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Kill_All_Monkeys

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Everything posted by Kill_All_Monkeys

  1. Yeah, those are clearly bubbles next to the guys head, so if not a map we will definitely be seeing/hearing more about Atlantis further down the road.
  2. Have both of you pull up a split-screen guest player, ready up, and then back out of the guest accounts with like 1 or 2 seconds left. Works almost every time.
  3. I agree. Rain would be quite nice while killing zombies. It would be more than nice, it would be freaking epic.
  4. I was not aware there was one on that day.
  5. I agree. the size of it seems unrealistic, and would definitely not work out well in a four player game if everyone had one each! The card image would cut into one and others!?! My thoughts exactly.
  6. That navcard does look a bit out of place, but I really want to believe you so please provide a video or some other form of solid proof.
  7. ^Exactly. Just a simple texture glitch. I've noticed it usually happens when there's a lot of explosions going on too.
  8. I would say glitch, but if it was, wouldn't he have just fallen straight through the building? Very curious indeed...
  9. I don't consider it game-breaking, and if it's that much of a problem then just do what I do. Fire off in bursts, it hardly ever happens when you kill a hoard like that. Who knows, you might even save some ammo while doing so too.
  10. Despite the fact that they are trolling, you have to give some of them credit for being very creative. Most of this sounds like it would make a great zombie map.
  11. I don't know whether to claim glitch, troll, or something legit. That video is just... I don't know what to make of it.
  12. 14 brah. Nothin better than getting shot at and turning around instantly just to shoot them in the face. It also makes zombies considerably easier. Go hardcore or go home as my friend would say.
  13. I love QEDs and the epicness they can sometimes provide, but they can't beat the trustworthiness of a good 'ol Gersche Device. I so wish they'll make a return in BO II.
  14. I don't see what a season pass has to do with allowing you to do clan challenges, but as of right now, there are no scheduled zombie competitions. It's all multiplayer for the time being.
  15. I absolutely agree that there is more to Nacht than to just serve as a place to have buildable parts and for nostalgia purposes, there's far too much mystery surrounding it's placement in Green Run. But let us not forget that its where it all started, the beginning of the end if you will.
  16. I loved the comment- "kick his ass and run over his corpse. classic" :lol:
  17. I think it doesn't fit because they never really expected zombies to become as popular as it has now. It was originally meant to just be a little bonus for those who beat the campaign. Verruckt has some story elements to it, but I think all the EEs Treyarch threw in there were mainly just references to some WWII stories. They just linked them to the story later on. Take the creation of Samantha Maxis, a lot of people were reporting that they kept hearing the zombies randomly shout "SAM" and so they decided to make her the creepy voice they already had in there and made it more feminine and gave her a background story in Der Riese. Treyarch has pretty much left the creation of the story up to us. They throw in all these little "clues" pertaining to Nazis/WWII/Secret Government sites or experiments/e.t.c and let us piece them together. Nacht der Untoten is what started it all, so naturally every game that has zombies in it will have some sort of homage toward it.
  18. Rank increases with skill, just keep playing as well as you claim to be to able to and you'll get the shotguns soon enough.
  19. There would've been a trophy/achievement for either performing this action, or playing/doing something in the unlocked content. As of right now, there is nothing yet. I do agree that they should've brought this back too.
  20. If noting comes tomorrow, then this basically means Jimmy and the Devs aren't going to tell us anything. It could mean there is more and we would just regret not figuring it out ourselves, but at this point, I don't think so.
  21. This I believe would be the most logical way to incorporate classic maps without people having to pay for them a second or third time.
  22. I feel as if they really hit it with Tranzit, and the problems I have with it are very few and minute. The best part about Tranzit is that is has so much potential for future DLC. Grief Mode is also a brilliant addition in my mind, it lets you play zombies less seriously and in a more entertaining manner without having to take 3+ hours to get a good game. Survival I feel is the only true "miss" here. It's great for solo, but the maps are so small and aren't really enticing. I never feel like "hm, I really feel like playing Town in Survival today". As stated above, I don't think we can really judge the game until we receive a DLC or two when the real stuff starts coming out. It is clear that some of this was rushed/unfinished, of which I don't blame Treyarch for. It really is the biggest and most ambitious zombies yet, and there is already so much here. I'll give a true review of it once I have the full zombie experience most likely around September or so.
  23. Samuel says that kind of thing a lot to everybody. Most of his quotes are somewhat exaggerated but perhaps some I them do have some relevance to them. And slightly off-topic. Try getting a S12 sometime as Samuel, the comment he makes to Misty about it is hysterical.
  24. I know I'm guilty of having previously called it Tranzit before, but it does bug me now when people don't call it Green Run. Hopefully this will raise some awareness about it. The game has been out for over a month, you would think people would know the difference by now.
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