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Everything posted by 5and5
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The M&S fails have nothing to do with NML, they are just part of the game. Every signal weapon on Black Ops zombies can fail, even spray gun though you almost never notice it. Now to the invisible wall you are talking about, this is caused by a dog spawning some were on the map. When a dog spawns it will created a invisible wall at all other dog spawns. So the only way to deal with this is to learn the spawns and try to avoid them when you hear a dog spawning. Hope this helped :D
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Jbird, all your posts have been a video of you doing some one else's strategy with a sentences saying some thing like "this is my strategy its called x". We arent stupid here, we knew that you didn't make the strategy and you aren't giving credit to the rightful person. So please give a little credit when you post and if it just a video of you doing a "old" strategy dont post it in the strategy section, there is a reason why the media section is there. If you want to post in the strategy section then make sure that you are write about strategy! If not then media section will be your best friend. And man, don't take this the wrong way. I've only talk to you a few time but from what I heard you seem like a cool guy. And im sure if you just do the few things I said above, myself and every one else would read, watch and comment on all your posts Hope this helps.
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The Summer CoDz Fundraiser Challenges *PRIZES* ENTER NOW!
5and5 replied to Shooter's topic in General Zombies Discussion
For the Flopper Challenge, why don't you make a rule so that you have to PaP all the guns you have but leave them in the PaP so that you don't opinion of cheating later on. You could say this must be done by round 15 or what ever. -
The Summer CoDz Fundraiser Challenges *PRIZES* ENTER NOW!
5and5 replied to Shooter's topic in General Zombies Discussion
For the Flopper Challenge, why don't you make a rule so that you have to PaP all the guns you have but leave them in the PaP so that you don't opinion of cheating later on. You could say this must be done by round 15 or what ever. -
K thanks guys for the responds. I'll try and take wafflemans advise for my next episode. Which should be on COTD or Five, I know some pretty fast ways of playing those normally slow maps.
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Hey guys, here's the first episode in this new series im starting called "Fastest Tactics". First off yes I do know my commentary is boring, but it does at least get my point a crossed (well I hope it does). Anyway theirs not much more to say that isnt in the commentary, so enjoy! 4SG37SdWOvY
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Wow super, now that's what really separates you from the rest of us. Being 80 rounds in then just having to restart from scratch. Shows a lot about you. I was just on round 90 Der Riese. When I paused for the night, only to wake up to the game some how being closed. I tried starting another game that morning but I just didn't have it in me, quit at round 10. But now after seeing just how much patience some one like you can have. It really gives me the inspiration to give it another shot Also as I said on YouTube great job on having complete what no other zombie slayer has done, 8/8 round 100s!!!
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A lot of these records are out dated. Solo Kino 179: -HwRqSQrv40 Co op kino 101: SKhkMTc23BQ Co op Verruckt: MPY3NKpq0mQ Solo Asvension: 8XY36t02hfo There are a few more I just dont have time to find them right now.
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First thanks for the comment As for the how many zombies the traps kill well, the pap trap will kill 2 full hordes and the stamin up will almost kill 2 hordes but their are about 2-5 zombies that spawn out side of the room which will not die to the trap. But what I was thinking after watching this is, that if we rebuild both windows on the flopper side of the trap we could sit and rebuild the window closer to stamin up un till the zombies break out of the window next to spawn. Since that area is technically part of the stamin up zone, this should make the faster to spawn zombies die from the trap then respawn again back behind the stamin up trap. At least that should make sure you kill 2 full hordes with the trap maybe even more.
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Here is a trap strategy me and RayGunxZomb came up with durning our RTR 75 on Ascension. It saves you 15-20 seconds from trap to trap, normally 1:15 - 1:20. Were as this only takes about a minute. This faster time from trap to trap pulse double dipping the zombies every time makes this a very effective high round strategy. v54kqcAEeBw
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Great thread man! You also could add this, its better than my way of using the tommy room. yJYEwW9jB5s Also welcome to CoDz Matrix's, I know who you are. Hope you enjoy it here ;)
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Sorry for the late response, Way. You already know my opinion on this so I didn't think I need to respond. But as I have time now I thought I would give you as well as every one else my opinion. I don't think there is any good reason to not allow rounds over 50. This it a co op average, not a how many 50 do you have and how close are you to getting 50 on every map. The main reason you state of why you don't want over 50s is cause of people that get 99 on so called "easy" maps, such as kino, ascension and moon. I don't think this is a very good reason, being that getting that extra 49 round will take 4-6 times as long as the first 50. So let's say you got 99 on ascension and 0 on every other map, your avg will be 10 as super has said previously. If you spend the same amount of time playing but just getting to 50. I would say you could do 4-5 maps. Then your avg will be 20-25 which is 2 times better than the single 99 for the same amount of time. Having that said lets bring up the fact that this is a the averages of CoDz members, wear to my knowledge Yeti is the only member here that has a legit 99 In co op (Jbirds moon doesn't count). And besides that Pish is the only person I know that has gotten 70+ in co op. So It feel like you are restricting the averages cause of two people that probably will never read this thread. While you are dumbing down the averages of the three people that actually have read and respond to this thread, myself, yourself and Super. Now when the ZombieWhispers first started the avg in front of your name. It was a really good motivator to improve my co op rounds. At the time me, Pish and Lone Starr all have low 40s as our averages but then we all started to improve our rounds. So one week I would have the highest then the next Pish would then the next lone starr would take the lead. This was really fun cause every time I signed into steam I would see their average, and if it had changed. I don't think the same thing can or will work on CoDz. Since people will only see it when you post some thing or not at all if you are on CoDz on your phone as I am right now. This doesn't mean that I don't think averages are a good idea, I just would rather not get rid of all my rounds in sig to replace them with just one number that most people wouldn't even understand. What I would like to though is a leader board spread sheet like the Whispers have, even if it was restricted to only under 50 rounds. I do understand that, that would take a lot of work so I don't expect you to do it all your self. But If that could be done I would be all for it and would help in any way I could.
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FIVE: The EASY way to get to round 30+ solo (Video Guide)
5and5 replied to Superhands's topic in Five
Good guide man, instead of just making a strategy just look easy this strategy actually is easy ;) -
Glad you made this topic, I got a lot of challenges to add First, topics I started about challenges: Salleys in the... - http://callofdutyzombies.com/forum/viewtopic.php?f=83&t=22411 The Verruckt STG solo Challenge - http://callofdutyzombies.com/forum/viewtopic.php?f=12&t=21310 The Verruckt STG co-op - http://callofdutyzombies.com/forum/viewtopic.php?f=12&t=22617 and 3 player - http://callofdutyzombies.com/forum/viewtopic.php?f=12&t=21556 I really like this challenge Second, vids of challenges I have done: Moon - First room co op: HxhTQ1tFs1o Verruckt - Spawn rooms with jug challenge: IcvuyDczcOU Verruckt - Trenching Bar 9obu9hc4dBw This is just a little taste of you challenges I know of. Will be posting more in the future, much more :D
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I really like the idea of zombie challenge leaderboard there is all ready a site for this but a CODz version would be much better MurderMachineX if you need any help just send me a pm, I could list challenges for days.
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Yes!!!
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Round Two: The Redefined Master Zombies Guide?
5and5 replied to Ehjookayted's topic in General Zombies Discussion
I would love to help in any way I can with this. I have a vast knowledge of co op/solo strategy's on every map. From were to camp in the early round to make them go faster to safe and fast places to run trains on the later rounds. Or as Jay was saying if you need any information on challenges I'm your best bet, besides Boysta himself of course but he isn't as active on this site as me. So Eyes and Super if you need any thing remotely to do with this strategy guide don't hesitate a second to message me on Skype. ;) -
You forgot about Salleys in the... ;)
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Hey guys I'm making this thread to try to bring all the "Salleys in the..." challenges into one place. If you don't know what "Salleys in the..." challenge is. Well its basically were you and some friends camp a certain room with a wall gun in it. It can be done on any map with a PaP, as long as you only use Salleys and the wall gun in the certain room. There is a lot of variety on this challenge, many different room you can use some harder than others. Here are the general rules (some things may change from map to map): - Challenge starts at round 10 - Only guns allowed are M&S and wall gun/papped version - Claymores/betteys and bowie/sickle allowed - Monkeys not allowed for the most par (can use them if you really want) - All perks allowed - The door to x must stay closed - No leaving room x unless their are 5 or less zombies left Salleys in the Alley: gig6mjQcGTw Salleys in the Dressing Room: qLDhfFLrGew I'll be doing more of these in the near future but I would love to see you guys try it too :D
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Very impressed, looks great!
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You can also uses this as the glitch spot... If you kill the astronaut right under the spawn on the roof. It will screw up the spawn there. Therefore zombies will only come from the the one window. Lol that's just what moon needed more glitches haha...
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Good job on 37 in the first room! I always know that some could get to the high 30s maybe even 40 in there. :D
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What's the Most EPIC thing you have Done?
5and5 replied to 5and5's topic in General Zombies Discussion
Let me start this off this my round 18 in the speed cola room on Verruckt. This was a two player challenge that me and Way2g00 were trying, at 4 in the morning I may add. With in the 2 minute round I got 3 red screens, 1 revive and a inane cut back that shouldn't have worked! Here's the video: xESPnW6ZIB4 -
So guys, what is the most epic or memorable thing you have done? Like a cross map revive with the ballistic knife, a insane cut back that shouldn't have worked, a clutch revive, a time were you should of died but only red screen and so on. Any thing that you just thought was "epic" I would love hear.
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I play PC mostly - steam: 5and55 I do have a xbox but noramlly only play challenges - GT: iiFrooogle Online: I on steam all the time so you can just msg me there if you want a game. Mic: yes for both High Rounds co-op: Kino Der Toten........... 55 Five..................... 38 Ascension................ 55 Call of the Dead......... 40 Shangri La............... 50 Moon..................... 51 Nacht Der Untoten........ 39 Verruckt................. 39 Shi No Numa.............. 38 Der Reise................ 64 High Rounds solo: Kino Der Toten........... 100 Shangri La............... 65 Moon..................... 64 NML................. 325
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