Mr. Jay
Donors-
Posts
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Everything posted by Mr. Jay
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So many mile stones last 24 hours. Tom hit 317 CODZ hit 10000 Super hit 349 Good day to be a member.......
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Cheers Super!! Let's dance!!!! Sshr8e3iQwc Awesome!!!
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Congrats to Tom. Let's celebrate. http://m.youtube.com/watch?v=Sshr8e3iQwc P.S. anyone know how to post the video instead of link please show me. Thanks.
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To my knowledge no picture. Videos off YouTube is allowed.
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Can't wait.
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Shockr 115 detailed explanation on who this person is
Mr. Jay replied to Shockr 115's topic in Introductions
Welcome shockr Nice intro but I didn't get it. I did not get your other post about who you are either. -
What order do you get your perks
Mr. Jay replied to killallzombies's topic in General Zombies Discussion
Solo. Jug Quick revive Co-op Jug Quick revive Depending on the strategy and/or weapon (sometimes) Flopper Double tap Speed reload Mule kick -
No Man's Land Frustration and Support Group
Mr. Jay replied to perfectlemonade's topic in No Mans Land (NML)
Hang in there buddy. You know you are close and you know you can do it. Only matter of time. It might be one of those deals where you come close many times but simply could not do it, then all the sudden hit 335. Stay thirsty my friends. -
This is the reason why so many people enjoy zombies...
Mr. Jay replied to DA PIST0L23's topic in General Zombies Discussion
Now I know why so many good players act goofy when they play with me...... :cry: . -
Mule kick has been a love/hate perk for me. In co-op only jug is essential, everything else will make limited contributions. Except for mule kick. The third weapon in higher rounds will help tremendously, but I find myself only half the time generate enough points to cover the costs. I normally get AK in this spot for ammo affordability, but would love to hear other ideas on how to effectively utilize this perk. I like the idea if the perk but not often really cash in on it.
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First of all great idea!!!! I can confirm josh (shirtless) 302.
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Fun idea. A somewhat resident evil idea.
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Playing zombies I find myself learning a lot while spectating others. Strategies are often preferential, no wrong or right ways but what you are comfortable of executing with the skill sets you have. In the map five playing with three random with absolutely no communications, two run in the war room downing and reviving themselves often and effective. One guy seem to do fine in the basement rarely down or leaving to revive. Round 35 you end up in the PAP room with 0 mustang and sally, 20 mp5k left and 0 ray gun as third weapon. You have 3000 points to use and thief was prior to last round. The randoms all kill on site with minimal train so new spawns are on the way. Box is up stairs in QR room. Gentlemen, start your engines.
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I pay you respect Mr. Undead xp.
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Very practical guide. Thanks gentlemen. Sometimes it depends on the player, I somehow cannot execute Pad strategy, but can run around by PAP. Advice from a noob: don't go out of character, do what you are comfortable with. Practice practice practice.
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Normally I am the guy in white But last night I stayed at Holiday Inn Express http://www.youtube.com/watch?v=3JpIFSMgRXY
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This masterpiece was somehow forgotten, so decided to post to refresh it. Still many out there working on improving NML score, this will help.
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Who can turn away from such a good community? Welcome back.
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Maybe network issues? On PS3 I struggle to join invites sometimes. But if network is slow you will get kicked out, or freeze.
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No Man's Land Frustration and Support Group
Mr. Jay replied to perfectlemonade's topic in No Mans Land (NML)
I understand your frustration. Mine story is similar, with the help of CODZ I am able to consistently PAP and make the necessary moves. Problems is, I can only put together 4-5 attempts before getting dizzy. I think the skills required to be successful are not prevalent in the actual games, but more situational. I have learned a lot and improved my overall game, but those skills are not required in actual maps. I still enjoy the challenge and will continue to battle, but I wouldn't lose sleep having only 75 kills. Keep up the god work, I have enjoyed your posts, try to write more in the future. P.S. what time zone are you in? -
Getting ready to head over to the big Apple for a Yankee game and NYC auto show, I am as anxious as a little kid in the candy store. Although the thought of being in the vehicle with my wife for six hours is more frightening than The Ring, The Exorcist, and Jaws combined. The Nazi zombies was originally developed as the opening act to the COD series, with the success Treyarch made many changes and additions to please the general public. With each new map we see new ideas and inventions that are attractive to new gamers but still entertaining for the hardcore players. Some of the creations are major, setting the tone for future maps. I bet few would argue that jug and PAP are the the two best additions since Nacht Der untoten. Some love the evolution of wonder weapons, myself not among that group. For me the creativity of the wonder weapons have spun out of control, greatly effect the core concept of the entertainment value for me. Even without wonder weapons Kino and Ascension are easy enough, with thunder gun I find them more boring than my wife. I understand why many people hate my favorite map Five. After playing Kino Five would be an adjustment. But unless you are good enough to camp in the basement or top floor by yourself, Five requires more than just run around in circles doing head shots. Why play co-op if you plan on running in circles by yourself with thunder gun? I played Ascension and Moon no more than ten times before I scream refund, although I love NML and the wave gun was cool. The casual gamers will love the easier maps, but for me they are boring. Moon is too complex and intricate it is beyond boring. On this site many people express their ideas and anticipation for the next game. My call is to focus more on correcting their game development mistakes in the past(hacker, freezing....etc), instead of adding new creations on top. Happy Saturday CODZ
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There are many ways to create incentives to donate. You could create simple tournaments, $2 buy-ins, win gets CODZ t shirts or other prizes. You could ask for other sorts of donations, turn them into silent auctions. There are other perks from COD, turn those into merchandise for this site, along with profitable t-shirts or hats. There are many ways to make it more interesting. Let me know if you like to talk, I would do my best to help.
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Good to have you. Very nice resume, looking forward to you contributing to the forum.
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Having your input always a blessing. BTW got business in Chicago in the fall. Scared of heights but going up Sears tower. Will be wearing diaper.
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In a game with random, you have the most impressive credentials. All three based on resume look ok, one has a lot higher kills. In the map of Ascension, two hang by the flopper, one with more kills hang by the MPL. How would you play with them? I love team work so would make an attempt, if they want to play separately then I might go AK74
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Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
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