Jump to content

GRILL

Hall of Fame
  • Posts

    2,408
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by GRILL

  1. *I am trying to continue discussion, but I feel the need to address this whole "fanboy" term being thrown around. I respect Eternal's opinion, and I am simply responding* lol at the "fanboys" comment. dude, this is like the most fanboy forum for zombies. you've donated to it. how can you go and call other people fanboys, like you aren't one yourself, and like everyone here isn't a fanboy to some extent? also, that link you posted, with the definition of fanboys? yeah, you probably should have read through the whole thing: see that last part that I bolded? guess who that seemingly is in this situation? Opinions are all fun and game, but surely you must have considered that posting a thread like this on a fanboy forum (by nature) was going to garner some negative responses. The word "fanboy" that you first used to generally describe the community is pretty much the only reason I'm posting this, as I disagree with your slanderous use of the word - and find it somewhat hypocritical (as I pointed out above). You want Kino 2.0? You want Der Reise 2? Not going to happen - know why? BECAUSE THOSE MAPS ARE MASTERPIECES. No self-respecting artist would want to churn out a bunch of copies of their most famous work, they use their newfound power or abilities to push the envelope, think outside the box, and strive to create a fresh EXPERIENCE. MotD is by far the best map to come out for BO2. Yes it's huge, yes it has multiple steps, yes it has a boss zombie - but look "big maps" "insane easter eggs" and "moar boss rounds" is what the majority of the community has been asking for for a long time. People wanted a cosmic silverback on ascension. People wanted a giant monster to break through the roof in Kino. Well, now they are attempting to integrate things that are more challenging but at the same time rewarding in the context of it's challenging nature. The only point that I really agree with you on is regarding making the EE necessary for slaughtering. I think it's a bit over the top to make players save a zombie and collect plane parts just to PaP, all the while not being able to keep a crawler anymore. I'm l GRILL l, and I'm a zombies fanboy - but that doesn't mean I'll follow 3arc everywhere. I personally quite disliked TranZit (and still do for that matter), Die Rise was great because you could actually see what you were doing... but that's only because we came off of TranZit. MotD saved BO2 zombies for me, and I'm proud to admit that I enjoy the challenging nature of the map - but not stubborn enough to admit that it was a bitch to learn. Sorry for the rant, but like I said - it was the "fanboys" comment that really set me off. If you ever want to play, Eternal, hit me up. I'd love to show you how to love this map. EDIT: also I just want to say that CHOPPER indeed knows what he is talking about. He's one of the members of this site who are profound in their strategic gameplay abilities, and I will hear nothing ill said regarding his findings. :mrgreen:
  2. In the end, I think MotD is awesome. It is really fun, if you are having difficulty, I'd say give it a go on easy - that will help you learn the map layout. To get to jugs, you need at least 7000 points (counting the starting room door), use those 2xps and play with people who are cooperative. This is the most fun map since Moon IMO.
  3. i'm going to hand this one over to Mix. Awesome theory Fated, almost sounds like this Brutus guy has "pure consciousness"...
  4. alright, first - welcome to the forums! second - take a breath... everything is going to be OK. Now, on the zombie world map - MotD is located betweenish Green Run & Nuke Town Zombies. It's an icon of jail bars, you really can't miss it. If it's not there, I'd be inclined to suggest that your map pack didn't download fully... asides from that, I really don't know. Try deleting "uprising" from you HD and re-downloading it from your Account/Download History. I'm sure you just overlooked it in the excitement, don't worry.
  5. THE UPRISING DLC CONTEST HAS ENDED. THANK YOU TO EVERYONE WHO PARTICIPATED. WE WILL BE PMing THE WINNER SHORTLY. ALL ENTRIES WILL BE DISPLAYED IN THE PODCAST DER TOTEN THREAD THIS WEEK (ALONG WITH A NEW PODCAST ) This thread will be locked until we do another contest
  6. If you search for it on google, you'll see that plenty of people have been banned. Treyarch cannot fully take out all of the inappropriate content, but they've been doing a pretty damn good job.
  7. 22 hours to submit!
  8. woop woop they extended it until Tuesday! and Lenne, yes that is what I meant to say lol (and I do appreciate it, quite the honor indeed!)
  9. excitement factor at LEVEL 11
  10. So far we've received some AWESOME entries, guys! Keep 'em coming! Only 2 days left! :mrgreen:
  11. UPDATE: The first wave of the "Crack-the-Code" contest is over. Congratulations to everyone that cracked the code. YOU CAN STILL WIN SOME PERK A COLA POSTERS, THOUGH! After the PDT Halloween Episode has been recorded, and made live - listeners will be treated to a set of letters within the show. The letters will be a new, more difficult cipher. If you crack the code, you'll win a set of Perk a Cola Posters Get excited!!! ----------------------------------------------------------------------- The cast of Podcast Der Toten is proud to present a new and AWESOME contest in anticipation of our Halloween Blowout episode. There are 3 simple steps, and 3 ways to win : 1. Crack the code. ftooset emncc nh xiq vsgp pi lt ig put jiyasop ytm piptg usccivttg ojtansc xiq fqop usrt s aifjqptm fna sgy obxjt hints to the key may be anywhere. It may be a word or a phrase. solve it here. 2. Be on the show. If you crack the code, you get to be a guest on the Halloween Blowout episode of Podcast Der Toten. Be part of a star studded lineup, in which you'll get to participate in a trivia contest and have a chance to win Perk a Cola posters. Those who have cracked the code, so far: 1. BoomByeYeah 2. MegaAfroMan 3. Naitrax 4. ZombieGK 3. Win Perk-a-Cola Posters made by RadAustins27 But that's not it! Anyone who listens to the Podcast Der Toten Halloween Blowout Episode has a chance to win some posters as well :twisted: More info on that will come soon. Be sure to check in on our Podcast Der Toten thread for updates, hints, and more. (updates will also be posted in this thread) Posters made by RadAustins27 & co at: http://www.orbitalfix.com any questions? PM l GRILL l. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- past contests (now expired):
  12. welcome to the forum, mr. clark! glad you decided to heed my advice and make an intro and don't downplay yourself! a nice intro it was!
  13. in the end, I believe it was just that "magma" had more zing to it than a map named "lava". other possible map names: eruption volcano *actual volcano name* (for example, there is a volcano in costa rica named "ARENAL")
  14. welcome to CODZ, duncanclark! nice breakdown, we have quite a few people in this section doing breakdowns (myself included ) but it's always nice to get a fresh perspective! Might i suggest you making an introduction topic in our introduction section? I'm sure a lot of our community would love to hear more about you, and why you came to CoDz! intro's section: viewforum.php?f=5 Enjoy your stay!
  15. yes, this thread is making me SO excited to start digging in once the DLC comes out. I'm so excited that we're going to get a map PACKED with mystery, clues, and symbols relative to our story at hand... rather than seemingly tip toeing around it.
  16. PINNAZ - you are a pillar of knowledge. thank you for sharing this. I did not even notice Michael Madson holding the tomahawk until you pointed it out, and I actually at first thought it was a boomerang that brought that nuke drop back (which would be right up your ally, mate)... but it's CLEARLY the tomahawk and that kicks ass! The way you connected the "afterlife mode" symbol to the medicine man symbol? Yeah, I pretty much felt like this vvvvvvvv after I read that: YOU MADE MY F*****' MIND EXPLODE! seriously man, nice job. I spent HOURS trying to look up symbols in an attempt to find that 'eye with electricity'. Never use "symbols.com", or I guess... never use "symbols.com" if you have no idea how to use it lol. whenever WHENEVER you make a thread, I feel like I get a history lesson, a prediction of the future, and a kick ass conspiracy theory all rolled in one. THIS is the kind of information I come here for, THESE are the threads that keep bringing me back. Everyone's got an analysis thread (myself included), but here you are with this amazing unfound information. Thank you thank you thank you.
  17. I hope you're right, mr. scoldon!
  18. welcome to the forum zom3ie_slaya_115! we're quite pleased to have you. you joined at a very exciting time, as the next Black Ops 2 DLC is only a week around the corner! if you'd like information on the new zombies map "Mob of the Dead", you'll find the thread section here: viewforum.php?f=149 if you're looking to get caught up on the current story, one of our senior members has an excellent retelling of the story here: viewtopic.php?f=100&t=18279 and if your looking to find other players to game with, consider using our teammate finder thread: viewforum.php?f=13 regardless, enjoy and challenge yourself!
  19. too bad i'm already master prestige now a double WEAPON xp weekend... I wouldn't mind one of those.
  20. I can only wonder if we get to fly the plane, or if it's just like every other EE where after your done - you play until you die.
  21. now includes my video analysis / highlight reel APJhl8xtnsE mobile: http://youtu.be/APJhl8xtnsE
  22. oooooo like the pyramid on moon. I like what you're getting at! nice flammen. here's a screenshot (thanks shooter!):
  23. thanks for those images, shooter. once you're done I'll throw them into the OP.
  24. uploading an analysis video as I type this Mob of the Dead is going to be... amazing. I seriously can't get over the amount of new stuff and mechanics we're going to be working with.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .