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Kurasaki

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Everything posted by Kurasaki

  1. Not sure if thats the most adequate means of deciding whats a wonder weapon... Do I understand how shooting a knife into someone's face auto revives them(ballistic knife PAP'ed)...not particularly...does that make it a wonder weapon...not necessarily (it's wonderful but not a wonder weapon) "wonder weapon" is simply a term related to the overtly unique weapons designed for each map...using illogical fallacies and absolutism doesnt necessarily work in describing what is and isnt a wonder weapon... not to mention in there are forums that delve into the "science" of how the wonder weapons work... just takes a little knowledge and some creativeness as obviously theres no means of completely understanding how they work...currently...?...WAHHHHH Believe me its purty fun to attempt to understand the science of zombies...makes me able to drea, that one day I'll have the ability to act on the things I've learned...A man can dream...
  2. if you looke closely at the slide there is a corner to the right where theres a divot...THIS is where people in particular are dying...not from hitting the floor landing and then going down (which would be an effect of fall damage) Dying in the divot is the bug not dying from the floor, I have never died from hitting the floor there... you may also recognize that people said well perhaps its associated with whos who...again no...without whos who u can pick have an ally pick u up as you can attempt to crawl out...but with whos who your previous downed body is unable to be controlled thus the reason it just infintely sits in the divot unable to be revived... It is a bug...a seemingly easy to fix bug that has yet to be patched...but a bug overall...NOT a game mechanic
  3. My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched... It is not an implementation of the map telixion and whoever else, simply a bug, I have taken it without fall damage, (beieve me I take my time with this and my sphincter literally purses everytime as I'm so dagum scared, my friend laughs his a** off everytime I use the elevator shaft as he has never gone down to it, and yes I've used his "advice/tip" as well) and still died, it is a bug...it's obvious a bug as occasionally when I go down the slide when I'm about to get stuck in that corner that inst-kills you my player shoots into the air as if I was hit by the bus on tranzit with the train rail attached and I fall down unnaffected(assuming ths was there fix for it but to no avail I still die there),it is merely a matter of faulty programming considering some people never die there while others, no matter which method we use, end up dead... all they need to do is create an invisible wall that prevent you from even remotley sliding in a fashion that would get u stuck within that corner of the slide, but obviously thats too difficult...nonetheless it is a bug...
  4. I have always loved the notion of rationalizing and finding the specifc science among the incomprehendable...especially with zombies...with the sliquifier I feel that it has simply been treated element 115... Obviously it doesnt affect everyone and every thing as the only things that spontaneously combust are zombies, parquor crawlers(boss round) who have obviously got 115 in their system... Therefore I'm assuming, or rather considering, that the element 115 within the canister has been treated to have an adverse reaction with the element 115...consider it element 115 2.0...not better simply an augement of the original...when introduced to excess amounts of 115 i.e. zombies, it causes a chain reaction which begins to cause the cells within the zombies to immediatety alter and spontaneously implode...after the zombie impodes the treated element 115 in their body (or remains), if it falls among other infected, will slowly begin to seep within their pores and slowly cause the same reaction with the first zombie, thus replicating itself ininitley, though at an obviously slower rate as surrounding zombies are only being mildly touched by the treated element 115, while the inital zombie got a full dose worth... It is mildy acidic as a sife-effect which is why if shot direcly on the ground from the player it huts them for a mild mili-second, but s unable to bond and implode the cells as they arentovertly 115 altered... stulinger, though having 115 in his system through obvious poor decisions on what to eat in order to survive, has 115 in his system, but it has yet to fuse with his entire cell infrastructure, thus leaving him un-imploded if you will... Thats my take... :D
  5. My friend has never gone down...I have ganoe down there every 1 out of 8 times...I have been on the second to left panel(which is what my friend does to never have died) and went down...I have used the very left...and went down...I have used the very right, AND went down...I have used each individual panel, sprinting, not sprinting, jumping, not jumpoing, crouch jumping, ninja jumping, literally any method or means of probable movement and have gone down...EVERY WHICH WAY...there is no "RIGHT" way to go down...it is simply a bug...with argueably the most simple fix possible...yet they have yet to do so...it is not part of the game...punishing players for going the projected path and only navigable route one in that vicinity without a trampe steam shouldnt be a penalty...nor is it...it is a bug and needs to be patched...
  6. The nav card I believe is a preq...just did another go and right after we built the nav card reader with already having put the nav card in it alowed us to start the easter egg...
  7. Is the previous easter egg(i.e. tranzit) needed in order to complete the Die Rise easter egg...tried doing it several times and couldnt even get the panels to illuminate on the first step...
  8. I am sincerely sorry, but I can't find the video...it was an individual playing on town survival doing the 15 round custom game strategy...he would pack-a-punchand grab mustang and sally...sit atop the stairs right before jug...then open hug after getting enough and then training around stamin-up...i remember he got a max ammo right as the first round had started if anyone else comes across it... those are the best specifics I can state...he also mentions caspahz in his vid...the person had a 30 k/d as people in the comments were in uproar(as with me a bit haha) but nonetheless I can't seem to find it...
  9. I am confused. Also post links to justify your case. I sincerely apologize for not having posted a link...I have searched tirelessly but have yet to find it...I cant remember where I watched it though I know it was on youtube, but what I typed into google to direct me to the video has eluded me...If u dont believe me that's fine and I completely understand as trolling and deciet is hard to overcome on the internet...but nonetheless I have seen a video where the individual had: 18972 kills(roughly) 590 downs (roughly) And i remember his k/d was roughly 30 Believe me when I say I am adamant that I watched said video...i have constantly been trying to understand this system rigorously and wouldnt post false information...what you belive though is ulitmately your choice... What I'm saying though is that overall stats...such as a certain k/d, a certain number of revives, downs ,headshots, accuracy...etc doesnt matter...rather your "persistent stats" as in... if i have a series of horrific games and my overall k/d in 50...then I play a series of 8 games over the span of two days where my k/d average for those games is 400 then that will play into me leveling up...rather than my overall avgerage that would obviously be little affected by 8 games...
  10. Im I the only one this stuff is occuring to...?...
  11. Aight so everyone knows when the die rise map first came out it occasionally had the glitch where after whos who zombie would hoard your downed body so you couldnt ghost revive yourself... NOW every dagum time someone goes down the whole hoard just sits there and rapes the body whos who or no...not to mention their are even more spots and occurences Where i turn a corner and there is a whole hoard just standing staring into oblivion waiting for me... Did the patch even fix ANYTHING...I heard the an-94 death slide is still in effect...honestly is seems as though they patched everything in zombies except for the ACTUAL GLITCHES... I understand zombies is slightly sci-fi when it comes to the legitimate science but I like to take the challenge of legitimizing what occurs in zombies...but how the crap is it that when I piut the sliquifier away it stops chain killing...THAT MAKES NO DAGUM SENSE...the gun was never broken and if people believe it is then they must have never played BO 1 as calling the jet gun or the sliquifier a wonder weapon are an insult to those...the sliquifier wasnt ever OP...the camping spots in which is was used were enormously OP...they are two completely different notions...not one in the same...how patching the gun...micellaneous other "bugs" and not patching the notorious death slide and now creating HOARDS of Idle zombies is beyond me...
  12. accumulated enough "revives"... *
  13. It's official that the "prerequisites" to ranking up are in fact debunked...I have accumlated enough downs from playing with randoms this week to get a 99 revive/kills ratio...I have a 345 k/d ratio...I have 35% headshots...2.8% accuracy...and 250k+ kills... highest round of 104 (sliquifier yes I know, only did it that one game, after that I couldnt sit through it again...way to dagum tedious) with average highest round of 38-47... AND still to no avail...no rank up to shotguns... The algorithm to this "persistent rank" must correlate to some definitive means of gaming patters...its called a persistent rank so perhaps it takes an average of X# of previous games and that coupled with X# of rounds/kills reached within that game vs downs is how one levels up... I repeat and am thoroughly without a doubt convinced that the system requires no overall stats...there are shotguns with 30 k/ds...Ill post the link if u doubt it... IT has to be something definitive as its a matter of mathematics...an algorithm is in place...the question is what is it...
  14. Thanks for the post schittus... Yeah I dont believe overall high rounds have anything to do with one ranking up either...but I do feel as though maybe one's average rounds reached in a day or several days may play a small integral part in it... I'll try playing with randoms every so often as well for a bit, see if maybe thats what it is...if I dont achieve it within the next 3 days or so I believe I may just have to reset my stats...unfortunate but its even more unfortunate that the ranking system that trearch has implemented is obviously to some degree a poor representation of skill, or at least the limitations to leveling up and whatever algorithm thats behind it is just comletelyy baffeleing... Theres gotta be some mathematical formula or algorithm that they use to determine when one levels up but it completely eludes me... and as for you kreative killer...unfortunatley I dont know what to say...I didnt recieve my knife emblem till my k/d was at 135...where most have recieved theres at 60 k/d... the ranking system is completely and utterly confusing to me...I hope that u yield some luck and earn it soon but I can't give u any definitve help as I am still trying to understand the system myself...
  15. Does this mean one can join friends in an ongoing public match...or is it just simply random...
  16. PWEASE...and thanks for any info :D
  17. Could anyone put down their prior gaming behavior before having earned their shotguns...Iv'e recently found that meeting the "requirements" isn't all if even needed to rank up... people with 30 k/d's with shotguns, me having 345 k/d with no shotguns, having a 30% headshot ratio, and steadily raising revives and accuracy both of which are higher than most people I encounter... Just curious to see if a specific pattern of gaming is how to achieve the rank other than supposed required stats... If u played several games and how many the day u achieved them, or the day before...what rounds on average if not exactley they were... anything u can remember...
  18. I can attempt it and post my findings...though I find that the notion is pretty poor on the account of the people who created the ranking system to implement revives as a factor...I play with a dedicated group of friends, all of which understand the game so my revives are difficult to get, and when i play with randoms if they go down consistently I will revive them immidiately as I consider my greatest weakness in zombies is that I will try and revive people against all odds, but then when I go down, they leave me for dead...so do i quit, no i simply re-earn my perks and guns, but while in the process they go down, and obviously I can't get them as I'm halfway across tranzit, and then they proceed to die and tell me I'm a terrible team-mate then quit...?... no worries I will try and get this up... Most stats are dependent on you, revives are dependent on your team-mates and their abilities to stay alive or not, judgeing an individual based on those around him and how he reacts accordingly seems poor in term of ranking up, especially if the team-mates never go down...but thats just me...I'll do what I can and post results or lack there of... thanks for the reply :)
  19. Can you post us all your stats from the Elite website? 258,148 Kills 747 Downs 200% Accuracy 26% Headshots 1077 Revives 471 Deaths 2407 Miles Traveled 308,454 Gibs 19,858 Grenade Kills 68,084 Headshots 1,818 Perks Drank 1344 Doors Opened Rounds: Tranzit- 1p: 47 2p: 38 3p: 38 4p: 27 Town- 1p: 39 2p: N/A 3p: 45 4p: 27 Farm- 1p: 34 2p: N/A 3p: N/A 4p: 15 Bus Depot- 1p: 20 2p: N/A 3p: N/A 4p: 14 Nuketown- 1p: 23 2p: 17 3p: 30 4p: 28 Die Rise- 1p: 104 2p: 33 3p: 28 4p: 32 (39 solo without using the sliquifier) I don't think rounds play too heavily as I've seen people often say they recieved shotguns after a game of reaching round 20 which I've passed for the most part on all maps...not sure what to think...any help would be much appreciated...
  20. How many total kills do you have? You need at least 20K before you are able to get shotties I believe. 250,000 haha...I believe i am over the minimum kill quota...I'm so confused...and I have in fact seen people under 20,000 kills with shotguns...also thanks for replying ...hopefully some more people can shed light as well on the topic...
  21. Hey I've recently been trying rigorously to rank up, yet still to no avail has anything occurred. I've currently got a 334 k/d so I'd like to think I'm way passed the supposed min k/d though I feel that's debunked alone considering there are people with 30 k/d's sporting shotguns... I've been playing everyday and for three days straight I went on a spree of 8 games a day with 1000+ kills in each and one down yet still have not exceeded current rank... So I'm wondering if anyone remembers specifically their gaming activity, rounds reached in the games, kills vs downs, and any other relevent stats prior to recieving their shotguns...thank you... and I pray the next black ops, which we all know is surely in development, will have a ranking system that "actually" measures an individuals skill...not their k/d which I feel has little to do with a zombie slayer's skill as I know varying players with a bagilion downs who I wouldnt trade for a 1000 k/d player because of their resourcefulness, sacrficial tendencies, and amazing teamwork...sorry for the rant haha
  22. My friends and I simply refer to them as parkour-crawlers, considering theyre slow when they attempt to move via their limbs but jumping wise they're apt and built to jump sporadically and "ninja" like thorughout their enviorments, such as a badass free runner. Plus I like ninjas and free running so anything in relation to that is bad-arse to me, and i likes alliteration ...honeslty though each to his own, whatever u call them is what they may as well be called, considering they were never given an official name, and yes telixion coined there newfound persona as jumping jacks which is boss that he had the opportunity to actual name something and have it recognized...kudos, but nonetheless thats not their official name, beyonce coined the term bootylicious and has it in the dictionary as "sexually attractive, especially in relation to the individual's buttocks", but that doesnt mean that if i dont call a woman I find attractive "bootylicious" that i'm being non politically correct, at least I hope not...
  23. Thanks infest for the qick reply...figured it was to some degree influenced by one days series of games considering its called a "persistent rank" in the system... Hopefully I'll hit shotguns soon but no worries if not, die rise is on the horizon and I see much fun....and much exploration, which often doesnt yeild the best in kills to downs haha...but well see... and I def have my fair share of crazy tail coop games...
  24. So was the increased rate of attack for the zombies intentional or unintentional as well...
  25. Aight I apoloize for posting this rather late as this thread has been consistent for some time and I understand many theories have been posted and analyzed and debunked...nut how exactley does one rank up...I have a 250 k/d along with varying other high stats and all my maps have a round of 30+...is it simply having to play 5-10 games in one day with a certain k/d within each game before 7 o'clock easter time... or do I simply need to continue raising my k/d...though after having read that people have achieved it at 140-170 k/d with relativley low top rounds I'm relativley confused... Thank you for any help...
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