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Edward Richtofen

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Everything posted by Edward Richtofen

  1. I did it last night with a friend in an online match. It took 17 revives, my friend got it in 15. A few things to keep in mind... You must be playing online. Local and custom (I believe) won't work. I tried with split screen on my first attempt and it didn't work. Might want to get a friend to help. I know this sounds obvious but make sure you are playing TranZit. Otherwise keep trying, you'll get it!
  2. Are you sure it was in Grief? As far as I know, there is not an equivalent of the TranZit perma-abliities in different game modes. That effect sounds like a nerfed perma-flopper and I want it.
  3. Couple ideas I had of gaining some more perma-abilities. Will be testing more tonight as well. If anyone tries these please let me know if anything happened. 1. Grenade kills in one game. 300-400 would probably be enough, I know someone wrote this before, but it still needs testing. 2. Killing a large amount of zombies with one grenade. This would be easy to test, gather a hoarde, light them on fire and blow them up w/ one grenade. (This is def worth testing, as it is similar to the headshot bonus). 3. Killing zombies while blinking red. Probably 100 kills while near death would be enough to get a conclusion on this one. It could be the fabled perma-jugg. 4. Suicide a hoarde with a gernade in hand. The guy on the first page mentioned this might allow grenades to explode on impact, needs testing as it would make the war machine awesome. 5. Kills within short time frame after reloading in one game. Possible slieght of hand boost. (This was how the pro perk was unlocked in previous titles). Probably 500-1000 kills would be enough. 6. Sprint for long long time. Also anyone who has played an ultra-long game, might have gotten this already without realizing this. Maybe someone with a 40+ round gameplay, try testing sprint times using split screen as a control. That's all I got for now. My mission in life to get perma-flopper.
  4. The location was known quickly after the achievements were leaked.
  5. Guess I'm out of the loop I know what I'll be doing tonight.
  6. Yeah this is an issue that reaches across all game modes not just zombies. Random things have been disappearing. All my multiplayer combat record info was there, then I noticed last night it reset all my leaderboards. Haven't checked zombies yet, but I have only recently been able to play as I suffered unplayable lag in most zombie modes until recently, my awesome landlord changed the router settings...Thank god! :mrgreen:
  7. Sweet vid! Makes me depressed that I can't play this map with other people without lagging out.
  8. No one else having this problem? I feel so alone :cry: I have gotten into one tranzit game since I first wrote this...it lagged out. Sucks cause I really want to play it.
  9. Hey guys, So this has happened twice now in online matches. Riding the bus between stops and I lag and stop moving, the bus keeps going and I slide right through it. Then I have to run after it. This problem is kind of funny, the others not so much. :? I have been kicked out of matches quite a few times as well. "Migrating host" then kicked. (I was in a party and the other players were still playing). Also, I have been experience loads of problems just trying to get into a lobby on Tranzit. Multiplayer, survival, and grief all work fine. Little to no wait time, but Tranzit just feels like it doesnt work at all. As I write this I have been trying to get into a match for 30 minutes. I haven't seen a single person. (My search preferences is set to Any). Has anyone else been experiencing heightened connectivity issues in Tranzit? By heightened, I mean more so than other game modes. Oh yeah if anyone knows how to fix this for xbl I'll take that too .
  10. Sounds like a killer strategy bro. :lol:
  11. Zombies is on the multiplayer engine now plus we know that there will be a 4Z4 mode as well. I am much more intrigued by "League Play" though. Sounds like the bar has been raised.
  12. Haha what did your post say? I didn't know posting my little theory about Avogadro's Law would spur so much talk about leaks and other things lol. It said the location of the map.
  13. I have found a solid connection between the Manhattan project and recent "unmentionable" evidence. Take a look at #48 and see what you can find. I think this in fact points to the location of the map as well.
  14. My post got straight up deleted cool. :?
  15. Well i wonder if the equivalent of the blackbird will make a come back. Pretty much the most useful kill streak ever.
  16. Yeah black ops was very difficult to snipe on mainly because of map design. (Bullet lag didnt help either :| ) On the other hand I also hope sniping is not as easy as in MW3...You don't even have to hit them for god sakes! Cod 4 had a nice balance of sway and responsiveness. They should replicate that. MW3 wasn't actually THAT easy, MW2 was easier than it Yeah MW2 was pretty easy too. I didn't play that one too much, pretty much stopped as soon as OMA/DC combo was being spammed every match. Can't believe that was never patched :roll: . But MW3 is just as easy I would say, I'm not even a good sniper and I have 3 MOABs with the barrett already, without even using specialist package . Way too easy.
  17. Yeah black ops was very difficult to snipe on mainly because of map design. (Bullet lag didnt help either :| ) On the other hand I also hope sniping is not as easy as in MW3...You don't even have to hit them for god sakes! Cod 4 had a nice balance of sway and responsiveness. They should replicate that.
  18. Meh, not really impressed at all with this. Looks like another COD, where killstreaks take precedent over gun on gun action. Looks like recoil has been toned down even farther, again lowering the skill level needed to do well in the game. Adding in things like x-ray scopes, just means we will have another ghost/assassin dominated game when they should have went back to SP/Jugg formula. All these extra things just means I will have fill my classes with counters to maintain a gun on gun formula. I really hoped they were going to go away from instant kill knife waving and to something more like BF3 but oh well. Of course I can't say much until I play the game, but it appears to be just another in a long line of games where I play it to around 40K kills, get a nice 2.5 k/d or so, and then stop playing completely for zombies. Oh well :|
  19. Please no. And to whoever said leave it out of zombies but put it in multiplayer a more resounding no. If they put music in multiplayer (I don't care the genre) I will be pissed.
  20. I think they'll just cram it into the multiplayer trailer.
  21. Well I guess you learn something new everyday. I hadn't heard of this before. You couldn't certainly exploit this farther by making the first 3 zombies crawlers in the window. Then one person boards with no threat to their life while the other player kills and vice versa. I would consider this a glitch but not nearly as bad as most of them. And it would just get too boring to try to get to high rounds doing this. Might try it for fun some day but I doubt I'll have the patience to do it for long.
  22. You're saying that bigger maps and more options would make the game harder? Sorry but that's completely backwards.
  23. This is certainly an interesting find. It raises a lot of questions.... A possible explanation is that Shangri la itself has always resided on Mars, that is why it's so impossible to find. However there is a gateway in the Himalayan jungles which leads you there. Sort of like a stargate. When you pass through it, it teleports you to Mars and Shangri la. It would also need to be a two-way gate. This would explain how Brock and Gary found their way there. Also it would explain how Richtofen left through the jungle and managed to get so much equipment there to mine for 115. I think this stargate would have been created by the Vril-ya long ago, as a way to pass between the two worlds. As for the water...yeah either it could be running from the jungle into the stargate and then back again or the Vril-ya found a way to produce water in the invisible bio-dome that must be housing Shangri la. It makes sense that with the golden rod, the crew would have been teleported to a place created by the Vril-ya. They most likely used the golden rod themselves to pass between the worlds. I'm however still having a hard time believing that the entire Shangri la just upped and moved onto Mars sometime in between Brock and Gary and our crew arriving. There would be no reason behind such a move. Without someone to initiate it and the proper technology already in place on Mars it wouldn't work. So the Vril-ya would have already had to been on Mars to create the proper environment for plants and animals to survive. It seems more likely that Shang was made there by the Vril-ya most likely a very long time ago. Well that would be my interpretation however flawed it may be. I won't pretend to be one of the Mars believers before this thread. But I'm getting a lot closer to becoming one now.
  24. :cry: oh well guess I'll have to keep playing alone. Just out of curiosity does psn have "the infection lobby problem" as well?
  25. If you ever want a teammate for cod 4, add me. GT: baldage (xbl only unfortunately) In other news I just went 52-12 in team deathmatch on Cod 4 . Needless to say my team was horrible, as was the opposing team. We won by two kills 750-730. :lol:
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