Jump to content

PINNAZ

Hall of Fame
  • Posts

    3,156
  • Joined

  • Last visited

  • Days Won

    69

Everything posted by PINNAZ

  1. This has been mentioned before in this thread - http://www.callofdutyzombies.com/forum/index.php/topic/158049-train-whistle-sound/ The sound is coming from the little diesel machine next to each Perk-a-Cola machine. Here is a sound cloud clip below. It is actually the Perk Jingle
  2. My wife bought me a Beer Fridge! Yes!!!

    1. Hells Warrrior

      Hells Warrrior

      sweet, bet she forgot the beers though.

    2. Boom115

      Boom115

      Sounds like a keeper, good choice my man!

  3. Though I don't believe there is any continuation to the side-quest, good luck in finding something. There may still be some small hidden secrets as I found the letters "JD" (which are in Der Riese & Kino) on the the base of the Bus Driver in July last year. Here is the thread - http://www.callofdutyzombies.com/forum/index.php/topic/156703-an-old-easter-egg-returns-jd/ As for the Tesla Coil, the buildable Electric Trap is actually a Tesla Coil. Just like the electric traps in Verrückt, Shi No Numa & Kino Der Toten. The Wünderwaffe DG-2 is pretty much a Tesla Coil. The inventions of Nikola Tesla feature heavily in COD Zombies. If you want to read more, here is a thread I made in October 2012 - http://www.callofdutyzombies.com/forum/index.php/topic/148995-a-zombie-apocalypse-a-tesla-revolution/ before Black Ops 2 was released. Another thing to note is Michael Faraday whose portrait features in Buried. He was the man before Nikola Tesla. Good luck
  4. Thanks again for adding more pictures @MixMasterNut. Treyarch keep posting as I'm going to work. Treyarch have also posted some of the sound recordings & some text from Brian Tuey (Audio Director). I have updated the OP with all of the Blundergat posts.
  5. Thanks for adding the pictures Mix. I updated the OP to include the quote from the Treyarch Facebook post. 20-40 hours to print some of the pieces. Amazing!
  6. Model Rendered by @ Treyarch posted this on their Facebook page & I thought I'd link it here for anyone that doesn't do Facebook or hasn't seen it. Props to Treyarch for posting this. I really like getting this type of insight. And the reason why these images appeared in the Mob of the Dead Trailer. ============================== https://www.facebook.com/Treyarch The Blundergat was introduced to Zombies fans in Call of Duty: Black Ops 2 with the Mob of the Dead experience. Inspired by Civil War-era weaponry, it’s a hybrid between a Gatling Gun and a Blunderbuss. What happens when the advent of 3D printing allows members of the team to bring these virtual models into the real world? It means that the Zombies Labs just got a little more interesting. This week, we’ll catch up with some of the team members and watch them bring a 3D-printed Blundergat to life. Because, why not, right? Exactly. ============================== Blundergat - Feeding the 3D Printer “I purchased my 3D printer a little over a year ago. I’d been experimenting with a variety of different things, trying to learn how to operate the printer and improve the quality of the results. I’m a character artist, so most of what I was printing was character-related. I wanted to try printing something that was more mechanical and complex, so I approached Max Porter (Sr. Artist, Weapons Team) and asked if he'd give me access to the source files for a weapon. He gave me the Blundergat files.” – Scott Wells, Senior Artist ============================== Blundergat: Some Assembly Required "The printing process basically involved combining the rather complex source model into a single, solid object and cutting the main form into 5 pieces that would fit on the print tray (4 segments along the length and then the thickest middle part was also split vertically into 2 halves). For an object this large with quality settings on high, the individual parts took between 20 – 40 hours each to print. The smaller detail pieces were separated out into separate print jobs and glued back onto the final assembled Blundergat at the end.” – Scott Wells, Senior Artist ============================== Blundergat - Assembly Compete “Once all the parts were printed and assembled, I did some finishing work to clean up seams and any major print artifacts. This mainly involved priming, spot putty application and sanding.” – Scott Wells, Senior Artist ============================== Blundergat - Audio "The wonder weapons in our Zombies mode give us the opportunity to explore fantastical sound design from the language of the DG-2 to the Thundergun. The starting point for all of the wonder weapons is as far out there as possible while still sounding like a weapon. Not so for the Bludergat, though. We wanted it to have its roots with an actual Blunderbuss, but then add spice on top of it to make it feel like a wonder weapon. While we never actually recorded one, we did record a small cannon that used gunpowder to launch whatever you could fit into the tube." - Brian Tuey, Director of Audio ==============================
  7. At work ATM, so I will have to come back & make a better post. Just wanted to post this about the Multiplayer map Nuketown in Black Ops. Why are US & Spatnaz Soilders fighting there? No idea, just purely for gameplay purposes I imagine. Inspiration for Nuketown http://web.archive.org/web/20120403181636/http:/community.callofduty.com/community/call_of_duty_xp_blog/blog/2011/09/03/treyarch-reveals-the-black-ops-multiplayer-you-never-saw Actually, it was built in two. Nuketown was a happy accident and was never officially planned. According to Dan Bunting, Vahn saw Indiana Jones and the Crystal Skull one night and came in the next day saying “We need to do a map like this!” So the team looked at old nuclear test footage -- “we watched movies of towers been blown to smithereens and it was really inspiring.” The map was rapidly prototyped in two days while the creative fires were burning, and quickly became an official map. Dan said Nuketown’s evolution taught Treyarch a good lesson: “Ideas generate other ideas, and sometimes you have to let someone not do what they’re supposed to do.” http://youtu.be/nznaDYN9czs
  8. Brains Joe. I wasn't to sure if you were a member here. Below is what I used at the start of my Great Leap Forward thread found here - http://www.callofdutyzombies.com/forum/index.php/topic/151716-chinas-great-leap-forward/ China U.S.S.R. Cuba Vietnam (Vietcong/NLF/Provisional Revolutionary Government of the Republic of South Vietnam) The Vietnam flag would actually be the flag of the Vietcong or Provisional Revolutionary Government of the Republic of South Vietnam - http://en.m.wikipedia.org/wiki/Provisional_Revolutionary_Government_of_the_Republic_of_South_Vietnam I tend to think that the 4 flags may just represent the Black Ops Story of the Cold War? But who knows, maybe we will see Cuba & Vietnam? The Zombies in Shangri-la are actually Vietcong soldiers from the campaign & there are ammo crates which have Vietnamese writing on them too. I really hope that we can decipher the Nacht page later on, just like we found out what the Nuketown loading screen machine is in Origins. Brains again Joe! Edit - @JoeMama115 Did you know that the Warehouse picture is identical to the Warehouse in "Indiana Jones & the Temple of the Crystal Skull"? This movie also features the inspiration for Nuketown. Indiana Jones - Area 51 Warehouse
  9. Just wanted to give Credit/Brains to Joe Mama who posted this on twitter. The Portals on the Nacht Der Untoten Comic Book Page (Black Ops Loading Screen) may be the Portals in the Crazy Place on Origins.
  10. A BIG congrats to you two - Boom & Slade. Both of you have put a lot of time & effort into CoDz and you both are great contributors. I think both of you have probably spent about 20 years of your life on CoDz. Congrats again guys
  11. Great to see the forum cost has been dramatically reduced. Well done staff. And we are almost paid for the month!

    1. Show previous comments  2 more
    2. PINNAZ

      PINNAZ

      The lurkers are eating up your bottom line

    3. 83457

      83457

      Wow, that's like halved. Nice to hear.

    4. Hells Warrrior

      Hells Warrrior

      It's been on the cards for a while, just glad to have it reduced to be honest.

  12. The eclipse is what causes the time anamoly. Possibly the eclipse coupled with high amounts of electromagnetism created the time loops. Der Riese is the perfect example. http://en.m.wikipedia.org/wiki/Allais_effect http://science1.nasa.gov/science-news/science-at-nasa/1999/ast06aug99_1/
  13. Props to @InfestLithium for all the work he is doing to the Frontpage. Check out the Black Ops II menu - http://callofdutyzombies.com/forum/frontpage/maps/black-ops-2/

    1. Flammenwerfer

      Flammenwerfer

      And how about that Flammen guy who got all the nice pictures! What a great guy.

  14. Awesome! Agree that merging the Asylum & adding the research & Training underneath would probably be the most streamline way to go. Thanks so much for your time again friendo! CoDz owes you.
  15. I will swim to Scotland to shake your hand if you can bring back those forums. Even though they are still accessible. We need them here. The posts in those forums are a massive part of this website. I & many others will be very thankful. Good luck.
  16. I agree there Nai & the others above that have said the same. When viewing a forum or new content the white is good. White just looks hideous at the bottom. Either way. No big deal
  17. They are on the roof in the starting area. If you go upstairs near the Rifle Cabinet & look back towards the starting area you should see them glowing red.
  18. I know that you've said this many times before Undad. Completely agree. Don't let the forum become a rainbow. Orange usernames with orange thread titles is a little too much. White is nice.
  19. Treyarch tweeted that there was a patch a few days ago. (What GRILL posted) Patch notes (Xbox 360) for the latest game update can be found here: http://t.co/MXjS7mk9Xn — Treyarch Studios (@Treyarch) May 15, 2014 It looks like it may have restored the leaderboards for the people who got wiped awhile ago.
  20. Well, you've got Brains for this now GameChanger. I suppose I should post this here too. Stuhlinger's Model from Buried, clearly showing the Diary/Book in his jackets right pocket.
  21. We shouldn't take the game files name as canon, but Stuhlingers file name is "Reporter". (See picture name attached) Interesting that his character idea started as this.
  22. I completely agree with you Slade. I want to respond, but with detailed input. It's a post that you need to grasp & understand what Rissole is presenting. It's a great post & deserves more views & comments.
  23. Argh, the things you watch in your spare time Craig. I bet that is saved in your YouTube favourites, watch later, playlists. I'm going to bet with that image & sax stuck in my head.
  24. The donations should be invested into web hosting. Seems like you can make some good coin out of that. Sorry for the "tongue in cheek". I've got lots to say on this, but no time ATM. Good discussion on something that is very important to us all
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .