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Electric Jesus

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Everything posted by Electric Jesus

  1. Murder Education City Horror Ancient Industrial Interior Plane
  2. I think it would just be impractical to have a million different zombie models. One thing to take into account is that 115 reanimates dead cells. It doesn't necessarily reanimate the entire organism. So how do the cells then manage to work together to walk like a human (sort of)? If the organism is still technically dead and doesn't require use of a brain (as we've seen before) maybe each reanimated cell can communicate with the others through use of 115's electrical properties? The cells of the deceased organism are able to cooperate even when they lack a central nervous system. Maybe it's by simulating its function through the use of pseudo-neurons. It would explain some of the inconsistencies created by their ability to survive without a head. Maybe they don't need a head because all of their cells can communicate with each other individually.
  3. I thought about Welcome to the Jungle for Shangri-La too (har har), but I don't think that is a very upbeat map. I imagine something with a touch of eerie, slow but heavy. That's why I went with holy mountains. It's also one of my favorite songs anyway. Welcome to the jungle, We've got the fun and games Ww've got all the zombies you want So you can run the trains
  4. Another thing is that it originally wasn't on every map. How do we explain that chronologically? By adding it in later they are re-writing history a little. In-game this actually could be explained by etherial influence. Someone else could have created it, but Richtofen could have sent it back to TranZit and Die Rise after its first appearance in Buried. Also because of the way it was added late, we can't be sure whether buried is the actual origin place of it. Its appearance in Origins and MotD are irrelevant, as that involves temporal rifts and such. I think we can assume it was made pre-nuketown by a human, although the patched-in manner in which it was introduced jumbles its timeline up to buried.
  5. But consider this: Let's say the O4 are in der riese, and Sam wants them dead. She doesn't send zombies from China to take them out there! She only exercises control over the ones in her target's immediate vicinity. Any zombies outside the range of effective use would likely just roam around doing normal zombie activities, such as eating. They only don't eat when they are being used for a more specific task: killing. Otherwise they are irrelevant to Sam, and she does nothing to control them. They might still have yellow eyes, though. That's mostly just an indication of control. However, on buried we see the occasional blue-eyed Richtofen zombies after completing the Maxis side. He isn't in control. So the eye color simply represents the presence of someone inside a zombie. Richtofen is restructed to being present in only one at a time, while all other controllers have been omnipresent. They could very well see through the eyes of zombies, as richtofen says on TranZit something like "I see everything at the same time." So richtofen isn't literally "inside" the blue zombies in buried, but he can only see through those. Also note that zombies on turned act differently. Their change in behavior is non-canon I suppose because it is player-influenced. However, they cannot be beheaded. This is clearly just a gameplay mechanic, but the in-game explanation for it could be along the lines of what I was saying earlier with the puppets. Headless zombies are dead, but Richtofen just makes them run a few more steps to mess with you. In turned, he chooses not to exercise this power, for whatever reason.
  6. Dude they are just having fun throwing around ideas. That is the point: To have fun. It's based on a game after all. Why shouldn't they make ideas? because they are most likely wrong? who cares? everybody is most likely wrong here. That's the nature of this fanbase. Another thing on topic is that we don't really know how the PaP machine works. We can tell that it gives you a weapon infused with 115 somehow. The idea about over-exposure might be plausible because maybe Porter found out exactly what the machine does, and did it himself manually to a raygun. Otherwise there is no reason to "invent" a PaP raygun, as we have had a machine for that from the start. They probably named it after him because he figured out how PaP works. Again just an idea. Not claiming to be true... or necessary... Edit: To be fair you DO seem easily angered. as your first casual post was punctuated with "f***ing wonderful" and it only escalated from there. That is against the CoC as well I might add. There are more mature ways of conveying your ideas.
  7. Honestly I think the Mark 2 was a sort of "back-up" for the BOII wonder weapons. They branched out so much with buildables, upgrades, infinite ammo, etc. Basically every BOII wonder weapon was an original concept, and they weren't sure if everyone would like them all, so to compromise they gave us the MK2 to fall back on. It was a good idea because it acted like a middle geound between the raygun and a classic wonder weapon: Consistent OHK ability and mass killing, but the mobility and general use of a raygun. It was a genius concept for BOII because it was in conjunction with less consistent wonder weapons. If they make wonder weapons more set in stone in the next game it will be unnecessary, but in twrms of likeability I hope it returns, although it doesn't NEED to.
  8. I mean that they can survive for short periods without their head. This means that they are capable of functioning temporarily with no brain or sensory organs. Of course it kills them eventually, but I believe that's just because Sam / Richtofen keeps them functioning after they are de-brained. Normally the controller of the zombies doesn't literally "control" them conpletely; mainly they just manipulate / influence them. However, as a headless zombie, a zombie is literally being used as a puppet and is directly under the controller's influence. So yes, they need their brains to "survive," and when they have no brain they are capable of functioning only because the controller is manipulating their lifeless body.
  9. Yes, but that's in a random location and a random insignificant person being eaten. Richtofen isn't exercising any control over those zombies, so they just do what animals do (which includes eating.) The zombies that we see in-game don't eat until all of the controller's targets are dead. The controller manipulates the zombies to ignore their animal instincts because acting on them would be counter-productive to his / her goals. If all the zombies were attracted to a downed player like a monkey bomb, the other survivors could easily just kill them all and revive. A lot of the time it just boils down to the controller wanting X, so X happens. These are very powerful beings we are talking about here. Zombie blood is thought to work by disguising your smell, and potentially your appearance. Yet as we know, headless (therefore eyeless and noseless) zombies can still find humans. So the zombie blood disguises them in some way other than smell. The same applies to Meat. What kind of meat is it supposed to be anyway? Zombie meat? no, they wouldn't be attracted to that. Human meat? maybe, but why would they want that more than a live human? Honestly I think these two just come down to Richtofen forcing them to play along with the game. He has actively acknowledged that they are in a video game, so he probably just forces them to walk away from you when you have zombie blood, or forces them toward the meat. Actually my bad, origins samantha controls zombie blood. But the same physiological facts apply. Samantha likes her little games too.
  10. It's funny, I was actually planning on performing thread necromancy on this thread soon. Also yes, I have noticed that since I made that post. I would think that zombies by default eat humans, but if the controller is targeting a specific group they will simply aim to kill until all are dead. Then they will eat. They don't eat humans on the actual maps, which follow the characters and locations that the controller is targeting for destruction. They kill whoever the controller wants dead, and eat anything else.
  11. I could imagine them working around changing the physics engine. If it actually was a perk or something, the specificity would accomodate for its dramatic difference from current physics. They could just add a basic knockback system in cod 2015 to hold us over until the technology catches up. We don't want to chanfe it too dramatically all at once, because remember: people fear change. You can't just reinvent a game's physics in one step. You have to gradually get the gamers acclimated to that change. That way it goes from classic to new to awesome, rather than classic to completely different. It would be a bit of a shock.
  12. even so, imagine this. A zombie is 10 feet in front of you, and you shoot an rpg right behind it. It lurched forward 8 feet and lands face down. It is up and running again within a few short seconds. Now imagine if you hadn't shot. How long would it take for the zombie to reach / hit you if you are stationary 10 feet away? maybe like 2 seconds? It would still partially delay them depending on exactly how they fall / go flying. You could still be cornered by sprawled zombies though if you use an RPG on a large group. Perhaps this could be a balancing factor, making launchers less universal and more "high skill high reward."
  13. I personally think both are equal and great. I would certainly PaP either if I got it in grief depending on circumstances. However Remington New Model Army beats all. My sweet Django is my go-to fridge gun. Edit: If I had to choose, I'd go with Executioner. The python is more of a high skill high reward gun, as headshots are devastating with it even at range, but ultimately anybody can grab an Executioner and barrel stuff an entire train to pieces.
  14. Sensory Deprivation Chamber This would be in an area like the MotD acid, where an entire corridor is affected by it. It causes a device on the ceiling to make any zombies or players in it to be slowed, blinded, and deafened. (like a flashbang, except longer lasting and it makes your screen go black. Zombies just very slowly stagger from one side to the other in bizzare serpentine patterns, implying disorientation. It would buy you some time without killing zombies. In grief it traps players and slows them similarly, and rarely a zombie will land a hit on you if you are in the chamber with it (they swing randomly.)
  15. Actually Rule #1 is Watch Yo Back! (that quote appears on the BOI multiplayer zombies loading screens) Another is to weigh the odds of you surviving a revive attempt. Should you go for a revive and risk going down yourself, but get the revived teammate's support, or let them die and survive without them? I gurss the actual rule is DON'T FEEL OBLIGATED TO REVIVE EVERYONE!
  16. Mounted DG-2 Acts like the normal mounted MG turrets, but fires one shot every 4-5 seconds.It has a belt of vaccuum tubes instead of just 3, allowing it to fire for about 60 seconds.
  17. Pick a song for each map that you would use to replace the existing easter egg songs. I don't mean "what songs do you listen to while playing zombies." The song has to actually fit the map's theme / concept, or be comparable in some way to the map's actual song. Maybe post links if enough people care. You don't have to do every map; Just one is fine if that's all you can think of. Verruckt - Crawling by Linkin Park Shi No Numa - Soldier Side by System of a down Der Riese - Toxicity by System of a Down Kino - Not Gonna Die by Skillet Five - Clint Eastwood by Gorillaz Ascension - Aerials by System of a Down CotD - Soldiers of the Wasteland by Dragonforce Shangri-La - Holy Mountains by System of a Down Moon - Master of Puppets by Metallica TranZit - Dragula by Rob Zombie Die Rise - From Shadows by Casey Lee Williams MotD - Unforgiven by Metallica Buried - Bring Me to Life by Evanescence Origins - Fuel by Metallica
  18. Another general thing: Rule #... something?: Being the best player in the lobby and being the player with the best score aren't necessarily the same thing. This encompasses teammates kill stealing, random BS downs, etc. It happens to even the best of us. Don't let it get you upset! There is a war to be fought! Additionally, there are different gameplay styles, just like in MP. Be ready to accomodate for any of them, in survival OR grief (with or against you.) There will be super aggressive kill whores, or passive people. one is not greater than the other, so if your particular archetype isn't doing as well as another, you need to be VERSATILE!
  19. don't you mean... stopping power PRO? Tee hee now that I think about it, It could work well as a perk. I just put that in the title so that people don't confuse it with the already existing multiplayer perk of the same name, which is basically downgraded double tap 2.
  20. As soon as I read the word grief in your post, my eyes lit up like a child at disney world. Imagine if an RPG could stun someone and knock them back like they were knifed, but stronger? People would actually cower in fear of the guy with the war machine.
  21. Well that should just be a general rule for life undy. These are specific methods of avoiding douchebaggery within zombies. Going off of that, I'd say Rule #8: If someone on your team breaks any of the aforementioned rules (specifically the law of anti-douchebaggery) Don't attempt to retaliate. Be the bigger person. Handle it existentially. If you decide objectively they the guilty party is a bigger negative impact to the rest of your team that they are a positive one, let them die when they go down. Don't actively kill them though. It is for the purification of your team. If they ragequit the average douchiness goes down, and if they respawn with just a pistol they lose their ability to kill steal or whatever they were doing.
  22. They are most likely human souls. I think in a moon radio they mention mass-killing people (edit: non-zombified people) on gryphon station when they first open the MPD (right before Sam enters it.)
  23. Well you know what they say: the first step to putting stopping power in zombies is to invent the universe. It's a simple idea but complicated to pull off on a fundamental level. Is it worth it? who knows.
  24. I can respect the idea behind the Jet Gun. A weapon with an infinite kill potential, but with a lot of downsides. I think it would have been good if it was a box gun, as it is already a huge hassle because of the cooldown. I think they just tried to make it a pain in too many ways, and it wasn't strong enough to pay off. So how about a weapon that has a million drawbacks, but is other wise OP? Thundergun Mark II Imagine a larger thundergun with spikes, and a vent on the side that has hot air shooting out (you can see heat wave distortion.) It has a magazine like a flamethrower, draining with continuous firing. It has the power and range of a thundergun except that it can fire continuously for 5 seconds between reloads. So like a mix between a paralyzer and a thundergun. It has 8 additional magazines. It seems pretty OP, but here are the downsides: -Must be built, and one part is a Thundergun, meaning you must spin the box for a thundergun then sacrifice it until it is built. -10 second reload -Death machine running speed -Takes up weapon slot -Gives very few points per kill -Time to switch weapons while holding it or to switch to it is almost 4 seconds. -You can barely turn at all while firing (imagine it reduced your look sensitivity to 1) -It slows down teammates in the blast like a subsurface. -one buildable part is a soul catcher with a 60 second timer. Meaning you have to get 30 kills in 60 seconds next to the workbench before you can pick it back up. I'm not sure whether it would be upgradable. That might shift it toward the OP side of the spectrum. Whatever. Upgraded it becomes the Max Zeus cannon. It now has 8 seconds of continuous fire per magazine and 12 reserve. Otherwise is is mostly the same. Appearance-wise it now has multiple smaller spikes coming off of each larger one and the vent shoots out flames. This can be upgraded like the Vitriolic withering. You can either upgrade the thundergun or convert it to a Mark II first. meaning it has 4 forms total: 2 classic and 2 new.
  25. I mean I like pistols as well but snipers are a long range weapon used in a game mode where every enemy is right in your face. If you ditch the scope they are great. The same applies for all of them though: Power weapon VS point weapon. You choose between a weak automatic which puts out more points, or a strong shotgun / pistol / sniper which gives less points per kill but guarantees a one hit kill. Decent players take the weapon with the lower damage and higher point gain because theur skills fill in the gap of the tine to kill. However this could add another reason to use the power guns.
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