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CrazyTrain0917

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Everything posted by CrazyTrain0917

  1. I'm goin with this. :idea:
  2. I run hordes there all the time. There's a spot between the cornfields where the denizens won't spawn. Teleporter close by and the bus coming through to wipe out your horde once in awhile. The bridge has the same sort of spot around the middle where the denizens don't spawn and you can run a horde there with teleporter near by for escape route. A few random places I like to run hordes in the fog. -Just outside the bank in the fog heading towards power. Just inside the fog line keeps the zombies just far enough away from people running in town, has a nice round clearing. -In diner area to the left of the path leaving for farm. Up in there, same situation, someone can still run the normal area in front of the metal garage doors without much interference. -Just in the fog beside bus depot going to power. Big area with only a couple denizen spawn locations. Doesn't interfere with guy running depot. -Out front of the bowie knife. Pretty lit up, lots of room to run. Tip: When running hordes in the fog it is quite easy to kill denizens while you're shooting the horde. It gets to where you don't even notice them anymore. Don't get pinned, give yourself lots of room and always have an escape route. (teleporter, duck into lit area) I find it more fun really.
  3. https://twitter.com/ZielinskiJimmy Proof
  4. Yea the troll even admitted he made that poem up. Things I've tried around all of the trains. -Turbine -Turbine +denizen -Table part from EE -Jetgun I didn't find anything. The wire spool without the wires has yet to be found. The picture was found in the files on PC with all the rest of the pics of parts. Maybe it was left out for a reason or will be found in the future? bus I am top of my friends list for miles travelled with over 1,000. I rarely get on the bus. Right out of the depot I turn and run to the tunnel every game. I've raced buddies doing laps around the entire map a few times and haven't found anything new. I've also tried everything I can think of with the bridge and have yet to find anything new either. I've opened all teleporters multiple times, even tried teleporting through each one in the same game. Nothing came of it that I noticed. My team and I also put 4 turrets and 4 electric traps on top of the bus, although it looked damn cool and killed quite a few zombies nothing new happened. Nacht I've tried Jetgun, Turbine, turbine+denizen all over nacht with nothing. I've also tried Jetgunning the big wind turbines that are in the field next to Nacht. I got nothing. Hidden build a table I ran around the entire map with the board from the EE table to see if any other build spots popped up. Although I prolly didn't get every single location I checked many many locations and nothing new popped up. Although not as extensively I also tried this with the meteorite as well. Tunnel I've grenaded, semtexed, jetgunned, and turbined every inch of the tunnel and didn't find anything new. That's all I got for now. I've tried many many things but haven't found anything new for a long time.
  5. His best one IMO was (loosely quoted) "you have about 3 seconds to get me some ammo before I show up in your living room and kick your ass.. Notice I didn't say shoot.. cuz I NEED AMMO FOR THAT!" I think Marlton played Black ops 1 and remembers Nacht from there. :shock: hehe joking. :twisted:
  6. I've been trying to get people to look closer at this for weeks but nobody seemed to catch on. You get a glimpse of this in the trailer video as well. That's a great picture of it btw good job. Now what can we try?
  7. There is actually. But I don't think this is Aftermath.
  8. Yea, theres been a few times I've put one down and it popped up in the air and just floated there. Prolly the same type of glitch that makes dead zombies twitch and move.
  9. I agree. This would mean that the bus was teleported back in time. Everything else on the map points to pre "2020" time era. I think our bus could be some sort of time machine.
  10. CrazyTrain0917

    dawn?

    No tough guy, the only way I know what happens at 70 is here : http://www.callofdutyzombies.com/forum/ ... 36&t=26878 30, 40, 50.. Yeah I can tell you about that. Tough guy? I am just pointing out that you "made out" in your post that you knew the strategy for 70+ when your OWN stats suggested otherwise. I have made it past round 70 of a few maps now, and there is not much you can do but use traps on those rounds, so I was more wondering how a terrible weapon like the Jetgun can deal with, I reckon, at least 1000 zombies per round!?! According to that video you just slowly pick away at them with it. Would be brutally slow. Mise well horde them up in the tunnel and wait for the bus to come around each lap and take out the horde lol. Jetgun=weapon... wonder weapon? Pfft.. not quite.
  11. CrazyTrain0917

    dawn?

    Agreed! Good day to you sir!
  12. CrazyTrain0917

    dawn?

    How would YOU know that the Jetgun is good for killing Zombies on round 70+??? You often frequent round 70, yes? LOL Personally I don't think the time of day will be changed. The night sky with the moon that people have seen under the map is likely how they make certain parts of the map really dark. If they were to simply up the density of the fog to get that effect the fog would be too thick to see through at all so they needed to dull the lighting effect the sun makes. As you go into those dark areas (cornfield, farm to power etc..) the darker background with what looks like a moon would slide in creating that darkening effect. Another point would be that the black canvass with the moon like dot on it has no stars. If it's a picture of the night sky with no fog why isn't there stars? Because it's not really the night sky, it's more for visual aestetics when you're running around in the fog than anything we can "change it to" Know what I mean? I could be wrong but logically this is the most sound theory to explain the night looking backdrop found under the map IMO
  13. What I was more getting at is how the crawlers DIE, don't respawn as a normal zombie, DIE when you go into the fog. I understand that the characters may have a "field" in which travels in time with them. Ahh, fair enough. Personally I think they had the crawlers die because once a zombie is damaged it can't respawn, it either follows forever or eventually dies off. In a crawlers case they make them die as it would take forever and a day to find a random crawler crawling around in the fog. I like your theory I just can't back it 100% because there's nothing really signifying that running through the fog takes you to another time era. All of the areas can easily be linked to the same era due to the same cars, and small details found in each spot. That being said I feel Tranzit as a whole is in some sort of time warp or space time rift thing going on. I brought up before that the bus driver seems way out of place in relation to the buildings and stuff around. It was explained away by a theory that autonomous robots were invented back in the 60's just not used for practical situations like a bus driver or cab driver. I didn't agree but I let it go as there just isn't enough evidence to back it up.
  14. Concerning guns and them being cannon. Just remember that the perks and the mystery box are "MAGIC" *waves hands* (meaning any gun that comes out of that box can come from any time era) Story wise I'm going with Pinnaz and Tac cuz I use "common sense" plus I like formatting and paragraphs. :twisted: Who wants generic shit when you can have pretty shiny packaging!? #sarcasm Not to mention there is something to be said about someone who can debate their theories respectfully versus someone who spits out a derogative comment insulting their own audience every 3 lines. The quote from Richtofen about ripping space time was the clutch.
  15. Lmao, best thing in this thread
  16. I don't understand the "zombies don't go into the fog" thing in the OP. I run trains with zombies in the fog all the time. (cornfield, in fog at diner, before depot, on bridge, farm.. pretty much anywhere) If you have a train of zombies behind you and run into a lighted area they follow you. The only time they don't is when you are too far ahead of them, then they just respawn. I've yet to see where Jimmy confirmed Tranzit is "some type of clock" Link please?
  17. It's actually a wire spool by itself. Looks just like the wire spool in the middle of the Jetgun item but without the wires.
  18. I'm not gonna argue about it but I would be willing to put money on the fact that those beams were meant to be in the game for whatever reason. I can see a glitch here or there like stretched out zombie arms flickering or a random phantom dog standing there but those lights have purpose. If in the end after DLC's are out and they still serve no purpose I will be quite surprised and wonder why people weren't fired over such a sloppy coding job.
  19. Tac lol you could probably justify better than any of us why it is likely not a wonder weapon but anyway.. IMO Wonder weapons were all built with a 115 aspect. The Jetgun isn't. It's also not a gun, it's an item. How many wonder weapons have there been that you couldn't pack a punch? I could be wrong but I personally would not put it in the same class as wonder weapons. As Jason pointed out all of the scientists who built these wonder weapons aren't here this time. Hence why no wonder weapons yet. Except the Ray gun which in my opinion doesn't belong in Green Run at the moment. I just think they added it so people didn't have a shit fit when they found out they lost flopper, mule, and all of the wonder weapons. Again people can't seem to grasp the obvious fact that Green Run was meant to strip it all down, start simple and basic to create the groundwork in which they could build everything else on moving forward. This is all just my own opinion but I truly think by the end of the DLC's we're going to be impressed by how many wonder weapons were eventually included. This is just the beginning.
  20. I like Jasons storyline theory, it makes good sense. As far as game mechanics wise the Jetgun is definitely not a wonder weapon. The only wonder weapon is the ray gun and they probably had a huge fight in development to even add that in as people would not understand why it was taken away. Building up through DLC's I'm sure we'll see many WW's. This being the first map it makes sense to me to keep it simple. My brother and I did a run of survival last night. Starting with Bus depot, then farm, then finally town and it just makes so much sense to me that they started things in their simplest form and built up as they progressed. The next DLC will not have a map without any perks or no pack a punch, I predict that won't happen as the basics are already there, moving forward things will get more and more advanced with WW's, Perks, and new aspects. I think the hardest thing for people to comprehend as a whole is that this initial release of zombies is essentially the most basic, the ground work for everything in the future in all it's epic glory to be built upon.
  21. They have always said that you will always have more questions than answers. People just ignore that fact. Treyarch cannot tell anyone yay or nay if the EE is done simply because if they tell us it's done then people will bitch and complain how short it was, if they tell us there's more then people will bitch and complain that no one in the world can figure it out and we need a hint. The other thing to think about is in the end the story will be told throughout all of the DLC's and if there is anything in the future DLC's that link back to this original map then of course they couldn't say anything because it would be revealing something about a future map they have yet to release. Even when all of the DLC's releases have come and passed they will NEVER outright tell anyone if everything has been found. That just goes against the whole mystery, excitement, and core of what zombies story telling has become over the years.
  22. The code for all the old maps is all there for future purposes. Why write all new code when you can just rework the code you already wrote. If you decide to add old maps or do a DLC of old maps the main code is already there and waiting. The hacker isn't in Tranzit, that's like saying the teleporting crawlers or nova 6 zombies are in Tranzit just because they are in the code. I do however support the testing of these keypads only because they have a specific number on them and numbers usually mean something specific.
  23. ah yes the 10 of them or so running in line across the map. Get rid of the fog and you will see them all. I've tried doing things with turbine and the table part from the EE all around each of these. Most are unreachable but some you can reach a corner or edge of them. No luck so far in anything I've tried with people.
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