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Buddah Vitarka Mudrā The Vitarka mudrā "mudra of discussion" is the gesture of discussion and transmission of Buddhist teaching. It is done by joining the tips of the thumb and the index together, and keeping the other fingers straight very much like the abhaya and varada mudrās but with the thumbs touching the index fingers.
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Rooftop Dragon <------------------- --------------------> Chiwen According to the Ming Dynasty Wuzazu 五雜俎 (tr. Visser 1913:101), "The ch'i-wen, which like swallowing, are placed on both ends of the ridgepoles of roofs (to swallow all evil influences)." This is the fish-like, hornless dragon with a very truncated body and large, wide mouth usually found along roof ridges (as if swallowing the roof beams). His presence on roofs is also said to guard against fires. A paragraph in the Tang dynasty book Su Shi Yan Yi (苏氏演义) by Su E (苏鹗) says that a mythical sea creature called the chi wen [sic] was put on the roofs of buildings during the Han dynasty to protect the structures from fire hazards. This dragon is still found on the roofs of traditional Chinese homes today, protecting the inhabitants from fires.
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Signs & Billboards Braille / Binary ? <------------------- --------------------> ================================ International Zombie Center http://www.callofdutyzombies.com/forum/index.php/topic/152407-chinese-class-about-the-signs-or-mahjong-in-die-rise/?p=1411672
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Pictures & Posters Skyline Pudong Skyline Pudong is a district of Shanghai, China, located east of the Huangpu River across from the historic city center of Shanghai in Puxi. The name refers to its historic position as "The East Bank" of the Huangpu River, which flows through central Shanghai, although it is now administered as the Pudong New Area, a state-level new area which extends all the way to the East China Sea. The traditional area of Pudong is now home to the Lujiazui Finance and Trade Zone and the Shanghai Stock Exchange and many of Shanghai's best-known buildings, such as the Oriental Pearl Tower, the Jin Mao Tower, the Shanghai World Financial Center, and the Shanghai Tower. These modern skyscrapers directly face Puxi's historic Bund, a remnant of a former foreign concessions in China. The rest of the new area includes the Shanghai Expo and Century Park, Zhangjiang Hi-Tech Park, Pudong international airport, the Jiuduansha Wetland Nature Reserve, and a planned Disney resort. ================================= Wanted Poster http://www.callofdutyzombies.com/forum/index.php/topic/152407-chinese-class-about-the-signs-or-mahjong-in-die-rise/?p=1422936 Writing on Poster Translated by @DragonGJY WANTED This is a wanted man. XXXXXXX (7 words i cant figure out, i infer that its about where the man usually appears) He did everything evil. He carries weapon(s) of mass destruction. He is a dangerous man carrying weapon(s) of mass destruction, and he is suspected to be a ZOMBIE. For anyone who give us clues or help us capture this man will be rewarded 50000 Yuan. ================================= Calendars Chinese symbol for ICE ================================= Nine Dragon Wall http://hua.umf.maine.edu/China/HistoricBeijing/Forbidden_City/pages/154_ForbiddenCity.html The Nine Dragon Wall 九龙壁 (Jiǔ Lóng Bì) is a relatively recent addition to the Forbidden City. The wall was built in 1773 as a part of a large renovation of the northeastern section of the palace to create a retirement villa for Emperor Qianlong (1735-1796). The wall is located east of the Outer Court and the Hall of Preserving Harmony 保和殿 (Bǎo Hé Diàn). The Nine Dragon Screen, or Wall, was built to provide privacy by blocking the view through the Gate of Imperial Supremacy (Huangji men) into the Palace of Tranquil Longevity (Ningshou gong). The screen is 96.5 feet long and 11.5 feet tall. Such walls also denied access to evil spirits, which must travel in straight lines. If you place a wall in front of a gate or main entrance to a home you answer both needs. The Nine Dragon Screen was inspired by one that can be seen in Beihai Park, to the north of the Forbidden City. The dragon is the symbol of power, but is also symbolic of luck, prayers for rain, a god to control floods, and in some cases, is symbolic of longevity. Notice that the dragons are swimming in the ocean waves. The Chinese dragon does not breathe fire and kidnap maidens. The Chinese dragon is a benevolent creature that saved mankind from drought by making it rain. The dragon also has the power to calm waters, so when a river floods, a dragon is called upon to dispel the waters. An imperial dragon has five toes on each foot. Most of the minor dragons have three toes. Only the emperor was allowed to display images of imperial dragons. It was part of the rites of ancient traditions: the rites that Confucius believed cemented a culture together by clearly delineating the position of the ruler as separate and above those of lesser rank. It was an insignia of office, like the stars on a five star general, but had much deeper import. The rites helped to maintain the balance of order between the heavens and the earth. When followed, the rites brought good fortune, health, and prosperity to both an individual and to the nation. Starting from the left, the first dragon in the Nine Dragon Wall is golden, as are the fifth and the last dragons. Symmetry is an important part of any Chinese design. Symmetry is not followed slavishly. Notice that the two pairs of dragons on the left face one another, while those on the right of the central dragon break that pattern and by doing so emphasizes the dragons as a group rather than as pairs. The middle dragon in the Nine Dragon Wall First dragon in the Nine Dragon Wall ================================= Chinese Paintings
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Nav Card 1. Nav Card Location The Navcard can be found on the ================================= Nav Card Table The Nav Card Table consists of 4 parts. The Nav Card Table parts are all located on the Dragon Roof. You assemble the parts on the “Dragon roof” under the ramp. Parts Locations 1. Meteor 2. Scaffolding 3. Transceiver Radio 4. Power Box Nav Card Reader
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Wünder Weapon The Sliquifier The Sliquifier consists of 4 parts. The Sliquifier parts are located in the . The workbench where you assemble the parts is located . Parts 1. Cooker 2. Cannister 3. Handle 4. Foot
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Buildables Trample Steam The Trample Steam consists of 4 parts. The Trample Steam parts are located in the starting room or in the next room with the elevators. The workbench where you assemble the parts is located 2 floors below the starting room. Parts 1. Screen 2. Compressor 3. Flag 4. Bellows <-------------------Workbench Screenshot-------------------->
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Perks-A-Cola Quick Revive Soda Cost - 500 points Solo & 1500 Points in Co-Op Location - Speed Cola Cost - 3000 Points Location - Double Tap Root Beer II Cost - 2000 Points Location - Mule Kick Cost - Location - Jugger-Nog Cost - 2500 Points Location - Who's Who (New) Cost - 2500 Points Location - New Perks-A-Cola - Who’s Who Who’s Who Jingle Lyrics ~ I was talking to myself just the other day I was hearin' lots of things I never thought I'd say but one thing I said really blew my mind - Who's Who? I said I don't know me, but I know you but if you listen closely we can talk it through it ain't as simple as we're gonna find - Who's Who? I think I will save you, I think I don't blame you, 'cos I like you and you like me I was talking to myself just the other day then a bad man came took me away I feel bad, but not as bad as me I was talking to myself just the other day (Don't call me bad) then a bad man came took me away I feel bad, but not as bad as me Who's Who?
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Zombie Characters Zombies <------------------- --------------------> ================================= Jumping Jacks <------------------- --------------------> @Telixion names Special Zombie Wave Boss – “Jumping Jacks”
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Playable Characters Samuel J. Stuhlinger ================================ Russman ================================ Marlton Johnson ================================ Abigail ‘Misty’ Briarton
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Great Leap Forward – Province 22 Great Leap Forward http://www.callofdutyzombies.com/forum/index.php/topic/151716-chinas-great-leap-forward/ <-------------------Great Leap Forward--------------------> Shanghai, China http://www.callofdutyzombies.com/forum/index.php/topic/152231-location-the-jin-mao-tower-shanghai-china/ <----------------Skyline-------------------->
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Loading Screens Die Rise Comic Book Page Die Rise Cinematic
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Video Trailers Revolution DLC Map Pack Preview Get a first look at "Revolution," the first DLC Map Pack available for Call of Duty: Black Ops 2. One of the most robust and diverse DLC offerings in Call of Duty history, Revolution includes four all-new Multiplayer maps, a new Zombies map, an exclusive Multiplayer weapon, and a brand new Zombies game mode. Revolution DLC Gameplay Trailer Experience the thrilling action of Revolution, the first DLC Map Pack for Call of Duty: Black Ops 2. One of the most robust and diverse DLC offerings in Call of Duty history, Revolution includes four all-new Multiplayer maps, a new Zombies Co-Op map, a brand new Zombies game mode and a bonus Multiplayer weapon.
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"Watch your step! Fight for survival atop the towers of doom, where dizzying heights and the relentless undead make a deadly combination" Intel DIE RISE January 29, 2013 FAR EAST Overcome a zombie infestation inside a series of collapsed skyscrapers towering over the remains of an obliterated Chinese city. In this new and original Zombies map, players will wield powerful, upgradable Wonder Weaponry as well as combine new buildable devices to fight a relentless army of the undead throughout Escher-esque sceneries over a deep and perilous chasm. Call of Duty Elite TV: Roll Call - Revolution DLC 1oS Interviews Jimmy & Reza
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Achievements I Don't Think They Exist In TranZit, kill one of the denizens of the forest while it is latched onto you 10 Fuel Efficient In TranZit, use an alternative mode of transportation 10 Undead Man's Party Bus In TranZit, complete all additions to the bus in 1 game 15 Happy Hour In TranZit, buy 2 different perks before turning on the power 10 You Have No Power Over Me In TranZit, defeat "him" without being attacked by "him" 15 Don't Fire Until You See In TranZit, have all doors opened without being set on fire 30 Standard Equipment May Vary In TranZit, acquire 4 different equippable items in 1 game 25 The Lights Of Their Eyes In Green Run, pacify at least 10 zombies with 1 EMP 5 Dance On My Grave In Green Run, acquire your Tombstone 5 Tower of Babble In TranZit, obey the voices 75
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Side Quest Tower of Bable ~ Obey Richtofen Only Samuel J. Stuhlinger can hear Richtofen Step 1 & 2 can be completed in reversed order Step # 1 – Build the Power Switch The Power Switch consists of 3 parts. The Power Switch parts are all located inside Power Station. The workbench where you assemble the parts is located inside the “Outhouse”. Parts ~ 1. Panel 2. Lever 3. Arm <-------------------Workbench Screenshot--------------------> ================================= Step # 2 – Build the Thrustodyne Aeronautics Model 23 (Jet Gun) The Thrustodyne Aeronautics Model 23 consists of 3 parts. You assemble the parts on the workbench inside the Bar at the Town. Part Locations ~ 1. Engine Tunnel 2. Handle Cornfield (Nacht Der Untoten Building) 3. Wires Power Station 4. Gauges Cabin [soundcloud]<---------Richtofen Audio Quote------------>[/soundcloud] ================================= Step # 3 – Heat up the Obelisk <------------------- --------------------> [soundcloud] <---------Richtofen Audio Quote------------>[/soundcloud] ================================= Step # 4 – Kill Zombies under Tower <------------------- --------------------> [soundcloud]<---------Richtofen Audio Quote------------>[/soundcloud] ================================= Step # 5 – EMP 4 "Denizen Lit" Street Lights <------------------- --------------------> [soundcloud] <---------Richtofen Audio Quote------------> [/soundcloud]
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Side Quest Tower of Babble ~ Obey Maxis All characters can hear Maxis Requirements ~ 2 Player Minimum 2 Turbines EMP Granade Step # 1 – Build & Turn on the Power Switch This can be done any time prior to step 4 1. Build the Power Switch The Power Switch consists of 3 parts. The Power Switch parts are all located inside Power Station. The workbench where you assemble the parts is located inside the “Outhouse”. Parts ~ 1. Panel 2. Lever 3. Arm <-------------------Workbench Screenshot--------------------> 1a. – Turn on the Power Wait for Maxis to finish speaking, “HIM” will spawn & Maxis tells you to now turn off the Power. You will hear this quote Transcript ~ ================================= Step # 2 – Turn OFF the Power 2. Turn OFF the Power After you have turned on the Power, Maxis will tell you to turn it off. Turn off the Power & you will hear this quote Transcript ~ ================================= Step # 3 – Build & Equip the Turbine This can be done any time prior to step 4 3. Build & Equip the Portable Power Turbine When the final piece is picked up, you will hear the quote below. Now assemble the Portable Power Turbine at the Bus Depot Workbench. Transcript ~ ================================= Step # 4 – Place Portable Power Devices 4. Place Portable Power Devices Place 2 Turbines at the base of the Tower <------------------- --------------------> When the 1st Turbine is placed at the Tower, you will hear this quote Transcript ~ When the 2nd Turbine is placed at the Tower, you will hear this quote Transcript ~ ================================= Step # 5 – Capture "HIM" One player needs to acquire EMP Grenades from the Mystery Box. 5. Capture “HIM” Once the 2 Turbines have been placed at the Tower, you must wait for “HIM” to spawn & lure “HIM” underneath the Tower If you are a short distance away from the Tower, you will hear this quote Transcript ~ When “HIM” is within the ‘square’ section underneath the Tower, throw the EMP Grenade at “HIM” If you have captured “HIM” correctly, you will hear this quote. Transcript ~ ================================= Step # 6 – Create a Trichotomous System 6. Create a Trichotomous System Place 2 Turbines next to any ‘Denizen Street lights’ <------------------- --------------------> Transcript ~ [soundcloud] <---------Maxis Audio Quote------------> [/soundcloud] ================================= Tower of Babel ~ Obey Maxis Video Walkthrough
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Character Quotes Russman Quotes Transcripts ~ ================================= Samuel J. Stulingher Quotes Transcripts ~ ================================= Abigail 'Misty' Briarton Quotes Transcripts ~ ================================= Marlton Johnston Quotes Transcripts ~ ================================= Russman Quotes Transcripts ~ ================================= Dr. Edward Richtofen Quotes Transcripts ~ ================================= Dr. Ludwig Maxis Quotes Transcripts ~ ================================= Bus Driver Quotes Transcripts ~ Bus Driver Quotes – Locations Transcripts ~ ================================= Bus Depot Announcements Quotes Transcripts ~
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Songs "Carrion" The Secret Song in in Tranzit is called “Carrion” Carrion is written by Kevin Sherwood & Sung by Clark S. Nova To activate the song you must press the action button on 3 Teddy Bears around the map. Teddy Bear Locations ~ 1. Bus Depot - On a bench seat 2. Farm House - On a mattress on the upper floor of the farm house 3. Town - On a seat inside the bar ================================= "Carrion" Activation Walkthrough H ================================= "Carrion" Lyrics ================================= Game Over Song - "Dempsey was here" The game over song for Tranzit is called "Dempsey was here".
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TV Transmissions The TV on the ground floor inside the House at the Farm will play Audio Transmissions. In order to hear the TV Transmissions, you must press and hold the activate button on the TV in the farmhouse. You will hear the sound of Clearing Debris (Like buying a door). When the first message is finished, after a short time, you can press the activate button again to play the next message. The following messages will play ~ Transmission # 1 Transcript ~ What has occurred cannot be undone. However, I realize the calculations were made in haste and could potentially threaten the entire globe. That was not the intent. I considered a possible plan B should this occur, and this plan would consist of creating global polarization devices that would [static]. It appears I have difficulty speaking. [Static] devices with the power [static] shut the power [static] me. ================================= Transmission # 2 Transcript ~ Hello, hello. This is Jackass Flats calling any human community within broadcasting distance. We're located at standard map coordinates 37 degrees 07 North, 116 degrees 03 West. This is a warning to anyone contacted by a group of mysterious voices. Several of our party began to hear the voices, and they're competing instructions and incompatible demands drove a wedge down the centre of the camp. Half of the camp is carrying out the demands of *inaudible* only through electronics *inaudible*. This voice is a big long *inaudible* and its ultimate goal's unclear. The other voice cannot be heard by humans who have *inaudible* arm the lo*inaudible* madness this way lies. Neither of these instruction sets will *inaudible* understand *inaudible*. Those of us who have not chosen a side have been hunted by both sides, seeking the forces to assist their *inaudible*. Oh god they found me *inaudible* no, get back! Stop! Ahhhh! ================================= Transmission # 3 Transcript ~ What's that? Who's there? Yes I can hear you. Yes, Of course I have; there's nothing else. No, I won't do that. How do I know you're not lying? You can be making all that up! Sure, that only makes sense… Oh my… Oh I see. Sure, sure. But… they're my friends. Yes, of course I see now. I'll do it. I'll do it for you, for you and the flesh. ================================= Transmission # 4 Transcript ~ Hello? Hello? Are you there? We have activated the spire as instructed but the shamblers are swarming our location, and we can't hold out against their superior numbers for long without aid. Hello? Please come in! It is vital that you instruct us on th- *static and screaming*. ================================= Transmission # 5 Transcript ~ You think you're sooo smart, huh? *Short chuckle* You think you can manipulate everybody to do it, which you want, but we know that you *static* calculate how it works with your sinister agents, hm? You mean to destroy this planet and kill us all! We're not gonna help! No way no how! So yeah, you keep talking. No one's gonna hear you because we destroyed everything. Everything electronic, starting with evil radio-box-thing. ================================= Tranzit TV Transmissions Activation Walkthrough ================================= Tranzit TV Transmissions (Audio Files)
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