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Electric Jesus

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Everything posted by Electric Jesus

  1. Anyone else wanna raid area 51 and chill

  2. Richtofen Cosplay nearly complete. Progress pics over in Chicken Sandwich land.

  3. Carpenter for President 2020

    1. anonymous

      anonymous

      I always used to think the announcer screamed "HAMMER TIME" instead of "CARPENTER". Guess I'm not that good in English

    2. Boom115

      Boom115

      Not my president. 

  4. Leaks are for Geeks

    1. Lenne

      Lenne

      For the weak geeks.

       

      Also get a profile pic, please and update your signature and tell me what an amazing woman I am. ❤️

  5. George A. Romero has died. Where would we all be without him.

    1. Inconcievable

      Inconcievable

      Don't worry, he'll come back next round.

       

      ...if only... that just sucks.

    2. NaBrZHunter

      NaBrZHunter

      We will always have him with us...unfortunately. He never goes away for more than a couple rounds. ;)

  6. Bus Route B literally just got confirmed I'm dead

  7. I made it to 37, was about to finish up the easter egg, but apparently if you enter the boss chamber without a gas mask the fumes insta-kill you. I was a lil mad, but managed to finish the egg by 31 on another go, and killed myself right after.
  8. Congrats my love. You win; I'm a girl. You are officially wearing the pants in our relationship. :3
  9. They should change the AW Paladin to the Goodyear blimp, except it says "GoodGame" because it's GG once you got a Paladin. :D

  10. Just a lil mistake: atomic weight refers to the average sum of the weight of the protons and neutrons, factoring in isotopes for that given atom. So for 115 it would be closer to 230 although we wouldn't know exactly. 115 would be the atomic number, which just refers to the number of protons, which is not a variable number like neutrons. (If it was just a typo I'm sorry for the mini lesson.) Still, great read! Buried was such a cliffhanger (well, two) and I'd like to see that world at least END with a bang. Hopefully this re-writing doesn't magically "tie up loose ends" because that's a loose end we really ought to tie up ourselves.
  11. Preach it brother. As an american, I am going to disregard your opinion in favor of imagining you dancing in lederhosen on the other side of the mic when we chat. I really doubt this is going to be Pay-To-Win anyway. They have emphasized through all their interviews that they kept the simplicity of zombies intact. No XP system would break that, so i am assuming it is just going to add versatility to gameplay. It's not really a competitive game anyway, except for grief, so I doubt it will be like "race to level 50 so you can roll into a game invincible on round one." I'm sure the Double XP stuff will let you get stuff faster, but i doubt that the "stuff" that you get will uproot the zombies we know and love. Treyarch themselves said in their recent appearance on that Sony interviews with creators thing that the inspiration for zombies and the core element has always been that Cooperative defense is always the most fun co-op in their opinions. Key word: defense. This has always been a constant in a game where you can't win, but they are definitely not gonna give you a full loadout on round one. I trust that XP, whatever it does / unlocks, will add to the experience without killing the simplicity of it, and won't turn my friends who are higher levels into OP killstealing whores.
  12. 3 and 4 have the same blade but a different hilt. 1 doesn't have the same blade at att. Notice how you can see through it at the top? It's a split blade like a bi-dent style, (think halo energy sword) while the other jagged stone one is a solid piece. That might just not be too visible on 3 because of motion blur, so i can't be sure, but the hilts do look different in 1 and 3 as well.
  13. I don't think it's "confirmed" that the Shadow Man is the announcer. I assumed he was just an additional character with spoken lines. We've had that before with George for example. The zombies have yellow eyes after all. I think it looks like a mix of hell stuff and things known to be in the main dimension (samantha for instance) so I'm thinking it's more of a literal "hell on earth." Like it's in the real world (sam's world) but with hell stuff spilling out into it, to actively "hunt" the characters in their own world. As for the box itself, we've seen BO3 guns AND WaW guns in players' hands so far. The normal wooden mystery box usually only has a single era's guns primarily. The only 2 boxes with that much diversity thus far are MotD and Origins, so I assume the box will be one of those, or made to look fancy in a new fitting way.
  14. I do really love this idea. Every playthrough would legitimately be unique. And there are so many clever ways they can power up a starting pistol. Even the concept behind M&S is mind blowing. Still, one thing I'm not sure of is altering the base pistol. The Mauser was effectively identical to the 1911 in terms of damage and ammo count, but if you could have (for example) a revolver as a starter, with higher damage but lower ROF and ammo count, or on the other end a burst fire pistol that has more ammo but less damage per bullet. I feel like treyarch would be obligated to pull that kind of thing, and I'm not sure how I feel about it. I thiiiink I want it?
  15. Definitely Cliffside / Hazard, had a really fun sniping feel to it without being BS. In BO2 I'd say vertigo, yemen, Hijacked. Sledgehammer remade IW maps so all bets are off. I'm saying remake / rework a large-ish Ghosts map to make it flow better but still be long range focused. 3 lane stonehaven pls?
  16. Thematically each singer kinda follows a specific character. 2 maps with Yellow eyes. I'd say most likely AT LEAST Elena, most likely featuring the others too.
  17. I am more interested in "Widow's Wine" tbh. To me the name Widow implies that it comes into effect when your teammates are down / dead. Maybe it gives you an adrenalin boost (more health / speed) depending on how many teammates are down. Getting Cranked in a clutch situation would be nice. As for the pistols, I like seeing new starting pistol upgrade variants. It's cool and original. M&S are always fun, but we've had it for, uh, 10ish maps. If they had a different one every map from now on, I'd be fine with that, as long as the base pistol was only changed aesthetically. (8 round mag, same damage profile, you know.)
  18. I mean I can imagine there being multiple of each part (besides the element core) so two people can have the same alternate buffs but a different element, or a little overlap, or whatever.
  19. What a suspension railway means is this: normally if you imagine an elevated train track (monorail) you'd just imagine the train riding on top of the tracks like normal, except the tracks (and consequently the train) are high in the air. With a suspension railway, the train is essentially dangling below the track, connected to it by the top of the car. Anyway, it might not necessarily even be a mobile interactive map feature. You might just have to parkour between delapidated train cars dangling in the air, without actually buying them. Could have just been an example of a location and not a feature. (I don't necessarily believe that, I'm just offering that as a suggestion.)
  20. The TranZit bus was a great idea on paper. Truly it was. Even in practice I've had a load of fun holding it down. It was bad in the sense that it hurt the sense of freedom in zombies. The tank was perfect as you never really HAD to use it, but it was there and it was fun. The bus was TECHNICALLY optional, but the alternative was the annoying as hell fog, lava, and denizens. So it really almost forced you to ride, or at least made it unpleasant not to. This kinda forced it into a linear gameplay style, which goes against how sandboxy zombies is. Was tranZit horrible? Nah, I had lots of fun. But they learned from their experiment with the bus, and if they add something like it, it'll be less game-changing surely. Can anyone transcribe / post a screenshot in the thread of the description Mocking is talking about?
  21. I agree, it's amazing. Especially what you said about only the element affecting the upgrade quest. Good solution. Still even if it's as simple as pulling the sword out of the box, I'm hyped, because you have no idea for how long I've wanted a proper melee WW, that actually takes up a weapon slot.
  22. I don't mean like literally the exact specialist system, because every decision you make in zombies affects gameplay, and no external decisions. Consequently a conventional character select or create a class has never been implemented. But still, it seems like a few of the abilities or weapons could work in zombies, albeit implemented in a way more conventional to Zombies. We already saw the girl in SoE do a Grav Spike slam (although it looked more electrical) yet it was more or less the same idea. Do you think the other MP Specialist weapons could fit in zombies? Surely not ALL of them. The Anihilator hand-cannon thing seems a little unnecessary. Then you run into the issue of the Tempest being borderline a WonderWeapon in itself. As it is almost the WunderWaffe. The Specialist abilities themselves are even more problematic, as it would make sense to make them character specific, yet Treyarch would never do that in Zombies. I'd imagine the weapons could just come out of the box, but maybe there's a new perk that you can buy and cycle through to get a specialist ability? You know, like you can re-buy it and whatever you get over-writes the previous one? To be honest that could be exactly what the Gumballs do, but we can't be sure yet. Anyway, thoughts? Which abilities / weapons would work, if any? Any ideas for clever ways of implementing them?
  23. Why would Electric Jesus be the new boss in zombies?
  24. Hmm good point, I guess I was thinking more along the lines of staff upgrades, but then there would need to be dozens of upgrade quests for each individual combination. I mean, you could always just PaP it and have a base stat increase, but that's boring. I'll think about it.
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