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xXExpertCoahXx

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Everything posted by xXExpertCoahXx

  1. Well don't forget, we will be getting maps for 4 Z 4, Classic, and Campaign versions of zombies. So even if they explain things in more detail for the campaign they may be a lot more vague in dealing with the other two game modes maps.
  2. Even though I don't think anyone really missed me I'm just letting everyone know that I'm back! =P
  3. It couldn't have been a security system. He obviously talks to the group specifically and he even expresses distress when the missiles hit in the wrong places. "Oh dear. Well, that was a bigger explosion than I have anticipated. I have done all I can"
  4. I would like to imagine that either Tank or Nikolai would be more important, but of course I know that's not going to happen. They are just cannon fodder for the humor in the game. The real story comes from Takeo and/or Samantha. These two characters in themselves will deal with the apocalypse from a completely different view point than the other two (mentioned above). I would also like to think that we will be getting the same motion capture cutscenes in the zombie campaign just like the original campaign. I would love to see a talking Dempsey and Samantha.
  5. Exactly Dumbasses. It wasn't a campaign trailer. It was a f**king teaser trailer.
  6. One of my ideas: (Starting 'The Map'. The Original Crew in position on a street staring at a horde of zombies) (Players take control and start unloading with SMGs) (While players are shooting the first horde of the game character dialouge acts as the cutscene) Dempsey: Can't believe we made it off that damn MOON alive. Nikolai: They took all my Vodka. And Rictofen took my Olympia... Takeo: 935 must become annihilated for what they have caused! Samantha: I will avenge my father! (From there on we just play the game) I would actually love to see us starting out with automatic guns and going against a huge horde right off the bat. It would really set the mood that 'the world has gone to shit'.
  7. Now this idea I find quite interesting. I've always loved the idea of 'accidently' causing something bad while playing zombies. It is a very possible concept that could please many zombie players. Maybe if they accidently release the Cosmic Silverback or something even greater! Nice idea. And don't get me wrong about your 'more mechanics in game play as far as maps' theory. I've wanted this idea for a long time. I actually thought of one for Shangri-La where if you kill the Napalm zombie on the bridge above the waterfall that the bridge would catch on fire. After a certain time limit (a few seconds perhaps?) the bridge would collapse and you would plummet into the waters below. Then you would not be able to access the bridge therefore taking the underground route to get on different sides.
  8. There is no time travel involved with the teleporter on MOON.
  9. I somewhat agree with cutscenes and none. Maybe integrate the two ideas? Have in game cutscenes such as: (Starting 'The Map'. The Original Crew in position on a street staring at a horde of zombies) (Players take control and start unloading with SMGs) (While players are shooting the first horde of the game character dialouge acts as the cutscene) Dempsey: Can't believe we made it off that damn MOON alive. Nikolai: They took all my Vodka. And Rictofen took my Olympia... Takeo: 935 must become annihilated for what they have caused! Samantha: I will avenge my father! (From there on we just play the game) I would actually love to see us starting out with automatic guns and going against a huge horde right off the bat. It would really set the mood that 'the world has gone to shit'.
  10. Many people are convinced that the Vril-Ya are behind creating 115. I also agree with that theory because they are the ones that created the PoR.
  11. No offense to any of your ideas for I enjoy them quite a lot, but all of them sound relatively close to L4D and L4D2. The reason why zombies strayed from a scary 'pop-out' game is because of the franchise it was under. Call of Duty. The worlds most biggest, explosive, and action-packed game to date (besides Battlefield). If the game borrowed most of the mechanics and concepts from your idea it would revert into a carbon copy of L4D. Maybe if you adapted your ideas into a more 'Call of Duty' state of mind then it would fit in better with the franchise. Besides that constructive criticism I would just like to end on a positive note. Amazing ideas! ;)
  12. I think the reason she says that certain quote is because the three heroes were helping Rictofen throughout the Big Bang Theory Easter Egg. Not nessescarily because they were helping him in general. I'm sure that if they weren't with Rictofen they would all be safe. And as far as her having telekenetic powers. How can you explain fire sale, max ammo, double points, etc. and also her laughing once a teddy bear is shown in the box? The Fly Trap Easter Egg also plays a factor in her soul transferring abilities.
  13. Actually we have confirmation that Dempsey, Nikolai, Takeo, Oliver North, Danny Trejo, and that other guy who I forgot his name will be returning to us in Blops II.
  14. Nice observation Tac, but to counter your opinion I have to say she has been connected to something besides her own body. The zombies, the teddy bear, and the box. And the reason she would not take control of the original four is: 1. She only wants Rictofen. Not Dempsey, Nikolai, and Takeo. 2. Since her powers are not as developed as Gersch and Maxis she is only able to control the zombies to a certain extent. 3. Rictofen (since he was never in the Aether) needed to complete a certain ritual (using the Vril Generator and 115 meteorite) to transfer his soul into Samantha's. So with this being said it is very possible that during the time span of Blops and Blops II we will see a more matured Samantha who also has a better grip on her powers. Enabling her to switch bodies whenever.
  15. Let us pray that Treyarch sees this and adds it to an update or future DLC.
  16. Samantha is able to use the Aether to transfer her soul to any suitable host (electronic devices and/or a female human body). My guess is that she will take over a certain someone (Sgt. Anderson anyone?) and use her body for the rest of the game.
  17. Especially if the mode is going to be used in the MP engine then just imagine more choices of customizable machinery the more you level up.
  18. Truthfully I don't think MOON was all that big. That's just my personal opinion. I actually believe their are other people who also agree with me that MOON was pretty sane now compared to this new map we'll be getting.
  19. Truthfully I think having the option to build/create something in COD, whether LEGO or not, would be amazing.
  20. I've pretty much been around here for maybe a month and a half, but never really introduced myself. So here it goes: Hello everybody! My name is xXExpertCoahXx and I play on the Xbox 360 and the Wii. The Wii? Not so much. I enjoy games such as Halo, Call of Duty, Mass Effect, etc. I also play many MMORPGs (Massive Multiplayer Online Role Playing Games) such as: World of Warcraft, Rift, Lord of the Rings, etc. Uhh...I'm a zombie fanatic. A super zombie fanatic. Anything dealing with zombies, I'm there. Probably why I'm here =P
  21. I thought I specified this as an idea for the original COD:Zombies franchise. My bad if I didn't. The LEGO idea was just a dream lol.
  22. I was sitting around thinking about what would it be like if we had a LEGO: Black Ops game or a LEGO: Modern Warfare game. The outcome came out to be a open-viewed camera shooter with destructible and buildable objects. Then I thought about this concept being integrated into the actual first-person COD game. I realized Gears of War 3 already took this idea somewhat, but not to the extent I'm about to take it. Imagine with the maps never before seen size that we would be able to construct various objects to help fend off the undead horde and/or work or defeat our friends in the 4z4 mode. I'm talking about constructing fully-automated turrets (or man-operated as well), remote controlled vehicles (cars, Quad-rotors, UGVs, UAVs), driveable vehicles, Better armored barriers. The Works. Now a lot of you are probably wondering, 'it's no fun holding one button to make something come to life or it's no fun selecting an object and decided where to place it (even though the COD series is notorious for this game-play mechanic). I'm talking about finding the materials either around the map or dropped from zombies or other players. Then going to the Shed (or whatever you wanna call it) and literally placing the pieces to make what you need. Once you create your weapon or vehicle you can keep it in your inventory (D-PAD as we like to call it) and use it like you would normally use any type of kill-streak. So tell me how you guys like this idea and let me know if you think its worth integrating into any future DLC, because I'm sure its to late by now to add it into the final game.
  23. To dispel your time travel theories here and now I would like to point out one key flaw in your thought process. If you fire the rockets and quickly teleport back to Area 51 your subjected to the rockets impacting Earth and your screen shakes and flashes white. Then the reddish glow of the after math is in effect. If they were to time travel using the A51 teleporter then they wouldn't be able to witness the missiles first hand hitting the planet.
  24. With the one map being released with Blops 2 we are either looking at a UK city setting or the New Jersey setting that everyone seems to be going with. Either way I'm sure we'll be traveling all over the world just like the campaign. I actually wouldn't mind seeing a South Africa map or even another space map. Fluctuation and spontaneous things make me happy when it comes to ZOMBIES.
  25. I agree with John. No reason to release multiple zombie maps if they're all going to be the size of an actual city (exaggeration of course). It would be different if they were going to release the same sized zombie maps from WaW and Blops.
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