
AlphaOmega
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Hi everyone! So I just finished watching the trailer and I realized a few points that some people have missed or haven't considered. -The rest of the Old Crew: Where are they? Shi no numa was the first place they were all introduced and from there, they somehow made it to Der Reise. When Takeo says to "awaken the rest of the test subjects", is it possible he didnt mean the Old Crew, but rather something else? -The clock STOPPED: Notice that once Maxis and Samantha are locked into the teleporter, the clock suddenly stops. Weird right? But in the original Der Reise, it does not stop. It merely keeps looping back to 1:15.Why is this important? Because there was a specific scene to point out that this was different. Thus when Richtofen opens the teleporter, out popped the Origins version of Richtofen. -Something is SUPPOSED to happen: Nikolai is the one to point this out. This goes to show that the New Original 4 (NO4? I dont even know what to calle them anymore) HAVE a mission. There is something that they must accomplish. However, how did 4 regular soldiers KNOW that something is not right? Answer: Samantha told them. There is a plan in motion, however, we do not know how it will work. -The New Origins Richtofen did NOT DISAPPEAR: This shows that this timeline is different from origins. Otherwise, NO Richtofen would have disappeared. "But Alpha, that Richtofen in the Giant is a future self of the Origins one!" Nope. Let me explain. -MAXIS IS KILLED HERE, NOT AT ORIGINS?!?!?!?: This is weird. Why is it noted that Maxis is alive here BUT Richtofen killed him in Origins. Don't remember? He is the MAXIS DRONE. MAXIS SHOULD ALREADY BE DEAD. However, according to this scene, he was killed by the teleporter. There are only a few explanations: Treyarch fucked up OR... -The Giant and Origins do NOT TAKE PLACE IN THE SAME UNIVERSE: The above evidence is the only possible reason (please dispute). However, there is one final possibility... -The Teleporter can connect difference universes/dimensions: This is where things can get whacky. If you ever look into Bioshock Infinite, it basically has a theory about alternate worlds. It is very convuluted and I refuse to explain it on this. But, the premise is that there are many different universes and the only way to TRULY destroy a timeline is to prevent any catalyst that would allow that timeline to happen. To do this, you must go as far back as possible to the original timeline. Now, if the teleporter is capable of going through time and space, perhaps... -Edit- Further proof mof multiverse: When Richtofen kills richtofen, dempsey yells "Damnit Richtofen, We went over this!" This may be a hint that they have been through multiple universes killing all Richtofens. However, possibly, at some point, they decided this was the wrong course of action. -Samantha and Maxis are still alive: However, they are in a different universe/dimension. It is the only way to explain how in two different times and places Maxis is alive. On a new topic: -Samantha is the daughter of Maxis in this storyline: Remember in Origins that Maxis had no clue who this daughter was? Turns out, it could be Samantha from the Giant universe calling towards Maxis in the Origins universe. -Who controls the zombies in THIS storyline?: Notice that the eyes are yellow. Therefore, samantha is in control again. ~~~~~~~~~~~~~~~~~~~`` Will update when I get more theories. discuss?
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Hi everyone! The new trailer just came out for the bonus map "The giant". Check it out on Matuzz's post. I think this is some serious mind fuckery. Like, to the max. However, as i have heard from many time theorists, when you affect any point of time, you can alter everything, from changing the future to changing the past, the result can be changed if messed with. This was Nikolai's point. This is a great way for Treyarch to clear their board. Now they can start over with this story line. This also proves that Origins is the one true beginning...of something at least. On a side note, can anyone get me a picture of all 4 of them jumping at the end? Im really bad with screenshot tec and i REALLY want a screensaver of the four jumping into action. If possible, also a screenie of when they are all side to side.
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beat me to it. awesome. is. all i can say.
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You know what, honestly, I would not be against no jugg machine. DONT PICK UP THE SHOTGUN YET LET ME EXPLAIN. ...I like a challenge and jugg makes things easy (ive been around for a while so excuse me if I can run without jugg for at least 13 rounds)
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LOL I was literally going to make a topic on this today, but was trying to think of how it tied into the MoTD characters. I couldnt make a connection to the MoTD 4 so I kinda gave up. I agree on all 4 accounts as well as the cerberus part. However, there was an interesting theory that the alien stuff might actually be Nova 6, since it bears a strong resemblance to the new miniboss.
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Hi everyone! I didn't see much of a place were people were discussing their initial reaction to this map, so I wanted to start one. Be prepared for a read if you read mine: In 3 years, Treyarch has managed to bring forth an AMAZING LOOKING map. The scenery and style is very vibrant of Mob of the dead, one of my favorite maps. The dark atmosphere and 1900s vibe is awesome because there is something to fear in this time. They did not have super powerful weapons like Advanced Warfare gadgets, but just enough to get by and survive the hordes. Also the style is very similar, IMO, to Arkham City in Batman Arkham Knight. It also has a nice mix of Bioshock "dystopia" feel. So over all, scenery wise, this is exactly what i want: Dark, eerie, and demonic feeling. Zombies: Designs are okay on NORMAL zombies. I enjoy looking at what they are wearing because you can discover different things about the map. These zombies felt a little lack luster, wearing trousers and caps of the time. I look forward to more designs. As for the little alien looking wasps: i hope they die in a fire. I do not have good aim. I will miss often and from the looks of this map, I will not enjoy being out of ammo i a corner. However, they are an interesting edition and i welcome it, seeing as how we haven't had a FLYING zombie enemy yet. And finally, the big bad mini boss. VERY cool but somewhat out of place. I mean, if we had a better idea that this is a...demonic, scene, then it would make sense. I honestly don't know what else this boss could have been...like a super powerful whore or Al Capone or super cop- wait they already did that one. In any case, this boss is really cool and looks fun to fight, but VERY out of place IF this whole thing isnt taking place in like hell or something. Characters: Interesting enough. These are some really interesting to have been chose, however. Why a magician? Like, wtf? And some random whore...I mean, it's weird! But I like it! The magician is definitely the one to be watching however, If you noticed in the the trailer, there was a lot of voodoo stuff with that guy exploding. If anyone here is doing that it's the magician. Or maybe the cop sold his soul? Or the whore? Honestly don't know about the boxer but he definitely isnt a Cinderella Man. Story: I think this Mysterious Shadow Man is an interesting twist. Typically, we figure out that stuff ourselves, going all the way back saying that Samantha is the Narrator which then evolved into Richtofen or Maxis. Then we had that demonic announcer in Mob of the Dead. I like that there is a story here the most. Like, WTF keeps running through my mind in only 2 maps: Shangri La and Mob of the Dead. What happened? What is going on? How did things become this way? Mob of the dead was definitely the one map that I believe still holds many secrets. Overall, the hype train appeared and I got on. This lived up to my expectations. I love what we see so far and I look forward to the release!
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Hi everyone! So I found a nice little snippet of each person's "life". https://www.callofduty.com/blackops3/zombies Just scroll down to the characters. Honestly kinda lame. Not too much to be revealed. I mean, there isn't anything super mysterious, other than why these guys specifically. The bios arent like "Now the magicians good fortune is starting to" etc etc. There isn't much mystery in the bios IMO. Discuss?
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to get the blood soaked achievement, do you have to have 20 recorded on leaderboards civ rescues or just in general?
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afrojack involved in new treyarch game / video
AlphaOmega replied to dannyfrog2013's topic in General Zombies Discussion
Good catch. Thatd be interesting ya know? Normally we get rock songs for Treyarch but i could dig wubs while blowing out a zombies brains. -
For me, the safest spot in any zombies map: Anywhere as long as you've got a good wonder weapon, jugg, and speed. Personally, my philosophy is that no matter where you go: you will be attacked and it will not end. So why hide when you can fight? It is a common tendancy for people who stay in a general location that eventually, they die. Now, I don't mean training circles type area. No, I mean "Hey guys, lets hole up here! There are only 2 entrances!". We know how this works. Someone takes too many hits, ammo runs out, its a clusterfuck. Now reverse the situation: instead of looking for the best "safe spot", make EVERYWHERE a safe spot. Take the safety with you. Now im not saying hump the box or take all the wonder weapons, but play it safe whereever you go. You could stay in an area where zombies sprout anywhere and still be safe. You have to make it safe my exterminating the threat. Sitting back wont help as much as killin' the hordes yourself. TL;DR? It's boring to sit and shoot. Get some blood flowing and go frag some zombies.
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Why so much HATE towards shotgun rank?
AlphaOmega replied to Murdah4Hire's topic in General Zombies Discussion
IMO, coming from a fellow shotty, its cause people are kinda just...i dont even know. However, i believe that once you pass 300k kills, 2k revives, 200 kd ratio, and have rounds over 50, you deserve them. -
Why so much HATE towards shotgun rank?
AlphaOmega replied to Murdah4Hire's topic in General Zombies Discussion
IMO, coming from a fellow shotty, its cause people are kinda just...i dont even know. However, i believe that once you pass 300k kills, 2k revives, 200 kd ratio, and have rounds over 50, you deserve them. -
From my perspective, origins was a parable, not the literal truth. Same with MOTD
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Hi everyone! AlphaOmega here with a new question to help stimulate your dull, zombie minds. As the Nazi Zombie Storyline has played out over 3-4 years, questions have arisen as well as the answers. But sometimes it seems for every 2 steps we take forward, we have to take a step back. OR maybe it is pretty straight forward. But what's the fun in that? So what I would like to know is what questions still bug you. This can range anything from the beginning of the storylines to the very near end. But I do ask you don't ask a silly question like "Well, why did the Nazi's even make zombies?".....Okay, there is an answer for that. But try not to ask superficial questions that are completely outside the realm of possiblity. Questions could be -What did the ending of Origins mean? -Where is MAxis now? -Is Origins a time-pocket? -Where are the main characters now? -Who created (insert item/location/etc here)? -Why is Buried buried? So if you have a question, ask it or give a theory. The idea is to pass around ideas and see if we can solve and remaining mysteries with the knowledge we do have. If you haven't noticed, this site has some amazing minds when it comes to theories and proving them. ;)
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So going through WAW, BO 1 & 2, perhaps one of my favorite things to see are the creative wonder weapons. They add this sense of...mystery, to my games. Who makes them? What was their purpose? How do EEs ALWAYS have SOME use for them? Well, I say we answer a few of these Questions. I want to hear your favorite theories on your Wonder Weapons. THEORIES. This means: -Who made it/story behind the weapon -Why was it made? -Was it actually useful? -What was the role in the EE and did it make sense? All tacticals count. So here are a few of mine. 1. BlunderGat -A collector's item made around the civil war era, according to the Treyarch Video. The idea was that the Warden collected antique weapons. -It was clearly made to mutilate an enemy -The regular was pretty okay for the early rounds. The PAP without acid was powerful for a while, up to 35 ish. Acid was pretty fun and powerful, but weaker on higher rounds. -This one really had no role...unless you wanted to kill Weasel in no time at all. 2. Golden Spork -Really have no clue on this one. TBH I didnt even know it existed for a while. My favorite theory...I dont have one XD -Rumors say it was used to dig an escape route. -HELL TO THE YA THIS WAS AWESOME! Round 30 one shot one kill. People who died earlier on could get their spork and still keep up with everyone else, making back their money fast. -Again, no role. 3. The Elemental Staffs -These were created by the ancients. Later on, they were used by some crusaders. Finally, Maxis discovered them and recreated them. Supposedly, they belonged to ancient warriors who are the four heroes we love. -They were made to...I actually dont really know. They seemed to definitely have the power to defeat a great foe...accoring to a picture. -All were good in their own right. Personally, the Fire Staff upgraded, known as Kagutuchi's Blood, was the most useful for me. Following closely was Electric due to ammo and radius. The Ice Master Staff was powerful indeed, but if you got stock in a corner, GG. Wind was wtf. -These had a really cool role where it required you to work together as a team. Also, the fact that you could swap with other peopel was awesome. These were the KEYS to opening Agartha and Saving Samantha. Was pretty awesome. So those are mine, what are yours?
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For the love of god why wont I rank up
AlphaOmega replied to K3ys3r S0z3's topic in General Zombies Discussion
You know, I feel ya. For literally about 2 months in the summertime of 2013, I could not FOR THE LIFE OF ME understand why I had 300k+ kills, High rounds to heaven, and a sick Headshot ratio. Then I realized, it isnt about JUST that in games. So let me tell you how I did it. Take it as you will. 1. Everyday, LITERALLY for 2 months, I played 1 game of Buried everyday. Round 1, I got everything I wanted. Round 2, I just sat and killed zombies. That went on for....I dunno. Hard to tell. Everytime I got to round 35, I used the Time bomb to go back to like, round 15, to just keep going over and over. 2. I used different methods of killing. My headshot ratio was almost 1:1. My sniping really got good XD. I'd line em up in the alley of Jugger and fired away with my Sniper. 3. These games, my KD was 500 kills per down. ALWAYS. If I went down 3 times, I would immediately try to get 500 kills ASAP. Also, I would hit around 2-3k kills a game. 4. After about the first month, I realized this was getting nowhere. So I tried a new strategy. High rounds, at least over 40 every game. I shattered all previous records on as many maps as possible. 5. Nearing the first week of the release of Origins, I had racked up an insane amount of play time, 400k+ kills, I think around 200k headshots (or 20k ;P) and my KD ratio was ove 230. At this point, I had really lost my mind. I played some GRIEF MODE. Still, nothing happened. Then, I went on a mindless playthrough of Die Rise. Got like 1000 kills then just died. I didnt really care. I exited to the main menu, and the rest, as my neighbors and parents say, was a shrill cry of joy. Final stats Time: 2 months, 2 hours a day Kills per game: 2000-3000 Kills per down each game: 500 kills:1 down Kills Overall: 400K+ Headshots per game: 500-1000 Headshots to kills: 1 headshot: 3-5 kills Headshots overall: 200k+ (I think) Highest Round: 60 on Die Rise Weapon variety: Used explosives, pistols, wonder weapons, etc. EEs: All completed on Richtofen and Button pressed. Grief: Played a few rounds here and there. So those are my stats. Sorry if it sounded like braging. But, tbh and fair, your Per Game stats arent abnormal. You want at least 1500 or more a game. Keep a constant 500 kills:1 down ratio. Best of luck! -
So by now most of you have heard about this new dlc with element 115 cammo. Another question on your mind may be: why is it green? Recall that in Origins, there were 2 types of E115: the blue common ones, then the green rare one of which we only found 3 of them (secret song). My theory: When the germans excavated 115, they were not able to use the green ones for energy. Due to this, they resorted to use the rarer green e115 for weapons. It worked. Now you may question: what about PAP? I say to that that it only enhanced a weapon to a certain degree. Whereas green 115 can literally be weaponized, in the full sense that it was not an upgrade, but actually gave it A NEW METHOD OF ATTACKS. YES. THE GREEN 115 IS WONDER WEAPONS! My proof (currently): the small Naga statue on the baby maker otherwise known as the 31-79 JGB215. It has the most bizarre effect of all the wonderweapons. Second, the Paralyzer upgraded. It becomes green as well and has new effects added to it. So thats my theory. I just thouht it was interesting they say "weaponized". Just sounded like they didnt need to add it. And it tides me over until zombies ^^. Thanks for reading!
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CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Actually you are right, afro. It is after a certain amount of piints. Ill fix that asap. -
Hi everyone! AlphaOmega hear with another balls-busting question. This time, we move to the ending of BO II zombies with the Origins cutscene. Now the Questions: -Worth it? -Initial Reaction? -Is it Canon or a sidetrack story? -If it is Canon, in what way? -What is your interpretation? The last question is up to you to decide: What is the most popular/accepted theory you know? What is the stupidest? Alpha Out.
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Hi everyone! AlphaOmega here to lay down some new questions for you. This time, I want to ask you a question that many of you probably either have a bias for or against. Some of you feel it is uneccessary and some feel that it is a good way to show diversity. So what is this wonderful question? How did Black Ops II Zombies hold up in Solo Mode? It certainly is a rather difficult question...for me. Personally, I have always loved solo because it is MY skills that are tested. It is all on me to do the work, meaning I don't blame anyone else for mistakes. I have always enjoyed doing most of the work on EEs, getting the wonderweapon, getting all the kills, etc. So solo mode is perfect for me. It was how I go Shotties =) So now I ask you. Is it worth it to play all by your lonesome? Or do you feel that there needs to be a friend there to help you out or just for teh lolz. AlphaOmega out.
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