Kill_All_Monkeys
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Everything posted by Kill_All_Monkeys
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I had a slightly different theory that I think is the more likely reason why they were captured. I do think they were simply caught at the wrong place at the wrong time, but there was still something special about them. The link to my theory is in my sig below. (With a very similar title I might add).
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Will you be getting the Season Pass?
Kill_All_Monkeys replied to Flammenwerfer's topic in Multiplayer
How do you know the price? What about ps3? 4000 MSP = 50$. So it might be 50$ on PSN. It is $50 on the PSN. -
Surprise! Black Ops II Live action trailer with Zombies!
Kill_All_Monkeys replied to Maz's topic in Single Player
I thought it was rather entertaining, though it was quite similar to the video last year with Jonah Hill and Sam Worthington (who I'm very surprised wasn't in this). Nice little touch at the end with the zombies, too. -
I don't think it's too far outside the realm of possibility for Michael to have stopped by the Zombie portion of the studio to do a little voice work for zombies.
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Are we getting ANOTHER TranZit as the final DLC?
Kill_All_Monkeys replied to Electric Jesus's topic in TranZit
Great ideas, but "Nuketown for those who didn't pre-order it." Nuketown Zombies isn't a pre-order bonus. But I know what you mean. Sorry, I meant to say those who didn't get Hardened or Care Package Edition. I was thinking of Nuketown 2025. :oops: -
Are we getting ANOTHER TranZit as the final DLC?
Kill_All_Monkeys replied to Electric Jesus's topic in TranZit
I doubt they would rip us off like that, just look at the reaction for how long they waited to release the classic maps. I don't know if they could do this, but I would love to see them release a Tranzit map with every DLC, or at least two of them. Maybe it could go something like this: 1st DLC- One or two survival maps un-related to past or future Tranzit maps (like Nuketown Zombies). 2nd DLC- Completely new Tranzit map (Paris). 3rd DLC- One or two more independent survival maps, maybe even a new game mode for zombies. 4th DLC- Another new Tranzit map and Nuketown for those who didn't get one of the special editions. -
October 28th Will Provide a JZ Interview
Kill_All_Monkeys replied to FatedTitan's topic in General Zombies Discussion
There was a lot of interesting things said in that video. What interested me the most though was the possibility of even more game modes being added to zombies through DLC. -
Will you be getting the Season Pass?
Kill_All_Monkeys replied to Flammenwerfer's topic in Multiplayer
I'm definitely getting it for 1) zombies, why else would I even get the DLC. And 2) you end up saving about 10 bucks anyway. -
Interesting....
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Are we getting ANOTHER TranZit as the final DLC?
Kill_All_Monkeys replied to Electric Jesus's topic in TranZit
I've literally been saying there should be another map for Tranzit located in Paris since the day of the reveal trailer. This just has to happen! -
Note how they said not playable in tranzit. I think it's possible we may be able to play as them in survival specific maps, though I doubt they would be in Nuketown though because of it's limited availability. Green Run certainly holds a strong possibility. I'm still hoping for a future DLC containing an entirely new map for Tranzit located in Paris with the old crew.
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I'm assuming the new twists on perks, PaP, e.t.c will have something to do with the achievement/trophy where it says "obtain 2 perks without turning the power on", or something like that.
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23 perks for zombies. Nonlegit.
Kill_All_Monkeys replied to awesometric's topic in General Zombies Discussion
I would like to point out that developers are constantly working on their game up until release day. And then they'll go back and continue to work out the nooks and crannys even past release, especially for a game like Call of Duty. I recall David Vonderharr even saying they'll be working on this game up until it becomes available to the public, and then some. I'm not saying these perks will be in here, just that to assume they are already finished with the game would be inaccurate. -
I still think DLC will include entirely new maps for Tranzit. I can't see us being entertained by the same map (no matter how big it is) for a whole year, much less if it was a linear campaign of sorts.
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I actually agree with this because "NOW DIE" is something Richtofen has said quite a few times if I recall.
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Take a ride on the TranZit Bus! Delivery 8. New footage.
Kill_All_Monkeys replied to Shooter's topic in TranZit
Perhaps that just means that all the "buildables" we have to find are of the same color scheme so that we will actually know it's something we can use? -
Treyarch please don't post any gameplay
Kill_All_Monkeys replied to mememe101's topic in General Zombies Discussion
I only enjoyed the CODZL trailers for the entertainment aspect of them. They were funny to watch once or twice, but I did soon find myself wanting a music video trailer like what we got with the reveal. I'm kind of hoping to see at least one more trailer like that before release as well. -
How was the perk balance in general? Was there a perk or two that was more frequently used than others?
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That one is pretty outdated and doesn't resemble the full game create a class as well as this. I'm leaving this thread up. I was actually going to suggest this anyway. The one I found only works in Excel, and the one BRA1NL3S5 found is so much better.
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What kind of quotes do you like?
Kill_All_Monkeys replied to Electric Jesus's topic in General Zombies Discussion
"You just ****** with the wrong Mexican" -Danny Trejo "Do you like my glowing green balls?" -Richtofen "Oh look! It's the beautiful cleaning flames!" -Richtofen "FEED ME YOUR TEARS!....oh they are salty" -Richtofen "Oof- Rochtofen- that's not a lever!" -Dempsey And there was this quote from Nikolai on Kino I believe where he started to sing a Beatles song. -
Grief mode idea: Hunger Games
Kill_All_Monkeys replied to Electric Jesus's topic in General Zombies Discussion
Absolutely YES! There is always a chance with the new implementation of custom games for zombies. ;)
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