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JuggerWicho

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Everything posted by JuggerWicho

  1. cough cough Die Rise - Buried Loading Screen cough cough
  2. New sound from Jaxi Planet. Found nothing on the spectrogram. Looks like morse code, though. Working on it.
  3. Don't know if it's important, but the word cage is written here.
  4. The texture was already there, lol. ​Thanks, Hells. (:
  5. @Stop mocking me0 You're assuming that every perk two perks create a combination. I mean, you can't mix Jugg with Speed Cola. Just the perks that actually make something when combined, like the ones already mentioned. Explosive rounds sound OP if you compare it to M&S. Dragonbreath sounds OP AF and it's not a big deal when you use the Hades. Everything can be balanced, imo.
  6. I know what you mean. But he just spoke with the Woods, you know. I would say it's normal to be hyped of to feel "superior" in some way. It's not correct, though. Anyway, for those who don't want or can't watch the full interview, here are the key points: Burns said: -He can't confirm, nor deny, his appearance on BO3. -Treyarch cares a lot about fans. Spends a lot of time thinking and developing what we want. -Everything they make has a reason, an explanation. They think about EVERYTHING. -Wood's 115 tattoo has a reason, but he won't say it. The wolf is important too. The gameplay: BO 1 Clips: -The last campaign mission (I think). -Everything's about "the numbers". What Mason sees, how the code was implanted, how Reznov sabotaged it, etc... BO 2 Clips: -David's (Mason's son) past, when he was involved with Menendez as a child. -Woods explaining Cordis Die, clarifying that Menendez is a bad guy. -Capturing Menendez, and how he broke free. -Killing Menendez.
  7. Biblical claims that "it's all part of the plan/it's part of the intel/the answer is within the numbers". That's why there's a lot of campaign clips. It looks like he and Woods decided to place a hidden message within the video. Or they are just trolling, lol.
  8. Great find, Liam. Hope we get more of these in the next Snaps.
  9. The creation of a super soldier, yes. Richtofen wanted that with Nikolai, Takeo and Dempsey.
  10. That Snap sounds just like a Dr. Maxis radio transmission. "Similar physiology, different environmental conditions". What the heck is Salim doing?
  11. Well, the quotes had been an important part for the BO saga since the first game. I think they showed us the main quotes from the past games so we related the last one, which is presumably for BO3, with this game. They usually describe what's the campaign about: Numbers, technology and now, a somewhat dark future. Like a merge between both past games. They told us since BO2: "The future is black". Welcome to the forum, btw.
  12. Xbox One. When it was revealed, I decided I was going to get it when the next-gen Treyarch game came out. So, I'll be buying it around october. I love my 360, but really, Exo-Zombies looks like shit compared to next-gen. Treyarch's Zombies deserve more love.
  13. Here are some "important" frames. It seems like we are getting closer to Dr. Salim's real objective.
  14. I'd looooove to see some fusion mechanics. Like perks, for example. If you blend Speed Cola and Stamin-Up into one, you can reload while running. Or if you mix Flopper with Double Tap you can shoot explosive rounds. Something that gives an always-different feeling to every game session.
  15. Pink, pls. A map in Mexico with a "Rosa Mexicano" color.
  16. I would like a way to transform the it-will-die crawler into a forever crawler. The only time we saw something like this was in Buried, with the big guy helping us carrying the baby. So... It's not completely OP like in WaW/BO1 and neither completely troll like in the rest of the maps in BO2.
  17. @PINNAZ Wow, I didn't know about the plaque. I feel stupid. But, yeah, it looks like Treyarch's media team sometimes gets confused. I'm thinking the people who made those mistakes just heard the names, they didn't see them. But, well, at least they give us something to talk about.
  18. So, something that has been bothering me since the Origins cinematic is Maxis' name. In BO1 we learned it was Ludwig; the Data Servants said so. But in BO2, the first time we see his name in a "non-secret" way, it's Ludvig. So... How's Maxis named? Imo, it's Ludwig, -like Beethoven-, but the "w" in german is pronounced as "v", so maybe the team that made the intro for Origins just messed up.
  19. Nice thread. Withouth a doubt, Maxis was affected by 115. The Servant Entry Files serve as a proof:
  20. I... don't know what to think about this.
  21. Lol, Mocking, you're so demanding. Just grab the best ones, three p/user or something. Besides, there's very few activity on the forum. You'll recieve few responses.
  22. Almost every location is kinda obvious, but here we go: Sand: I would say Desert, but a Beach can be more iconic. Water: Old but gold, Atlantis. Train: A japanese train station; something like the MP map Lava in BO2. Bug: The first thing that came to my mind was Forest, and then Fog; the MP map from Ghosts. Industrial: Buried, but not down, outside. Simple. Frozen: Elsa's castle. Lol. Arid: Greece. Check out some pictures, it has a great environment. Radioactive: A power plant; with those big cilinder-thingies with smoke. Advanced: Research Laboratory where they create the cyborg-zombies. Primitive: Somewhere in Mexico, near pyramids or old Mayan/Aztec places. Catastrophic: A ship. Nothing is left, just water. Rebuilt: - Past: 935 Laboratories. The EE would be to prevent Richtofen experimenting on the other three. <3 Resurrection: A cemetery, near a haunted mansion. Interior: The Maxis' house. Education: This may be kinda sick, but a kindergarden filled with Zombies. Child cries can be heard sometimes. City: New York, pls. Swamp: - Murder: Aokigahara, the Suicide Forest in Japan.
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