Kill_All_Monkeys
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Everything posted by Kill_All_Monkeys
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NEW PERKS! Not a Leak!
Kill_All_Monkeys replied to Flammenwerfer's topic in General Zombies Discussion
I wish I could give you brains for this. -
I look forward to seeing some of your artwork, don't be afraid to show it off whenever you have a stroke of genius. Enjoy your stay here at codz!
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Don't be shy, if you have any questions, just ask! I look forward to seeing future posts by you here at codz.
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If you have any questions, don't be afraid to ask. There are many, many, many great people here. I look forward to seeing your future participation here at codz!
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Welcome to codz, and if you're on PSN don't be shy, plenty of helpful and kind players on there. X-box too I guess. Enjoy your stay!
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If you ever need someone to help you out, don't be afraid to ask on PS3. Welcome to the forums!
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No need to worry, we don't bite! ...much Don't be afraid to make your voice heard here on codz.
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Don't worry bro, it took me several months before I posted my intro. Welcome to the forums, I look forward to seeing your continued activity here on codz.
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A very decent and well thought out theory bbobs, and I look forward to seeing many more from you in the future.
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Hey, don't worry, we'll have our fair share of "infected" in Zombies mode. Wasn't infected created because of zombies in the first place in like MW2 or something?
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NEW PERKS! Not a Leak!
Kill_All_Monkeys replied to Flammenwerfer's topic in General Zombies Discussion
First off, Where's my Flopper!!! Secondly, here's what I notice about the sixth perk. It clearly shows three bullets with what appears to be a single bullet dividing into two bullets that look as if they're slightly smaller than the first one. It shows an explosion in the background that could signify a change in firepower or explosive capabilities. What this means could be a multitude of things. My guess is that it lowers the damage a little bit, but creates an explosion on impact that will do more damage to surrounding zombies rather than just going in a straight line than the shot losing it's power as it goes through more zombies. The tombstone obviously has something to do with us going down and bleeding out and re-spawning with all our previous equipment or at least having to go get it, possibly. -
It's always nice to see a long time lurker finally join up (as I'm guilty of this myself). Welcome to codz and I hope you enjoy your stay here!
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BOII Zombies Request
Kill_All_Monkeys replied to Electric Jesus's topic in General Zombies Discussion
I'm sure there will be many members on here much too busy playing the game to even think about codz. I know I probably won't even visit the site until at least the end of next week. So I wouldn't worry too much. -
This just got me more pumped for the game than I already am.
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Difference between Green Run and Tranzit?
Kill_All_Monkeys replied to electricpenguin7's topic in TranZit
Well technically.... viewtopic.php?f=100&t=24362&p=234478#p234478 But you guys took it way further so props to you guys for not being lazy like me! -
You are not the only one, I don't say anything because I love the creative responses people come up with.
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u get mad kills in hq n its 20 min long that's y I like it The length time does provide a nice opportunity to get a boatload of kills, not to mention points as well, especially if you start holding down the HQ a lot and rack up those defends/attack bonuses alongside the points you get every couple of seconds for holding it down. It is also easy as shit to sneak up on noobs who don't really know any better and wipe out a whole team from behind.
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HQ, all the way. With a little Domination on the side.
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Vahn Reveals Zombie Menu! (Not a Leak)
Kill_All_Monkeys replied to Flammenwerfer's topic in General Zombies Discussion
The general population does not have tv's that big. But most people do have at least a moderately sized tv that 4-player split screen wouldn't too bad on. -
You do make some interesting points, but I don't think anything from the live action trailer should be taken seriously. I will not completely rule anything out though when it comes to zombies.
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If the achievement/trophy is called Happy Hour, maybe that means it works like the bonfire sale. It could be that we have to perform some special task (or defeat a special zombie without it harming us or some other unique way). I think this actually works quite well with the electrical zombie theory. Maybe if we kill it around some generators or that power plant area, it temporarily activates power for the whole map. Just a thought of mine anyway.
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Side-by-side Nuketown 2025 Reveal with Old Nuketown
Kill_All_Monkeys replied to YouTubeDude's topic in Multiplayer
I have to say.... that was pretty awesome. -
A possible connection from BO1 to BO2
Kill_All_Monkeys replied to TakedownCHAMP97's topic in General Zombies Discussion
No worries, and welcome to the site! -
A possible connection from BO1 to BO2
Kill_All_Monkeys replied to TakedownCHAMP97's topic in General Zombies Discussion
The eye color of the zombies changed because of the Moon EE. Richtofen switched bodies with Sam and once he got in control, the zombie eye color changed to signify a new ruler in the Aether and they would stay blue until the match ended. So as interesting as your idea is, I highly doubt this will be the case. -
Honestly, it depends on where Treyarch wants to go with this. I personally think they're using BO II to see how big zombies really is, and that if it's successful enough, that could warrant it's own game where they could expand upon the story in so many ways. Only time will tell. ;)
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