Kill_All_Monkeys
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Everything posted by Kill_All_Monkeys
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The Big Guy from Buried & Der Eisendrache
Kill_All_Monkeys replied to Rissole25's topic in Der Eisendrache
Buried took place long after this map does, so I think in the original timeline once Group 935 was more or less gone with most of their facilities abandoned the Big Guy broke out what was an abandoned Der Eisendrache at that point and started wandering the world, finding himself eventually in the town of Buried where the local people locked him up and left him as the zombie outbreak swept through town. That would be my assumption if there is no other explanation provided in-game, assuming that is the Big Guy of course. He was always one of the more fascinating mysteries of BO2 to me, I really wanted to know where he came from and why he existed. -
I think the "Keepers" are just that, they keep the dimensions intact. If that means helping us along the way as the O4 seek to repair the broken timelines and dimensions themselves, then so be it. The moment we step out of line and do something to cause further damage then they'll be right there to stop us. I equate to something like the time masters from the DC universe, they are more or less a neutral party that strives only to keep time in check. Their goal is not to interfere and make things turn out better for the "good people", but only make sure that time flows as it's suppose to. It seems to me that the Keepers are of the same vein here, wanting only to repair the dimensions.
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I wouldn't be surprised if either the EE in this map or a future map has us teleport to a small section of the Moon to do something, that way we don't have to have a full-blown remake and still get to visit the Moon again without having to sacrifice an entirely new map either. Basically doing something like what Kino did, but maybe with a slightly bigger area to move around in.
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The Official Der Eisendrache Feedback Thread
Kill_All_Monkeys replied to Tac's topic in Der Eisendrache
So far I'm really enjoying it. Lots of training spots but they're kind of smaller and tighter than usual so that's a plus in my book. The bow is really cool, can't wait to tinker with that further. I'm glad to see the Panzer doesn't appear to spawn that often (only got to round 15 where I got stuck on a pole by PaP so I don't know if he appears more often later). The atmosphere is great and oh my goodness the story. I'm absolutely loving how they're tying up the loose story threads. -
Der Eisendrache Mystery Box (SEMI-SPOILER ALERT)
Kill_All_Monkeys replied to Ragdo11706's topic in Der Eisendrache
It does look like it's sitting on a flatter version of that altar, but it's probably not the same thing. I was enjoying the unique boxes too but the box has kind of turned into more of an indicator of where we are at this point. Plus it has been one of the few unchanging things up until the end of BO2. I'm sure we'll get new ones in future maps. -
Der Eisendrache Mystery Box (SEMI-SPOILER ALERT)
Kill_All_Monkeys replied to Ragdo11706's topic in Der Eisendrache
Kind of looks like the normal box, or classic look I guess, to me. Which means they haven't dimension hopped since The Giant. -
Dempsey could be the Frankeinstein monster ?
Kill_All_Monkeys replied to Difintel's topic in Der Eisendrache
I too am curious about these apparent references as well, as I've kept up on all the news, images and videos for the map and haven't caught that at all. I also will assume that's Dempsey that was just made to look edgier and I really don't want another Ricthofen on the Ascension poster debate for this. -
Because of that quote I instantly understood what you're trying to say as that show is probably one of, if not my favorite show ever. It had a way of explaining super complicated concepts that (no joke intended) were way ahead of its time. And applying that to the current zombies story just made a bunch of things make a whole lot more sense to me. I can totally see where the story with the DLC maps is going now.
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ZA TRAILER IS HERE! (In dutchlands)
Kill_All_Monkeys replied to Stop Mocking Me0's topic in Der Eisendrache
Very pleased to see the Replacer back, always enjoyed those ads before. And very interesting to see the hounds in this map, though I'm curious as to know now if they still have their own special rounds on top of spawning alongside zombies and where the Panzer will fit in with this. If we get multiples of each all at once then we're approaching SoE territory with an annoying clutter of enemies on the map at once. I would like to see the Panzer get his own round as sort of a complete opposite challenge to the normal dog rounds (one tough to kill enemy as opposed to several weaker ones), and they kind of just switch off every 5 rounds or so. If they must have all 3 (or more if there are other yet to be revealed enemies in the map) at once maybe pushing that back to much later rounds wouldn't be as bad as a way to scale the difficulty and make it more interesting for high round challenges. -
Given the connections to MotD I won't rule out hell as a possibility, what would really determine for me though is the appearance of the box in the map as that has been a pretty good indicator of where we are. I was also wondering about a quote from Dempsey in the trailer where he references time-space being ruptured (or something to that degree) and it makes me wonder seeing these features from previous maps plus with one of the specialist weapons looking much more medieval and the other more high tech that it makes me think things from previous maps (or time in general) is bleeding through the different universes and converging at this location for some reason. I believe that's one of the reasons the O4 are here, as it is known that are currently trying to "correct" the original timelines and whatnot.
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ZA TRAILER IS HERE! (In dutchlands)
Kill_All_Monkeys replied to Stop Mocking Me0's topic in Der Eisendrache
It could be the symbol that pops up when a power-up is grabbed, like how SoE had the Cthulu looking head and The Giant had a generator or whatever that is the PaP is inside of. -
ZA TRAILER IS HERE! (In dutchlands)
Kill_All_Monkeys replied to Stop Mocking Me0's topic in Der Eisendrache
So I'm stoked for this map. I very much enjoy the callbacks to MotD and Origins, though I do hope that there's enough new features in the map that they just decided not to spoil for us to let it stand on its own rather than becoming another Giant. I'm gonna go ahead and guess the flaming sparrow is received through feeding the dragon much like Hell's Retriever from MotD, as that just makes more sense than Gravity spikes to me. I'm hoping with the Panzer they aren't as annoying as Margwas and show a little variety this time around (new and old models from time rifts maybe?). I like having Dempsey front and center with Richtofen seemingly going crazy again. This map looks like it will have many different secret areas to explore as well which hopefully will add lots of juicy lore to the ongoing plot moving forward with the DLCs. The map looks promising now, let's hope it lives up to the hype. -
What kind of perk do you think we'll see?
Kill_All_Monkeys replied to Rissole25's topic in Der Eisendrache
Given the medieval theme I bet it will have Ale in its name, maybe something to do with fire or ice in relation to the map?- 24 replies
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That's very interesting, perhaps it's a place Richtofen learned of from the "other Richtofens" or the original one specifically? Or it's this dimension's version of Griffin Station, since they built Griffin Station on the moon for it's large 115 deposits (mainly MPD but the 115 was probably a factor) and Blundell stated in the trailer this new map has a large amount of 115 and other zombie stuff that could possibly include another MPD?
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I was pretty much referring directly to Margwas on that because more so than any other zombie boss they've just become too repetitive and too much of the same. They spawn in so frequently and I really only see them as a bonus 1500 whenever they do pop in at this point.
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This is the only way I would like to see the Panzer return. I enjoy most boss zombies but there comes a point when they just get boring and repetitive and just more of a nuisance. Add different variations of the boss zombie on a map that require different tactics to take them down would be a fun and welcome new challenge to zombies. Shangri La kind of toyed with that idea a little and I liked it for what it tried with that, but I believe the Panzer Soldat is uniquely suited for this particular idea.
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New World at War Easter Egg Found (Character Bios)
Kill_All_Monkeys replied to Tac's topic in General Zombies Discussion
This makes me happy knowing they at least in part did sort of start mapping out the zombies storyline since the W@W days. -
Their 3 previous maps (not counting The Giant) have all had generic names that just more or less fit with the theme of their respective map. The naming of this map seems to be more of a return to the traditional naming of zombie maps (W@W maps plus Kino) which were all location based for the most part. This leads me to believe the name is the actual name of the castle.
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Wouldn't that be the same thing as the Tempest? I would prefer him to have the Thundergun personally. But yes I think they should throw some zombie skins in there, I would even accept having them as Black Market items for the specialists we already have.
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You're telling me that if given the choice of only one of the O4 to play as in MP, you wouldn't want to play as THE Tank Dempsey? I would literally die out of pure joy from hearing him shout at other people calling them freakbags and what not. And his taunt? "Tank Dempsey, kickin ass since 1942"
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I too was hoping for specialists to be included in DLC, but now I see them being released through microtransactions (ugh) unless they plan on releasing a few in DLC 2 or 3.
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True, yet the CEL-3 was just a futuristic looking shotgun that fired lasers and a few of the guns in AW already fired lasers so it wasn't too out of place.
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I'm surprised I never noticed that, makes me get the feeling this Dr. Monty fellow is going to be very prominent in a future map.
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I don't know how I feel about the Raygun being in zombies. It would be cool to use but it would feel so out of place and I think it would be difficult to balance out. I almost fear it would turn out like the Vex from Destiny (for those who played that).
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