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PINNAZ

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Everything posted by PINNAZ

  1. Off topic - great avatar. Bubbles & Trailer Park Boys Rock!
  2. Interesting.... Thanks for posting this Grill. Bloody riddles....I hope this goes somewhere or is solvable.
  3. Welcome to CoDz Evil. Great post & thanks for giving us a run down on your trap strat. Round 35 to 60 doing this. Time is your only issue I guess. The range of weapons for this map are such beasts. Each weapon has its own uniqueness of total zombie slaying. I bought you a present too. Thanks for adding the picture link. I opened it, save photo on my iPhone = perfect size to reupload. (hope it's not too small on PC screen) Welcome to CoDz once again. I hope you keep lurking.
  4. Thanks for the info & the steps involved. I got this in a 4 player game but I was unsure what exactly to do in solo. I train on the GG Bridge with the Ray Gun & Blundergat. Having the Spork really helps because you always get about 10-15 really slow walkers. Rather than wasting ammo or throwing the Tomahawk at them, just a quick series of stabs ends the round quickly. - First trip to bridge, use most of your ammo & or Pack a Punch your weapons. - Save about 10 slow walkers, go back to the island & hopefully you'll get a Max Ammo or collect it from the jail cell. - Go get the Spork & the upgraded Hells Retriever & all the fuel cans for the plane. - Head back to the GG Bridge with a huge arsenal. - Save 10 more slow walkers, head back to the Island for a max ammo - Rinse @ repeat. All in a perfect game hopefully. I'm yet to master this but the more you familiarise the locations, steps & your strategy, everyone should be able to get their Personal Best High Round.
  5. And AlphaSnake smashed this one out of the ballpark, posted nearly 2 years ago. 26th April 2011. How's his thread title - Discovery MP Map is Neuschwabenland, Antarctic Zombie Map. http://www.callofdutyzombies.com/vBulletin/showthread.php?6126-Discovery-MP-Map-is-Neuschwabenland-Antarctic-Zombie-Map
  6. Damn Treyarch employees, they know how to twist your brain inside out. :roll:
  7. Welcome to CoDz. Lurk or get active. Ask questions or post your observations. I'm glad the Zombie train collected another MP player. Hope to see you around. Enjoy your Slay!
  8. PINNAZ

    Hello!

    Welcome to CoDz eldoby. Be sure to get active & if you have questions, you only have to ask. Enjoy your Slay!
  9. Welcome to CoDz War machine. Everyone's a lurker. I lurked for years & not too long ago singed up to get more confused about the storyline. To request medals visit this thread - Medal Request thread HERE under the site news section at the top of the homepage. Just include the URL of this introduction in your post. For a complete list of medals & how to get them check out this thread - Full Medal List HERE Scour the depths of this amazing site & get your zombie slaying hands dirty. Any questions? Just ask. Enjoy your Slay!
  10. Welcome to CoDz Krazy. Be sure to visit the teammate finder section at the top of the homepage. I hope you find some good slayerz. Add me if you want. If you have any questions just ask. Enjoy your Slay!
  11. Welcome to CoDz Godfather. I'm a little late here but thought you need more people to say hi. There's lots of members here that are hooked on the greatest story never told. Me being one of them. I hope you find some good teammates here & I hope to see you active. Enjoy your slay!
  12. Not just another CoDz thread Rissole, another one of your Kevin Sherwood Song Analyses. Good stuff guys. I've got no idea what your all talking about though. :D
  13. Thank You for Stickying this thread Flammen This is a great guide Poncho - Top Notch!!
  14. Good to see you posting a little again. The dark is coming back. I think 3arc want you to finish your previous threads. The Pack a Punched camo is very interesting, possibly Alchemy circles. It's all dark from here on in..... Hope you keep posting more. I look forward to it.
  15. @ JuggerWicho. Did you have to "Power" it up (the Hell's Retriever) by holding the left bumper first or were you just throwing it? I wonder if that makes a difference if killing them that way?
  16. Our very own InfestLitium made these awesome posters, I'm sure he can make a MotD one. Of he's not too busy.
  17. So many things going on in this map & many are tieing together. A strange link is the date on the Loading Screen - '26th February 1932'. Johnny Cash was born on this day. I thought that the secret song was going to be his song "Falsom Prison Blues". Weasels quote about Rusty Cage being familiar is a strange one. The storyline leaves us asking more questions but is slowly coming together.
  18. Great starting tips. Thanks for sharing BSZombie & Chopper. I actually did pretty much what you two have posted & before I even read this! Opening the laundry & collecting the sheet on round 1 is such a winner. I didn't realise that a whole hoard spawn when you go down there. Line the train up, shoot with the pistol = shiteloads of points. I wish I had of thought about getting the double points first. Then I - - Feed the Dog in the Cellblock, active the gondola & Lectric Cherry - Go feed the dog near the roof, get plane piece & open roof. - Ride the gondola, open gate & get dock plane piece & Jugg, get plane piece. - Get Jugg & Feed dog at docks, activate the generator thing (for wardens office) - Activate numbers & Double Tap. Get Tomahawk & Double tap. Get 2 Skulls at Docks. - Go to Wardens office & get plane piece, Speed Cola & Skull. - Get Skull near spawn & skull on roof, build Acid kit & get Blundergat from wardens office. - Upgrade Blundergat & Fly away happily ever after. I got the Ray Gun early on from the box so I went to the bridge at round 8 or 9. I Trained on the GG bridge till Round 27, no downs, Ray Gun & Blundergat. I then got stuck on a wall, zombies kept attacking me after I fired the Acidgat, Electric Cherry didn't do s**t. 5 Boss' at once for 12 rounds can get frustrating with the screen shakes, but Ray Gun is good until your getting low in ammo. Lost concentration for a second & ended up with 4 downs in quick succession with heaps of ammo to spare. I haven't played MotD very much so I'm glad that what I did was pretty much a good starting strategy. Im pretty s**t at BO2 so I'm stoked with this solo Run. Thanks again for the tips.
  19. Absolute BRAINS Mr Titan. That was complicated yet I think I understand your concept. My head is hurting. Your point about 115 not being in WW2 got me thinking that if we have to stop Group 935 (and everyone else that had 115) do we somehow stop a younger Maxis or Richtofen from choosing the path that we are told in the previous games? Or do we stop Samantha from ever being involved in this scenario? This idea of stopping Element 115 from being used in World War 2 made me realise; How do we stop it? We blow the F**k out of the meteor that landed in Tunguska in 1908 with the towers that we have powered. We may be using future "Star Wars" technology (Particle Beams & Gamma Ray concepts) to destroy an event that happened over 100 years ago in the future. We are "Back tracing across the Future" Tesla's Wardenclyffe tower was thought to be the cause of the Tunguska event. Are we using his future technology to actually stop this event from occurring????
  20. Argh you post some great topics Blitz. I love reading them. And it creates a great discussion. I haven't played this map very much & haven't looked into what's going on too much, though I have read some interesting stuff here & listened to the audio for the side quest. I haven't even had time to have a look in theatre mode yet. Anyway, here is something I posted before the game came out. Just an observatioon after one of MixMasterNuts posts. I'm not to sure if it's relevant or just my perception.
  21. Thats some pretty good Solo starting tips there Mr BSZombie. Using your afterlife tokens in each round is critical to getting set-up. Be it solo or Co-op. each player should be activating things in every round. Very well written & thanks for sharing. Well done & keep it up.
  22. Brains!!! Very well written out my friend. Well done. Achievable 2 players. Nice one. Sticky this too.
  23. Well this must confirm the date. Who know's if it is still 1933, but when we play there it is December 31 from evidence of the fireworks you see going off in San Francisco. It is also said in various history that the Prisoners in Cellblock D could hear the crowds celebrating on New Years Eve as the Cell Block faced the bay & the wind blew directly towards them carry the sounds of laughter & happiness. The Prisoners there get punished by the cold winds that blew in from the bay & get punished by hearing laughter & happiness on New Years Eve while they are in solitary confinement. Just thought that was interesting too.
  24. Hahaha......Sorry, that was my caption. No podcast = 4 empty seats. It must be my dry Australian humor. What did you think the picture was for?
  25. I have the season pass so I'm not entering. I'm Australian anyway. (racist competition) :roll: "Due to Mob of the Dead's release, there is no Podcast der Toten this week"
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