Jump to content

CrazyTrain0917

Member
  • Posts

    469
  • Joined

  • Last visited

Everything posted by CrazyTrain0917

  1. The Galil is great, and that shotgun pistol p-a-p'd is pretty sick as well. Although not as practical without Flopper the War Hammer grenade launcher is virtually a wonder weapon in itself when it's p-a-p'd. My favorite two gun combo though is the P-a-P'd Type 25 with the electronic vision scope (dunno what thats called but its awesome.) Usually get that scope after p-a-ping a couple times. Paired with a P-a-p RPD with Speed cola, double tap, jug and staminup. I run around a lot so I use the Type 25 to run with as its versatile and allows for quick movement and it still pops heads quick past round 25 (with double tap) and then the beastly RPD to stand my ground and mow down a horde. We turn dog rounds on so we can guarantee a max ammo every 4-5 rounds. Running out of ammo is fairly rare until 30+ rounds. But if I do I just swap out the Type 25. Call me weird but I'll pass up a Ray gun for an RPD or HMR until high rounds.
  2. Remember that the new jet gun is an item not a gun slot. Essentially we would be carrying 3 guns if we were packing the wonder gun.
  3. Only one that we know about.... _> Correct lol. This was in response to his message above talking about multiple cards and how people got them. I'll be experimenting with the door and jet gun tonight and see if I come up with anything. Anything new from Jimmy Z?
  4. Could just be the lighting but thats interesting. I'll have a look at it tonight. I also noticed that when the power is on that the wires spark in front of the church. When you stand on the other side of town it looks like its coming from the church but its the wires on the telephone pole. I also noticed that above the bank there is one room that the light is on. Significant? Not sure, just things I've noticed. Easy way to get to town is to take the bus from depot to the diner then take the bus towards the farm and jump off after the lava. Stick to the left side of the path heading toward the farm and there is a path that goes by the church and right into town. Bodean there's only one nav card. To have multiple nav cards next to the points on the right all participants have to play a solo game and go pick it up by the bus depot. Then from now on they will always have a card next to their points color in solo and Co-op. The use for this card is still unknown.
  5. Terminal? Do you mean Bus Depot? Yes sorry terminal = bus depot. I have found 3 clocks so at on tranzit. Two in the bus depot and one in the diner all stopped at 19:49. That's exactly 45 mins after marltons watched stopped. Remember woods comment in his video that marltons watch was significant? I think the current timeline And theory that nuketown is right near to tranzit will eventually need to be adjusted. Personally I think the entire bus was teleported to the current location/time but I'm not good at writing theories so I'll leave it to you guys. Discrepancy with the clock times establishes different points along a timeline though.
  6. Wait what? Number one: I was agreeing with your particular comment. Number two: I didn't say anything at all about grammar. Number three: nothing I said insinuated o was better than anyone. I simply put a positive twist on this emo thread to encourage the OP to give it some time before making such a harsh judgement. I'm not sure why you singled me out to write me a reply that didn't pertain to anything I wrote but anyway. Good day to you sir.
  7. Nothing happened with my experiments with the clocks. I did find another one in the diner though and it is stopped at 19:49 as well. Nothing to report from last nights games other than I played a game of survival on town with 3 randoms who ended up dropping out at round 17 and I continued by myself (cool feature) and got to round 38 then took a dive cuz I had to get some sleep. I checked my leaderboards and unfortunately it didn't post. Sucks. Anyway, Spiderbite with NGT's last video didn't have any further progress with the glowing street light other than they saw the glowing orb thing a few times over the guns when they hit the box. Also only certain people see this orb at certain times and it sort of rotates through each person. (as to say that its not just one specific character who can see it) Good luck today! Hope someone finds some new stuff!
  8. Waiting for the juicy details of this story to be proved LOL
  9. So I was thinking about Woods video's pre release. Remember how he pointed out Marltons watch and said that it was important? I then saw a picture of his watch somewhere on these forums (if you come across it help me out) Now here's what I was thinking. The watch's time is stopped at like 19:04. It was pointed out, that was when the EMP went off from the 115 rockets hitting which stopped his watch and various other electronics. (Marlton even has a quote about his electronics not working) So when I read this my first thought was ok we have the makings for a timeline here. I don't have Nuketown but the only other place I've seen clocks is in the bus depot on Green Run Tranzit. They are actually stopped at 19:49. Thats an exact 45 minutes later. If the depot and Nuketown were close to each other then that wouldn't make sense. The clocks would be stuck on the same times (aprox) when the EMP hit. Unless Marlton was originally from another timezone and hadn't reset his watch but anyway, I'll brainstorm on that whole mess later. What I am curious about and am going to check out tonight is if when you turn the power on do the clocks in the depot start working and possibly trigger anything? Maybe a timing thing where you have to let the depot clocks go around and sync up with Marltons watch, maybe activating a usable button or something. I checked with the turbine but it didn't do anything. My point here is that even if it doesn't turn out to be anything EE related. It does create some questions towards the fact that they are exactly 45 mins apart. An EMP blast on an area wouldn't take 45 mins to travel. At first glance this would mean Green Run wouldn't be near Nuketown at all. In the way of understanding the story and where everything is and time line wise I think that is a small over looked detail that could end up leading to some significant story changes from the guys who write these wonderful theories and fact sheets for us here.
  10. I can run the entire map without a single denizen getting on my head. I just turn and shoot them. You can see their spawns, it's not that hard. Between running and teleporting I rarely even use the bus anymore. If one takes a little time to develop a proper strategy this map is actually quite fun.
  11. We'd be fooling ourselves to say mule kick is not missed as well as flopper. Thing is.. With the box so accessible mule kick is almost redundant. Just cycle your empty gun out for a new one. The only real place it hurts is in tranzit where it's a little harder to get to the box or the fridge. Getting rid of flopper made sense for two reasons. One is that it would remove the lava dynamic (I know, not loved by all) but it would make the existence of the lava crevices, pools, fire and exploding zombies pointless and that special "keeps you on your toes" dynamic would be lost. The second reason and hate all you want it is true is the fact many people used it as a crutch. You now have no gun thy can "save your ass" when you make a mistake and get pinned in a corner. You literally have to be aware at all times and you are forced to make wiser decisions long before the zombies get all up on ya all a sudden. This increases skill in my opinion. Deadshot was a great idea in concept but functionality wise I don't think it worked as well as intended. I think adding it in another form via a permanent type perk was a much better utilization of this perk. It's not useless I just don't think it's functionality was up to par with the other perks. I loved flopper and mule kick just as much as the next guy but I also appreciate the challenge of not having them. I have no doubt that they will be in future dlc in a different atmosphere.
  12. Maybe it's licensed in Colorado because that's where it was before it was teleported to it's current time and location. Possibly carrying a few random passengers(minus marlton who was in the shelter on nuketown)
  13. Totally reminds me of that couple on Youtube that plays pranks on each other LOL I'll be lookin out for ya buddy, hopefully you can find out how she did it or find it in the video. If it's a glitch it might not show though so thats how you'll know. A PVR would catch it but the internal video record wouldn't. Good luck!
  14. Could that be a hint that something needs to be done before you kill a zombie or something needing done when you just open the game? "Zero's may be on the way out" Meaning that everybody is jumping in and starting to kill before something valuable is collected? Soon there won't be anybody who owns the game that hasn't killed at least one zombie... I dunno, I'm likely reaching.. The quote that confirmed that there's more to the Easter eggs got me excited lol could mean zero kills? leave before killing any zombies I have tried doing this and when I got on the bus the original 4-5 zombies just dropped dead right in front of the bus, then the normal round 1 began. I wonder if you leave the terminal without killing any zombies and take "another mode of transportation" If things would be any different or if it would activate something?
  15. The radio is part of the items you put on the table for the easter egg. And there are certain weapons you can't put in the fridge. The original pistol being one and a ray gun. Ex: If you go to the fridge with original pistol and a ray gun and try to swap out for the gun you have stored in there you will not be able to take it out.
  16. I don't know if it's significant but the clocks in the terminal I believe are stopped at 19:50 or so... that would put the EMP blast at the terminal almost 45 minutes later... What does it all mean Bazzel?
  17. Use the HAMR on Survival Town. Buy DT2 when it starts taking a whole clip to kill more than a few zombies and you will notice the difference right away.
  18. Could that be a hint that something needs to be done before you kill a zombie or something needing done when you just open the game? "Zero's may be on the way out" Meaning that everybody is jumping in and starting to kill before something valuable is collected? Soon there won't be anybody who owns the game that hasn't killed at least one zombie... I dunno, I'm likely reaching.. The quote that confirmed that there's more to the Easter eggs got me excited lol
  19. Wouldn't it be safe to say anything with glowing blue eyes is being controlled by richtofen? The fact his eyes flash red sometimes may suggest a power struggle between richtofen and maxis. The thing I don't understand is that the bus doesn't seem futuristic yet the driver is a robot? Automated driver wouldn't be a reality until some time in the future. Suggesting some sort of time lapse or alternate reality where it was built and implemented before the world was in chaos or the bombs dropped. There's some sort of time warp going on here IMHO
  20. I think the first time I saw "gibs" was back in the quake3arena days and it meant the same thing. Blowing off limbs or blowing your opponent into pieces meant you got "gibbed"
  21. Interesting! So obviously each stat has some sort of permaperk attached to it. As richtofen would say "curious"
  22. I might be wrong but I believe that emblem relates to how active of a player you are. If you were to go offline for a week then it's possible that you would drop back down to bones. When you have the full emblem then it's possible you see more secrets in game. Or maybe it's related to the permanent abilities like quick revive and deadshot. I dunno but it appears your emblem is not necessarily related to having the most kills or what not.
  23. I was just watching a ngt video and spiderbite showed how he got sort of permanent deadshot daiquiri by hitting a certain number of headshots so there does definitely seem to be some link between stats and these free abilities. Sorry I don't have a link. Just search on YouTube for ngt deadshot.
  24. It seems to me that the game select menu (with the medallion before selecting game mode and location) is setup in a way that new dlc will be added in other parts of the world. This would have new characters and settings going on in different parts of the earth at the same time as tranzit. Seeing as the whole world appears to be a bit scorched we may have the fire and doom and gloom anywhere we go but I agree, hopefully they find a way to mix up the atmosphere a little bit. Time travel factor again perhaps?
  25. Just a friendly FYI I did find the leaderboards. You go to their player channel and cycle down to the map you want to check then select it. Can't remember what button but the legend at the bottom should how you. It'll pop up the leader board and show u what round they got to. And I also agree that it should be easier to access. But it is there.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .