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Everything posted by 83457
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I hate to sound negative. It is not constructive. But I see no value strategically in this. I am terrible at typing, I wish that I could explain this in person. The start room is awful, grab parts, get out. We can always get the keys later. Keys are rarely used. Most turn power on round 1 anyway. If you 'cannot escape power and are going to die', you wouldn't drop a ts there in a hurry and nobody would leave one there for emergencies. In that same spot, simply drop below and run through the lower level, rather than fling yourself into a very dangerous hall to try to build the keypad, ride elevator up to a room nobody would want to be in. Better idea imo: fight round one in start, either leave a guy or just leave as round 2 starts (the reason for fighting is 750 for power room door). Grab parts, anyone without a part grabs a key. Sliq guy has no ts part. Ts people head up elevators and go to ts room, ride qr for other parts. Whomever had a key 'walks' it and a sliq part (if any on power level) near the elevators. Leave keys there if you have other parts. Alternately, walk a key/navcard table part near the 2 elevators up top. So one guy builds the sliq by riding the various elevators, don't buy doors. (If you don't know, the foot is always above the sliq-bench. From the sliq-bench, go through the regular door and make lefts until at other elevator, ride up 1 level, grab foot, go back down via same elevator, make rights until at sliq-bench). The other three build the ts. Sliq guy picks up ts too. Go to favorite camp/run spot. You can always 'fling' back to that hall and get keys if you prefer them in hand (it does make sense) without wasting any on the start room elevator (again, that hall and start room are some of the worst spots to be during a round). Never open the start room. Solo: restart until 1 or zero parts are at start. Grab part, if any, finish round 1, gtfo in elevator. Open power, build sliq, go up, build ts. Go to favorite spot. Again, I don't want to be negative or tell you what to do, but your method seems less logical. Happy gaming! I always love to hear strategies and learn new methods, but this isn't my idea of a good strategy. No malice intended, just trying to make everyone's games easier. Edit: the main bit is that you seem to waste 750 points and a key unnecessarily.
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Just throwing in my 2 pennies: i don't see the suicide route. The world is a zombie apocalypse, if he wanted to be dead, he would be. On top of what was said in previous posts about fearing the others finding out.
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Der Riese is still the best map
83457 replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
At PINNAZ, Yeah, just the one. It did still shoot grenades, thanks for posting the name. If you did waw mp, you could use the deathcards. Before Der Riese, it was referred to as 'the holy pistol'. -
ATTN Treyarch - sledgehammer and the fly
83457 replied to Chopper's topic in General Zombies Discussion
1. Nuketown zombies would have been released eventually. That is a given, but I understand why you feel duped. 2. Nt2025 came with my nonpreorder. People suggest that the stores get way more than the preorder, so I guess that is what happened. 3. I understand the spawn change, but leave the gun alone. It couldn't kill 2 jumpers lying in a pink pool when I shot one of them. Stupid overkill. -
Anyone else getting zombies running into corners and just staying there? In the area around power. Like when the zombie gets out of the qr elevator and runs away from you. They were running away from me into corners... Oh patches...
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Definitely a glitch and still there. The box slide seemed a little higher up where you hit the floor. Is this one still a problem? It gets me less.
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I can't find the footage/game it was in. I play often... What I can say is: solo game. I almost never use keys. I built the Sliquifier and just felt like hitting x on the key spot by the elevator at the end of the sliq-bench room. It sparkled on the key hole as I backed away. Ric laughed, the elevator came to that location. I wasn't doing much besides roaming for parts in the previous minute. No red instakill or anything. No recent drops that I can recall. Most likely still round 1 or 2. The start room was bereft of parts, so I had no parts in hand after taking the elevator from start, buying power, building Sliqqy. So, due to having no parts, I may have used a key to return the first elevator, then grabbed one for later. But I can not be sure. I definitely had nothing in hand when it occurred.
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I never heard this mentioned before. When I was waiting by the sliq-bench for an elevator, I went up to the keyhole, sans key, and hit x. i got green sparklies, a Ric laugh, and the elevator worked like I had a key. So, give it a try. No trolling, honest.
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If they just replaced the point-hog ammo gobbling mp5 and gave it a decent magazine... Or make it worth having and put it in the room under semtex, so you had to buy at least a door to get it or away from it.
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Word! How hard could it have been to include the Peacekeeper as a wall weapon or as a mystery box weapon? I think this missed opportunity would have added a bit more unique flavor to the map. - Mix Good point. A wallgun would not have required as much code.
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New february 19th xbox Patch 1.07 update notes.
83457 replied to Nasdaq401's topic in General Zombies Discussion
:? Escape Pod!? WTF is that!? Assuming start room elevator... -
Yes. I'm glad someone had feedback. Thanks.
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Thanks. I could not recall seeing it so I asked. I see no need for it and the box scripts would need to be reworked, so I had my doubts that they would have included it.
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Another temporary camp spot: if you miss the jump to power or just like to take the long way (maybe you love the ak74u), there will only be one back window and a defendable hall. If you have power and want the foot for the sliq, this works too. From the sliq room, go through the one normal door and make lefts until you get to the lone elevator there. Longish hall, one window and elevator shaft in back. Fairly safe solo, easy with 2+ players.
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Is it in the box? Is it in Tranzit too? I rarely hit the box in dr and haven't played much Tranzit so I wasn't sure. Thanks.
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Der Riese is still the best map
83457 replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
No m+s, just 'the holy pistol' remember? And if you papd it with no other gun it gave you a free 1911. Ah, good times camping the flytrap hallway until 30+ and then doing a tp dash because we weren't good at running 4 trains at once. Man, that was the stuff. -
New february 19th xbox Patch 1.07 update notes.
83457 replied to Nasdaq401's topic in General Zombies Discussion
Personally, I am glad that I can play offline now. No more script error. I noticed that when playing splitscreen, my friend goes down and my live guy would say stuff like he was bleeding out. Really wanted slide bugs fixed...you think that that would have been the focus. -
As long as one zombie pops near another, the pink tendrils will spread to others. Pdw escalator, gk room, an-94 room, are the more abusable spots. By ak74u makes a nice zombiefall. Like a waterfall. Dragon ramp.
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Not one mention of the 2 man hacker bug? Weird. If you 2 man, either ss or a friend over xbl and he dies, nothing tells you the hacker prices and doors will just say their regular door prices. Workaround: most things still work, just no on-screen dialog showing it. So, to hack a door when the bug is active: get to door so it says the amount (750 to open or similar). Back just out of the range of the dialog, so 750 to open disappears, but you should be able to hack it now. Crappy, buggy map...
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Thanks all. Some interesting input, lots of variety... One that I found is the ledge over town. As long as nobody is in town, the zombies only come from the fog. The side nearest semtex is pretty tight, keeping all of the zombies together. I get that is a running map, I am just searching for camp spots. I was thinking of the power station (no barrier glitch): if you are under the trap workbench, they only come in the window and over the rails. So one on the window, three aimed at the walkway where they drop. No real exit strategy though... Note that the start room has a hole in the roof that zombies come in. It shouldn't effect any strategy mentioned above.
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Me too. I haven't played that much... No, it is only round 23...
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Thanks. Just to be clear: you are saying that ww wears off, you get your original guy back and he has perks? Normally qr makes you lose perks, ww loses ww. So, if ww times out, qr gets you up, but what do you keep, perk-wise?
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Once I maxxed it, played local offline (ethernet unplugged), my account drained to about 2k. Otherwise it stays quite close.
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Not even for Monkey Bombs? It just worked out that I never got them. Everytime that I only want the box for monkeys, I get downed by the slide bugs...
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Der Riese is still the best map
83457 replied to ThrowAmonkeyBomb's topic in General Zombies Discussion
The bo version was fairly bad. If we were talking waw, I could understand. Der Riese will always be fondly remembered. While playing Die Rise, for the first time since waw, it had that zombie feel with 4 people holding an area down, something that rarely happened in bo maps. I liked the bo zombies (besides the meh reprints and moon), but they didn't feel like the waw maps. Tranzit is like a bigger shi, and Die Rise gives me that Der Riese feeling.
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