complexinvalid
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Return to a border defense game
complexinvalid replied to complexinvalid's topic in General Zombies Discussion
Sorry, I didn't mean to say that Syndicate or people who train are bad. I mean Syndicate is pretty good at video games and training does require a certain skill set. What I was really alluding to was that the ease of training does really even feel like you're playing zombies. All you really have to do is learn how to be coordinated enough to use the joysticks. I don't get why people say that George is good because he prevents camping. Sorry but camping in zombies and camping in multiplayer are two different things. Camping in zombies takes a certain skill set. Knowing when to reload, when to bail out of the place you're in, etc. If you're coordinated enough to use the joysticks, training is probably the most simple thing in zombies. I can train for hours on end without killing them lol And yes, something was definitely lacking in the BO maps compared to the WaW maps. In my opinion, the Nazi levels (Der Riese, Verruckt, Kino (originally supposed to be a WaW map), and Nacht) are fantastic. It just had a spooky, Nazi 1940's look and feel to them. While the other ones were lacking in that they tried to make up for it by adding in Left for Dead elements. My advice to Treyarch devs? Leave out the special zombies, make zombies spawn outside, make it a barrier defense game again, and play lots and lots of Verruckt and Nacht and get inspired by that. -
You know, the same style as Verruckt and Nacht. Not something where they spawn in from where you are but instead you're trapped in a building and your goal is to keep the zombies OUT. Black Ops was all too much "let the zombies in and run in a circle until you have 24 zombies then blow them away with the thundergun, scavenger, etc." Sorry but that rape train thing that syndicate does is for people who are bad at the game that want to get to high rounds. I miss the days of playing Nacht with 3 of my buddies and getting to round 20 actually meant something. Now I can just play any map and spin in a circle like a ballerina and get to whatever round I feel like. Anyone else agree? I know my WaW zombie fans will.
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They have a multiplayer map outside of Kino. It's called "Berlin Wall."
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WaW & BO maps: The Situation
complexinvalid replied to Rissole25's topic in General Zombies Discussion
I think of any edition of COD that Treyarch makes that they include zombies in with the game then the WaW should always be playable. They just have a classic feel to them. Even when I go and play zombies on Black Ops I'm always selecting Verruckt or Shi No Numa over crap maps like Call of the Dead. -
Making Zombies more Skillful
complexinvalid replied to milkjuggernogs's topic in General Zombies Discussion
Normally I think the majority of ideas on this forum are dumb but you got something there. Even worse than running trains is people on YouTube posting videos of them running trains like it's an acquired skill lol -
As long as there's no crap like napalm, shrieker, george, or astronaut it'll be good. Keep adding that stuff and your game is essentially left for dead 3.
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I find that a lot of people don't really like Ascension and their reason for not liking it is because they say the Lander thing is too easy to run trains on but at the same time these same people will say Der Reise is their favorite map. But if you play Der Reise there's two lander like trains you can make. One in below the catwalk and the other in front of the door that opens the catwalk. Plus monkeys are harder than dogs. So what gives?
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I find it "funny" that people are so obsessed with the box they won't open any doors, could care less about the power on to get perks, and will blow all their points on the box on round 4 because they want a ray gun so bad and once they get it they're going down every 3 seconds because they don't realize it's a smart idea to turn the power on first and grab jugg and phd and they scream that they have a ray gun and you NEED to revive them. If you're that hellbent on one shotting zombies on round 5 just grab the stakeout and spare everyone the annoyance lol My solution? Always spawn the box when you first start the game in the power room. Verruckt, Ascension, Der Reise are all like this. I think that's a fair solution. Can't even play COTD or Shangri La online because people become zombies and follow the blue light and apparently enjoy going down 10 times before round 7.
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- idiots that are obsessed with the box. They hit it over and over again trying to get the ray gun or whatever wonder weapon the map holds. They refuse to open doors and just want to spend all of their points on the box once enough doors are open to get to the box. They could care less about turning on the power and getting perks. They go down 5+ times before round 7 because they're too busy fiddling with the box instead of SHOOTING zombies. They scream their head off once they get the ray gun but yet manage to go down within 30 seconds. I cannot stand these kids. If you are so hell bent on one shotting zombies on round 5 just buy the dang Stakeout. - When you get a nuke and you turn around and there are 24 zombies still chasing after you. They can hurt you buy any damage you inflict upon them does not count towards your points. Doesn't make sense. If they can hurt me I should be able to get points off of them still. - Players that quit the SECOND they go down. Just wait till someone even attempts to revive you or just be a man. You're not going to get any better quitting after every time you go down at round 8. - Zombies hitting you from 5 feet away. Don't know if this is due to lag or the terrible hit detection on the Black Ops engine. Something was definitely off on that game's mechanics. - How vulnerable you are without Jugg. In WaW I could deal without Jugg for a pretty good while but in Black Ops you almost need to get it immediately because of the abundance of double slapping going on. Let me know what you think.
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What would you perfer to see in the next zombies:
complexinvalid replied to bbobs2's topic in General Zombies Discussion
I just don't like special zombies because if I wanted that crap I could just put Left for Dead in my xbox. -
What would you perfer to see in the next zombies:
complexinvalid replied to bbobs2's topic in General Zombies Discussion
Bring back traps and dogs and get rid of napalm, shrieker, monkeys, george, astronaut, and any idea of a boss. A boss just ruins what zombies was from WaW. -
Yes. The WaW maps were the best. Before Treyarch started getting ideas from Left for Dead.
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Sorry, I wrote that really quick and didn't mean to offend anyone. I just like the WaW maps better and think they should go back to that "style." The last 3 maps were just very un-COD-Z like. If you disagree with me then that's fine but I didn't mean to offend you. Ya, I can see what you mean. But hell, during the zombies panel the devs said they even liked the WaW maps better. I don't mean to offend anyone but if they keep adding in "boss" type things like the napalm, astronaut, and george then that just breaks what made COD-Z fun which was endless waves of zombies. Now if these new features they're talking about include something like an option to turn off George and the napalm and whatever new boss they put in then perfect. Don't really care about the leaderboards, just want to play zombies Nacht-Verruckt style.
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No offense but zombies already went down the shitter when they added george, napalm/shrieker, astronaut, and the hacker device. And ya, getting jugg every other time and you needed your whole team? Developers must have been playing too much Left for Dead when they were making those maps. and to the guy above me, camping is what makes zombies exciting. I got addicted to zombies in NDU because the team was trying to hold the zombies from breaking in and guarding the windows and then when we were overwhelmed we would go into camping mode. MUCH HARDER to get further that way than running around in circles for hours on end and them blasting them away with whatever wonder weapon the map has. That's not fun nor does it take skill. Anybody who is coordinated enough to use the sticks can do that. That's why NDU and Verruckt are such brilliant maps. The last 3 maps didn't even feel like zombies. Now if we're talking about camping in MP, then ya I'd like to George to go after them lol
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Treyarch putting an emphasis on Female characters
complexinvalid replied to thetheorist's topic in General Zombies Discussion
A word of advice: Don't be so condescending to people regarding their reading skills when I've read three threads you've created/commented in today and your grammar and writing isn't as good as you think it is. Also in another of your threads you copied someone else's ideas, changed the words around a little and made your own thread about it which, in my opinion was unnecessary. Honestly, it was my fault. I didn't have my glasses on and kind of just glanced over what he wrote. Didn't see the part about SMG in COTD. But seriously what is peoples fascination about having a female character?
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