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Mr. Jay

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Everything posted by Mr. Jay

  1. Nice photo dude. Especially the one taken at the range. But, you need one of these Seen you around the blocks a few time. Keep up the good work.
  2. Asolutement. I still love BO1 over any game, strongly recommend it. Kino and Five are included with the game, with Five being my all time favorite. Although it is more challenging than others. The only map pack I recommend is Moon. It is a solid map but come with full of extras, including NML and four original maps. NML is arguably the best challenge in the zombies, and a great mini game to shake off funks. Der Riese and Verrukt are very fun maps for classic enthusiasts. Other map packs are ok, but not necessary. The only downside to BO1 at this point? Not many solid players to play with. You are left with little kids that need help or high round glitchers. Good luck.
  3. I'm speechless. You are the type the really NEED to stick around to help its development. I agree with your assessment on the current state of the users, but I want to see it out of tunnel before I can fully walk away. Play dates are great, but not too much lately, hopefully we could revive the fun times. Grimreaper is headed by Way2g00, he is currently on Xbox exclusive and grief heavy. Lemonade is also on Xbox, he is the head of wunder waffles. For PS3 I dunno, Eye has been college bound and no one is really organizing anything. If you are on PS3 feel free to add me, I can introduce a few of my good running mates to you.
  4. I have had a few stints with the new game at a friend's house, and thought I would like it if I play it a little more. Boy I was wrong. Playing this game is like dating for the first time after the love of your life leaves you. I can't seem to get into it. No romance, no connection, bad sex. BO1 anyone??
  5. Book me in for this bad boy. I still like BO1, but I got the new game. Let's get it on.
  6. Hi. Have fun. Sorry I don't have inspirational welcomes.
  7. Very good my friend, glad to see you back. The world needs more people like you. Great analysis.
  8. I love this map, generally considered the hardest map for co-op. Awful wonder weapon, inconvenient trap locations, lack of areas to roam. The only safe area is the middle war room, and only ONE at a time. Very time consuming and very execution demanding. Got to 41 once solo, and a few times 37 co-op. Would love to crack 40 co-op before its all said and done.
  9. Very nice intro. Wish you could stick around for more than teammate finding, but I understand. We used to have many play dates, in which we would set up dates and play challenges together. Those were always fun and see other ways to play this game than counting round totals. Maybe some member can step up and organize more games You could also try joining team grimreapers with Way, (ps3 or Xbox), or wunderwaffles with lemonade(Xbox). Those guys are great to game with and idols for others to follow. Good luck.
  10. Very nicely done. Now I understand why you were UOTM a month ago. Very well organized and very well written. Hard to not give you much credit for it. This is perfect example of what others should strive for. However, as someone who has minimal knowledge of the main storyline, it was a minor struggle for me to comprehend and link this information to the game itself. Anyways, just want to give you the proper credit for your work. Potentially the crutch of another UOTM bid.
  11. Very good on the updates. Maybe you and Murder can work together and form the complete grief guide.
  12. Hi, welcome to CODZ. As far as the story line, I strongly recommend Shooter's "Rise of Richtofen", but unable to provide you with the link. No offense to Flame of course, I'm sure his story is top notch as well. On a side note, who is your favorite story/ theorist?
  13. Hey Scottie. Having responded to many many intros, those who take the time and effort to introduce in a thoughtful manner usually sticks around. One sentence intros are usually inactive within a month. Prove me wrong.
  14. This is top notch. Multiple brains for the work. Very thoughtful and very organized.Very much like the format. A++ for the job. However, this is more general guidelines then anything. I think someone can be successful and not do everything you mentioned or do everything on the guideline and not be successful. As I was reading this I agree with most of your tips but they are not essential. I think during crunch time instincts will take over and the group better suited to handle chaos will win.
  15. I was playing the new game over at my buddy's house, and I'm starting to come around on BO2. But something hit me as I was killing some zombies on Bus Depot; this game is incredibly not scary for a zombie movie. I started playing this game on Five and used to always get my ass handed to me in the basement. Something about not being able to see any daylight ignites my claustrophobic for the basement. Verrukt brings a scare factor not found on other maps. The new game has the fog and darkness, but hardly anyone losing sleep over it. I was in college when Resident Evil 2 came out, and the cinematic effects of a scary movie was very evident. Silent Hill series also drew rave reviews for its scare factor and theatre like effects. I don't know about you but none of the maps to date is as scare as my wife without make up. I understand completely the game has to be kept a more family rating due to the draw for early teenagers. Treyarch will continue to develop for the majority and they want less scare. I'm hoping they could implement a little more (actually a lot more) energy toward parts of the future maps being scary. They could make it happen by inserting some Hollywood effects in certain areas of the maps. Don't like the basement being eerie? Don't go there. Fear of hospital morgue? Train by the church instead. I'm hoping in the future I can be a bit more intimidated by the zombies, not seeing more potential points and kills.
  16. I guess it depends on your style of gaming. I love camping with friends, one game holding the trap by double tap with some friends was one of my favorite of all time. But this map is not a map you could run by yourself with others putting you in danger. Verrukt is a great map, but you have to learn to appreciate it.
  17. Would like to a see an extensive guide on zombies. Just be sure not to overlap the two master pieces done previously. And perhaps better English for the guide. just a thought.
  18. Great intro. You will eitherget hammered or loved. BTW I hate the packers. Along with the Pats and Ravens. And the Niners and Bengals.
  19. hi. be sure to check out some new user advice articles and e sure to play within the rules. have a blast.
  20. I always buy the claymores or betties. I stack them with spacing on my escape routes to ensure I don't get touched when I'm in danger. 1000 for two extra grenades a round? Excellent investment if you ask me.
  21. I would love a master zombie guide!!! And welcome.
  22. Perhaps initial set up is a bit overrated once you reach a certain round. I believe if you got game, you can make it work regardless of situations. I have seen people who respawn in higher rounds, grab a wall gun for points, and get everything they need before the round concludes. I'm confident I can do the same. With that said, however, I feel I'm at my best when holding Mustang and Sally, Ray gun, and ballistic knife when the round starts.
  23. Excellent tips, surprised no-one replied to this. A must see for grief players.
  24. Looks like you have put much thought into this. Everything looks good and hard to come up with better achievements. BTW, no achievement in the new game??? Sounds like a Rissole project to me. Maybe afterwards you can enter Way's video contest.
  25. Beer man?? What kind? Don't tell me Dos Equis, because Way2g00 is the most interesting man in the world. Anyways I believe you deserve a lot of credit for this, multiple brains if you ask me. Very sincerely, unlike my usual sarcastic self. Could your theories be true? I can't suggest otherwise. Can your theories change/ influence what we already know? You bet. Can your theory impact the future zombie characters? Of course. But for now it is overblown. Am I bashing your theory? Hardly, I just feel it is too left field for what we have been chasing. It is not even a dead end, but more of a 6 house cul de sac. Big theorists look for new roads and pathways that have not been tapped, and lead to territories that can develop into new towns and such. Maybe I'm the one who needs to cut down on drinking. I'm more of a Grand Marnier neat type of cat. In case you are wondering.
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