Model Rendered by @
Treyarch posted this on their Facebook page & I thought I'd link it here for anyone that doesn't do Facebook or hasn't seen it.
Props to Treyarch for posting this. I really like getting this type of insight. And the reason why these images appeared in the Mob of the Dead Trailer.
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https://www.facebook.com/Treyarch
The Blundergat was introduced to Zombies fans in Call of Duty: Black Ops 2 with the Mob of the Dead experience. Inspired by Civil War-era weaponry, it’s a hybrid between a Gatling Gun and a Blunderbuss.
What happens when the advent of 3D printing allows members of the team to bring these virtual models into the real world? It means that the Zombies Labs just got a little more interesting.
This week, we’ll catch up with some of the team members and watch them bring a 3D-printed Blundergat to life. Because, why not, right? Exactly.
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Blundergat - Feeding the 3D Printer
“I purchased my 3D printer a little over a year ago. I’d been experimenting with a variety of different things, trying to learn how to operate the printer and improve the quality of the results. I’m a character artist, so most of what I was printing was character-related. I wanted to try printing something that was more mechanical and complex, so I approached Max Porter (Sr. Artist, Weapons Team) and asked if he'd give me access to the source files for a weapon. He gave me the Blundergat files.” – Scott Wells, Senior Artist
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Blundergat: Some Assembly Required
"The printing process basically involved combining the rather complex source model into a single, solid object and cutting the main form into 5 pieces that would fit on the print tray (4 segments along the length and then the thickest middle part was also split vertically into 2 halves). For an object this large with quality settings on high, the individual parts took between 20 – 40 hours each to print. The smaller detail pieces were separated out into separate print jobs and glued back onto the final assembled Blundergat at the end.” – Scott Wells, Senior Artist
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Blundergat - Assembly Compete
“Once all the parts were printed and assembled, I did some finishing work to clean up seams and any major print artifacts. This mainly involved priming, spot putty application and sanding.” – Scott Wells, Senior Artist
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Blundergat - Audio
"The wonder weapons in our Zombies mode give us the opportunity to explore fantastical sound design from the language of the DG-2 to the Thundergun. The starting point for all of the wonder weapons is as far out there as possible while still sounding like a weapon.
Not so for the Bludergat, though.
We wanted it to have its roots with an actual Blunderbuss, but then add spice on top of it to make it feel like a wonder weapon. While we never actually recorded one, we did record a small cannon that used gunpowder to launch whatever you could fit into the tube." - Brian Tuey, Director of Audio
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