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PINNAZ

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Everything posted by PINNAZ

  1. I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth. (JFK, 1961) ================================= Map Contents ~ Video trailers ~ Loading Screens ~ Playable Characters ~ Zombie Characters ~ Weapons ~ Wünder Weapon ~ Perks-A-Cola ~ Power-Ups ~ No-Man’s Land ~ The Hacker ~ Quantum Entanglement Device ~ Side Quest – Cryogenic Slumber Party ~ Side Quest – Big Bang Theory ~ Radio Transmissions ~ Songs ~ Character Quotes ~
  2. I agree with you Eternal that the Perk Bottles blend in well & they don't make the User panel look too busy. These are all of the smaller HUD Icons. The ones that are missing would just need to be re-sized from the other larger icons.
  3. There are also smaller Perk HUD icons. Maybe these can be used. Though I do like the user bars that Slade & Festo are making. Nice job guys. @ Hells Warrrior, did you get all of my spam emails I sent you?
  4. You need to "maintain ratio" when resizing these. As long as the height is correct, the width will be perfect. Edit - emailed you too
  5. I am happy with either the HUD icons or the bottles, both look great. I think the tier order should be the same way that they were introduced into the game. Revive Jugg Double Tap Speed PHD Stamin'-Up Deadshot Mule Kick Tombstone Who's Who Electric Cherry Vulture Aid Wunderfizz Teddy Bear Did I miss any? Is 10 the maximum number that we can use? If so we would need to drop some off (Deadshot & Mulekick lol) Also nice list Rissole. I agree with Slade that Zombie God should be Announcer or Zombie Announcer & possibly drop Human. But the system is called Zombification so starting at Human would be true. I like this type of community collaboration! BRAINS! @ Hells Warrrior. I can email you all of the original files so that either yourself or captain Lithium can play around with them. What I posted was only the sample.
  6. No matter what images are used Boom, they will have to be practically the same size. The Perk Bottles may be better because they are tall & narrow, whereas the icons are square. Also, Tombstone, Who's Who, Deadshot & PHD aren't the same size in the files for some reason? Unless I missed them. Though that size is almost right. I think the Perk bottles being narrow works better. If they are used at all?
  7. I had to log-in from that link you posted & I couldn't remember my password. This is all that is posted in the Update notes forum on the Activision site. Lots of info here. http://community.callofduty.com/thread/200843474 Game Update Notes: Feb. 26, 2014 New Features & Feature Improvements Added a number of security system enhancements.
  8. So I have rendered all of the Perk Bottles & I have posted some in the spoiler box below. This is just a preview of a few of the different colours to play around with. The original size png I have are 271 x 979 pixels. The full set of the original ones I can email to either Craig or Danny & you can re-size & make them usable. The bottles on the left-hand side are from Black Ops II EXCEPT ​Deadshot & PHD Flopper (the ones with no neck label, they are from Black Ops). The bottles on the right-hand side are the models used in Origins. They are actually a little transparent. Bear in mind there won't be a full set that are all the same. Tombstone & Who's Who, don't appear in Origins so they are solid colours. Vulture-Aid is transparent too like the Origins bottles. Deadshot & PHD are from Black Ops & are solid and don't have the neck label. So whatever ones you choose, there won't be a full set that are all the same. The only one I didn't do is the original Double-Tap as there isn't much point. Even though there are more than 10, I think the tier system should be same way in which they were introduced into the game. i.e - Quick Revive, Jugger-Nog, Double-Tap, Speed Cola, PHD, Stamin'-Up etc. (I wouldn't mind if you left out Deadshot & perhaps Mule Kick ) I thought I'd do both versions & you guys can choose which look better when they are re-sized. (MMX can probably render these to a much better quaility, though I understand he is having PC issues atm) I hope you can use them B)
  9. These are just a few that I have access to right now, when I get home I'll render just the perk bottles. You'll have to cut them out & reupload them for the moment sorry. I can email you the full HD image of just the perk bottles later if you want to play around with resizing
  10. I like the Perk Bottles as the icons. I'll render the models when I get home & post them. Hopefully we can use them if they are not too small.
  11. (Warning - I'm going to go all over the place with this post) Another intriguing post from you Shooter. I see you have really tried to flesh out a 'easy' to follow narrative. You make so many good points in which I wholeheartedly agree though. I myself haven't tried to think too much of the story timeline for Black Ops 2 as it just does my head in & if I think about it my brain would explode. Every different way I can dream up, there is a flaw somewhere, so I have just given up. Though I'm left with the same thinking as MegaAfroMan. Multiple Paradoxes must exist. But if you effect something in one timeline, maybe that has an effect in another which cannot be changed, it just opens a up endless possibilities. Or maybe it is like Groundhog day & you can repeat an event with multiple outcomes but only one is reality? I like the Replacement Theory too. One thing I have always held onto is that the Zombie Story is "Viewing Images from the Past" as stated in the 'Project Nova" Intel from Black Ops. I still think that the ending will somehow involve this. It's right there, talking directly about Die Glocke & Time Travel. I'm so glad you brought this next part up because it may be a complete link to what is happening. What I have posted below is not necessarily about the Time-travel consequences but more to do with the song that is played during the scene. See if you can hear the similarities to a song used in Zombies. What song is it? Earth Angel - Back to the Future Scene The song used in the scene is called Earth Angel by The Penguins which was released in 1954. Here is the recorded version. Earth Angel - The Penguins (1954) http://en.wikipedia.org/wiki/Earth_Angel "Earth Angel (Will You Be Mine)" is an American doo-wop song, originally released by The Penguins in 1954 Sound familiar yet? Here is the Tranzit Loading screen music. Tranzit Loading Screen Music "Lovesong for the Damned" Change of topic ~ I have been playing Shangri-La lately & going through the quotes. I think Shangri-La gives a massive hint that there are cycles & as you said, it is the only map that travelling back in time actually occurs. But it is still a cycle. When Richtofen collects the Focusing Stone, you can activate the radio & Brock & Gary relive their events over & over again. One big cycle! Quote from Takeo (Shangri-La) This next quote from Richtofen sums up how I feel about the Time Paradox's in the Zombie Story Another change of topic ~ One of my favorite things of Black Ops 2 is the Nuketown Loading Screen Comic Book. I was so excited when I saw the "115 Extraction Drill" on the wall of Origins. As you said Shooter, Der Riese told us that the "Americans have a large supply of Element 115 at the Nevada Base", did the Blueprints for the 115 Extractrion Drill fall into American hands? How does this invention end up in Nuketown in possibly a completely different time? And why is it now attached to a GIANT UFO? On a different note, maybe Origins in particular is the Maxis Version of what occurs if he takes control. Maybe in the next game there will be a map which explains Richtofens version of the story? As you can see by my post being all over the place, this is why I don't try to figure out the timeline for myself. Sorry for going off-topic in your thread Shooter, you just make me think about so many things. Brains to you Shooter. I hope you have a few more epic threads left in you!
  12. Yes I think 'Ghost Lady' would be more appropriate than Sarah Faraday. That's not really anywhere near confirmed as a character. (As I keep thinking Treyarch included Michael Faraday portraits because I keep banging on about Nikola Tesla, when really Faraday was before Tesla, wishful thinking maybe. Lol)
  13. I like the brainstorming going on here. If you need any texture or model images let me know. I'm happy to post anything you want. The only issue would be the clarity for sizing as I imagine they would need to be fairly small.
  14. A legendary shrine lost in an exotic jungle, where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets. =================================== Contents ~ Video trailers - Loading Screens - Location - Playable Characters - Zombie Characters - Weapons - Wunder Weapon - Perks-A-Cola - Temples - Statues - Gong - Wheel Dial Glyph - Radio Transmissions - Songs - Character Quotes -
  15. Thanks Boom. The font that you used for the 'Map Description' works on my iPhone. If I get some time I might make a list of fonts that work on mobile devices. I will increase the size of the font for the Spoiler titles too. And now that a can make a spoiler within a spoiler I will compress the whole post into 1 spoiler now. What colour do you think I should used for the Sub-Headings? I am not really sold on the green that I'm using, but I want to make it contrast to the Red Section Titles. Thanks for the feedback. Anything else?
  16. This isn't really a site question. I would like to know/make a list of all of the fonts that work on Mobile Devices. (This list could be added to Boom's - Formatting 102) The following are questions which I would like feedback for. I am trying to find the most suitable formatting styles (such as font & colour) for Heading Titles used in my Zombies Library threads (click the pictures in my Signature for examples) I want the threads to be completely compatable on the Mobile Site as well as using Tapatalk so that there is minimal difference to using CoDz on a computer. • What fonts are your favourite? • What fonts do you find easiest to read? • What colour combinations do you think work? • What symbols are good for making a (page) break? • What do you like with the current formatting? • What Don't you like with the current formatting? • Any other formatting suggestion you have? Please give an example in your reply on what you would choose or recommend. I really want as much feedback & community input on how these threads are presented & the content that they contain. (I know there are a lot of sections that are blank in the Library threads. I have had to reformat & edit everything & I am having trouble reposting my edits.) All & any feedback will be so very welcomed.
  17. So I was just having a game of Ascension, getting some stuff for the Zombies Library threads & thought I'd activate a few Easter eggs. I was Richtofen & I activated his Matryoshka Doll a few times. 2 of his replies seem very relevant to the Origins End Cinematic. Though they are probably nothing, I thought I'd post this to see what others thought? "Mother never let me play with Dolls, now they are mine!" "I used to crush these when I was a child hear my sister cry in anguish" Listening to his old quotes again, he is such a nutter. He has so many funny quotes.
  18. As Slade said in the other thread, She is the Demonic voice. The only time she talks in the Demonic voice is when you complete a step in the Side-quest. The quotes that I posted above are all of the quotes that Samantha says to each individual Character when in Zombie Blood Mode. It has a 'Whispering' effect. I posted only the Zombie Blood quotes because that is what Dragon requested. There are other quotes from Samantha that individual characters can hear as well as quotes that all players hear at the same time. These play during normal play & have the generic file name of "vox_sam_hear_samantha". I would post these quotes too but there are to many & I can't post a playlist, so I would have to do them individually & it's a pain the the ass to do so.
  19. Good stuff G.C. I hadn't seen that Stuhlinger actors article before. Hard to tell if that is true or not. I imagine he gets a brakedown of the character & gets to explore from there. Anyway, nice post mate. Keep 'me coming.
  20. Warning! Incoming wall of soundclips. I haven't transcribed these so if someone wants to, please do. I'm not sure if all of these are used in-game or not? Hope this helps Dragon. Samantha to 'Tank' Dempsey Samantha to Dr. Edward Richtofen Samantha to Nikolai Belinski Samantha to Takeo Masaki
  21. Welcome back mate. I hope you & your family are going well. I'm currently going through that same age. Roll over, crawling & starting to Stand up now, it's amazing nearly everyday they learn something new. It can be tough though, I hope you have some good family support too. Take care mate & hopefully we will see you around more.
  22. A shipwrecked crew of fearless explorers is hopelessly stranded in an abandoned Siberian outpost. Their dream of discovering the true origins of the mysterious Element 115 unravels into a Hellish nightmare. =================================== Contents ~ Video Trailers - Loading Screens & Cinematics - Playable Characters - Zombie Characters - Weapons - Wunder Weapon - Perks-A-Cola - Corkboard - Posters & Pictures - Radio Transmissions - Side Quest – Ensemble Cast & Stand-In - Songs - Character Quotes -
  23. You might want to check out Slade's thread in the General Discussion Forum Dragon. http://www.callofdutyzombies.com/forum/index.php/topic/156712-all-bo2-story-quotes-scripted/ It has most of Black Ops 2 maps & characters all scripted. Hope this helps.
  24. @ Flammen I like those ideas. Would you want it to be like multiplayer where you have a checklist (as such) of different challenges & rewards, or just be a built in randomization? Either way, I think that would be a great addition to gameplay. Perhaps it could also be something you can turn on or off for the game?
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