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PINNAZ

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Everything posted by PINNAZ

  1. Pictures & Posters Sedan! I believe that the Sedan poster gives us a clue to the fictional location of Nuketown. Sedan Crater Sedan Crater is the result of the Sedan nuclear test and is located within the Nevada Test Site, just 12 miles (19 km) southwest of Groom Lake, Nevada (Area 51). The crater was listed on the National Register of Historic Places on March 21, 1994. The crater is a man-made object that can be seen from earth orbit with the unaided eye. The crater is the result of the displacement of 12,000,000 short tons (1.4×1010 cu yd) earth. Over 10,000 visitors per year visit the crater through free monthly tours offered by the U.S. Department of Energy, National Nuclear Security Administration Nevada Site Office. Sedan Nuclear Test Storax Sedan was a shallow underground nuclear test conducted in Area 10 of Yucca Flat at the Nevada National Security Site on 6 July 1962 as part of Operation Plowshare, a program to investigate the use of nuclear weapons for mining, cratering, and other civilian purposes. The radioactive fallout from the test contaminated more US residents than any other nuclear test. The Sedan Crater is the largest man-made crater in the United States, and is listed on the National Register of Historic Places. ================================= Ride the Bus ================================= Atomic Frontier Days The Richland Junior Chamber of Commerce produced a brochure to accompany the “Atomic Frontier Days” that were held during the first week in September of 1948. The cover of the brochure is illustrated with a crude silhouette-style drawing in red and black—the skyline of a booming town with smoke rising from smokestacks, a great flair of white-out at the center, the whole works crowned with an atom, its neutrons zipping in orbit around the dot of the nucleus. The white nothingness that represented nuclear power is firing straight lines of white in all directions and hangs over rolling hills where a chuck wagon and three men on horseback are making their way across an empty desert spotted with sagebrush. Atomic Frontier Days is also a book written by John M. Findlay & Bruce Hevly On the banks of the Pacific Northwest's greatest river lies the Hanford nuclear reservation, an industrial site that appears to be at odds with the surrounding vineyards and desert. The 586-square mile compound on the Columbia in eastern Washington is known both for its origins as part of the Manhattan Project, which made the first atomic bombs, and for the monumental effort now under way to clean up forty-five years' of waste from manufacturing plutonium for the U.S. nuclear weapons complex. Atomic Frontier Days looks through a wider lens, telling a complex story of production, community-building, politics, and environmental sensibilities. In brilliantly structured parallel stories, the authors bridge the divisions that accompany Hanford's headlines and offer perspective on today's controversies. Influenced as much by regional culture, economics, and politics as by war, diplomacy, and environmentalism, the story of Hanford and the Tri-Cities of Richland, Pasco, and Kennewick illuminates the history of the modern American West. ================================= Power! An obvious hint at powering the Tower/Obelisk/Spire United States Civil Defense logo The triangle emphasised the 3-step Civil Defence philosophy ================================= Tower of Babel The Tower of Babel forms the focus of a story told in the Book of Genesis of the Bible. According to the story, a united humanity of the generations following the Great Flood, speaking a single language and migrating from the east, came to the land of Shinar, where they resolved to build a city with a tower "whose top may reach unto heaven; and let us make us a name, lest we be scattered abroad upon the face of the whole earth." God came down to see what they did and said: "They are one people and have one language, and nothing will be withheld from them which they purpose to do." "Come, let us go down and confound their speech." And so God scattered them upon the face of the Earth, and confused their languages, so that they would not be able to return to each other, and they left off building the city, which was called Babel "because God there confounded the language of all the Earth". Pieter Brueghel the Younger (1564 or 1565 – 10 October 1636) was a Flemish painter, known for numerous copies after his father Pieter Brueghel the Elder's paintings and nicknamed "Hell Brueghel" for his fantastic treatments of fire and grotesque imagery. Original Painting by Pieter Brueghel the Younger ================================= Garden of Earthly Delights The Garden of Earthly Delights is the modern title given to a triptych painted by Hieronymus Bosch The complete works of Hieronymus Bosch ================================= Tondal’s Vision Detail of “The Burning Gateway” Tondal’s Vision by Hieronymus Bosch Getty Tondal Visio Tnugdali Les Visions du chevalier Tondal is an illuminated manuscript from 1475, now at the Getty Museum, of a French version of the "Visio Tnugdali", of which it is the only fully illuminated manuscript to survive. The Visions of the Knight Tondal or "Visio Tnugdali", was written in Latin in the 12th century by an Irish monk named Marcus in Regensburg, where there was an Irish monastery. It was "the most popular and elaborate text in the medieval genre of visionary infernal literature" and had been translated forty-three times into fifteen languages by the 15th century, including Icelandic and Belorussian. It may have been part of the inspiration for Dante's journey into hell, purgatory and heaven. In the story, Tondal is a wealthy Irish knight who passes out at a feast and goes into a deep dream-journey through Hell, Heaven and Purgatory (never so named – the doctrine was still in development), guided by an angel. The experience turns Tondal into a pious man. The story is set in Cork, Ireland in 1148, and claims to be a translation of an original in the Irish language, which however has not survived.
  2. Nav Card 1. Nav Card Card Location ~ The Navcard can be found on the ground behind the Bus Depot. Go outside of the Bus Depot, turn left & it’s behind the Bomb Shelter/Bus Depot ================================= Nav Card Table The Nav Card Table consists of 4 parts. The Nav Card Table parts are located in areas across the map. You assemble the parts under the Tower in the “Corn Maze”. Parts Locations ~ 1. Meteor Bus Depot 2. Scaffolding Tunnel Power Station 3. Transceiver Radio Diner Garage Nacht der Untoten Building 4. Power Box Nav Card Reader Town Dumpster <------------------ ----------------->
  3. Pack-A-Punch Machine
  4. PINNAZ

    Wünder Weapons

    Wünder Weapon Thrustodyne Aeronautics Model 23 Thrustodyne Aeronautics Model 23 consists of 4 parts. The workbench where you assemble the parts is located inside the “Bar” at the Town. Parts and Locations 1. Body Tunnel <------------------- --------------------> 2. Wires <------------------- --------------------> 3. Gauges <------------------- --------------------> 4. Handle <------------------- -------------------->
  5. PINNAZ

    Weapons

    Weapons
  6. PINNAZ

    Power-Up Drops

    Power-Up Drops
  7. PINNAZ

    Perks-A-Cola

    Perks-A-Cola Quick Revive Soda Cost - 500 points Solo & 1500 Points in Co-Op Location - Bus Depot Speed Cola Cost - 3000 Points Location - Diner Double Tap Root Beer II Cost - 2000 Points Location - Farm Barn Tombstone (New) Cost - Location - Power Station Stamin-Up Cost - Location - Town Jugger-Nog Cost - 2500 Points Location - Town Tombstone Soda IN MEMORY OF SEROZH SARKISYAN BORN JULY. 2.1888 DIED JUNE. 5.1909 AGED 20 YRS 11 MO. The name that appears on the Tombstone icon is Serozh Sarkisyan, an Environment artist at Activision (Infinity Ward) The writing on this tombstone has also featured in other Call of Duty games ================================= Tombstone Soda Jingle Lyrics Rest in pieces, down for the count No revival, you're bleedin' out Your epitaph says you died a wealthy man, but you can have it all come back and seal the master plan with Tombstone! It's Tombstone! It's Tombstone! It's Tombstone! Health is drainin' you're on the ropes Death is waitin', don't lose your hopes Your will and testament ain't making that much sense, you're listed as the only heir to whom you may bequest It's Tombstone! It's Tombstone! It's Tombstone! It's Tombstone! Tombstone!
  8. PINNAZ

    Power Switch

    Power Switch The Power Switch is a buildable & consists of 3 parts. The Power Switch parts are all located inside the Power Station. The workbench where you assemble the parts is located inside the “Outhouse”. Parts and Locations ~ 1. Panel 2. Lever 3. Arm Power Switch Workbench
  9. PINNAZ

    Buildables

    Buildables Note ~ - For Thrustodyne Aeronautics Model 23, see “Wunder Weapon” section - For Nav Card Table, see “Nav Card & Nav Card Table” section Turbine The Turbine consists of 3 parts. The Turbine parts are all located inside the Bus Depot where you spawn. The workbench where you assemble the parts is located inside the “Bus Depot”. Parts and Locations ~ 1. Fan On seats in front of workbench 2. Mannequin In front of ‘Bus Route’ Map 3. Rudder On the ground beneath the Telephone Turbine Workbench (Bus Depot) ================================= Shield The Shield consists of 2 parts. The Shield parts are all located at the Diner. The workbench where you assemble the parts is located inside the “Garage”. Parts and Locations ~ 1. Trolley Behind the counter within the Diner building In the corner of the Diner building 2. Car Door On the car within the Garage In the Toilet/Restroom (Next to the Workbench) within the Garage Zombie Shield Workbench (Diner) <-------------------Workbench Screenshot--------------------> ================================= Turret The Turret consists of 3 parts. The Turret parts are all located at the Farm. The workbench where you assemble the parts is located inside the “Farm House”. Parts and Locations ~ 1. Lawn Mower In the Barn Outside the back door of the farm house 2. Machine Gun On the Couch on the upper floor of the farm house 3. Ammo Box On the table inside the farm house On shelving in the farm house **** please report this topic, post **** Turret Workbench (Farm) ================================= Electric Trap The Electric Trap consists of 3 parts. The Electric Trap parts are all located at the Power Station. The workbench where you assemble the parts is located inside the “Brick Building”. Parts and Locations ~ 1. Battery On the ground in front of workbench On a drum on the upper platform 2. TV Tube Windows 3. Coil Base Plate Next To Tombstone Perk-A-Cola Machine Electric Trap Workbench (Power Station) <-------------------Workbench Screenshot--------------------> ================================= Power Switch The Power Switch consists of 3 parts. The Power Switch parts are all located inside Power Station. The workbench where you assemble the parts is located inside the “Outhouse”. Parts and Locations ~ 1. Panel 2. Lever 3. Arm Power Switch Workbench ================================= Pack-A-Punch Machine The Pack-a-Punch Machine consists of 3 parts. The Pack-a-Punch Machine parts are all located inside the Bank Vault at the Town. The workbench where you assemble the parts is located inside the “Bank Vault”. Parts and Locations ~ 1. Body 2. Battery 3. Table Legs Pack-A-Punch Workbench (Underneath Bank) <-------------------Workbench Screenshot--------------------> ================================= Bus Upgrade There are 3 parts to upgrade the Bus. You assemble the parts to different areas on the Bus. You need to use a Turbine to open doors to get each part One location will not have a part as they spawn at random locations each game Parts ~ 1. Plow The Plow is attached to the front of the Bus 2. Ladder The Ladder is attached to the Left-hand rear side of the Bus 3. Hatch The Hatch is attached to the roof inside of the Bus (Note ~ The Hatch can also be attached to the roof inside of the Diner to gain access to the Galvaknuckles) <-------------------Screenshot--------------------> Locations ~ Bus Depot Diner Farm Town Bus Depot <-------------------Screenshot--------------------> Diner <-------------------Screenshot--------------------> Farm <-------------------Screenshot--------------------> Town <-------------------Screenshot--------------------> <-------------------Upgraded Bus Screenshot-------------------->
  10. Confirmation that Jesse Snyder is only working on the Campaign mode
  11. I still think is funny that Jesse Snyder, the creator of COD Zombies made Nacht Der Untoten & then left Treyarch to work at Infinite Ward. Yet most people hate their version of COD Zombies. Wasn't Activision created in 1985? (19-ACTI-85)
  12. Call of Duty XP Panel: Zombies Hear straight from the developers of Call of Duty where they got the idea to include zombies in the game.
  13. Call of Duty: Zombies - Origins & Evolutions The Zombies panel packed the house with undead fanatics, eager to hear the behind the scenes story of the hit cult classic game mode. Some of the top talent behind the game mode offered to tell us the story. Panel: Collin Ayers (Sound Designer), Reza Elghazi (Zombies Producer), Kevin Sherwood (Zombies Music Composer), Brian Tuey (Audio Director), Jimmy Zielinski (ZombiesCreative Director) Moderator: Major Nelson As passionate as the community that helped make Zombies what it is today, the development team shared a lot of insight behind the process. They have full creative control behind each map, presenting both a great challenge and great opportunity. Bigger and Better Every map needs to be bigger and better than the last. They test every idea against fan expectations and feedback, and rarely throw one away before at least prototyping it to see how things play out. It’s important that the map and story fit well together, and they always stick to the core Zombies playstyle and rulebook that fans have come to know and love. Giving Characters Life When it comes to the hilarious, and often times disturbing one-liners, the team splits off from each other for a weekend, puts together an entire list of the funniest dialogue they can think of, and then has to perform it in front of a crowd. If a line’s met with laughter, it’s good to go, otherwise it’s cut. This process continues until each character has 400-500 lines of dialogue per map! The Easter Egg Bet When asked about the Easter Egg side quests, the team revealed their personal running bet for how much time it would take the community to complete the riddle. When Ascension first released in the Black Ops First Strike DLC, it took the community two and a half days to discover every step. When Moon released, the riddle was solved within six hours, with the whole community teaming together to unravel the mystery in record time. Thanks to the Fans Lastly, community involvement and feedback is absolutely integral to the design of each map. For example, Samantha was originally created due to a fan’s interpretation of a zombie screaming what sounded like “SAM!” at certain swipes, inspiring them to give that character the name Samantha. For Wonder Weapons, they want to make something fun for players that kills zombies in the most satisfying of methods. Will They Return? And perhaps the most pressing question on the community’s mind - will we be seeing more Zombies in the future? Can our heroes really be finished after their escapade on the Moon (which, by the way, started out as a level in Paris)? To which the replay was, “Do you think there’ll be more Zombies?” Now there’s some food for thought
  14. Zombies Infest Call of Duty XP Welcome to the Zombie Lounge, home to a plethora of four player stations set up specifically for zombie-killing mayhem. Featuring Moon from the latest Call of Duty: Black Ops Rezurrection DLC, teams are paired up to compete for the highest round on the leaderboards. Last time we checked, the top round was 25. These teams know what they're doing. After being overwhelmed by the brain eating undead, Zombies fans are shambling over to the Call of Duty Armory to shake their fists at the terrifying crawlers we’ve all come to know and loathe. Fortunately, this crawler won’t be phasing anywhere; at least, that’s what we’ve been told. Stay tuned for a recap of the upcoming Call of Duty: Zombies - Origins and Evolution panel, featuring some of the top talent behind the cult classic game mode.
  15. Call of Duty XP: Zombie Activity Have your Juggernog handy, soldiers; reports are swarming in regarding a large undead presence heading straight for Call of Duty XP. In preparation, we've put together a full menu of all the Zombies related activity you can get your hands on. Here's a rundown of what to expect: Call of Duty: Zombies – Origins and Evolutions Saturday September 3rd Dig into the story behind the making of Call of Duty: Zombies, from its humble beginnings as a developer side project to the massive fan favorite that it is today. Panel: Collin Ayers (Sound Designer), Reza Elghazi (Zombies Producer), Kevin Sherwood (Zombies Music Composer), Brian Tuey (Audio Director), Jimmy Zielinski (Zombies Creative Director) Moderator: Major Nelson Call of Duty Armory Zombies Display Props on display from the recent Zombie Labs Rezurrection trailer, including the Wave Gun and prosthetic Crawler Zombie head. Moon Competition 80 stations set up for Moon competitions. All participants receive a participation patch, and Prestige patches will be available for the truly talented Zombie killers. Zombie Merchandise and Apparel
  16. Redemption Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Redemption Loading Movie <<<<------>>>>
  17. Revelations Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Revelations Loading Movie <<<<------>>>>
  18. PINNAZ

    Rebirth

    Rebirth Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Rebirth Loading Movie <<<<------>>>>
  19. PINNAZ

    Payback

    Payback Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Payback Loading Movie <<<<------>>>>
  20. PINNAZ

    WMD

    WMD Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ WMD Loading Movie <<<<------>>>>
  21. Crash Site Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Crash Site Loading Movie <<<<------>>>>
  22. Victor Charlie Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Victor Charlie Loading Movie <<<<------>>>>
  23. Project Nova Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Project Nova Loading Movie <<<<------>>>>
  24. PINNAZ

    Numbers

    Numbers Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ Numbers Loading Movie <<<<------>>>>
  25. The Defector Left Page Transcript ~ Center Page Transcript ~ Right Page Transcript ~ The Defector Loading Movie <<<<------>>>>
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