
Have you heard this one, Jay? It's also... "funky fresh" [soundcloud][/soundcloud]
-
Shangri-Lanwas actually intended to be more difficult than other maps. They wanted to "force you to move around the map" and use the different escape routes like the water slide and mine cart. Why are people do adverse to using those anyway? Does the Minecart cost points or something? I forget. But anyway, you just can't apply the same strategies to Shang. Unless you're really good and INSIST on running in circles constantly. How fun.
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.