AlphaOmega
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CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Alright I know I haven't updated in a while but I was waiting for more responses and Discoveries BEFORE I repost again. So here we go update 5: -Grill. Thanks for the sticky! I do hope this is a useful guide for the community and WILL continue to be. I will update as fast as possible when possible. -Murder and BSZ. Thank you for pointing out a major flaw. I was wondering if I was missing something. I remembered there were iron barriers then I heard rumors of a carpenter. I believed they were the same. Thanks for the clear up. -R102609. I will need proof of it to continue on that. Please either get one of these 2: -video proof of how to do it. -get another player to replicate. -be able to duplicate. Meet 2 of those and I will be more than willing to add it. Otherwise awesome find and I will be watching out for your proof. A word on Tombstone Persistent Upgrade: I have been hearing MANY rumors that a way to PERMANENTLY keep this Upgrade is to finish Richtofens side of the EEs and press the button. Now, I know this maybe a lot to ask, but when someone finds the time to do the Endgame on Richtofen, please try to lose tombstone persistent upgrade and see if it is true. I would do it myself but I must go back and do all richtofen first before I can test this. Thank you to ANYONE in advance who may know more info on this. I believe that is all for now. see ya in the next update! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ While Im here I might as well do a quick promo (Not for **** please report this topic, post **** sinks!) Are you out of money? Need a quick and fun way to get more? Then This is for you! Check out the post "ARe you smarter than a Zombie?" For information on a game show I am hosting. Please message me on Xbox at BOOMSHOT1356 if you wanna give it a shot! -
It is....meh. Starting out is a pain (If you do EVERYTHING on round 1) and after that I am all set up. Running around is not a problem. WEapons are abundant. I can train and camp as I please. What REALLY makes it meh is because of these: Persistent Tombstone: Makes almost no danger when I go down because I don't lose my perks. Paralyzer: Unlimited ammo. Period. All seven perks by round 1: Need I say more? Bank: Well its useful but makes everything WAYYY to easy. Weapon Locker: See bank. All these things make it MY "Ascension". Very easy, High rounds, boost stats. But as far as best map? Nah. Mob of the Dead still has my heart.
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Leroy or Big Guy.
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Hey everyone! I notice that when I play with a lot of people these days they really don't know the best way to start on Buried. It usually is bank then box. But here is a detailed step by step guide that can easily set you up to round 50! Since I usually spend most of my time on round 1 setting up, Here is my usual steps: 1.Put the shotgun on the wall. +1000 2. Open up bank. -750 3. Pull out around 12k. +12000 4. Let Leroy out. +200 5. Turn on Power. -750 6. Get the candy and use it on the box. 7. Get another booze and open Jugg path. Sometimes -1250 for opening saloon and sometimes 0 because the booze respawned in his cell. 8. Grab jug. -2500 9. Grab Mule Kick. -4000 10. Grab Speed Cola. -3000 11. This one can vary. I will tap the box until I can get Paralyzer, Time Bomb, and a powerful weapon. And a nice third gun. Around -10000 12. If I do have around 12k at this part, I hit the bank until I get around 12k. +12000 13. Hit the Bullseye in the bar (+100). -1250 If I did not open it before. if I did -0 14. Open witch house. -1250 15. Buy Double tap. -2000 16. Go through the house and pack a punch. I am good with the ghosts and know every spawn. -5000 (PAP) 17. go get the free perk from the piano. -10 18. Get the free perk from a ghost and use the timebomb to duplicate it. End results of round 1: -at least 5k on hand -all seven perks -Petrifier -Time bombs -Money making weapon. This set up has gotten me to really high rounds and doesn't take a ton of time once you learn everything. What it DOES take is a decent amount of money in the bank. Around 40k to be safe. Follow this and I guarantee you that You will be on round 50+ in time!
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CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Okay So No one has seen or heard this one yet ( I think) so I would like o put one out there that I have noticed. Ever since I got this one (I don't know when) I get a powerup on EVERY FIRST KILL. So I call it: Game starter boost persistent upgrade. How to obtain: UNKNOWN What does it do?: Every first kill of any game will immediately grant a power up. How to lose: UNKNOWN I don't have proof of HOW to get it but I do know that I can replicate it. Please message me on xbox BOOMSHOT1356 if you are up to do some discovering. My Theory: Since I usually spend most of my time on round 1 setting up, I assume the upgrade has something do with doing stuff VERY early in the game. Here is my usual steps: 1.Put the shotgun on the wall. +1000 2. Open up bank. -750 3. Pull out around 12k. +12000 4. Let Leroy out. +200 5. Turn on Power. -750 6. Get the candy and use it on the box. 7. Get another booze and open Jugg path. Sometimes -1250 for opening saloon and sometimes 0 because the booze respawned in his cell. 8. Grab jug. -2500 9. Grab Mule Kick. -4000 10. Grab Speed Cola. -3000 11. This one can vary. I will tap the box until I can get Paralyzer, Time Bomb, and a powerful weapon. And a nice third gun. Around -10000 12. If I do have around 12k at this part, I hit the bank until I get around 12k. +12000 13. Hit the Bullseye in the bar (+100). -1250 If I did not open it before. if I did -0 14. Open witch house. -1250 15. Buy Double tap. -2000 16. Go through the house and pack a punch. I am good with the ghosts and know every spawn. -5000 (PAP) 17. go get the free perk from the piano. -10 18. Get the free perk from a ghost and use the timebomb to duplicate it. End results of round 1: -at least 5k on hand -all seven perks -Petrifier -Time bombs -Money making weapon. As of recently I have been purchasing the galva knuckles as well and usually knifing with it on the beginning rounds. But that step can fall anywhere. So that Is my process that has lead me to getting this. -
CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Alright Update 4 -BSZombie. Thank you for going out and confirming it and coming back with evidence. However, It would be very inconsiderate to not mention JRZ and Tattoo as having been helping out as well. Thank you to all three for your help. P.S. BSZ Best of luck on UOTM! -UndeadNightmare. Thank you for going out and confirming how to lose the Sniper Mega points. I also wanted to thank everyone so far for their support and help. This guide is for the community to use and it is for all of us to improve. I am merely typing up the words! I would also like to enlighten on what I meant about "theories". Theories to me mean than you have: -No proof -Said from mouth -Unable to replicate -No one else knows what it is HOWEVER! This does not mean I do not want to hear theories. If you bring a theory, explain what you did to do it and try and replicate with proof. Then, try to get a fellow zombie slayer to do it. You don't have to do all of this, but it does help concentrate on what REAL upgrades are out there. For instance. I have gotten the Multiple powerup Upgrade before. I even admit it did happen. However, I cannot say my methods. I have no proof. And I cannot replicate. Once I have at least 2 of these, then I could make a case that it is REAL. However, until it can be proven, it would just be theory. Also remember this is "Official" meaning we don't want too much theorized info in the OP. We reserve that for the solid evidence. Thanks again for everyones help and please enjoy your evening. Update 5 will be out around tomorrow afternoon. -
CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Here we go on update 3. I know I promised it this morning but I had a sudden meeting to attend. Also. You may notice the coloring is weird ETC ETC. This is because my computer had a brain fart and I almost lost all that I had added. So rather than lose it all, I just posted the edit and will go back and correct this. Okay on to the update. 1. Thank you BSZ I have added all the info you have provided. 2. bagel_. Epic job again. I can never get those vids to actually show rather than just links but thank you for sorting that out right off the back. Thanks for all your help and info. 3. Thanks for the catch murder. I have also taken your past ideas and implemented them into the post. 4. PINNAZ. Thanks for the info. I have added as much of it as I could. However, I will also add your list of things that are "unconfirmed" as of now. 5.JRZSlayer21. Thank you very much for testing these out and taking to time to get back to us on it. That Is a big thanks. Lastly, as an overall thing: I WILL NOT be posting theories on upgrades. I need solid proof and a way to duplicate the upgrade. IF I have 1 or the other or neither, I cannot make it official as it will be false info. PLEASE if you have discovered something, provide some kind of proof and an explanation. That does it for this update. Again don't worry about the OP. I will fix that when I get the chance. -
So I was playing with some friends today when I noticed something. Each character had a visible would. Samuel had one on his arm. Misty has one on her hip. And Marlton has a wound on his shoulder. I saw nothing on Russman. Also, during the beginning, Misty says that she thinks the wounds wont heal. BUM BUM BUMMMMMMMMM!.....Thoughts? I apologize if this as been posted before.
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CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
UPDATE 2 1. I have updated as many parts as I saw when it comes to the proper term of "Persistent Upgrade" as to the unofficial and incorrect "Perma-perk". It was a pain but I did say This is CoD:Z's List so we should represent it in a correct manner! 2. TheNathanNS. I believe one can take 6 hits without juggernog anyway. But I have added it in anyway because it could possibly stack. I will do more research into it 3. Grill. Thanks for changing it. Also I will plan on doing EVERY Upgrade out there so this will be a reliable location for info. 4. Birdman. Thank you for the info. I always thought it was auto aim but it does make sense that I can shoot a zombie in the head with one sniper bullet on round 30 with double tap and get a one shot one kill. Thank you to everyone else who added info on that. 5. Matuzz. Thank you for reminding me of those ones. I have added them. 6. bagel_. AWESOME LIST. Thank you very much for that. I will have to check if all these are in the right locations but you saved me a helluva time and I thank you for that. I need more help on Cash Bank Persistent Upgrade. I feel that my explanation is sketchy and needs more help. Any info is welcome. Okay that does it for update 2. I will update this again tomorrow morning if there are more concerns or new findings. Please remember to check if a part of the article says (NEED INFO). All help is appreciated and will be credited. -
What is considered "High Rounds" on this forum?
AlphaOmega replied to TheBSZombie's topic in General Zombies Discussion
Heres how I see it. 20+ nice 30+ good 40+ excellent 50+ Holy crap... 70+ Too much time 100+ Go to bed :lol: -
CoD:Z's Official Persistent Upgrades List!
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
Okay I added some more "Upgrades". Now I'll address some things. 1. Yes. Treyarch has officially released these as UPGRADES. But, for the sake of popular media, I will call it "perma" or "persistent". However, I thank everyone who pointed it out for the correction. 2. I am working around the clock (and in between games... who needs sleep?) to get as much info as possible. But thank you afro. I will definitely do more in-depth research as I did start the thread and I want to make it good. 3. Speedo. I have encountered that before but unfortunately I do not believe it is a "confirmed" upgrade. Also, I did not REALLY see a change in gameplay from getting it. So for now I will not include it but should you discover it, I will be more than willing to send some viewers your way Okay. Last thing. I believe that treyarch may either be trolling us or are helping us. Sometimes I get a drop and a green light appears. After that, I get more max ammos, insta-kills, and nukes. I CANNOT PROVE THIS. However, if anyone else is willing to look more into it, send me a PM for the details. Keep up the great work and lets get slayin'! -
Hello Zombie slayers old and young, new and veteran, boys and girls. I think it is time to make this list/guide on how to acquire Persistent Upgrade! So I was looking around youtube and the forums and I really never saw this. We need a list! This will describe what each Persistent-Upgrade does, how to get it, and how to lose it. My sources are all over the place. Some are on youtube, our own members, and personal experiences. This list is listed in a particular manner: 1. Perks 2. Power-up related 3. Weapons and Miscellaneous So without further ado, let us start from the beginning. WARNING: THESE ARE NOT 100% WELL DESCRIBED. I MAY LEAVE OUT A FACT. IF I DO, PLEASE TELL ME AND HELP THIS LIST! Quick Revive Persistent Upgrade How to obtain: Pick up people over and over again. Once you have picked someone up enough times, a green light will appear around your body. This can take around 10-15 revives. What does it do?: This will pick up people at the speed of a Quick Revive. THIS CAN STACK WITH QUICK REVIVE. How to lose: Either fail to pick someone up, go down to often, or stop picking up someone then stopping mid revive. Tombstone Persisten Upgrade How to obtain: Purchase 4 perks before round 4 (BANK IS HIGHLY ADVISED) What does it do?: This allows you to go down and only lose 1 perk at a time. However, Quick revive is always first to be lost. How to lose: constantly going down to the point of losing all perks. Flopper Persistent Upgrade How to obtain: Take a significant amount of damage by falling. This is best done without jugg to maximize damage. The Paralyzer also helps to get high into the air while being able to save you if you are falling from too high. What does it do: This allows you to perform the long awaited "Flop" that explodes once you touch the ground. It also makes you immune to fall most fall damage and all explosive damage. How to lose: Take lots of damage, Take damage from falls, Going down, lost every game. Juggernog Persistent Upgrade How to obtain: Play a game. Get no kills and go down 9 times. Next game it should be there. What does it do: It allows you to take 4 hits instead of 2 before going down. IT DOES STACK ON JUGGERNAUT! How to lose: Play a really good game until the end. Sometimes it is lost in time. Go down on or after round 14 Headshot Persistent Upgrade How to obtain: Gain multiple headshots using a single bullet in one game. What does it do: This Persistent Upgrade allows you to deal higher damage when shooting for the head. Also, a way to know if you have it is to kill a zombie and even though you only get 60 points for a body shot, the head will pop off. How to lose: Goes away over time. Constantly get headshots to keep it, after a single wave of zombies goes by without a headshot Stamin-up Persistent Upgrade How to obtain: Run a certain distance in TranZit. What does it do: Reports have said that it makes you run faster and dodge zombies better. How to lose: Staying still often or not moving enough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Insta-kill Peristent Upgrade [/center How to obtain] Carpenter Persistent Upgrade How to obtain: Kill a zombie in its barrier after getting carpenter but before being awarded 200 points. (ONLY THE PERSON WHO PICKED UP THE CARPENTER CAN RECIEVE THIS ONE) What does it do?: Iron boards will replace the wooden boards, making harder for zombies to break through. This good for only 1 carpenter power-up. How to lose: You have to kill a zombie before the 200 points again after getting another carpenter to retain it Iron Barriers Persistent Upgrade How to obtain: Board up several barriers in one round. THE POINTS MUST COUNT! Example: You cannot get this on round 1 because after 30 something points, you no longer receive points and thus the rebuild does not count. What does it do?: Iron boards replace the wooden boards, making it harder to pry away. How to lose: Do not rebuild a barrier for a single round. Mystery Box Persistent Upgrade How to obtain: use the mystery box on round 1 or around there. Continually use it until a green flash appears. There are 2 variants. The "Good" Version often gives you LMGs, Wonder weapons, or special equipment. The "Bad" Version often gives you single shooters, pistols, explosives, ETC. What does it do?: Basically can give you better or worse guns. If you get it after How to lose: Over time, Every few games, Sometimes it carried over to a next game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Double Points Pistol Persistent Upgrade How to obtain: This always happens to me in Buried but I cant quite explain it. I often get it by using the Remington New Model Army (OR COLT PISTOL WHIP. HONESTLY...). Simple get headshots with it until you see yourself getting double points per kill without using a double points. What does it do: Doubles points gained from pistols. How to lose: Often lost over time OR missing too many shots/headshots Money Shot Persistent Upgrade How to obtain: Shoot zombies from a far distance using a sniper. The SVU is best for this. MUST BE AIMING DOWN SIGHTS! What does it do: Triples points from Sniper shots. How to lose: Miss three sniper shots. Price Cut Persistent Upgrade How to obtain: Gain an X (around 3000) amount of points without buying anything during a double points. What does it do: Everything is 1/2 off while a double points is active. Example: speed cola is 1500. Mulekick is 2000. How to lose: This effect is lost if you do not make the X amount of points each time you get 2x. So to keep it, keep making X amount of points every X2. Raygun Persistent Upgrade How to obtain: Play on a map while you have no tally marks. Buy the Olympia. IT IS POSSIBLE TO GET IN A COOP GAME. What does it do: Gives you the Raygun instead of an Olympia. How to lose: get a tally mark. Lost on round 12 of the game you get this perk. Cash Back Persistent Upgrade (NEED INFO) How to Obtain: Keep buying perks (approximately 40-60) and going prone in front of a machine. It can be any machine. After doing this several times, you should receive a green light after the last time and you will receive X amount of points for getting a perk What does it do: Each time you buy a perk, you will receive a certain amount of points back How to lose: Lost if you do not go prone after buying a perk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I feel that I have ben unfair to rudely push aside certain theories that members often contribute. Some cannot prove it and thus it is not fair not to give them SOME credit. So I introduce a new section (yet again). The UNofficial Persistent Upgrades list! The knife Persistent Upgrade How to obtain: constantly knifing zombies on earlier rounds. What does it do?: Unknown; however, reports have said faster knifing, more powerful, slower zombie spawn How to lose: Unknown The high round Persistent Upgrade How to obtain: Getting through rounds to higher ones. What does it do: Unknown; reports say that it causes more drops per round (approx. 3) How to lose: unknown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a list compiled by bagel_ that tells you which Persistent upgrades are available per map. TranZit: -QR -Jug -Headshot -Red Insta -Iron Barriers -Carpenter Iron Barriers -Mystery Box -Cash Back -Olympia Ray Gun -Sniper Mega Points -Pistol Double Points -Tombstone Die Rise: (Same as TranZit) -QR -Jug -Headshot -Red Insta -Iron Barriers -Carpenter Iron Barriers -Mystery Box -Cash Back -Olympia Ray Gun -Sniper Mega Points -Pistol Double Points -Tombstone Buried: -QR -Jug -Headshot -Red Insta -Iron Barriers -Carpenter Iron Barriers -Mystery Box -Cash Back -Olympia Ray Gun -Flopper -Sniper Mega Points -Pistol Double Points -Half Off Double Points -Tombstone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ bagel_ was once again very kind to give us links to tutorials on how to do each Persistent Upgrade. QR: bmYw79lO1Y8 Tombstone: ubKWFJmAfRU Flopper: lS5hwBJWRlA Jug: Ta7_-EWp658 Headpopper/Deadshot ClbBw4Ru2mg http://www.youtube.com/watch?v=ClbBw4Ru2mg Red Insta Kill: vhbeDWGb1UY Iron Barriers: 6fPi1UEijg8 Carpenter Iron Barriers: etMPumb6AhQ http://www.youtube.com/watch?v=etMPumb6AhQ Mystery Box: s87vToliJGQ Double Points Pistols: EtQQKlmDD3o Money Shot: fTENAaHkj4g Double Points Price Cut (Or Price Cut. I think it sounds nice.): z9VZOop5RA4 Olympia to a Ray Gun: imF1sGcFX18 Cash Back: eaHUSAS-kss ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you feel like trying to discover some new upgrades, here are some that are still undiscovered. (list provided by Pinnaz) Other persistent upgrades (Green flashes) I have seen & need further investigation. EMP Granade - saw the green flash in Tranzit ages ago when another player threw an EMP. I think it occurred after 2 or 3 consecutive rounds of him putting zombies "to sleep". I have only seen & heard of this in that game. (I think I was playing with InfestLithium as well) Frag Granade & Monkey Bomb Kills/usage - Saw this in the last few games of Buried. I've been trying to rack up my grande kills & saw the green flash after multiple Granade Kills/usage. I also think I got the green flash after throwing a monkey bomb? My last few games I've made round 40, 50 & 60, it's its hard to find them in theatre. Speed Reload - have noticed this on 2 or 3 occasions. Uncertain of criteria. Buildables - I have seen this on maybe 3 occasions. I think it occurs when all you do is collect parts & build them at the workbenches. Dont know exactly. Green flash happens after you have assembled the part. Not sure of the feature either. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A word on Tombstone Persistent Upgrade: I have been hearing MANY rumors that a way to PERMANENTLY keep this Upgrade is to finish Richtofens side of the EEs and press the button. Now, I know this maybe a lot to ask, but when someone finds the time to do the Endgame on Richtofen, please try to lose tombstone persistent upgrade and see if it is true. I would do it myself but I must go back and do all richtofen first before I can test this. Thank you to ANYONE in advance who may know more info on this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A word on Mob of the Dead I have been hearing a lot of rumors that there are persistent upgrades here. I have not seen any proof of them and thus I cannot really add it. I NEED EVIDENCE! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I MAY HAVE MISSED SOME! Please notify me here or by PM if I missed one. I want this to be as accurate as possible. This will be continuously updated as much as possible! If something new is found, I am always willing to give credit to those people. Any corrections will be seen as help and I will gladly credit. Thanks to: TheBSZombie Why1sTheRumGone birdman22 Matuzz Shooter bagel_ MurderMachineX Pinnaz JRZSlayer21 UndeadNightmare TastyApplesauce R102609 Please look for every post that I (AlphaOmega) make when you look at comments. I will address problems in these posts and will act as checkpoints in terms of how much info is added. This list is ever evolving. Treyarch continues to keep us on our toes to look for more hidden things. We must use everything at our disposal. The time is coming when this is all we will have to arm ourselves. The end is near (again) and this time Earth wont just be broken. It will be gone. Thanks for reading!
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So we all know the time bomb right now. Useless in battle but a hell lot more useful in setting up your game. The current known uses are: -Going back in time to a previous round. -Reviving someone. -If one makes a mistake with perks or weapons, they can go back in time to before they had it. -Griefing your friend (Do not attempt this...Too often ) However, these are more...simple uses. I will show you how to REALLY use these beauties. Tip 1: Unlimited bank. When receiving the Time Bombs, you may note that the screen will tell you LT to save and RT to restore. Think of these as quick saves. They are good for one use. Anything before it is set is saved. The next step after acquiring it is to get galvaknuckles. Once you have those, set down the time bomb. As an example, LEt us say you have 100,000 points in the bank, jug, Galil, Pistol, and Galva. The game has this saved. Now pull out as much money as you want. For example, You take out 50k. From there, go over to the other side of the bank stalls and lay down on the floor to see 2 keys. Much like in Tranzit, you can hit it with galvaknuckles and transfer points into a power up. With the time bomb, Power-ups can go through time without being affect. So you can bring powerups back in time. So right now this should be what is going on: -The timebomb is laid down. -You took out points AFTER putting it down. -You have galvaknuckles. -You transfer points into a power up. Now go back in time and pick up the power up. You should receive _ _ _ but in the case of the example, we receive APPROXIMATELY 50k (REMEMBER: YOU LOSE MONEY FOR WITHDRAWING!). Now we dump the money in the bank. or not. It doesn't matter. You didn't lose any money! Remember. the game saved the bank as 100k, thinking that you didn't take 50k. So enjoy! Tip 2: Double perks. This is a good one. As most of you know, the mansion spawns ghosts. Killing them outside the house will yield a perk bottle. Simply get down to the last ghost (try keeping one and waiting. ) and throw down a time bomb. Once she is killed, DO NOT GRAB THE PERK BOTTLE. IT IS EXTREME CRUCIAL YOU DO NOT GRAB THAT BOTTLE. Next, use the time bomb to bring the perk back with you through time to before the ghost zombie that had the power up died. Kill it again and take the perk bottle this time aling with the previous one. Voila! 2 perks. Tip 3: Beyond the grave Round 30. Things are getting heated up. The best guy is down and people are freaking out. You have the time bombs. The counter is set for round 28. Your the last one alive. Everyone is dead. You finish the round but at the cost of everyone perks and guns. they want to quit. Simply use the time bomb to go back in time to give them all perks and guns back. You can also do this WHILE THEY ARE DEAD! Tip 4: DOUBLE PARALYZER?! This is only possibly with perma mulekick (AKA do the EE). Once you get Paralyzerm, though a time bomb down, and throw it back into the box. Have someone else get it then go back in time.!
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Ill take that PAP thank you very much
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*POLL* WHOSE SIDE ARE YOU ON?
AlphaOmega replied to AlphaOmega's topic in General Zombies Discussion
I am just pushing this up instead of making a new one. -
Because people want their "FEAR TEDDY". That's why. I remember seeing that "Fear Sam" stuff etc. in youtube comments a year ago. And I was laughing my ass off. But now people still insist on this "code" having any kind of relevance. Uh..... Tranzi[T] Die Ris[E] - DLC 1 Mob of the dea[D] - DLC 2 Buried[D]- DLC 3 _ _ _ _ [Y] - DLC 4 DLC 5 would not fit in anywhere...and saying "Tranzit isn't dlc" leads to the fact that the only letters are eddy. Eddy.... OH SHIT. I think I started something.
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For anyone that cares about it, this map talks about the plates shifting. Some places were basically moved. However, there is no real proof right now that Plate tectonic shifting really occurred. But here is your proof. viewtopic.php?f=147&t=27327&p=264766#p264766 I didn't come to brag, but There are some interesting theories and facts that people have included in this post I made. I talk about how it could be possible that continents have moved. So have a look!
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Honestly i love em. What better to shake up a stale game then by throwing something in there to scare us? And besides, they are really easy to kill. I see no problem in them. I believe they are what the zombie community needs to get people on their toes. I play with lots of people who just hoard the box, camp in my area, take my kill, etc. but these bosses are gettin people out of my areas and clearing the way for box. Plus it adds a healthy challenge that really teaches people that survivng zombies takes more than just luck.
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Rewriting History: One Easter Egg Step At A Time
AlphaOmega replied to EvilHERONeos's topic in Buried
We are not fons. We are either fans or fauns. Anyway. The idea of the rift that needs to be mended comes to mind. I believe this is like moons easter egg. One step at a times. -
So for some people, this site is there number one resource for things zombies. When the site goes down...they dont always find the info they wan from certain places. However, here is a catch up to Buried, things that people have missed. THERE ARE NO LEAKS. These all come from a resource. ALL ARE CONFIRMED AND LEGITIMATe. NO THEORIES. -New character AI: Possibly good or bad depending on your decisions. He is good when fed. The current known method is Candy. -New Boss: A lady ghost was seen in the replacer trailer. She is a different zombie and can float. When shot and killed, she released black dust and purple ectoplasm. Was killed by a PaP weapon. -Locations seen via analysis: Bank, Candy shop, church, courthouse, a town square. -Most weapons are returning but there will be a few new ones. The SVU returns. -There are buildables. -There is a new perk. MAny sources claim it is a vulture taht is shown and thus a name known as Vulture Aid was given. I will only add that portion because from there the ability we know not of. -The RAygun MK. II is NOT the only new ZOMBIE WEAPON. PLEASE WATCH THE WORDS. "Not the only new ZOMBIES weapon". There is no mention that another wonderweapon IS the new zombies weapon. It could very well be the SCAR added to the box. -Returning Perks: Juggernaut. This is all I think we see in terms of analysis. Welcome back everyone and please enjoy The new zombies epic "Buried" coming in from below July 2nd!
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we should try to make a vid on this. to help out the youtube....
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C̦̭̋ͪ̌͆͢o̶̵͍͕͚̘̩̝̎ͩD͖͓͕͙̳̤͉̤̂̓̑̊̈̈̊̌͞Z̢̯͙̼̿̆̏̚͠ ̶̡̥ͪ̃ͫȲ̧̭̙͇̦̘͍͕̗͋͌̒̆ͭ͋͑o̶̟̹̓ͭ̾u̷̗͓̠̪͇̱͌͊̅̾͢͡Ṱ̹͖́͒̌u̜̟̤ͮ͑̋͐̄b͎̖͎̳̰̙̞̮̃͜͡e̥͙͔̮͒ͯ̏̑ ̺̬͇̗͇͎ͩ́̅̾̏̉̈ͅḥ͈͖̼͍̃̽ͥ͟ͅa͔̖͚̙̰̬̼͆̒ͤ͆̓͟͡͠š̹̀͋̿ͪ͢ ̧͕͈͎̗̱̪̐̓̏͊f̢͈̼̜͍̈́ͧͥǒ̱̮̮͎̋̋͊ͪ͆̍̀ù̻̠̙̎n̡̥͓̝͙ͮ̅̈́̑̓͞d̷̨͎͕̣͇̮̟̐̇̋ͩ̓ͫ̚͡ ̦͖̘̓ͤ̑ͪ̀͘͜i̩̠̽̋͛̈̚͜ẗ͔̭̞͔ͧ̂ͬ'̘̜̳̯͔̬̳̉̔̋̈̿̋ͣ̊̈́s̹̎̐ ̼ͫͨ̈́̈ͤ̀́f̫̗̥̼̯̩̊̋ͥ̎ͬͤͨͥ̚̕͞i̠̱̩̜ͯ̈́̈́̀͆̑͋͟ŗ̵̻͓ͨ̏̋ͪͣ̂ͨ̾s̶͚͓̞̯̱̦͓̦͌ͭ̀t̵͈̀̍̍ ̴̵̞͎̓̓͐ͨ͑̿oͥ̄ͪ̽̔̍̌̍̚͢͏͙̱̫͕̮͉̙̤f̛̪͓͚͇ͨ̽̌͘f̄̍͏̧̮͈̥̙i̜̣̲͈̣̙̒́̃ͣ̚c̗̯͔͚͙̎ͣͅͅi͓͚̪̹͎̹̥̟ͨ͆͜͢͠ͅå̸̡͓̬̯̬̲̒̎ͯ̉̆̕l̵̢͔̳͓͍̹̔ͧ̿ͫ̑̀͒̈́ͨ͜ ̠͍̖͑ͫͯ͗̉̎̾̃̍̕̕d̠̲͉̺͈ͥ̃̐i͊̎ͨ̓͂͡҉̛͇̤r̭̼̳͚̙̗̙̂ḙ͈ͮ̀ͭͪ̽͊̃͐͝͞c̵ͯ̆ͩ̀̓̑̊͐͏̳̺̣̗ț̶ͩ̊͆́͋̋o̪̹̥͉͕̫͕͕̎̌̽ͨ̉͘͞r̭̲͎ͪ ̣͙̌͊̽ͯ̏͐̀̀a̷̟͔̮ͨ̄͛͘n͔̳̙̫̹̦̬̝̈́͌͋̂̏ͫ͗̓̏̕̕d̻̘̺̔ ̸̧̯͗̒ͣ̇ͭ̐͞w̟̫̫͎̟̙͑ͯ̋ͬ͐̆ͯ̅͘͝ĕ̵̠͕̼̋ͩ̄͌ ̷̶͕̩̦̲̼̭̮͑̾̐ͤ̕w̸͙͗̔ͩ̇́̋͢͜i̜̒͗̍ͦ̚l̵̹͉̯̻̹͔̖̤̅ͧ̈ͮ̍ͥ̇̌͘͝ḷ̨̱̒̒͜ ̢̺͚̣͙̯̩͂̈͋̇͆̍ͥͭ̕b̭̯̫̠͇͖̃ͭ̑͜ȅ͏̢̥͚̘̦̟͡ ̸̤̠͕̱̬̟̖͖͊̉̈́ͅf̯̬̥͈̀̏ͮ͞e͚̤̥͕̿̃͑̐̊a͚͚͍̽̍͝t̸̩̟̝͚̭̞̂̑ͪ́͗̂̇̀͜u̼̼̯ͩ͢ͅr͉͈̞̻͙͔̟̟ͪ͌̂ͨ̆͟͝͞i̵̷͙͖̺͇̿͊̾n̢͓͌ͮͭ̿g̶̵̰̣ͮ͊ͮ̇̌̎̂ͤͣ ̡͚̖̘͍̆ͮͥ͐̔́ͅw͔̤̿̅ͣ͋͝e̡̜̳̟̜͕̞̺͋̓͗ͭ͡e͇ͭ̾͐̑̃͘ḳ̨͉̬̟̃ͫ͒l̴̝͇̬͆ͮ͐ͯͤ͌̐͗͡yͤ̎ͮ̇͋ͦ̓҉̺͇̦ ̞͉͈̼ͣ͑ͮͤ̇ͣͅü̙̻ͣ̿ͥ̿ͨͨ̔̇͢p̼͎̪͛ͩ̾̃̚d͔̳̬̮̫̮ͫͭͨ͊̀ͤ̕̕ä̶͚̹͍́̎ͩ̓͛̔͋̾͠t̩͔̟͉ͧͨ̅̂͊̍ͦ͢e̒͊̒̅͊̾͠҉̙̖ŝ̥͈̱ͨ̔ͅ ̙̘̩͔̙͔͂ͤ̍̐̃͒́ͮ͘͠ṣ̸͓̀ͩt͖͖͇̯͙ͭ̇͋ͧ̅ã̤̩̹͉͔̇̇ͯ̎̄ͮ͜r̷̠̊ͅt͊̌ͧ͂ͫͣ҉̞̟͈͍i̖̩͎̍ͫ̓̏̄́n̺̤̆̃̒̐ͫͣ͐̆g̡̙̟ͬ͂ͦ̅ͭ͜ ̢̥̘͍͖͙͉̠͑͒̔̃̕ͅt̨̡̩͍̜̓͌͒͐ͧḧ̘̩͚̥͈̜́̅i̼̹̤ͤͩ̚̕s̨͈͈̼̲̫͓̬̯͉ͯ̄̑ͨ̋̂̾ͥ ͔̘̗̫̤͖ͯͣͧ̄ͩ͑́w̦̤̲̫̹̑̀͊̓͌̊͟e͛̃̆ͮ̾҉̲̙̝̹e̵̡͚͍̪̻̭͖ͭ͌̚k̛̼̤͔͕̿͗ͤ.̏̓͗͆͂҉̴̞̝ ̨̢̭͔̤ͭͩ̈́̉̀̚Ḯ̱̤̃̐͆̇ͣͫ̈ͅͅ ͖̪́ͪ͢a̸̛͕͙̜̳͈̳ͦ̆̃́̐͢m͔͎̈́̆̽́͛̅̉̕͝ ̵̢̢̮̥̜̝̥̜̙̩̊̅̔̈̎͒̆̂ę̴̙̩͍ͦͨ͛̅̉͠x̙̜̞͎̟̠̝̯ͨ̊̿͐̀ć̴̢̯̣̳̯̻͓̗̝͋͊͂̀̔͢ï͋̔͋ͫ̏̚҉̡̞̫̳̪͙̟́ţ̩͓̤̩̣̳͉ͧ̊̓́eͩ͊͊ͭ̈́͏͍̙̜̼͇͍̰͠.̪̣̗̟͍͖̘ͫ͑͂̆ͅ what could that mean? Can i star in videos xD who is the new director? I dont mind helping out on youtube vids but the prob is im not good with tech stuff. I dont have a recorder. But if you guys ever need help, i am more than willing to tey
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I know what u mean eclipse. We should strive to find out as much as possible about these next upcoming maps. Ive been to other forums and they notice us but at the same time kind of shove us off. We should strive to be even more active in shaping and helping the total zombies community. The best way to begin is probably giving this site an ipgrade. Would be nice to get a chat room. We should also try to make videos for the codz channel.
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Kinda just wanted to say hi to everyone again. Also I did some research while we were all on hiatus waiting for the site. I was over at PlayTheGameCentral. Really nice community too. But it seems their thinking is a little...skewered. Some members believe that Ben has all the correct answers and knows the storyline best. Now I have nothing against this but I want to hear what some of you may have to say. I believe that there is an open storyline. It is open to the simplest of theories and the hardcore stuff no one ever thinks of. What do you all think? Is it an open story or is there a set premise? P.S. A quick shout out to Abel. Saw you at playthegame forums. Hope to see ya round :D
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How to build the plane on mob of the dead[WRITTEN GUIDE]
AlphaOmega replied to Z0M3IE_SLAYA_115's topic in Mob of the Dead
Sorry man. This has been posted multiple times in the past ALBEIT not recent. Heres mine: viewtopic.php?f=149&t=30967 I don't know the rules about if something can be found or not and making a new, more recent post, but there have been a few in the past.
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