XLORDXSITHX
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Documenting the Zombies World Records for all maps
XLORDXSITHX replied to S1ippery Jim's topic in General Zombies Discussion
Kino Der Toten Round 334 X-DOM1NO-X He has a video out there some where of rounds 330-334. He lives not to far from me and ive seen him do it with my own eyes. Took Him 15 Days of real time, and 8 days game time to do it. Ill try to find the video and post it. He now works for treyarch in QA. -
Which Weapons Are Better Than Others
XLORDXSITHX replied to MysteryMachineX's topic in General Zombies Discussion
I got those stats from the PC game code. I transftered them into laymens terms so everyone could understand them. they are also basied off of Ammo Capacity. There is no BEST GUN. In my opionion, after round 40 the best guns to use are, DSR50, Voice Of Justic, Cobra, Skullcrusher, MP115 Anninaltor, and the Ray Gun. If you doubt anything i say, try this. Go do a farm solo on custom. Use only the olympia for the first 30 rounds. -
To be honest, this is why i love grief, the ability to talk smack and back it up :D
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Yes this stragity does work both ways actually. I play by myself a good bit and ive had teams TRY to do this to me lol. I just ingore them and use the olympia and double tap to get all the money while they sit up there and block that door way. So far they still go down before i ever do and i still end up winning the game. So just a warning, that stragity is not always a guarentee win if your playing against good players.
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i know for a fact on solo it is 34-36 per spawn. So for 4 player it would be 44-46 per spawn.
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it wouldent bother me if they had the ray gun. I would still win all my matches, i hate the ray gun personally. its nothing but an over rated water pistol.
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host migration can get annoying, im currently 22-8 cuz of that, without it i would be 22-1 . same with town, im 10-8 but i should be 10-0...... i think they did fix this problem though, ive noticed if the whole other team quites all u gotta do is survive the round and it will count, havent had the game kick me out again in a long time. I dont mind playing with randomes but it does garentee a game if you play with friends.
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Good strategy! I must ask why you buy the MP5 instead of hitting the box straight away on Round 3. Also, if you get a Max Ammo on Round 2, Do you wait it out another two or so rounds with your Pistol? I suggest getting Quick Revive and Double Tap over Speed Cola. For 500 extra points you can get both of the perks over Speed Cola, and Double Tap shoots two bullets at once. The extra fire rate is also beastly on an MP5 if thats the strategy you are rolling with. Mp5 is the best gun to use on any map or game mode for the whole game. Reason's: only costs 1000 points and usualy cost effevictive to reach. has a fast reload time, so it is usable without speed cola. With double tap equipped the damage rate is beast. Ammo is only 500 points, and with the 120 bullets you can at least make 1 or 2k points in profit even in the early rounds. Always in a decient spot to resupply ammo (pretty much you can never run out of ammo with this weapon) very good for when you have a shitty team that dont pick up max ammos. Mobility is very high on this weapon also. Pretty much its a great way to rack up points to use on the box to keep trading out your 2ed gun. Like if you get an rpg or if your not a fan of the sniper rifles. Even in survival i keep this gun into the 30's and 40's. Like one game this dude only hade 1000 points and it was round 35. told him to get the mp5. by the end of the round he got all 4 of his perks and a hamr as a secondary with points to spar if he went down again. I would have to say the mp5 and the DSR50 are the best guns in the game so far.
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I still think the simplest way to win a game is ignore the other team and what they are doing. Get to a high round such at 15+, wait about 4 or 5 minutes into the new round and EMP juggernog. They wont notice right away and usualy all 4 members on the other team drop stright away. ONCE they drop DONT KILL ANYTHING UNTILL JUGGERNOG comes back on. THis way you ant got nothing new spawing to screw you over. Once you got jug's back just finish the round to win. :D
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Farm: Buy olympia on round one. Steal all killz. Buy Mp5 off the wall. Steal all killz. Save 10k points and keep a minium of 5k points during the whole game. Get Emps and throw at juggernog 24/7 after round 12. Town: Buy M14 on round one, steal all killz by standing at bank door. Get Emp's and throw at juggernog 24/7. Pretty simple realy, ive havent found anyone to survive past round 18 without juggernog other then myself so far.
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Which Weapons Are Better Than Others
XLORDXSITHX replied to MysteryMachineX's topic in General Zombies Discussion
All stats on zero's basied off this equation for zombie health. AND ALL DAMAGE IS BAISED OFF OF HEAD SHOTS!!!! Round 01 = 150 | | Round 02 = 250 | | Round 03 = 350 | | Round 04 = 450 | | Round 05 = 550 | | Round 06 = 650 | | Round 07 = 750 | | Round 08 = 850 | | Round 09 = 950 | | Round 10 = 1045 | | Round 11 = 1150 | | Round 12 = 1264 | | Round 13 = 1391 | | Round 14 = 1530 | | Round 15 = 1683 | | Round 16 = 1851 | | Round 17 = 2036 | | Round 18 = 2240 | | Round 19 = 2464 | | Round 20 = 2710 | | Round 30 = 7030 | | Round 40 = 18234 | | Round 50 = 47295 | | Round 60 = 122673 | | Round 70 = 318183 | | Round 100 = 5552108 (5.5 million health) ----------------------------------------------------------------------------------- So the formula for calculating Max Base Damage is: Max Damage Per Shot (or Max DPS) * Max Ammo = Max Base Damage an example would be: Weapon A: Max DPS = 200, Max Ammo = 400 so you would do the following calculation: 200 * 400 = 80,000 So this basically means that the weapon has a Max Base Damage of 80k. ---------------------------------------------------------------------- M1911 (2k,6k) Mustang and Sally (62k,310k) Python (90k,135k) Cobra (108k,324k) AK-74u (22k,86k) AK-74fu2 (61k,304k) MP5k (15k,60k) MP115 Kollider (34k,168k) FN FAL (32k,128k) EPC WN (94k,468k) Galil (52k,210k) Lamentation (116k,578k) M14 (11k,33k) Mnesia (42k,250k) M16 (15k,60k) Skullcrusher (45k,225k) Olympia (27k,27) Hades (149k,149k) Ray Gun (180,180k) Porter's X2 Ray Gun (400k,2m) Grenades (3k,3k) Ballistic Knife (3k,3k) The Krause Refibrillator (27k,27k) Dual Five Sevens (38k,126k) Upgraded Names (108k,357k) Five Seven (23k,79k) Upgraded Five Seven (78k,273k) Chicom CQB (14k,54k) Upgraded (35k,176k) MTAR (22k,90k) Upgraded (51k,256k) B23R (19k,77k) Upgraded (50k,252k) Remington 870 CMS (54k,54k) Upgraded (168k,168k) Executioner (58k,58k) Voice of Justic (230k,230k) HAMR (65k,195k) Upgraded (113k,338k) LSAT (unknown) Upgraded (unknown) I don’t have NTZ so I cant retrieve data. RPD (94k,281k) Upgraded (189,567k) S12 (51k,51k) Upgraded (230k,230k) RPG (42k,42k) Upgraded (150k,150k) Barret 50cal (25k,250k) Upgraded (80k,800k) DSPR50 (15k,150k) Upgraded (90k,900k) The rest of the wepons are not even worth adding to this list at the moment or i do not have Nuketown Zombies in order to confirm the damage. Also note this is a quick list and i did not put very much time and effort into this. When choosing the best weapon from this list you on your own must factor in Runing speed with or without stamin up. Reload speed with or without Speed Cola. NOTE: Double Tap 2, Rounds Per Minute Increased by 150% and DAMAGE per bullet is doubled. All Wall weapons have ammo that is Rebuyable. Upgraded ammo is 4,500 points. I would suggest using ammo wisely inorder to profit off of it. If you dont profit, then you end up spending more money then you make off the ammo you buy. Also note a gun might have the best damage, but may not be the best choice for your playing style. I myself like using the upgraded M14 and olympia for the first 35 rounds. Then i hit the box for an RPD and Ray gun, or i just use what ever gun i get. All guns are good if you use them in a proper way. XLORDXSITHX -
Which Weapons Are Better Than Others
XLORDXSITHX replied to MysteryMachineX's topic in General Zombies Discussion
Im sorry to say but you are wrong about most of your calculations in your damage tables. Olympia and M14 is last one your list? BAHAHAHAHA Dude you need to take more time and brain power and put it into this thread to give all the readers an ACCURATE description of all the guns. You fail to mention the effectiveness of BUYABLE ammo and making up damage stats for each gun to your own liking is not cool. I will edit this post with REAL STATS when i have the time. -
How to Get More Than 4 Perks at a Time
XLORDXSITHX replied to MysteryMachineX's topic in General Zombies Discussion
This is rather eazy to accomplish if your team mates can stay alive. I usualy get all 6 by round 10 or 11. Also semtex do not save for some reason.... :( -
Improving the zombie mode with 4 simple changes
XLORDXSITHX replied to Wni0's topic in General Zombies Discussion
obviously this guy cant take the challenge. Sad....... -
Leaderboards for zombies reset?
XLORDXSITHX replied to KillinSWAT's topic in General Zombies Discussion
PS3 leaderboards are fine. maby if u guys dont glich your high rounds they wouldent get reset :p -
Good to know, thanks, ill credit you if i copy this else where.
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Actually I like 4 player only man. 3 is more of a breeze. I do love my solo now. And who dont like killing zombies with a lot of friends. I believe 8 is a good max. Even if they might add 8 player survivor :D
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Ive done a lot of BETA testing in my time, and from my personal experience, weird things happen during transmission errors. So him quitting during the time of his PAP would defentaly explain the PAP not working, but i cant say for 100% but 3arc may use the same source code for the action of PAP a gun AND buying perks. If this is true then when he quit the error created in the PAP source code followed through with the perk mechines. However if the code line is not used for both then maby the code line for "press []/x" is the same and glitch that out. All i can say for sure is weird things happen when people quit the game. Im sure 3arc is aware of this as its the main cause for the leaderbords not saving also. i just hope its not gonna be like BO1 where they NEVER fixed the leaderborad save issures. I still can not get past round 7 on my Acension leaderboard officaly. Sadly this is true for many other people also. I hope this is not a reaccuring issue. IF it is, its gonna PISS A LOT of people off. Why play when you cant show off your leaderboards? Competition is the name of the game. Good luck to ya in future games. This hopefully should be resolved along with many other bugs/issues at least by the 1st DLC lauch, as that does not cost them cash to microsoft.(PATCHES/UPDATS cost 40k$ just to have the OK to launch, where as DLC is Prepayed by the publishers)
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EMP's turn off perk mechines in the vicinty for 5 minutes. IF there was a perk drop then it dissaperas, and if you hit the box when a emp is thrown then the box closes on its self. Also EMPS turn the PAP OFF for 5 minutes. THis could have been an EMP glitch, where as someone threw one while they lagged/quit and it took a perminit affect. POSSABLE!
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They should have all the bugs/lack of content, fixed with or by the 1dlc drop. I hope to see this thing added/fixed soon too. And also as far as ps3 goes, solo is working just fine, you may have to wait 60-120 seconds but it works.
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Black Ops 2, Still thinking
XLORDXSITHX replied to ZombieFan4Life's topic in General Zombies Discussion
Campaign: BEST ONE I HAVE EVER PLAY ON COD MP: normaly i NEVER play MP, but i do like this one. (spawns are a little messed up, and i dont like the new cross bow. The Plus is they brought back Wager match game types called party games, and the new scorestreaks are cool) Zombies: If you want a challenge, well you finaly got one. Great leaderborad stats, gots everything but Knife kills pretty much. Only downside is there are a few small bugs 3arc still needs to fix. Over all for a FPS 9/10. Fix the bugs and add in Knife kills on the leaderbords, id give it a 10/10. If money is your concern then wait till after the new year to buy it. By then they should have all the bugs worked out, and the 1st DLC will probly blow our minds(at least as far as zombies go) If the 1st dlc is bad then dont buy the game, unless you still wanna play the EPIC campaign. Id say the Campaign alone is worth 40$ -
Where, pray tell, do you EVER not need proof of something? This is the internet. one simple rule has always appliend to all *hearsay* in video gaming. "NO PIC NO PROOF!!!!" I will once again say this. The new black ops 2 zombies is focused toward pro zombie players. Round 50+ on BO zombies was eazy for most of us. Now on BO2 Zombies round 50+ is a dream for 95% of the players. 3arc gave us a true challange to over come and most of you guys think it should have been spoon feeded to ya. ITS NOT! We now have a real leader board for Co-op and SOLO!!! if you think your better then everyone else, get the #1 spot on solo leader boards. THATS WHY THEY ADDED THAT!!! IF you and your friends think your better then everyone else. GET THE #1 SPOT ON Co-Op LEADERBOARDS. IF you have any negative feedback about BO2 zombies, ask yourself this question. WHY would a successful game developer, redeveloped the same eazy bullcrap for us pro zombie players and noobs alike? THEY DIDENT. They gave us a REAL challange to actually be proud of having a Top 100 leaderbord on. IF YOU DONT LIKE A CHALLENGE THEN DONT BUY THIS GAME. Simple as that. ( i would like to say in my own defense that there are a few things 3arc forgot to add. 1 being Private matches. Yes they do have custom games, but they dont have the option of a Private online match that COUNTS, 2 they forgot to add the leaderboards in the lobby game finding menu thingy magiggy, and 3 what about a leaderbord for knife kills?)
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Would you stop insulting me based on the few examples I used (not even all of them) to help prove my point? The only people who care about Mule Kick and Deadshot being gone are the people who used them, and you just have to face the fact that you're in the minority, and thus, will be put lower on the priority list. Ask ANYONE online. Seriously. Go online, find as many people as you can, and ask how many people care that DS/MK are gone or if they used them all that often. "Meh, sometimes" or "If I'm just playing around" and the like aren't valid yesses either. I just dont understand how you think that you dont need 3 guns after round 40. That 3rd weapon slot helps A TON after round 40.
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I have a similar problem in Greaf matches. If all the players on the other team quit, it counts as a Loss for me. Why should i be penilized as a looser when they are the ones who quit?? So much for a perfect record. And if we got stats for nade kills and gibs, where are the stats for knife kills? Knife is way more pro then head shots.
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First off i would have to say im sorry to hear that you are "Very Disappointed". BO2 Zombies is a whole new outlook. What we know as zombies has been stripped down to the bare essentials and pushed toward team work and centralizing on Stragity. 3arc created Tranzit with "Realistic" Survival in mind as far as the game mechanic's go. They balanced out round progression along side with area exploration. With this new way of "survival" they of course would have to introduce it to the player base in a matter which is smoothly adjustable. It is no doubt they finally have given us a real "Challenge" to over come, and the best is yet to come. 3arc did NOT want to give us the same content in which players spend 10 or more hours running in circles. Now, we the players, have to actually use common sense and tactics in order to survive for more then a few hours in one match. Its no longer, "hey im gonna go grab the ak74u, jug, deadshot, speed, staminup, and run around the frount of the light house for 60+ rounds." Now what we have here, is "Oh SH*T, what do i do, where do i go???? Im out of ammo!!! What the **** is that thing??" Yes they did deprive us of PHD, Deadshot, and MuleKick. But in return they have given us A CHALLENGE! Im not gonna lie, the first time and only time i have played Tranzit i made it to round 18. I mostly play survival and Greaf matches. The Main focus for the Launch material is ON TRANZIT AND GREAF MODES. Looking at it from a management point of view you would understand this. You would want your player base to experience the material youve worked so hard on publishing right? If it was just the survival, they could have had these maps published in a month, instead of working on this project for over a year. All but the last of the DLC to come has already been completed, and is currently being run though bug testing. The map moon was completed when they released Ascension to the public for example. Just because what they currently have available to the public at the moment does not mean Zombies as a whole is a disappointment. Look past that and see what potential they have with releasing future Tranzit maps that will blow our minds. The LEAST they where worried about was survival mode. They already achieved "Perfecting" survival. They took those game mechanic's and improved on the ideas surrounding "survival". I personally am glad they removed these "wonder Weapons" it make the old maps way to easy. If there was a thunder gun on Farm, i could easily pull a round 60 out my rear. The perfect example of this is kino and Ascension. With a raygun and Thundergun alone, you can go rounds 20-100 in the same spot with not one worry of going down or running out of ammo. OVERKILL Now the real challenge on Ascension is never leaving the first room and see how long you can last. Just because there is not PHD, Deadshot, mulekick perk mechines now does not mean they might add them on other maps. Or the fact that maby they decided that these perks should not be a buyable, but instead earned as a permanent perk via skill. What if the fridge that you can store guns in is in fact Mulekick? think about it, technically you can have 4 guns of your choice. But to balance it out, you can only carry 2 at a time. if you want the others, youd have to visit your stash and collect them. The fact is you can CHOOSE what guns to keep, instead of relying on luck at the mystery box. And who knows what other secrets there are in tranzit we yet not know about. Now you might argue that in survival mode these permanent perks do not exist. True. But look at how small the maps are in survival mode. Heck, Farm dosent even have the M14. That right there should tell you something about that map. These maps do look really easy at first glace, but once you realize what tools you are given to kill with. You realize this is a very tactical map, for not just solo but up to 4 people as well. Take a good look at the 4 man leaderbords and see how many people actually work as a team to get to the top. Now i would have to say the best and utmost challenging thing is the return on Natch Der Untoten in what we know now as Bus Deport. PURE SURVIVAL. All you got is an endless supply of random guns. To me i absolutely love this map for solo or Co-op. This map is a true test of how good of a zombie player you really are. Not only do you need to keep an eye on where the zombies are coming from, but also where you are going. We will just have to wait and see what the first DLC brings us to have some real fun with good ole survival. Oh and By the way, real zombie pro's DO use Deadshot and Mule kick, your an EDIOT not tooo...... PS. I do not have Nuketown zombies so thus i can not comment on actual events. But what i can say from what ive seen, it is PERFECT!
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