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83457

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Everything posted by 83457

  1. Edit: down below I'm working on teaching you to solo poc for wins/teeth (later post in this thread). This is for poc, as each map will have different requirements. First the class, then the why. Name: The No-Doubt Loadout; take this class on poc solo and you will win. Class: Tank (yes, medic is best) Pistol Type: Magnum Ammo Type: Explosive. (pistol ark if you have it) Team Support: (was boosters) grenades. Strike Package: Sentry Gun Equalizer: Crowd Control Relic: Pistol Only --- Why Tank? Solo, only 1 point is required in Tank to be able to stab Scouts dead in 1 hit. That saves ammo, your health, time, reduces chance to be overwhelmed. The majority of enemies in the game (area 1+2-technically, about half of the total creatures) go down in 1 stab. Plus you get a 25% health bonus. Later in the game, max this class out for double health and extra stab damage; remember, we otherwise only have a pistol (now grenades too). The best is medic; while you will take more damage having to 2-stab honey dogs, your life comes back quicker and the (tooth unlocked) medic upgrade is the best of the classes (imo). Why Magnum? Because of the damage it does and the low ammo use. Only 1 point gives it muzzle brake (or pistol ark) and increased speed, which also seems to affect drill-carrying speed. That second skill point gives a 9 round magazine (and corresponding extra reserve ammo; 108-162). Ammo use is so low that ammo is the last thing to build up. Why Explosive? Best damage per shot + splash damage. It's simply the best ammo. If you have the 'start with an extra $1000', buy ammo at the start of game. That way, as you scavenge, usually all of the specialty ammo that you find will be explosive a long as you have some in your gun. (now using pistol ark/upgraded armor piercing since the damage is increased). Why grenades (booster removed)? Even early, those couple of Semtex can help when the drill is overwhelmed. Late game, the 5 bouncing betties do more for me than reloading faster and give me something reliable/useful to dump excess money on. You can only have 5 down at once, but you can immediately buy 5 more for reserve, which will be needed soon enough. Drop 2 at a time next to sentries/drill versus Hunters. Why Sentry Gun? Well, we all need a little firepower sometimes and it is one of the very few items to earn back the money spent on it. Since the class doesn't need much points, you can build these up to 2 (do that immediately for an easy game). Once you are familiar with winning solo, you can do it without these, but i recommend getting them unlocked and using them until you get better. Basically, put them in the open, more or less facing each other and be sure to cover all of the pertinent approaches to your current hive (this knowledge will come over time). If you don't have it unlocked, try the portable turret (max it, but at first, even 2 points in it makes it possibly make it's money back). Possibly use ims with 1 point in it to watch your back (though sentry is still a better choice). Jump off it and stab the cryptids that assault you (or to avoid scorpion gas), jump back on it. Double tap x to move it/realign it. Why Crowd Control (shield)? Cheap, keeps you alive, kills in a pinch (packs a wallop), requires no skill points (build up late in the game since ammo needs no points). If you only start with $500, buy this early instead of ammo. This really helps on the run back to start after the nuke is activated (tooth bought 'no snare' could help if you don't use the shield, but the shield also protects against a lot of damage). Why Pistols Only Relic? Well, we are using stabs mostly and have a great weapon in the Magnum. Most games, i use the pistol most anyway. It gets rid of all other gun challenges in game, no having to spend 3k on a gun that you don't want, with points that you didn't want to spend, buying ammo that won't last long enough (and requiring skill points in ammo) just to get 1 skill point awarded to you. Plus, since we were using pistols anyway, we just get extra experience for the relic and it ends up being more of a boon than a drawback. Skill points: option 1: easy mode; first point in tank for the easy stabs since only honey dogs (scouts) show up, then put 7 in sentry. Then 2 in pistol, then max tank, then grenades, then shield. Pistol only needs 2 points, ammo needs 0 points. Option 2: better player, more interactive; first 1 in tank, 2 in pistol, then build up sentry gun to at least +3. Then, work on tank, sg, grenades. You could replace the shield (crowd control) with the portable turret, build that up late for help with the last hives. Generally the automated sentries are better in solo, doing the work while you basically protect them, but the portable sentry kills Rhinos extremely fast and (depending on skill) should be much more accurate. And, late game, you can always drop 2 sentries and watch them from your portable turret. I would suggest the no-snare upgrade if you have no shield for the home run. Money: buy shield when needed, even use it to bash to get rid of an old 1, get a new 1. Buy ammo if out or maxed money. Set up existing sentries at the next hive, but don't buy new ones until you see the challenge at the start of round. This class is easy on skill points and money, yet strong enough to get somewhere. Good luck, happy gaming.
  2. 83457

    Safeguard Game Mode

    Things that this thread needs: 1. At what point does the 20 second timer start when bleeding out? How many perks are left when it appears? In current solo games, the 20 timer starts immediately. But I've had 9 perks and no timer in mp games, 3 perks with a timer and i keep forgetting to keep an eye in this. Edit: fairly sure that the timer just starts when you go down now. 2. Solo; between early rounds, after picking up a support drop crate, i got a ballistic vest. Why? What causes that in solo? Edit: also random vests in 2 player games. Guesses: every 100 kills, or so many support drop crates. 3. List of what enemies come 21-40, on which rounds. And a 41-100 list as long as I'm asking... Edit: it seems that this changes per number of players. There are more rounds with dogs in a 2 player game than in a solo game. 4. Number of enemies on each round, per player, for at least 20 rounds, and total enemies. This makes it easier to tell when the round is nearly over. So players don't run out during a lull, thinking the round is almost over. Edit: done correctly for solo and 2 player, guestimated number for 3/4, awaiting confirmation if numbers. If anyone knows how many total enemies in 3 or 4 player games (watch out for suicide bots as they won't count), let me know. So far; Solo: 13 (through round 9), 16 (through round 20) 235 in 20r game. 2p: 16(9),19(10-20) 283 total. 3p: guess: 18(9), 21(10-20) 325 total. 4p: 20(9) guess 23(10-20) 347 total. Edit: 5. Why getting a Support Drop crate of the gun you have gives various results regarding stun/ied; originally, it refilled my stuns/ieds. Then it refilled them minus any ieds i had placed on ground. Then it stopped giving any grenades/tacticals for weeks. Then, my last gaming session, it gave me stuns and grenades again, why? (this added as new post, later, to draw attention to it). Thanks if you can help with any of these. Happy gaming! Edit: More information to original post. Page 3; strategy thoughts by round for 1/2 player added to 'strategy by number of players' post.
  3. Does anyone have a list of what d-pad items individually cost? Do we have a decent extinction guide?
  4. I played another 1 whole game on Mayday. I beat 8 hives solo before it got me. I built hypno trap, Tesla trap, pipe bombs, sticky flares. On the remote drill part; what a pain in the bum. I went out, climbed that lone high container that you can walk through, dropped a sentry gun up there and was then able to beat that part. I liked this one over the last map because it was easy to see and you moved around to new areas, as opposed to fighting many hives in one area. I wish that the door battles would give a skill point. I really wish they would make the kniving in this game a lot better (all modes). I'll definitely get some more extinction time in eventually, still addicted to Safeguard...
  5. 4 valves, did you try turning all 4 at once with 4 players?
  6. You can do them in any order, but you will only see the Sparks on each if you do it in the order Boom listed. Turn, in order; 3,2,1,2,2,3,3. I usually turn them ahead of time as i get to each area.
  7. Cryptid Easter Egg Tip: play an online game of Safeguard. Shoot the eggs and leave if you want. Each dlc has it's own playlist when it comes out. As of this post, dlc2 released, so go to Squads> Devastation> Safeguard> Play Now. Then shoot the eggs, leave, get in another map, back out if you already did it, repeat until complete.
  8. Doess anyone have a spine in 6'6" size? Mine is useless.

    1. Show previous comments  2 more
    2. 83457

      83457

      Oh well. Where's my damn clone? Where's my stem-cell spine? Maybe some organic exoskeletal armor?

    3. 83457

      83457

      I'm getting so soft from being a crip, that I'm gonna have to change my name to 8R3457

    4. MysteryMachineX

      MysteryMachineX

      Combine clay bird's and way2goo's, and you'll be good. Just give them back the leftovers.

  9. 83457

    Safeguard Game Mode

    Map post: These are maps spots that I've won and number of players and possibly some strategy tips. With 3-4 players who are good at Safeguard, any area should be holdable, so this is mostly a listing for Solo and 2 player, though many would obviously be great for 3 and 4. The spots listed are not the only usable spots, but they are tried and true. Feel free to post spots that you have successfully used. These are all 20 round games except as noted in Freight, Warhawk. --- Difficulty: (June disclaimer; when i started playing this game mode, it was fairly easy. Round 7, i could revive my buddy out in the open with 6 enemies firing at me. Currently, one round 7 smg guy will take you out by himself in under 2 seconds. There is also a terrible glitch that is causing only 1 sentry and 1 vulture to appear on many loot rounds, so the difficulty ratings are way off now until that glitch can be fixed). While difficulty can vary from one game to another depending on; how you play, kindness of SD, kindness of Loot drops, ease of Challenges, i attempted a rating on the map spots to help you judge what you are up against; Easy: Beat first try, secure camp location, may not have needed Ghost Squad, rare revives, easy access to Loot, SD packages. Medium: May have taken a few tries to win despite not being too hard. May have had a few too many questionable moments. Hard: Map design may be difficult to defend and/or packages load too far away or are hard to get to. Getting routed from our spot or having to do revives under duress with no more Ghosts Squads. Having to run away, then come back to save my teammate. --- Map Directions Key; pause game, view map, up = north, right = east, down = south, left = west. --- Prison Break: Beat solo. In back of troop transport by blue fence near the tower. Shoot them as they climb the front. Run away, come back when overwhelmed. Medium difficulty. (Thanks to Matuzz for strategy). 2 player, on top of the hill. Easy. --- Octane: 2 player. Behind the motel by the box truck. Hard. Support drops are often far. --- Tremor: 2 player. By edge of crater where you can fall off. Easy access to middle ladder for crates/support drop. Hard. --- Freight: 1,2,3,4 players. In southern tunnel, malt booster door closed. Medium. 2 player, west end of map. Hard. 2 player. North Porter building, upstairs, west end by the green cabinets. Easy, but packages were a little rough to get, Ghost Squad liked jumping out the window and generally dying early. No enemies came in the eastern door, just up the stairs and the stabable doors, so the east end was perfect for sentry guns to shoot their backs. Also won east ends of this room, almost none came in east door. 40 rounds, 4 players. In the southern tunnel. Medium. --- Whiteout: solo, 2 player. End of road in east. Easy. 2 player. South east by green snowmobile. Easy. --- Stormfront: solo, 2 player. SW corner. Easy. 2 player, end of bridge in NE. Medium. 2 player, middle east by blue trailer. Easy. 2 player, middle west upstairs, small stairs in back. Sentry gun near window. Medium. --- Siege: solo, 2 player. Lower eastern 'lobe' sticking out of map. Easy. --- Warhawk: 1,2,3,4 player. Up brown steps above 'bakery' (2 rooms upstairs). Medium. Solo. Easternmost edge of map at end of road. Medium. 40 rounds, 4 player. Same room. Medium. --- Sovereign: 2 player. East end near the bottom of the southerly stairs (rare traffic down steps). Hard. Loot packages were distant. -- Overlord: 2 player. Roof with 2 ladders. Hard. --- Stonehaven: solo, 2 player. Highest castle point (top of ladder, not inside). Easy. --- Chasm: 2 player. Second story office near elevator (elevator to your left). Make sure to drop elevator to stop the left flankers (your first 2 ied's will do it). Medium. 2 player. South (by B flag in Domination), by the bus. None came under the bus. Medium. --- Flooded: 2 player. SW corner behind restaurant, 2 directions. Hard. 2 player. North west corner. Hard. --- Strikezone: 2 man. By statue. Hard. + Struckzone: 2 man. Pro Shop door area near statue. Hard. --- DLC Bonus map; --- Freefall: 2 player. West end of map. Hard. Usually 1 of our 3 SD packages landed out of reach. --- DLC 1 Maps; Onslaught. --- Containment: solo, 2 player. NW corner near red stripe building. Use building for cover. Medium. --- Bayview:[trolley eats support drops] solo, 2 player. On top of lighthouse. Easy. (Thanks to Lead_Psychopath for strategy). 2 player. NE corner behind coffee shop. Easy. --- Fog: 2 player. By fenced in road near well, behind 'grainery'. Hard, no cover. 2 player. By the corner near the cliff; from the well, walk past the tent/campfire to the area with the large tree near the cliff. That 'corner'. Hard. --- Ignition: Solo, 2 player. Just east of the middle north 'Odin command center' in road. Use building for cover when needed. Medium. --- DLC 2 Maps; Devastation. --- Unearthed: 2 player. South. Just outside the meteor area. Hard. Sentries tend to last 2 rounds though. --- Ruins: 2 player. NE corner. Hard. Packages are spread out. --- Collision: 2 player. NE end. Medium. --- Behemoth: 2 player. West end. Hard. Packages were hard to get. --- DLC 3 Maps; Invasion. --- Pharoah: Solo, 2 player. Middle east, head north out of the building, make left and follow to top. Only one way up. Loot loads spread out. Medium. --- Departed: 2 player. Northeast corner. Loot loads spread out. Hard. --- Mutiny: Solo, 2 player. Southeast corner. Medium. --- Favela: Solo, 2 player. Southernmost point, in that alley. Packages load terribly placed, must be near roof access. Hard. --- DLC 4 Maps; Nemesis... --- Subzero: 1,2,4 player. Corner/area by the door that you can close. Medium. --- Dynasty:1,2,4 player. North. Easy. (probably in the sw open corner. Possibly in the east, by the row of red columns). --- Goldrush: [mine carts eat sd/loot drop packages] 1,2 player. South west, on pool/spring by closed mine/pile of lumber. Medium. 4 player north east by train on the hill. --- Showtime: (probably either blue side corner in the arena part). 4 player. Blue corners in arena. --- Peace and good luck! I finally beat every map (dlc4 Showtime is the only one that i have yet to solo win), and my thread got 2000+ views. Fun. (Frequently edited post)
  10. In an offline s+d game, where I was testing/learning, i put an ims down in their spawn. An enemy spawned on it and it vanished. Also, when they spawned, it would take 3 ims hits to kill a newly spawned player. So remember that. On safeguard 'no hands' glitch; i have no information on what happens when your minigun times out, in hand, while picking up a support drop or loot drop. I expect bad things, so be careful to avoid this. On the patch to stop it: well, it doesn't always stop the glitch as i did it once by accident post patch. But it does usually glitch your hands away. This bugs me because i have done this at least 4 times by accident in the last few days. Just fix it so it doesn't happen, don't make it punish players for 'cheating' when it is going to happen often by accident. In the glitch information; hitting the RT gave me my pistol back once, so at least i had infinite pistol ammo. However, i could not pick up any crates. The prompts never show up. Oddly, despite the lack of prompts, i could change Support Drops by double tapping x. I still could not pick them up. Dying will reset your hands, but you will lose any loot items. But, if this happens early, you do have this fix. Usually easier to restart. Small graphics glitch: playing split screen (s+d unlimited to check stuff out). If i moved slowly with the combat knife, from his viewpoint the knife slides down out of my hand to hover a foot below it (only when moving). Weird. Edit: with friendly fire on, you cannot stab nor tk your dog. Same with squad mates, iirc.
  11. 83457

    Safeguard Game Mode

    I read that you got the season pass, cool shit. The first dlc its pretty nice in my opinion, Ignition is a little trolled in tdm, but it's okay. Fog, Containment are both decent medium sized maps. Bayview is a more unique map, pretty popular, pretty cool. Beat all 4 on Safeguard. Fog, by the well. Containment, nw corner by the red striped building. Bayview, on the lighthouse and the ne corner. Ignition, ne, by the middle north building. Dlc2 maps are difficult for safeguard. Behemoth is long and hard to get packages. You can camp the ends. In other games, the spawns are awful. Ruins is great for team games, i haven't found a good safeguard spot and the packages are a bit hard to track down. Collision is a boring team map. Should be able to hold the area where the bridge and ship overlap, but chasing down packages is a bit difficult. Unearthed, this is a bit small, hard to hold any area for safeguard. Enjoy.
  12. Playing Safeguard. Round 1 ending, i have 2 sentry guns, 1 hind. Did not get a fourth item. I call in the hind. I wait as 2 is starting; i hear the hind heading in. I notice that i still have the hind in inventory...with my 2 sg. Note that it is easy enough, and common, for me to call in cp's as i pick up loot crates, to get a fourth and possibly fifth crate. However, this is definitely not the case in this instance. Interesting.
  13. I found a little OFFLINE (or private match) out-of-map technique. Edit: sorry, i originally forgot the second class and that you needed to switch classes. Now it works. I've had similar thoughts, but I'm not the originator, nor did the person who taught me know who was. So i can't give credit. Anyway. Go to private (or local) with a friend or afk split screen controller. Set up s+d, unlimited lives, no killcam, unlimited time. Have a light class; agility/knife. Put maniac and jugger as your killstreaks. Make second class with the support drop killstreak juggernaut recon. Every death, switch between the two so that the game stores up your jugger/maniacs. Join opposite teams. Dead your friend over and over until you get m+j, have then kill you, come back, kill them to get juggernaut recon, have them kill you/repeat ad nauseam. Find a wall, map edge, or building you would like to get on/over. Flat ground works best. Near it, look down, call in a cp, move slightly over, call in another...until you have enough to be high enough, then simply jump up the side like a ladder. Jump to/over the roof/barrier and enjoy. Not useable online, just fun for us weird people. Edit 2: This is also just kind of fun to play shooting gallery: take a magnum and just keep plugging them as they spawn. Also, dogs are hilarious: they just keep jumping on the newly spawned enemies.
  14. 83457

    Safeguard Game Mode

    Nice thread. A few typos need to be fixed. Under support drops, you have contains when it should be contents. You mention red star: you say other when it should be first (or similar). You call fast health regen 'faster'. Near the end it says whit instead of with. I don't know if you can fix them on that page...or if you care, I'm just pointing them out if you do. Not trying to be a dick... Ha. I can't keep up with my own typos. But great job getting more info out there (and thanks for the props). Edit: i noticed that your thread got cleaned up and looks real nice. Good job. I originally thought that you meant that you were going to make a nice-looking one here. You didn't have to give me props on the other site (which you did at first, but I'm fine that you took it away). Still, feel free to steal anything that you want. Just give me verbal kudos and maybe mention this thread/forum to any that you speak with, as I've put a lot into this thread and would love to get the information out to others like us who are enjoying this mode. I'm jealous of your Loot icons. Ha.
  15. 4.29 New tree areas on Prison Break added. Edit: cleaned up some wording. Always adding tidbits. And 'woot!', 1,000 views. As always, ask if something isn't clear, or i could always do a 'class' and show people stuff in an offline game.
  16. 83457

    Safeguard Game Mode

    (edits) Random bits then strategy thoughts by player and round thoughts for solo/2. Climbing a ladder with the minigun, and having the minigun time out will leave you with no hands, hit y to bring up gun. Patched: Pulling out a sentry as the minigun times out then putting it away will either give you infinite explosive ammo or the unfixable no hands glitch but you will have this little blue remote in your hand. I believe that of you set the sentry down when the minigun times out, you will get infinite explosive ammo. This is a cheat, don't use it in credited games online. Not that anyone cares about safeguard leaderboards, but just on principal. If the trolley on Bayview hits a support drop, the drop is erased. If you are picking it up at the time, you have the game ruining no hands glitch. The spot under the dock in Whiteout has been mostly patched. You can jump on the edge, but can't lay down and crawl under the dock. --- Strategy thoughts by number of players: if you play hard maps or try for 40+, try to drop a loot item of value every round. If you can't due to difficulty getting drops (or playing solo), usually rounds ending in 3 or 8 are the easiest rounds, usually mostly Destroyers who try to take out your loot anyway. Solo: pick a large map. This makes the enemies come in smaller groups that are easier to handle solo. If you need to run, there will be less blockers. While you will be only able to hold 3 loot items, you can choose from all of them and may get 4 or 5 out of one drop by calling some in as you gather. You will get 2 support drop packages each time, so leveling and getting perks is easier solo. Protect your Squad Mate, try not to use them before 10. Drop a loot item when you see dogs, loot items will be less necessary as there will be less traffic. Fight in the open with cover near by; the further away enemies are, the less accurate they are (until Hammers come 24+, but in 20r games, they aren't an issue). 2 player: this is much like solo, but easier to survive due to having a teammate to revive each other and an additional Squad mate. The 8 loot packages should be enough for 2, but you will have to share the 3 support drops that fall. Killstreaks will be more important now as the pressure will noticeably increase. Try to share the red stars so that you have leveled up guns. Using different weapons will make it easier to level them up, but that being said, not that many levels come from support drop crates, so don't sweat it if you both wish to go for the vepr (the grip makes it more accurate before you get focus). ~ 1 or 2 player thoughts by round to help the newbies; Just after a Loot Round is when most games fail, so be careful and regroup at your predetermined camp. Round 1: Gather loot by importance; sentry gun> vulture> hind> ims> trinity rocket> helo scout. In covered maps/areas ims may beat out hind in priority. Regroup after each loot round, guard teammate as next round starts if they're getting SD package or coming from far Loot package. Round 2: Stay alive. If you can, get Headshot and/or Knife kills to get support drop this round. Otherwise, i suggest using a good loot item. You are vulnerable and weak at start, don't let this turn you off from the game, just play accordingly. Round 3: If no Support Drop yet, just get a few kills until you do. This should be an easy enough round to immediately run for the support drop. Run to a gun if possible, drop an ims or ied to buy yourself enough time. Rounds 4, 5: Survive, use loot items as needed before round 6, save 1 sentry gun/vulture at most. Use the lesser stuff, don't get stuck holding a helo scout. Try to finish the challenge by the start of 5, or else hold off finishing it until 7 starts. Round 6: Gather and try to call in an extra loot item (never try to quick use helo scout or trinity missile). Rounds 7,8,9,10: Now you have a gun and your gun has a couple levels so you should be doing well enough. Drop loot items when needed (shielders, dogs, crowds, downed 'mates), save maybe 1 sentry gun. Finish challenge on 7, if possible and not previously finished. Then work on round 8 challenge. Round 11: Gather and call in extra if possible. Round 12,13,14,15: This is the hardest time since start. They are getting tougher and are more numerous. Fight, use loot as needed. Try to complete challenge for the explosive ammo. Save a sentry or 2, if possible. Round 16: Gather and call in extra. At this point, you should have 3 sentries in a solo game + called something in during the loot round (hopefully sentry or hind to last through 17). With 2 players, have 4 sentries at least (Vulture is a fair replacement, if necessary). You will receive a challenge that you can't work on until 17, unless you did not finish the last 1. Rounds 17,18,19,20: if you didn't get overwhelmed while setting up for 17, these last rounds are a cake-walk. A sentry/vulture each round and some smart playing make this an easy cruise across the finish line. ~ 3/4 player: these are similar in that you now have a limited pool of loot, be sure not to let players bleed out or you lose those loot items that they held. You will be sharing support drops (4 drops, 3 players. 5 drops, 4 players). I believe that the game drops a red star per player when they drop, i suggest sharing equally. The maps in 3/4 player games should be smaller to maximize the use of loot items. Example; solo, due to the large maps, less traffic, a sentry gun may not last a round. In a small map, you may get 1.5 rounds out of a sentry gun. The main issue with 3/4 players is the heavy traffic; don't get caught out between rounds, you will go down quickly. The small maps help you get the packages quickly, but also get players thinking 'i can get that last support drop quickly' and that gets them killed. Play wisely. With 4 players, 4 squad mates, you should beat 40s fairly easily. --- There are 28 total maps at this time: regular (2 strikezone maps)/freefall/dlc1/dlc2/dlc3. Most of which appear in credited games, just leave and return until you get a map you like. You can't choose which Strikezone that you get; one or the other will load. Right now, dlc3 is not in the regular credited line up, but you can play them in a credited 'Invasion' playlist. Disclaimer: map playlist keeps changing. As of this edit, Chasm and Stonehaven have been m.i.a. From the regular line up. Edit: Now Freefall is out: very glitchy, 1/3 of sd packages land on 'roof'. Then it was back, then it was gone... I'm assuming cheat/pile up glitches in need of fixing, but not sure. I know a few pile up spots, including one on Stormfront. But i have not used them to beat any games. I'm amused by glitches, but won't cheat in credited games at all. Just wanted to be clear that liking and finding glitches does not make me cheat. If i played with a cheat and beat a map, i would not list it as having been beaten. It wouldn't count in my mind.
  17. 83457

    Safeguard Game Mode

    Some more brain dumping: Solo, 20 rounds: 13 enemies through round 9, 16 enemies per round from 10 through 20. 235 Total enemies. 2p: 16/19/283 3p: ? 4p: ? Killstreak use: Edit: Solo, you should get another Ghost Squad on round 21 (41, 61, et cetera), if you call it in by 20 and it lives to 21+, then you can call in another and have multiples in game. If you don't call it in, the new one replaces the old one in inventory. (According to research, as i haven't tried this myself). Trinity missile and helo scout can only be used one at a time. Solo, the helo scout can be used early and you are untouchable, however, it is still better to grab better packages. You may call in multiple sentry guns and multiple ims. You may call in multiple hinds. The next 1 will arrive when the first leaves, but you can do it to open a loot spot in inventory. Each player may only call in 1 vulture at a time. Strikezone: you may load on the destroyed map. If so, the area by the statue seems pretty good. From what I've read, in splitscreen games, you may have 1 player on the regular map, 1 on the destroyed map due to glitch. While picking up a supply drop in a solo game, i got the green ballistic vest on my screen, don't know why. Heavily edited: okay, support drop line fills up from: Wound an enemy: +10 Kill: +20 Headshot/Knife kill: +50 If there are other scores, i will add them as i find them, this may be incomplete.
  18. 83457

    Safeguard Game Mode

    Challenges (like the field orders) come every 4 rounds, starting on 4. I am unsure what happens if you don't finish a challenge in 4 rounds; do you get the next challenge on the round after you do finish, or do you have to wait for the next divisible-by-4 round? I think you would have to wait for the next '4' round...
  19. 83457

    Safeguard Game Mode

    Big. Desert like. Has the middle building with the two doors that can only be closed from inside. Large satellite disk. The underground bunker with the ladder up to the path with the hummer. Garaje, estacion de bombos, intelligencia contraria and other Spanish names on the buildings.
  20. 83457

    Safeguard Game Mode

    Triple post... I have a question; we know that reviving someone gives you a ballistic vest. This makes the corners of your screen green. I noticed that something makes your screen corners yellow and 'polka-dotted', it looks the same as when you are 'cranked' in the mode of the same name. I usually got it at the end of a round and it times out in like 15 seconds (rough guess). Anyone know what the yellow corners mean? Edit: yellow 'cranked' corners appear during the 15 second 'between rounds' timer. No special meaning.
  21. 83457

    Safeguard Game Mode

    We made it through 20+ rounds on Overlord. We camped the roof with the two ladders. Packages loaded a bit far away, but we mainly had to watch the ladders. Dogs jumped up in one spot, making them easy to kill. On 24, the hammers overwhelmed us, but we were able to do 20 with ease. Edit: and Ghost Squad stayed on the roof with us, rather than run off to die, which was nice. They still died easily enough due to the lack of cover. One guy (tall ladder) has it fairly easy; shoot as they climb up. He has a railing in front of him that the shield guys must climb (the shield guys did some weird sheild moves because of this). The other guy had the hard bit; watch a short ladder, watch the dog spot to the right of the ladder, get shot by enemies on the approach. At least he also gets a protective railing.
  22. So, this 'frenemies' glitch is fairly common in my area. Yesterday, I'm in a game, no blue triangles on the minimap as usual, but this time all players have no name, i can shoot some but not others (teammates, i guess). But the really weird bit is that my score was zero, the enemy score (in a game in progress), was 1100, the yellow 'score bar' stretched all the way across the screen. When someone got a kill, it went up to 1200. Once again i drew unwanted attention and left before i got reported for cheating.
  23. 83457

    Safeguard Game Mode

    Of course not. Have at it. My threads are like a disorganized brain dump, if you can make a nice one, that's great. Edit: feel free to copy and paste anything that you want. Just toss me some props for all of the information gathering that I've done. :)
  24. 83457

    Safeguard Game Mode

    Woohoo! First solo win (20 rounds). Never used my squad mate. I played a credited solo game, it gave me Whiteout, which made me concerned about loot gathering, but i figured that the enemies would be more spread out. I got fairly lucky with loot. Mtar (secondary iar eventually) to level 25, judicious use of ieds and stuns. Held the blocked road in the east. Kept dropping ieds in the alley to my left for flankers. I've been waiting for this moment to arrive... Edit: 235 enemies in solo, assuming none suicided. I don't think they did, given my location. 283 in 2 man games. I have had them suicide on Fog (in the pit) and Stonehaven (off the cliffs). I wonder if i hid under the dock, would the enemies all suicide off of the dock into the water? 20 rounds, no kills...I'm gonna have to try. Random tidbit: max ammo is called 'Team Restock' (the red-outlined bullets icon), note that this is the only thing that Ghost Squad will pick up. Edit more: Beat Stormfront solo (apropo around here with the rain storms).r20 235k veprl26 c31. Same se corner, needed Ghost Squad on either 2 or 3, figured the game was a bust...then i won it with GS still alive (I'm calling him Gus now, from GS).
  25. 83457

    Safeguard Game Mode

    Updated original post. What Trigger Happy theoretically does. Corrected Wild Widow name from Widowmaker. Noted alternate names in Safeguard: Fast Health Regen = ICU, Speed = Agility, Sprint Reload = On The Go. Removed 'extra squad mate every 20', though that does seem to apply to solo. Added some clarity.
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