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Everything posted by 83457
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Come on now Infant Ward. DLC2 is about to drop but dlc1 isn't in rotation. Time to put it in even if it means giving it for free to everyone who refuses to buy it. You did 'free dlc weekend' last weekend, prompting us to believe that you were putting it in rotation. Nope. You only gave it to people in the dlc mode, which nobody wants to play because you mash horrible game types together. Kill Confirmed in 'Death Match' rotation? I'd rather salt my eyes. I've grown 2 full beards waiting for this to be added in. As an additional insult, you added the tiny, awful map Freefall and made it mandatory and it sure shows up way too often. People are claiming Nubetown is better than this map, so stop with the small freaking maps. Fail smells like failure, stop it. Put the damn dlc in rotation already. I will have all 6 characters prestiged before it does, at this rate. Oh well, time to shave. P.S. No more small maps!
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The black flag hanging in the chandelier in the lobby.
83457 replied to VerylRush's topic in Kino Der Toten
Hey, well thanks for pointing it out, even of it was a dead end. Still amusing and even troll worthy; 'dude, you need to get the green light on the tp pad, drop the chandelier flag, then you need to down yourself in the middle of a dog round, and you'll get back up with all perks...' Happy gaming! -
If you are there and head away from town, to the street, you will see signs that are usually at the border of denizen fog, only these are in the fog. So i assume that that area was originally meant to be playable. They did change that cliff so the zombies jump up from town, but it is just the one spot, making this still campable. It is one of the few spots that you could actually use the Turret with some effectiveness.
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Perk importance (in order)
83457 replied to Young Gucci Messiah's topic in General Zombies Discussion
I'm in the 'depends on the map/cod' group. Thoughts: Camp strategies need Speed Cola way more than running trains strategy. Electric cherry tops out at a low enough round that i don't bother with it usually. Dt1: bought when you had to buy it, never before that. Dt2: always buy with exceptions (like running staves on Origins). Deadshot D, Tombstone, Electric Cherry are not high priority. Jugger is #1 for me, even solo. Love PHD, but would love to see more flop use. Mainly it was used for m+s. I wish this would come back for real, even if the price was bumped up to reflect it's value. Stamin up, I occasionally use it in Origins, but even there, it is rare. I find more value in other perks. Vulture aid is amazing even with regular guns. Just step into the green, reload, let them all congregate somewhere, then headshot away as they come back in force. Qr gets bought in solo for me (don't care about shotguns/knives icon, i play for my personal fun). Qr is good in mp zombies, but i usually only get it if it comes for free from something. I won't buy this as my standard 4. BK upgraded, charged staff, monkey bomb, can all alleviate the situation without buying qr. -
A Dahniska: thanks for the explanation. I always dig everything and still often get the staff parts on round 3. So I'm not sure that your point on saving mounds is valid, but I will try to keep an eye on this, see if i can see a difference. Hmmm. Happy gaming!
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That's one that i haven't seen. Silly game.
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Cool. I love reading other peoples ways of doing things. Thanks for taking the time. Round 8, should say PS appears just after the round starts, you have 'ends', maybe you meant after round 7 ends? Anyway it could be worded clearer. Why do you say not to dig unless it is snowing? You can't 'save up' mounds as snow rounds get their own mounds. So, are you afraid of getting grenades? Or am i missing something important here? Thanks again.
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Hey fellow zombie slayer. There is a teammate finder section. Even for 'play right now' games. Check it out for fastest responses. Welcome to the forum and happy gaming!
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This is definitely true and I've been in both scenarios. The number one reason that i die in Origins is that i hold a charged staff for several seconds, get as many zombies in close proximity as i can, let go of the trigger...and it keeps making the charged noise, doesn't fire. If i wasn't trying to pool them up/save ammo, i would not be as easily killed to this ubiquitous glitch. I see it 7+ times in a game to 30 rounds. I really wish they would patch it, but that will never happen, given the age of the game and Treyarch track record of ignoring most game-breaking glitches. Heck, they seem to add more than they fix. Not being mean, but they've earned their reputation.
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The trick to using the wind staff is to treat it like it was the only ww and is for special use. We are spoiled in that you can dig up mausers and ballistas which get you through round 6, then you can use a staff for the rest of the game. Using wind, you have to treat it as a rare gift to be used; like firing it on the downed guy so you can pick him up. Using regular guns to get through most rounds. For me, it's similar to the Zeus Cannon; i would train with it out in case of emergency, but rarely actually fired it. I made it to 46 Ascension (fell asleep playing) and still barely fired it, even going so far as to keep buying grenades off the wall and throwing them into the pack...
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How would you define the best player ?
83457 replied to Mr. Jay's topic in General Zombies Discussion
I agree. That was a team game, even if you didn't rack up points, you chose to take that position and did your job as well as others did. Kudos all around for a game of randoms with 2 mics. In conclusion, the best player is the one who pays me the most cash to say they are. -
The definition of a "Wonder Weapon".
83457 replied to Dahniska's topic in General Zombies Discussion
The op had a decent definition. In reality wunderwaffe (wonder weapon) meant a weapon that was ahead of anything else. The Germans irl called the stg44 a wunderwaffe. In game, i feel uniqueness gets it called that. But this line is blurred by the community. I see why people call the ray gun a ww, it had been called such by Treyarch, but i consider it a regular gun since everyone can get one. While there may be a staff for everyone, each is unique. Everyone can use most buildables, but not everyone can have a jet gun or sliquifier (and to the one poster, how much more power could the pink shotgun have? That thing is super powerful). -
I didn't play for 4 months. It was only a little rough, mostly it seemed to have given me the break i needed to get my zombie joy back. Good luck!
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Robbie the robot, reanimated. i know, I'm dating myself. On topic: i honestly don't think that Treyarch thinks this deeply on the subject. It is what it is. I don't wish to disturb the discussion as i am a fan of thinking. Despite my apathy on the subject, i have raised these questions in the back of my mind, especially about the guys on the robot heads and why/how they died. I always have to rationalize: it's a game. Zombies can do things that living bring should be able to but can't. They can die off, just to summon a new zombie to your location. They can hit you without coming close to actually touching you. They are sometimes immune to any damage. They can teleport. They can mutate. They can move through/crawl out of solid rock/cement. They can steal your perks that you've drunk. How does that happen? How does that happen by having a space monkey beating on a machine? How doors turning off power turn off perks that you drank? Tps used to kill them, now they tp on their own. Why are they sometimes completely immune to instakill? Many, many more discrepancies/questions that bring me back to: it's just a game mode that they don't really have reason/physics to explain. Ponder on.
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Thanks people. When i play solo, i aim for lightning and ice. Plus, it's purple, how cool is that?
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Then you are ready grasshopper. Many are not. :)
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What a shocking title for some, but it is true. Past 40, you zombie gods want the ice staff with the wind staff as a back up. However, by my best calculations, 97+% of Origins players don't make it past 30, with less than 1% passing 40 (not counting players with less than 350 deaths as they aren't really zombie players, just people checking the game out). My rationale: A wonder weapon must do at least 1 of these 2 things; instantly clear the path/untrap you, and kill at high rounds when nothing else will. So, remembering that most aren't making it past 30, let alone 40, the second part isn't as important to them and guns will still kill past 30, which they aren't making it to. But in a map like Origins, the first part is your key to survival. So, let's look at the staves; Fire: decent at the path clearing, bad in the long run. But it fires 3 shots in a tri-forked path, is harder to see while using it, andsometimes leaves burning not-quite-dead zombies blocking your path. Wind: by the teens, it stops being useful at the first part, good at the second, but low on ammo. Ice staff: best past 40, but the worst at the path clearing. Even upgraded, you can fire all 9 shots into a lone zombie who can still trap you and beat you down long before he freezes to death. This staff is garbage to most until past 30. If you are ready to argue with me over this, you are most likely a zombie god and are failing to see the reality that most will agree with me. This staff sucks at 'clear the path', you're just good enough to survive anyway. But don't discount that I'm speaking the truth. Lightning staff: tops out around 45ish, but doesn't start needing 2 shots to clear the path until 28. Even then, 10 zombies will be cleared with 2 shots. By the low forties, only 5 will become crawlers at a time. That means that worst-case-scenario you need 12 shots to clear all 30ish zombies out of your way (and that's highly unlikely to happen), still leaving you with 6 shots still ready to go if needed. The high ammo count, high ammo in magazine, ease of use, lack of wasting charged shots, ease of killing PS with easy to aim shots, and the fact that it should be impossible to get trapped by zombies until past 30, make this the obvious choice for 97+% of players. So, you 3% (including me) who make it past 30, will use the ice staff to climb to new heights. You 97% who can't imagine breaking 30, really need to pick up the lightning staff until you reach the level of ice staff use. I posted this because many new players will come on to CODZ, read 'lightning staff sucks, ice is great' and then die at low rounds because the ice staff sucks ass at low rounds unless you are an amazing zombie player (or at least as good as old, blind 83457 is). So yeah. All you wannabe zombie gods, pick up the lightning staff and get past 30 regularly before you start taking advice from the pros on ice staff use. Thanks for reading, i really felt that this needed to be said. Happy gaming!
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Yea! Input. Thanks conviction. Patched: You reminded me of something too. See that bottom picture? Right where you are looking. You can go to the dock to your left, hop onto a few of those pier supports that are standalone in the water and jump to and get under the part that he is looking at in that bottom picture; you would be under the dock at the bottom of those stairs. I don't know if that has any practical value, but i thought I'd mention it. 3.22: added tidbits to Whiteout. Note that the March update added Freefall to the regular maps. As of this time, inexplicably, the first dlc is still not in rotation. Though it had its own Safeguard option added.
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I find bo2 to be somewhat campable. Waw, definitely so. It was bo1 that tended to be 4 people running solo trains (this carried over to Tranzit). That's how i view it.
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This, except that I don't do randoms anymore. Almost every job that I've had, I've been quickly made manager/foreman. Also, by weird coincidence, almost every boss has called me 'Slick'. When i did play randoms, i tried to let others call the shots (unless they want to camp Der Riese catwalk, hate that stragedy), but usually they realized in the long run that i knew what i was doing and turned to me for answers. At op, i disagree on this point: one should get way further solo than in a group. Maybe not you, but solo usually gets much further for those I've talked to. (shrug). Unless i misinterpreted your statement.
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3.21; added some to Tremor, a little bit to Sovereign.
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Well the other day i hit the coveted 300,000 zombie kills (sadly, the first 3 months i played offline or i would have had it sooner). At the same time, i hit the 1 million bullets fired mark. It took me longer than some on my friends list, due to the fact that i stab and use grenades quite a bit. I was 730th place in the world for traveled miles, but went up over 2000 by not playing for 4 months. Now back down to 1300, just trying to get back below 1000th place. I did the cheaty 3 staff Origins thing for fun and figured out how to get them back if you go down. I know, hate me if you need to. You can easily do 2 each with 2 people. And i got to 45 solo on Origins before i died to the ubiquitous 'charged staff didn't fire' glitch. Glitcher dies to glitch, film at eleven. Silly: played Die Rise with zombie buddy and his 'no so great at zombies' friend. Somewhere around 13, i took a drink and as i leaned back over, by some evil miracle, my toe magically managed to tap the tiny little 'open drawer' button on the 360E and i was gone from the game. It was custom, so i joined back in, played into the 20s then stupidly let the rg2 push me backwards off of the building while firing. Came back (with a Semtex glitch from who's who), built back up before we died pathetically on 28, but i was glad because between my two in game appearances, i pulled in over 1000 kills. My buddy who often kills faster than I, only had 750ish. Our other buddy killed like 300, which was pretty low considering he was always with us, shooting at them. Happy gaming!
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For camping under 35, you can try this for an old school feel: From the start room, open to g3, leave the door to g2 closed. Camp by generator 1, one guy on the window, the other 3 stay near the ballista wall-buy area. Kill them in front of the reward box. Door to g2 is emergency back door. Once staffed, lightning is probably best for the window. Drop charged shots in front of reward chest from ice/wind. Fire staff keeps stragglers at bay/protects ice/wind staff users. My 'not great at zombies' friends managed to hold that until we completed the Easter Egg on 28.
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As of the March patch, all Operations are always active, so it is much easier to get the unlocks and squad points that you want. Thank goodness.
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Thanks guys. This was ominously a pointless thread as nobody from iw would read it nor care. It's just that i have this thing called hope...
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