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Kill_All_Monkeys

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Everything posted by Kill_All_Monkeys

  1. There are two spots at Farm where two people can run separate trains at the same time. It is so easy to train at Farm, I can even do it without Jug if I have to for a round or two.
  2. I really thought it was, specially because it looks nothing like green run, but now with the die rise thing and the fact that there is a juggernog machine there makes me think its concept art for die rise. A picture like this could be easily manufactured by a somewhat skilled troll, but I won't discredit it quite yet.
  3. I still don't get why people think this won't be available in Tranzit. These characters only appear in Tranzit, as do buildables and currently the power switch. This isn't Black Ops, this is Black Ops II.
  4. I thought that image was fake? Oh well, it does bear a strong resemblance to Die Rise.
  5. What if they combined this with the airplane level from MW3? Like if the buildings start falling and you get thrown around every which way and zombies relentlessly floating toward you?
  6. Perhaps just make Flopper available after a long and complicated EE? One that may not be able to regularly be completed until round 25 or so?
  7. NML was a very small portion of Moon. If one no clipped in that map, you can see NML is simply below the area we play on in Moon (or vice versa, teleporting causes this weird flip thing). It wasn't a whole separate map, but simply a small section of it.
  8. I can't remember where or when, but I swear I heard or saw one of the devs say these new characters are exclusive to Tranzit only. I honestly don't see how this couldn't be a Tranzit map.
  9. What if it was just every time everybody leaves this room (or any other room like this) it changes when you re-enter it? Or, depending on wherever you enter it from, the perspective may look normal to you, but to someone who came into the room from the other side it may look like you're walking on the ceiling? Both of these would be pretty cool if this is what they did.
  10. Well they clearly had some idea about being able to change the Shrink Ray gun's abilities with the artifacts at some point. Maybe since they now have buildables in the game, they could finally incorporate this?
  11. Agreed. This map is definitely for TranZit. Thank you!
  12. You traverse across multiple Skyscrapers with characters that I believe have been stated to only appear in the Tranzit game mode. How can people even believe this won't be a Tranzit map?
  13. I would've said Hangar 18, that was a bit more obvious.
  14. Sorry. I know that feel. And thank you Well we could call them "the crew" just not the "original crew". I tend to call them the new crew anyway.
  15. ....... ....... ....yes
  16. As someone already stated, I'm pretty sure it's just Treyarch trying to troll us. Marlton was the only one they really showed off with the first trailer with a bit of Misty here and there, now they're showing off the rest of the gang. I'm sure he's actually "visible" in the trailer somewhere, just maybe a part of his back or anything minute really. I bet he'll pop up in the trailer for Die Rise if there is one, so don't think too much into it.
  17. It might be a tad too condensed for Grief, but it could work I suppose, it would just get pretty crazy. Survival is a must I think. Turned actually seems perfect for a map like Power Station, so hopefully we'll see it implemented there as well.
  18. With the new trailer showing off the new game mode Turned entirely in Diner, does this mean it's finally selectable as it's own map now?
  19. Could be something, could be nothing. You never know.
  20. I've read through your thread. You do have a nice point, that it could be a long time for the characters between Ascension and Kino. As for basing this on Nikolai's quote, hmm, it may just be for comic affect. It still does lead to the problem with the clothes however. E.g. Nikolai's sleeves are ripped up to expose his wrists on Ascension and Moon, but are immaculate on Shangri-la, and Richtofen's random transition for a map. Perhaps it's some sort of time paradox. Perhaps it was all caused by a QED.
  21. The bank feature could make this a tad too easy though.
  22. In Shangri-La, the characters mention Gersche himself whom you may recall as the one the original 4 helped to create the Kassimir Effect in Ascension. A lot of people tend to just write this off as them breaking the fourth wall, but I don't think so. Dempsey has really kind of been the only one (for the most part) that actually talks to the player, and even then he does so only a handful of times on each map if even that many. This is the confusing part, to the characters everything happens chronologically in order of the maps. There is usually a little bit of time travel involved between most of the maps starting after Der Riese too. There is also a quote I believe made by either Richtofen or Nikolai about having their clothes washed somewhere between the transition from Cotd to Shangri-La. Also, If Ascension was right before Moon, Richtofen would've been holding the Focusing Stone and The Golden Rod. It would've been the perfect time for Treyarch to mess with our heads had that been the case, or if it would've been too confusing they would've just patched those two items into the game later on. EDIT: I went back to look for it and I found two threads pertaining to this. The first one is the one I made, I was a bit off about a few things, but my main point still stands. The second one was a more lengthy discussion about it that I think clears things up. http://www.callofdutyzombies.com/forum/viewtopic.php?f=100&t=22625&p=218392#p218392 http://www.callofdutyzombies.com/forum/viewtopic.php?f=100&t=22622
  23. I thought this was only possible through using a lag switch, can you do it without one?
  24. You have to do an online public match to score your round for the leaderboards. Custom Games will save everything except rounds unless you have it set to Easy mode. There is a way to control how many people are in an online public match lobby, just have one or two people fill up the 3rd and/or 4th spot with a split-screen player, and then back out as the split-screener with 1 or 2 seconds left on the countdown clock.
  25. Why have a whole world map to choose the maps/game modes from if they're just only going to add on to one map?
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