Edward Richtofen
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Everything posted by Edward Richtofen
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Best place to hold out? Worst place to get caught?
Edward Richtofen replied to ragawaga's topic in Mob of the Dead
The Warden's office is great for a full party. One on speed cola window, one on middle window, and two watching door/front window. In the later rounds run the fan trap as much as possible. It's actually really easy up till 28-30. I hate getting caught out in the cell block area, too many really narrow pathways. If you commit to the little walkway by electric cherry at the wrong time, it's pretty much game over. -
Yeah score streaks/kill streaks have gotten out control starting with MW2. It takes the emphasis away from gun on gun and promotes camping / less aggressive play. I would prefer if they re-adopted the 3-5-7 streaks from cod 4. They were a nice balance to being benefiting you for good play but not to the extent that they can actually win games for you (which they can now). Unfortunately, I dont think they can change back without confronting the ghost/assassin problem head on. The only reason no one used uav jammer in cod 4 was because you lost stopping power. If you want competitive play without the camping kill streakers all the time, play some league play. They banned all the uav type streaks and mostly people tend to run hellstorm/lighting/sentry gun. They can be useful to get the spawn you want or something similar but really won't be the reason you win or lose.
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Ranking System/Accounts Question
Edward Richtofen replied to UserName2's topic in General Zombies Discussion
Answers in bold. -
A great Nuketown Escape Without JuggerNOG
Edward Richtofen replied to TheBSZombie's topic in General Zombies Discussion
Textbook cutback to save your life there! Very nice, also very lucky as that zombie could have double swiped you instead of standing there with a bewildered look on his face! As for gliding by zombies close to a wall, screen shakes work really well in this situation and keep zombies from blocking you in tight hallways where you have one lane but a hoard on the other side. If that makes any sense . -
It's hard to say which multiplayer is worse... I put in MW3 the other day and was astounded how my bullets actually went where I shot them. I got a 2 reapers and 2 ac-130's in my first game with my lovely barrett. I played blops 2 yesterday and in 70% of the lobbies there were at least 4-5 players using the 'worm' class. :| The game is beginning to feel as broken as MW2... My current multiplayer ranking (beginning with Cod 4): Cod 4 > blops 1 > MW3 > blops 2 > MW2 (I don't rate WaW, as I kept playing cod 4 through it's hayday and only bought it after MW2 was already out, and the game was broken with hackers and f'ed up lobbies. I only played it for the zombies). I did have mw3 and blops 2 places reversed but, the worm class has made me start to hate the game. It feels like DC + OMA all over again. :roll: I played cod 4 recently and its amazing how the game still feels and handles so much better than it's successors. Guns shoot where you point them. Pretty much zero lag, no hit detection problems, and the noise, the feel, the map layouts, all superior. The game has aged amazing well, and even with the hackers the game is still hands down better than blops 2 will ever be. Gun vs gun has become head glitch vs riot shield. It's a fucking disgrace.
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The most CONSISTENT point starting strat
Edward Richtofen replied to Chopper's topic in General Zombies Discussion
Yeah sounds good. I pretty much use one starting strategy on all games in Die Rise and it doesn't rely on any luck or the box. I almost always have the most points on my team throughout the early rounds. Chopper's strategy is great for maximizing early round points. I'm usually a little more careless, I'll shoot on round 1 and 2 for example. Next would be to build the tramp, if you go having someone turn on power is usually a good idea, if we all go through the door, I'll make sure to buy a pdw before dropping down into the tramp room. Then we'll usually camp the tramp room until the boss round and get a free perk. In most cases after the boss round I'll have over 6000 points and be able to go grab knuckles instantly. If the boss round happens on 5, sometimes i need to camp the tramp room a little longer. Once I get knuckles I'll go and camp the AN for a bit, unless my team is elsewhere. If I happened to get mulekick, I'll buy the AN now, otherwise I'll come back later. (The hole in the wall gets the most zombies). While building points with the knuckles, make sure to shoot as much as you can with the m1911 to maximize your points. Camping the an is quite easy, sometimes I'll stay till next boss round. Getting in the corner by the window where you drop down from the shaft works quite well on the jumping jacks. Whenever I decide to leave, I'll head to the roof. Grab perks, make my sallies, etc. Then usually camp the roof until it gets crazy. Then split up or use a variety of other strategies depending on how good my teammates are. My gun set-up is usually: M&S, upgraded PDW, and upgraded AN. In the early to mid 20's I'll trade the pdw for an upgraded SVU. At this point you should have at least 50K in points unless you went down a lot. For my base perks, I try to get: jugg, mule kick, who's who, and speed cola. I rely on the boss rounds for dtap (which would be nice to have but the other perks feel more necessary). This set-up is very much tailored towards co-op, specifically 4-person co-op, and even more specifically 4-person co-op with randoms. I vary strategies a lot of the time, and would do completely different things on solo or 2-person high round run, I pretty much only play 4-player now so I thought I'd share. The key is getting knuckles directly after the first boss round , sets you up for a long and fruitful game. -
How many points could you get on round 1?
Edward Richtofen replied to TBGxRyan's topic in General Zombies Discussion
Yes the drops are point based, you cannot get more than one drop in round one. -
Nice way of doing it Chopper! By having the sliquifier builder sacrafice themselves, you only need one bleed-out which is pretty cool! This was quite an interesting problem! :)
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I'm quite curious how you did it without passing tramps through the wall. You need the tramp to get back after you build the sliquifier but to build the tramp you need to leave the spawn. You can't get back once you leave but you need to go to the sliquifier via the main elevator which is in the SPAWN! My head is starting to hurt, trying to figure out how you did it. :lol:
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Well I know of a way. First of all you'll need the tramp, once you get that it'll be smooth sailing, as long as you get it without actually leaving the spawn that is. Round 1, have three players bring parts from the spawn to the table via drop down. Now have them all kill themselves while one player stays at spawn and respawns them. Round 2, have one player go back to the table with the last part via drop down again. The other players open up the spawn to the sushi bar. Most people don't realize this but you can actually pick up a trample steam that someone puts down in the corner of the trample steam room through the hole in the wall of the sushi bar. Basically the player who made the tramp can pass 4 tramps through the wall into the sushi bar. The tramp builder should now kill themselves and respawn with the others. Now you have tramps in the spawn area. Go down the main elevator and build the sliquifier. After it's built, have everyone tramp back to the hallway and use a key to get back to spawn. Now you shouldn't have any trouble at all getting to all the box spawns. Just make sure no one goes below the room with the hole in the floor as they won't be able to get back once they go down the shaft. Also you'll need at least one to stay by the sushi bar box spawn. Once you leave that area you won't be able to get back to it. You'll probably want to meet up on the roof once everyone is ready. Is there a way to do it without passing the tramps through the wall chopper?
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You go the way same as me. Eventually dropping to the left will get you, luckily it appears to be a very rare occurrence. I've experienced it twice.
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I go down the slide the same way every time, out of fear, I run off to the left and almost never get glitched. I've had the slide glitch me twice now. Both times I went off the same way I always do. Also both games someone else had already died on it first.
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*people incorrectly believe*
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shortcut to roof without power or trample steam
Edward Richtofen replied to killer2killer's topic in Die Rise
He didn't discover this I hope you guys realize. llStevell uses this in his MP5 challenge video which was out a long time ago. -
I agree with this post whole-heartedly. Buddha room is one of the easiest rooms to hoard in. I feel your problem is more training technique then anything else. Definitely study videos of the pros to see what they do that you don't. Also infest didn't mention him, but watch Tom K. He has absolutely amazing training tutorials. Even though he doesn't have Die Rise tutorials (I believe, sorry if you do); what he can teach you passes over to any map. Once you learn to cut back and dodge well, you will boost your confidence in these areas by a lot. Screen shake is a more advanced dodge that works really really well in blops 2. Better than blops 1 imo. llStevell is an amazing slayer who uses this technique frequently.
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co-op high round advice
Edward Richtofen replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
Make sure that whatever strategy you use, you have a plan for reviving in place. If one runs lobby and one runs stage, always have the other player collect the hoard before trying to revive. The downed player can usually communicate when it is safe to go. Or, start running the opposite way as soon as the other player goes down, but I dislike this way. For speed, you can both hoard in the stage area if you are comfortable with that. One takes bottom, one takes top. Then you can merge and kill with the thundergun. Don't forget if shit gets real that you have traps and you can always get through a round by running the map together and hitting traps. Good luck, me and my partner stopped at 40 on this map, haven't played it much since. This is my favorite map for playing with randoms in black ops 1. :) -
I like the connection, but I still can't believe it. I just think that there would be more in game clues if they really intended Shang to be on Mars. Don't forget Jimmy started this whole thing with his 'best kept secret' tweet.
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Black Ops 2 Zombies Die Rise Stratagies High Levels
Edward Richtofen replied to MrCaffiene82's topic in Die Rise
Nice video as usual Chopper . How long do you think it's feasible to hold this post patch? Does it basically top out at 50, or could you go longer? -
Cod multiplayer is pretty much on it's last leg, so it doesn't surprise me that they would be trying anything to keep the dollars rolling in. They either need to recreate the excitement and quality that cod 4 created (which I don't see happening) or pack the shop up. Soon people will stop blindly giving activision their money for the same exact thing each year. Sorry for going offtopic.
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I knew that would get to a true HC player . I was joking of course. I'm not a HC player myself but have thought for a long time that hardcore players get shafted in COD. It always feels like an after thought to me, while the game feels built around core. This is the reason why I think you see horrible balancing issues in HC a lot of the time. They usually take their sweet time fixing these things too. Lack of playlists is probably attributed to a smaller player base. Again I feel like sometimes they do things without thinking. No good reason to not include demo or dom. I'm sorry that you are treated like a second class citizen but I doubt they will change anytime soon.
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Campers, all of them. :)
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