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Everything posted by 83457
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Can someone bring me up to speed with TranZit (Green Run)?
83457 replied to EpicAnnihilater's topic in TranZit
As the bus approaches the diner, the road is blocked, he goes offroad and heads to the diner. This is when he quotes about 'new route' or whatever. The new route is THE route around Tranzit, not a different one. Navcards were a shame. Just as lame as i originally feared. -
Custom is a possibility. I never play easy mode. Once, solo, to check it out. Slow zombies are harder to train. I assume this is for 4 man camping, but i don't play easy mode (and usually host). Could the first game have been a different host and on easy mode? Possibly, but doubtful. The second was definitely not easy mode. But would have been custom or offline. I have played lots of custom games (mostly because of 2 man games and not knowing earlier how to get them in pub matches. Now i do). Thanks for helping to reason it out, but I'm still looking like the crazy person. Ha.
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Just fyi, this definitely does not work. Pretty much everyone thought this at first, but snow rounds have their own piles, usually much less than regular rounds. If you save a pile and it's there in a snow round, that was just happenstance. Plenty of 'saved' piles vanish at the start of a snow round. If you see it, dig it. Do not hold back, you are only hurting yourself.
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It's funny that you say this. I tend to get the knife (or whatever) and use my pistol and knife until the knife stops 1-hitting. In origins, i use the start gun and usually a dug up ballista out even no ammo. My friends try to learn by watching my theater of my solo games, they get freaked because i run around origins buying doors and such with just an empty pistol, hopping around in the mud trying to stab all of the round 4 and 5 zombies with no ammo, yet i don't spend points on a gun. Plenty of mp Die Rise and Buried games had this conversation: "what you got?"everyone rattles off their 2 pap'd guns and i'm like "the starting pistol still" and everyone laughs. Each to their own, right? The down side is that so many people unnecessarily have at the box and then can't/won't open doors and such. To me, a big part of (bank-free) zombies is being strategic with your points to keep you ahead of the curve.
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What do you REALLY think about Black Ops 2 zombies?
83457 replied to MrFrenzyBox's topic in Black Ops
I love where it's gone. Sometimes there is too much annoying waiting (fog runs, elevators are the worst, running around the maps getting everything), but overall, i like these much better than bo1 zombies. They can't dethrone the originals due to nostalgia, but I'm quite happy with bo2 (even the mp cod is a huge step up, but that's no surprise as bo1 existed only to keep mw3 from being the worst cod ever. Sad but true). -
I'm an individual, so not a consensus, but my thoughts: It depends on the player/players. It really does. For me, solo will usually get further. But many can't do it on their own and conversely, many fall prey to the issues with mp zombies: running into trains, trying to get through mobs to save a downed teammate. Trolls, fatigue multiplied by 4. On fatigue: i can be almost asleep and play solo zombies. In mp zombies, basically having a multi-hour phone call with 4 friend while playing can be mentally exhausting. So, in conclusion, in my personal experience, solo will own mp for rounds covered and speed of rounds covered, and least stress on the player.
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Generator 1 info 83457/general knowledge Solo: when you activate generator 1, the reward chest opens and offers x2. Custom (even 1 player) and public games: the reward chest will offer up zombie blood. Solo thoughts: I'm a qr user, i care not for stats, but for fun and playing the game. The down means nothing to me, but the joy of surviving the down and recovering takes me to the happy place. So i usually activate generator 1, even though i don't usually buy qr until after i aquire jugger. That said, i kill all but 1 round 1 zombie, either trapped behind a window or led downstairs. Then I activate g1, kill as many glow-zombs as possible before finishing the round. The rewards chest offers x2. I train up round 2 (or at least wait until they are mostly in), grab x2 finish round 2 over 4 grand in points. This usually sets me up for round 3 jugger, which is where i want to be in a game this buggy. Mp zombies: since zombie blood is the reward here, what to do with it? Option 1: waste it on an early round (custom solo, stabbing for points saves ammo while making points, otherwise seems like a poor choice). Option 2: lead panzer soldat to spawn, one player grabs zb and erases his face (should be unnecessary, but might be a good idea for those having trouble). Option 3: save for the 'Baron' part of Easter egg. This makes the most sense to me, but if not doing the ee, pointless. Option 4: passing through under duress emergency. Stuff happens. In an mp zombies game generator 1 is an easily defensible spot through the 20's (or higher) with upgraded staves. Open to g3, leave door to g2 closed. One player watches the window by g1 the others watch the other way. Strategy category. ---
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Ndu: nostalgia. Zombie verruckt: we got perks and betties and the two sides made it like two different maps. Shi no numa: taught me to train (i was one of the pioneers of kiting zombies), only game I've bothered to go over 100 rounds. So easy if you can survive the first 10 rounds. Der Riese: pap, atmosphere. Team camping aisle 4. Kniving introduced. All waw maps: if it wasn't for gun glitches there would be no zombies, so that needs a mention. Little did we know how bad Treyarch really is at programming... Kino der Toten: first map after hiatus. Easy. Cool atmosphere. "five": only challenging map in bo (except dealing with Moon glitches). Ascension: easiest map in bo. Thundergun. Great atmosphere. Cotd: simply huge and overwhelming at first. While extremely easy, it was a challenge to grok. Shangri-la: pretty. I prefer a nice looking map. Baby maker was hilarious and useful. Moon: nml? Worst map. Terrible finish for zombies. So buggy and un fun. No one would play this on friends list. dead ops: top down shooter 80's nostalgia. Tranzit: ultimate culmination of bo1 maps; 4 solo games in a 4 man game. Hardest bo2 map, which i would not have thought when it came out. Bus depot: ndu revisited. Three three survival maps just felt like filter, but I'll take them. Town: small, trainable, shorter games. Farm: between town and bus depot, not as easy as one, not as hard as the other. Nuke town: nostalgia from camping bo1 bots. Kinda sucks. Die rise: invincibility. Buddha room. The first plays when your going down through it. Motd: finally, a touch of difficulty but not like nt or bus depot. Great atmosphere. Buried: first play throughs. Easiest map ever, but you can make the difficulty as you choose. Flying. Origins: some difficulty! No free jugger to help. Either play with 4 staves or train in the crazy place with ease. Reminds me of snn; hard early, then training for many, many rounds. One of my favorite video games ever. Thanks for all the maps, laughs, tears, and the endless supply of bugs and programming glitches. So many good times.
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Later rounds, i know it's time to turn and run but if i just keep firing for another second or two to shorten this round... That's my worst. Next is age: i have no spine, i have sanity issues, my 'good' eye went blind, I've learned to see with one crappy eye. Getting old sucks.
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Ugh. I can imagine that it happens frequently. Some can't do the work or don't know how, and trolls thrive on xbl/psn notwork. Me: I've only played with one random since Der Riese (on Die Rise) and regretted that.
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Absolutely. I was at diner, one friend at farm, two at town. While we could academically discuss the possibility of an amazing 'across the map' revive, those same friends didn't realize that the Krauss refribrilator even revived people until the last month or so (not every player is as informed as we are). I'm not confused or misremembering. The game was brand new, so i just assumed it was part of the games mechanics. Then i spoke of it here and was told it was rather unusual. I basically stopped caring much until it happened again. That was a 2 person split screen game (maybe custom, but i though it was offline), he went down, i had the revive icon on my screen, i could see him down on his screen. While trying to get through the fog to his location, suddenly i notice that he is up. I was like 'you got up? (thinking for a second that i was watching him spectating me, until i realized it was not). 2 person game. I didn't revive him, so... I guess that it must have some noob condition. I play a lit of zombies and have only seen this twice now; once as a bo2 newbie and once with my stat-less friend (offline profile or guest profile). Edit: as to what was said, the exact words could be way off from what i typed. I seem to remember Ric calling him a zombie in some sense. Like my favorite zombie needs a hand once in a while, or all zombies deserve a second chance... Bah. It was like 10 months ago and i had no idea at the time i would be discussing this as i assumed it was normal under the right circumstances.
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I haven't seen one, but is there a 'share points' option added as well? Like Buried and Tranzit have.
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In one of my first Tranzit games, i went down, as stuhlinger, alone, at the diner. The other 3 players could not get to me. Then my guy just got up. Richtofen said something along the lines of: every zombie deserves a second chance. (this is not exact, but memory fails me). Someone here said that line was in the code but no one had heard of a free revive thing. Months later, playing split screen offline with a friend, he went down (i think he was Stu). I could not reach him. Bam! He just gets up (don't recall dialog, was under duress). So I've seen it twice now. Is this more commonly known? What conditions trigger it? Maybe its a boon for putting up with the voices as Stu... So, any information out there on this? Or do i still look like a crazy person? I had almost no rank, he had none as he played an offline profile. Both times in Tranzit.
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Can't i be a cheapskate while playing solo? Then look at my post like an information piece only. Happy gaming!
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Well alright then! Thanks all for posting.
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Real nice. Gold job. I have bounced around then back there, but didn't realize I could have been on to something. Kudos. Will try this.
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Thanks! And thank you, Naitrix, indeed. (yes, I'm obsessed often, may as well dump while I'm caught up in the madness of obsession) Happy gaming!
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The petrifier makes the entire map campable. Some spots: General store doors closed. The small hallway under the roof overhang, opposite the gunsmith. Looking at the ice box/fridge. Room behind mule kick, with that tunnel door closed. You could camp here with 4 (or 1 petrifier solo); one on stairs, one on window, 2 on hole in front (just to keep window guy safe, the stairs guy has room to maneuver, so he should be able to hold the steps alone, especially if the debris in front of the chalk is still in place. Hey its a different set up to alleviate boredom. Courthouse 4 man: tunnel above kept sealed. 2 in front of speed cola getting the upstairs windows zombies. 2 at bottom of steps down stairs. Alternately, these two at the top of steps parallel to the others. In my experience none come from the tunnel area as long as the tunnel is closed, but I've never tried four people up stairs, I've done this with one downstairs and one upstairs and had no tunnel zombies. 4 man candy store? Doors closed. I think there is only one window and the two openings in the roof, buy they might spawn by the tunnel. Otherwise, try the tiny back corner room upstairs with the upper door sealed. I've camped it solo with the petrifier with ease, it would be hectic fun for 4 players. Buried is so easy that i think it makes hard camping fun.
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Again, sorry for the dusorganization... Minor soul box glitch. 83457 (gt Unmazing) Kill zombies as they get stepped on so that the foot comes down and souls are flowing to the box at the same time. Result: the box is closed but glowing. I would assume, with all if the baggage that comes with that, that the souls will count towards the total needed, so maybe it's a slight cheat as well as a bug. Glitch/bug. --- Different play style 83457 If you don't want fancy staves, or to spend an hour on round four. You just want to run trains and have an old school zombie game on Origins: forget the staves. If you never get a crystal from The Crazy Place, the walls in there never drop, giving you a most pleasant gun-zombie experience. It makes for a faster-to-higher-levels-with-ease game. Basically run them in a circle near the center, then go to the fire area (area of your choice) and headshot them, loop back around, checking for drops, repeat. Remember that the panzer manzer will be waiting to share his love with you when you leave, so be prepared: the easiest trick is this: see a zombie blood drop, activate the wind teleporter, get zb, go out and take out the panzer while he can't see you. I suggest avoiding zombie blood drops as they cause your neatly-trained zombies to scatter, making it more dangerous when the zombie blood wears off. I recommend just leaving the wind tunnel open in no mans land so it's ready to simply run back in. I usually ignore the guys who attack the generators until i get a bomb or the round is nearly over. Keep on mind that in the early game, if you have 3 or less generators active, they won't attack the generators. When you hit 115 headshots, the game gives a you a pap'd gun from a reward chest. So you don't even have to activate all generators. You can also use the maxis drone to build a pap'd gun as well. Type: alternate play style. --- Magna Collider from Maxis Drone I think bs zombie or way 2 told me this one. Get the Maxis Drone built. There are four yellow disks that he will retrieve for you. When he does, a pap'd gun will appear in front of the pap machine. If you have another player, have them zombie-sit in the crazy place so the drone won't shoot the last zombie. P1: on a board jutting out from the ruined building of g5. P2: on a board above one of the two entrances to the dig site/pap. P3: on the edge of the church roof where the path comes from the footprint down to the front of the tank, look up high. P4: in a fiery alcove just outside of spawn, heading to g2. Type: easter egg weapon find. ---
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If they pointed to the hidden items in motd, and if they do here, what was intended? When i did the ee for Origins, i found the zombie blood that i needed to see the baron with here. That almost seems similar, but could just be happenstance. Any other connections that anyone could see?
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Yes, daily. Welcome to zombies.
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You can jump on a bar table and 2 of the courthouse tables. You can jump over the railing in the courthouse from these tables, rather than trying to get through the little opening in the middle. You can unreliably jump over the railing by the candy store. You can even stand on one part. In the house, go to dt2, wait for witches, then have them follow you slowly through the house. So many people foolishly shoot them... Rg or rg2 will break the maze fountain. Punch the big guy and he'll run 6 steps. Use for: follow you faster. Temporarily smash zombie out of way (like in the bank). Cut a swathe through a crowd of zombies. If the box is about to give you a Teddy bear, he will not hit it to make it stay. This can be annoying until you figure it out. If you go to pap and the witches want to give you a perk, let then follow you to pap, they take time getting there which is better than babysitting the last zombie while trying to pap. A zombie shot with the paralyzer will respawn (presumably unless you shoot him until he shows actual damage, but unconfirmed). There are two ways into the general store via paralyzer. No doors need be opened. Every non-ee, non-navcard part is in the gs. You can jump from the saloon to the gunsmith roof. Ballistic knife makes this way easier. Roof zombie-sitter: go by box spawn. The roof in front of the first buildables table. As a zombies approaches (angle matters) step under the roof, the z will climb up, walk to the other end and fall off. Step out from roof, wait until he its near and then step under the roof, he will again jump up and walk over before coming down. This helps when spamming the box solo. You can buy the lsat or lsat ammo by flying up there even after the ledge breaks away. Everyone can get the lsat by trading off the paralyzer. When spamming bank for max ammo: (open bank, gk the keys, give 1100 to make Z$) give bg (big guy) candy, immediately fly up and run to candy store, run back up steps, fall in bank. Then see what he made. If not max ammo (or the drop that you want) give him candy again to change it. If you wait to see what he makes, it will take too long. This will save you 1100 points per try, but you may end up with unneeded candy at the end, no biggie. If the least zombie bothers you as you are duping points in the bank, just kill him; after you're done, he will be reset with the time bomb. More, I'm sure, to come.
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No. But going through the house (?) Refills your grenades, including Claymore. You can get unlimited free booze on round 1 with the petrifier. But its a glitch, I'm sure. Not any worse than 'legally' getting unlimited points/7 perks... But glitchy none the less. (shoot him with petrifier/paralyzer after giving him booze the first time, don't let him break that first barrier. As long as it's closed, booze will spawn, candy will not until you break that jail cell barrier.) They've had several patches and have ignored this so far, so let's call it an Easter egg glitch. Heck, unlimited money (not a glitch) makes this moot anyway. This will allow you to get the pap on round one challenge easily. Fyi.
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Random spot: I've used this with guns and paralyzer, as long as you have vulture aid, it should be no issue, otherwise this spot can be hard to escape from: The barn, debris by navcard table parts removed and that door opened. Climb halfway up the steps and aim down. You can stay there for quite a while. I originally set up buildables to watch my back, buy they're not necessary. Just another spot to hang out in. If you go to the top of the steps or further, you risk being rear attacked. So, if you wish you leave, either toss an mb or stand in the green mist for a few. I usually like to stand in different spots to break up the tedium. Seriously, i stood in the courthouse from round 2 to 40 the other day...it gets old. Hence why i like to try various spots.
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Yeah. One can easily get 7 perks, 3pap guns, and a max bank with 1 million points to spare on round one. I like the option. We don't have to use it. Sometimes i want 7 perks on round one, go to round 40 without downs and quit. Sometimes i use whatever the box gives me and skip the bank. Sometimes i just use wall weapons. Just like waw's Der Riese, you didn't have to play with 6 pap'd guns while watching aisle 6, but it sure was easier than 2. The good part of it is that, obviously trollarch is bad at programming, they mistake annoyance and challenge often. So there is lots of annoying unnecessary tedium in their zombie games. Having the bank really alleviates this. Sure, you spend an hour on round one getting 7 perks and 3 pap'd guns, but then your set for the rest of the game.
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