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Everything posted by 83457
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It was regular cod mp. I guess that it wasn't you then? I play some extinction, but only with friends/friends of, and you were not one in our extinction lobbies. Oh well, happy gaming!
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No zombie respawns. Once on the board it must stay on the board at its movement rate. No disappearing/appearing near you. That had really hurt the game play and realism (what little there was). Remove tons of busywork. Maybe like a survival version of Origins where the staves are made already, in box, and upgraded by pap. Remove pointless annoyance: elevators have a call button. But in die rise, you need a special key. So absolutely annoying, with added annoyance, for no good benefit. Buff every buildable in Tranzit. At least don't let the turret kill the person who 'owns'it. Increase usefulness, duration. Half the frequency of denizens appearing. Pap stays open once opened. Just stop the busy work already! Annoyance/challenge/randomness should not be required on every step of everything that you do in this game. Wonder weapons must do 1 of 2 things and do it/them well: Clear the path: if the ww doesn't do this, limit the chokepoints in the map. Kill at high rounds/forever: if the ww does not do this, then make sure there are intelligent traps that do, placed in usable areas (robot feet as traps suck ass). Either make 3 hits to die standard instead of 2, or get rid of 'zombies double swipe' and 'zombies hit you far outside of their range'. As always, Trollarch needs to improve their 'hit detection/collision detection'; no more round 2 zombies taking 3-4 stabs (this could also be mitigated by 150% player health. Seriously, the entire video game community mocks you for your lackluster game-making skills, at least incorporate ways to ease the pain of your bad programming, like increased health. I should die because i was trapped by zombies, not because i was double swiped from a round 3 zombie 20 behind me in another room. Built in annoyance like mounds spitting out grenades: it won't kill you, it won't add fun, but it will kill the lone zombie (or damage it so it dies instead of respawning) while you have no ammo and next round is a panzer. See this example? That didn't add fun, or challenge, it is just a shitty thing to program in to hurt the enjoyment of the game. Please understand this. We all had that friend growing up that thought trolling was fun. I feel like they all work for Trollarch now, confusing being an ass with adding challenge/fun. So much to say that was simply done the worst way possible. Look at the large robots feet: only 1 of 6 randomly lit each time equals annoying, not challenge. Add to that that it may very well kill off your last zombie. Annoying. You may wait several passes for the foot that you want. Annoying tedium. You can't see well which foot is which in time to mitigate the annoyance factors stated above. Last but not least, they don't walk from a distance, but suddenly rise out of the ground, often without enough time to get you and your last zombie properly situated. Then, if everything works out perfectly, your zombie will drop dead for no known reason and respawn in the footprint of the robot and die. If they simply respawned or were trapped underfoot, it would be fine, but no! Robot feet are the late game trap that kills zombies. So why was there no project manager saying 'hey, this sucks and is really annoying', and correcting these anti-fun aspects of the game? And then to hear Vonderhaar say cod mp maps have 3 routes: 'one on the left, one on the right, one up the middle' makes it clear how completely out of touch with any gaming community, especially the cod one, they are. They really make it seem like more mindless zombie tedium and poorly-designed mp maps will be on the way... In the future: look at waw, mw2, ghosts for map design ideas. Burn all ideas that were attached to bo1,bo2 maps. Zombies: look to Der Riese fit how to make maps, look at moon/origins for what not to do (as far as annoyance/busy work-origins does have some good ideas if you took away the annoyance/tedium). In Der Riese you had to link the teleports, which meant opening up to them and hitting x then running to the main frame which made enough sense, was easy enough. Now, by Origins standards, we should have had to assemble the teleporters during a dog round only and only if it was raining, and each character could only carry one specific piece, then you would have to kill 50 zombies near it, using only the knife, which could only be bought while in last stand...see how annoyance would not have made it more fun? Give us practical, not mindless tasks. Bring back zombie slaying over busywork. Sorry if any of this sounds negative, just responding to the intent of the thread by stating things honestly. Happy gaming! P.S. A wonder weapon for each player was an overdue thing. I would love to see more of that in the future.
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I'm terrible bad at favorites, so I'll do some pros/cons. Tranzit: Pros: simple, just play without much thought, hardest map to get far solo. Cons: mostly pointless buildables, crap wonder weapon. Mild denizen/running through fog annoyance. Die Rise: Pros: Interesting and powerful wonder weapon. Cool map layout, but could have been better designed. Cons: Elevators; Worst element of boredom and frustration in bo2 zombies. Motd: Pros: great overall design. Great wonder weapon, best kniving experience. Cons: jail cell atmosphere, cramped chokepoints. I can't put my finger on it, but i rarely want to play this map. A bit too linear in how it should play out i think. Buried: Pros: powerful ww, great buildables, great atmosphere. Cons: Easy to the point of boredom, with or without ww. Origins: Pros: great atmosphere, 4 ww, new bomb. Cons: So glitchy, easy too much busy work that needs to be done. Take staves for example: go to mound, build, go to cp, start upgrade with puzzle, go to nml, more busy work, go to mound to turn busy work dials, shoot ball, go to cp again, go back and get another staff, go to cp, upgrade first staff (that's if you're not doing several, for 4x the mindless tedium). Fun the first week to figure out, mindless tedium forever after. So, for me, Tranzit, Die Rise, Buried can be great for 'play for simple zombie fun', while Mob of the Dead, Origins are more like 'play for the linear/chores'.
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For me, i just want to add that zombies is about the journey, not the destination. It doesn't have to be my best game, as long as it was fun. Buried, the other day: i often hit the box twice at the start of the game. This usually gets me either a time-bomb or Paralyzer (the box loves me because i rarely use it, my friends are amazed at how kind it tends to be to me). But this time, it gave me the ballistic knife. So i played like that. Instead of unlimited free booze and points on round 1, i had a blast kniving through zombies, upgraded it and kept going until the teens, just using the booze/candy as it spawned. Ironically, i tried to get the paralyzer just so i could fly up and trade it for the lsat, and in a rare defiance by the box, spent over 50k points to get it, again just to trade it off. I am sure that i had a lot more fun doing it that way, rather than if i had simply done everything on round 1 as usual. I normally only use the paralyzer for the unlimited free booze and ease of setting up the game before i trade it and use guns until the mid forties. Once I'm forced to use only the petrifier, i usually end the game. Seriously, in the forties+, this game becomes a boring chore in many maps.
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Power ups using Lightning and other Staffs Discussion
83457 replied to Reaper2909's topic in Origins
Surveyor scopes. Cool. I will try to investigate if i get a chance. I ran around shooting various objects with the lightning staff yesterday, but discovered nothing. I've been looking at things that aren't plentiful around the map. I wonder how many of those Scopes there are? Like there was 3 burning wagons, maybe there are 3-5 Scopes that must be hit within a certain time. Even if we don't discover that right away, it should make a noise like the third wagon does, when extinguished. -
Weapon Locker Preferences
83457 replied to BrayJayTheZombSlaya's topic in General Zombies Discussion
I'm surprised that i didn't have that active when testing the svu, if that is the case. Since all i did for 40 rounds was stand at the court stairs and headshot before testing these. That would be the upgrade where their heads disappear when killed, regardless of why they died? I have no choice but to accept that the error is mine. That being said, i must check this again for my own little piece of sanity. That's for taking the time... Edit: always love the pap'd dsr/iron sights. It is the reason i began to experiment with the svu. I like them both in mp cod. People would say snipers were good in zombies, so i began to check them out and fell in love.- 29 replies
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Weapon Locker Preferences
83457 replied to BrayJayTheZombSlaya's topic in General Zombies Discussion
Edited my last post/missed the persistent upgrade bit. Did not realize that added damage. All hail the great Boom! My bad.- 29 replies
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Weapon Locker Preferences
83457 replied to BrayJayTheZombSlaya's topic in General Zombies Discussion
Not in one shot... EDIT: wait, i miss the persistent upgrade bit, i did not realize that that added damage to the gun. I just thought that it gave you extra points. That was my error. So how long does the dsr go on with that upgrade, since it hits low-40's on it's own? End edit. I mean, you definitely know what you're talking about, so i trust you to be correct. I have used it before 40 and it will not headshot in one, so i is confused. I tested it a few times on solo/Buried. It takes several good shots when the dsr is taking one. How are you getting different results? As much as i absolutely trust and value your opinion, i feel like something is amiss... Like you're shooting wounded zombies or something. Huh...happy to be wrong...but...tested too many times...- 29 replies
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83457 replied to BrayJayTheZombSlaya's topic in General Zombies Discussion
The svu will not 1-shot in the 40's, that statement is just way off. The dsr does until about 43, long after the svu takes multiple headshots (tested several times, as I've heard this claim several times before and keep double/triple checking. The svu is poo, use it if you like, but don't delude the masses). The Hmmr outlasts the Lsat, but the lsat is easier to use until then (also tested side by side). I usually drop hmmr or lsat pap'd in the fridge. The only map that i have ever used the fridge was running the road in front of farm on Tranzit when i ran out of ammo in my other guns. This scenario may have even happened twice. So there they sit unused in my games. P.S. The an-94 is so nice.- 29 replies
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If it's the long red column, then yes, there was an issue with standing next to it/the column near the bottom of it that Trollarch fooled with to hinder glitchers. I hid there for a few seconds from the crawlers, they got near me and it actually teleported me across the Buddha room, keeping me safe. I thankfully didn't lose anything as i heard that you do and i certainly had no intent to glitch my game.
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Yes. But this seems to go beyond that. The elevators travel at different speeds too. But maybe you're right; i just got the 'hurried' game by luck. I will test further to see if the increase was a random event or permanent. I just wanted to bring this to folks attention to get more brains to check it out. It may have changed months ago as was stated above, as i haven't played in a while, but it has changed for sure from where it used to be (again, unless this was a random off game). Thanks for the replies.
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Yesterday, in Origins: very common glitch, this happened 3 times in one game alone: charge staff, it makes noise, release the trigger...nothing. It led directly to one of my deaths. Fire charged shot in ground in front of column of zombies, trade off staff for fire staff that just finished upgrading, turn in time to watch column of zombies walking unharmed through charged shot. Fired a few Slquifier shots through the zombies while playing Die Rise yesterday (through crowd, while i was unmoving). Personally, i find this to be true: i have a fast processor in my brain. I see what happens and process the glitch correctly (very commonly checking theater, despite it's fictional accounting, it does catch many glitches that happen). Many people actually assume that they must have missed or were confused about what happened, rather than believe the game erred. I'm the first person to say 'I missed' or 'maybe it would work better if i actual shot AT them'. I don't lie to myself, if possible (I'm sure that i do sometimes/only human). I love zombies, i play Trollarch's cod mp, but they make a really unstable glitchy game, always. BO2 is a real mess on the mp and zombies end and this is easily their least glitchy cod to date. I've been playing ghosts for 2 months and bitching at the various glitches that occur. Then i threw in BO2 for a while and actually apologized to Ghosts for calling it glitchy as it is a masterpiece of programming compared to this master piece-of-shit-programming. These derps make millions off of this game, hire some talented programmers maybe...just a thought. Every year, IW shames them, even mw3 was great compared to BO1, which is really sad considering mw3 was poo. Remember Moon (vomits)? Yeah...
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On the broken red column? You can stand there for 30 rounds without moving, just using the pink shotgun. That doesn't trigger it by itself. I did a few whole rounds last night when i got bored of running laps, no issues. It must have to do with the scope and/or moon. I had the dsr but with iron sights. I passed 10 early rounds just standing on the escalator so i could r+g the higher rounds (i died r+ging/fell off building). The breath-holding feature is for long-range cod mp snipes. It's not useless, even considering how ridiculously tiny Treyarch makes mp maps... But they're always a joke when it comes to the mp.
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This was done way back in waw for the flamethrower/ww, but that game was all about the glitches. Ah, 6 pap'd guns in waw's Der Riese flytrap hall. Good times, good times. Getting every gun out of the box in Zombie Verruckt just because it was a challenge to meet. I enjoy glitches, but never in public randoms games nor for leaderboards. I would quit before it became a highest round scenario. But watching zombies run away from you, or crawling after the crawlers in Der Riese was funny...so maybe i glitched them once in a while so i could hit the box in peace...no harm done, but fun had.
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Things from yesterday: all solo. On qr elevator, when it gets up top, it starts chiming immediately and then goes all the way up a second later. I used to have to wander around for like a minute before it would come up. Also, when waiting for it below several times, it was there in nearly half of the time it used to take. Waiting by Sliquifier: both elevators coming down, stopped in power switch room. At this point, i would walk around that level once and with luck, the elevators would be low enough for me to get on one. But instead, they both came down, went below, went back up before i got back. Assuming the time it takes to walk the same path had not changed, the elevator time must have. Pap by upstairs box location: you used to be able to pap 2 guns if done efficiently, usually with one escaping if you weren't fast enough. Yesterday, each time there was enough time to pap immediately, then about 2 seconds later, it would move. Maybe just another glitch, but the whole game yesterday the elevators were about 2/5ths less time than previous games. Random ease comment: 'back to Die Rise due to Buried's easiness'? While Buried may be easier past 50, it's harder to go down before 40 on Die Rise... (edit: I'm not starting shit, just genuinely amused. Like 'we were beating those unarmed folk too easily with our lmg's so we went back to using ARs against them) heh. Tranzit is the only one i can't hit 40 solo, and it's unlikely in Origins, given the endless waves of glitches/bugs, despite the general easiness of it (unless crazy place sans staves).
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Solo: i play for myself, whatever i feel like doing, because it is a game for fun, or whatever challenge that i make up. Teams: whether good-intentioned friends, or Satan-spawned randoms, it will almost never work out, so have fun together over making it some chore/challenge that must be done, unless that us really what gets you off. Fun, over 'work', unless in a game with hard-core players with set goals. My view of it... Additional: it will also depend on the map; Origins has lots to do, so budgeting your time/resources and deciding what to go after when matters way more than if you played Transit, where everyone can basically ignore the game beyond zombie-shooting.
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I did it solo when the game first came out, to 32 with no credited kills (saved in theater). It takes a lot of time and effort. Good luck on 75. After not playing for 4 months, i did 28 solo Origins despite constant glitches, and did 44 on Die Rise with no downs for the thousandth time (then fell off of the roof, derp-style). Also discovered that the elevators are moving much faster than they used to. I also tested a time bomb/pap thing out which did not work, but at least i know for sure now.
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I know that there was that security patch the other day. I just played Die Rise and all of the elevators are moving much faster than they used to; even the sounds of the doors and chimes are faster. Is this from this patch, or did they do this a while back and i missed it? Elevators are the worst part of that map, it really made it more enjoyable to play. I did 44 rounds and then fell off of the building and quit (i usually quit around then anyway out of boredom, falling off of the building was perfect).
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I just tried throwing a gun in pap and using the time bomb. It did nothing, just brought me back with everything as it was.
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Hidden egg hunt: this is in the map thread, but i thought I'd sum it up here: go into public matches on the first dlc, each map has Cryptid Egg (from extinction) in it (see the map thread for locations). You must shoot the eggs. A pop up on the left will tell you that you did it. Once all 4 have been shot, you get 2000xp. Then, go into extinction in a public match, as soon as you defeat a hive, you get 10,000 xp for extinction. Edit: egg hunt added to dlc2. Edit: easiest way to get the eggs in the mp maps: Dlc2; go to squads> devastation> safeguard> play now. Just shoot the eggs and leave. For Dlc1; squads> safeguard> play now, then leave and hit play now over and over until you get the 4 dlc1 maps, shoot the eggs during the loot round, leave. Point of contact Easter egg: go to the motel sign, shoot the letters L O L, then do it again. Lol should appear in the center of your screen. Crypytids will explode into plush cryptid dolls. Nightfall Easter egg: the poles change, but watch what 4 light poles light up with sparks, see what order they spark in. Then shoot them in order as they spark. If done correctly, the Cryptids will explode into snowmen.
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One of my bots dogs just ran in place on a squad game on Warhawk tdm. Finally it gave up running and just stood there. He would watch and turn whenever his bot master would run by. If you call a dog in, he appears nearby in front of you. You can call him in when an enemy is there for an instantaneous kill, but sometimes he gets called in the exact same spot which shoves your dog into the ground and he just rolls over and dies instantaneously instead. Why are care packages trolling me? I call them in in the middle of a wide area, they fly in, land 50' away on a roof, tree, out of bounds, et cetera. Why won't they land where i call them? It's not like they get shot down.
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First time playing a Treyarch game? I'm not being jerky, but what you described happens in every game of zombies/mp. Online or off. I know that i played a lot, so i was prone to encounter them, but even if you play only one game, most likely you will encounter an issue or 9. To this day, when games glitch like that, we sing 'Black Ops!', due to bo1 being one of the glitchy games that i would play despite how horrid the programming is. Black ops2 obviously suffered from constant glitches as well. All games get errors, but Trollarch seems to do it on purpose. 'Black Ops!' (must sound operatic).
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Waw, solo, 2 man, 4 man camp are all excellent. Gun glitches made the game. Bo1, solo was great, but easy. 2 man games were good. 4 man games sucked due to the uneven zombie loads. Not much fun in 4 man games. Interesting maps, terrible, unchanging, gun selection was a drag (not to mention, the glitchy annoying Moon fail-map). What a sour note to end on. Camping was dead. Bo2, fun solo, but too easy to actually try for high rounds as it would go on longer than i cared to play. 2 man added some challenge and 4 man games were pretty fun. Camping is doable on some maps, which was nostalgic. Too much busy work in some maps. Too much annoyance added: Moon was annoying, didn't they learn? Denizens, elevators (why no simple button to call it? F the keys), stuff like that just add tedium, not challenge to the game. Origins was fun, but so glitchy and annoying too. I would say solo is the go-to way to play zombies in each game (4 man in waw was the best mp for me). I won't play with randoms at all anymore and rarely do friends want to play nor did they usually share my work schedule...
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And why 5 seconds? I used to leave games in mw2 if the ping went to 80-100ms ping. It was bad. So 5-5.5 second is 5000-5500ms, which is retarded. But that seems to be the dedicated amount of 'lag comp' that you get if host. I have read that it is some algorithmic formulae to get everyone on about the same page, but obviously that is not true. Nobody in my lobby could possibly have a 5000ms ping. So why add 5 full seconds onto the host? Tested on my 2 xbox360s (after first died) on Cablevision, and friends 360 on Fios (fiber optic network). I pull host fairly commonly, he gets it often. So we are acutely aware of how awful host is in bo2/ghosts. Method used to determine length of lag; real life example, feel free to duplicate. Take a bo2 example, one of the first i caught on film. I was playing tdm on Bo2 Rush and it made no sense, so i assumed that i was host. Turned camera on screen, not a capture card or anything tied to xbox; a real objective view. So i respawn after another confusing death, I'm in the end of the map opposite the parking lot. I run along the edge of the map to the colorful 'fun bag' arena section. I go into the little back room with the lockers and camo roof, i squat in the corner next to the large door into the arena. Several seconds later, an enemy runs through, i pour bullets uselessly into his back, he fires out the door that i came in, i die. The killcam shows him shoot me outside as i am about 4 feet before the door into the locker room. After seeing that killcam, i back out: migrating host (obviously). So i watch the video. I watch the killcam, note where exactly i was killed. Back up, watch my view before i died, as soon as i get to where the kc says that i died, i start my stopwatch, i watch that view until i died in the corner behind the enemy. Stop watch at that moment. The discrepancy is roughly 5-5.5 seconds off. After using the scientific method on a few more bo2 and ghost host-migrations, it became clear that this huge discrepancy is a constant. Thereby explaining why the host ALWAYS leaves unless they were going 2-17 anyway. Do this experiment yourselves if you don't believe me as it is repeatable (as long as you pull host). So why 5+ seconds? I assumed it was just Trollarch's fondness for shitty programming, but it is exactly the same in ghosts... Happy not-hosting (hopefully yous get on the dedis)! Extra: Now you're host! And recognizing dedis. Host leaves (ghosts 360) as usual, screen says 'setting up game' (i think) and counts to 3, you're not host. If it gets to 1 and stops, you are probably now host. This usually turns my screen black for about 1 second. Occasionally, it says sending blocks, but doesn't show it count all the way to 100%, this will also indicate that i just became host. These prompt me to immediately leave, followed again by 'host migration'. You can not play this game if host. Dedicated servers: sometimes, the lobby fades away as the map loads, but then immediately comes back, says 'launching' on the upper right, then goes into the map load. As far as i can tell, this means that you are on a dedicated server. The game plays much better and isn't plagued by constant host migration. This is to the best of my reckoning, I'm not a programmer nor affiliated with the game other than a patron being tortured by their programming issues.
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Call-outs: An amazing new cod ghosts feature is that your soldier and others on your team will actively call out positions of enemies that don't have the Incog perk equipped. By paying attention to these call-outs it will improve your game. Your own soldier always does call-outs unless you have Incog on, so as to not give away your position, so learn to pay attention as the digital eyes may see someone that your human eyes missed, or is off of the side of your screen. Your soldiers voice sounds like someone not too far behind you, facing away from you, yelling. But that is your soldiers voice. The voice will be different for each character model and will have 1 Ghost voice and 1 Federation voice, so get to know and recognize it (i use the season pass ghosts mask on all of my characters for easy voice recognition and it makes my squad all look the same for limiting human information when people play versus my squad, all in the same uniform, all with similar names). Note that most maps have similarly named areas. Learn what each area is called (either over time or do splitscreen/2 man game with a friend as an enemy and walk around the maps to hear all of the call-outs). Some call outs: Overwatch: usually a high spot or hidden sniper spot. Rooftops/on the roof. Parking garage: in Overlord, this is the lone '03 garaje', in tremor, the parking garage was left out, but the alley along it is called out 'in the parking garage'. Flooded, the upper level parking area is out of map, so the middle level is 'upper level parking garage' the flooded lower level is 'lower level parking garage'. Restaurant. In the open. Atrium. Skybridge Concourse. Office building. This is not a comprehensive list, just a starter. Note that some maps may have specific names like 'church' in Containment or 'canyons' in Fog. If one, usually you hear 'enemy's in the xxxx', with more than one, it is usually 'multiple enemies in the xxxx'. They use the word 'hostile/s' as well as 'enemy/ies' or 'target/s'. Also 'he/'s', whether a male or female soldier. Edit: Also 'contact/s'. If your soldier yells 'contact!' By itself, that means someone is in cqb range, so check the room/corners if you haven't been stabbed yet. 'Holed up' or 'dug in' means an indoor enemy, like 'he's dug in in the Hardware Store' (Warhawk). Edit: enemies call outs are heard as well (ones with Incog remain silent). So if you camp in the restaurant, an enemy runs by and yells 'contact in the restaurant', then you kill him, assume that other enemies may have heard that call out, so even if you killed them with stealth, your position may be compromised. Bot enemies: will always know your exact location once one of them does. I often play 1 versus 11 or 2 (split screen) versus 10 tdm bot matches, so if i hear 'mumble mu mumble mumble' in the distance, i know that every bot in the game is now converging on my last known position. Happy calling out!
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