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Everything posted by BinSys
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I report as follows. I have a Japanese version of COD BO2. For other maps so far, the intro movies were Japanese language. So I confirmed it for Origins at CODTV. The voice of Origins intro is also Japanese language.
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I think that the battle of XXXXXX at the first line is the battle of Mukden. The detailed information is here. This is a proof indicated that Takeo had taken part in the war.
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I had written this here because this had been related to Grief mode. I'm sorry. ^^; I'll report to viewtopic.php?f=100&t=26010 and here in the future! I hope that my report will be helpful even a bit to clarify the emblem system.
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Official Ranking System Discussion and Theories
BinSys replied to way2g00d's topic in General Zombies Discussion
Very welcome and thank you for your reply. I had thought that the emblem at Grief mode may be written at a category of Grief mode. I'm sorry for late report. ^^; I got a clarity result that the emblem at Grief mode is changed from single bone to shotguns suddenly. By obtaining some other results, a mathematical analysys can be used. So it will be able to bring a clarity parameter for changing to the shotguns to us. I'll report it, when I got the parameter. -
Official Ranking System Discussion and Theories
BinSys replied to way2g00d's topic in General Zombies Discussion
I write here for the first time. I'm performing some experiments to clarify the emblem system. In the experiments, I have obtained a result. The growth of emblem is different between Survival mode and Grief mode. I have already reported it to viewtopic.php?f=137&t=33098 1. When a new account is played at only Grief mode, the emblem is not grown. 2. The emblem is changed from single bone to shotguns suddenly, when the fully-grown account is played only one time at Survival mode. 3. When the account is Shotguns emblem, the emblem is not changed by increasing DOWNS. Now I'm investigating the boundary condition to the Shotguns emblem. I'll report it, when I get the result. I'm glad if this is helpful for everyone. -
Thank you! :)
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I'm glad for the comments. Now I'm trying to measure the number of zombies for 8 players. When it is obtained, the numbers of 6 and 7 are also obtained. By that, we can have the number of zombies for 1 to 8 players. ^^
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Thank you for your support!
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Today, I got a new domain. The script for calculating number of zombies was moved to the new server. I would like to inform it. Health and Number of Zombies for Round
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We cannot see the "press x" at xbox or "press square" at ps3 on the theater mode. It can be seen under only real time playing. I don't know why. Currently zombie's steak can be hit or caught by knife action. But if other difference effect can be seen by "press x" or "press square", I want to see it.
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It's a nice information. That may be a hidden rule! We will try it. But I think that it looks so difficult. ^^; Thank you for your information!
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Yes! "Pree square" is displayed at that time. But that is wrong. You can catch or hit using knife. If you have customised your controller, you may be able to do by pressing square button.
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Thank you! I already have a new account for new experiment. So I'll report other parameters in the future. ^^
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We were surprised it too. Because we had tried to play catch using the zombie's meat. This led to a new discovery. :)
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Thanks bro! Yes! I think that the slow walking disappears from 1.13 update. You can attach the thrown meat to other players by hitting. ^^
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A thrown zombie's meat can be hit. This is a new rule for Grief mode. Yesterday, we have also accidentally discovered it, when we have been playing at grief mode. This was confirmed after BO2 was updated to 1.13. Before 1.12, zombie's meat could be caught. I have already reported it to viewtopic.php?f=137&t=28015 The film is here. WVHrY1av1Sw How to hit it You can hit the zombie's meat using your knife. You can also control the direction. So you may be able to put the zombie's meat to a player who throws it. Thank you for reading this. If this result has already reported at elsewhere, I'm sorry for this report. NEW! We have a new information for this. The rule of zombie's meat is as follows. 1. A thrown zombie's meat can be CAUGHT, when a player throws it to a player of same team. 2. A thrown zombie's meat can be HIT, when a player throws it to a player of opponent team. If you notice other rule for this, please let us know! :D
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Thank you for your comments. Also I believe that Grief mode strongly affects to the growth of the emblem. I have some accounts for this experiment. Recently, I got a shotgun emblem from a single bone one. The change was grow suddenly from a single bone to shotguns. At this time, total kills and downs are 13,000 and 160, respectively. After I got 12,000 kills and 159 downs by only playing random much at Grief mode, I got the shotguns by playing one game at Survival. On the other hand, the status of 15,000 kills and 30 downs obtained by only playing survival mode didn't lead to the shotguns. This indicates that Grief mode affects strongly to the growth of emblem. I'll still continue to research the emblem system for Grief mode. :)
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Thank you for your comments and important information. The result that a shotgun emblem was obtained by killing 15,000 is important for me. This may be a key of clarifing mechanisms between Grief and Survival. Also Grief mode at custom game will not change the emblem. But if Survival mode is played only one time, the emblem may be changed as well as my result. I would like to investigate the mechanisms more.
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Hi everyone, I have some projects for zombie mode now. Today I would like to report one of them. That is about the change of emblem at Grief mode. I don't know if this topic should be submitted to this category. I have obtained following results. 1. Status can be grown under a situation without the change of emblem. Single bone emblem can have a status of shotguns (for example, those are kill, death, down and etc.). How to make the account with the status. 1. Prepare a new account for this. 2. Basically must not grow the number of lines of upper left of emblem more than 4. 3. Under the lines are less than 4, make your status grow by random match of Grief mode. You can get a single bone with high status. 2. Status grown much under a situation without the change of emblem occurs a large change. That suddenly changes from single bone to shotguns. How to get the large change of emblem from single bone to shotguns. 1. Make an account grew enough with the status obtained by above method. 2. Play only one game at survival mode. You can get an account which is changed suddenly from a single bone to shotguns. I can show you the proof using a following image. High resolution image is here. The left image is a status before I play a game of Survival mode (Solo Farm). The right one is the status after the game. I have got 25,136 kills, 106 downs, 6 deaths and etc at random match of Grief mode. I have obtained this status by playing 131 matches at Grief mode. And then, I played a game of Survival mode (Solo Farm). I got 460 kills, 1 downs, 1 deaths and etc. Just after the game of Survival mode, the emblem grew suddenly from a single bone to shotguns. This account (HeeringRoe) for PS3 at the image is my Grief account. 3. We think that the growth velocity of emblem at Grief mode is faster than that at Survival mode. I would like to ask about this to everyone. Do you feel that the growth velocity of emblem is different between Survival mode and Grief mode? Thank you for reading this. If this result has already reported at elsewhere, I'm sorry for this report.
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Thank you for your always support! :D
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Thank you for your comments. I'm honored for it. Yes! This strategy has some problems. This strategy is not the best of Cell block. So I have already had a strategy opposite to this strategy. I'll submit it after I have a film of it. For Grief mode, each strategy has opposite strategies. It looks like the game of scissors-paper-rock. ^^
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Thank you for your comments. Yes! There are some camping areas in Cell block. I have some ideas for the areas. There are more advantageous camping area for each camping area. So I investigated 9 patterns of them recently. But other patterns may be remained. I'll report it after I got them.
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Thank you for your comments. I'm glad if this strategy is useful for you and your team. ^^
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Thank you for your comments. When you used this strategy, I'm glad if you tell me the result. I have more advantageous camp areas for each camp area. Also I'll report it. As that film has included our talking, I replaced it to music. XD
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Hi everyone, I would like to report about more advantageous camping area at Cell block. Recently, I often find players camping at the back of double tap root beer.I looked like a safe camp. So our group developped a new strategy for making the camp collapse. When you confirmed that other team begins to camp at the back of double tap root beer, your team goes to the front of M14 and begins to camp there. All zombies spawn only from a barricade and near olympia. No zombies come from the behind door. This is a collapse strategy using spawn control of zombies. Your team can buy ammo easily. On the other hand, it is so difficult for other team to buy it. By this, the team camping at the back of double tap root beer will be collapsed. I can show the situation at the M14 area when the other team is camping at the back of double tap root beer. The film is as follows. It is found that we can kill zombies easily even at R24. bsxVZEQcCxE I have to say that this strategy is not safe for all situations. This strategy is useful for a team camping at the back of double tap root beer. Acknowledgement domo001, mirinn29, MIZU-HANA, patrokekunzite, runrun49, shogo1367s
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