Greer
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I have everything I realistically need by round 4 or 5, depending when the dog round comes
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It's just a speed boost. Not very large a boost though, and the Masamune gives the same effect
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Lol, it's all good, I totally get it. It is hilarious honestly, but also infuriating that it stops me from enjoying the map. I can actually watch people play it easily enough, I helped my friend through the easter egg as he streamed it on Steam yesterday xD. I actually haven't shared on that thread yet, despite being on this forum for years
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I'd enjoy the map more if it weren't for the spiders. I think it works for the map, but my real life fear of them gets between me and enjoying it. It's a shame really, because I truly do enjoy everything else in the map like the plant system and the quests for the KT-4 and Masamune. I haven't got round to doing the easter egg myself yet, because I genuinely can't face the Spider queen boss xD
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I am so sick of the op thrasher in this map
Greer replied to ViolentVoltage's topic in Zetsubou No Shima
Since the map only just released for me, I can't say I find them extremely annoying. Before having the gas mask built, I find the spore effect they leave behind more annoying than the Thrasher itself. The fact that more often spawn when one dies is kinda annoying, I'll admit that -
Doesn't the waist area do more damage than the legs?
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I always assumed that'e how it worked, but I struggle to effectively line them up to do this
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Thanks! Yeah, I find his videos to be extremely useful, they have exactly the information I need and I find his videos on how to decode ciphers really interesting I'm currently in the process of uploading a video version of this guide to YouTube, will provide a link once it's up
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Ah, fair enough
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I thought I'd make a post about the way that I play this map, as I have the first 7 or 8 rounds on this map down to a science pretty much. I can get the Storm Bow done by round 5/6 depending on the dog round, and I find it really helpful when doing the easter egg to start off with this strategy. Round 1 Don't kill any zombies yet, take the tram fuse, turn on the landing pad and then prone in front of QR for that extra 100 points, but don't buy it Wait for the tram to cool down and call it, best case scenario you'll get a double points, if it's an insta kill or nuke, don't bother with it Maximise your points by killing 5 zombies (8 shots into the leg then knife) Open the door that takes you to the lower courtyard, and if you had a double points you should have enough for the next door. If not, prone in front of Double Tap and shoot 8 rounds into its leg but don't kill it Lead the zombie up to the first Dragon head and knife it underneath it to activate it. Also pick up the zombie shield part in this area Round 2 At this point you may have no ammo, so just maximise as much as you can by knifing and making sure you let every zombie go into the Dragon's mouth (you should have 1 left by the time the Dragon is done) If you got that double points at the beginning, you'll have enough to open into the living quarters and then the door after that into power. If not, continue to maximise points as much as you can until you have enough. From this point, I'll continue the strategy assuming you got a double points at the beginning, as the only difference is that you'll be around 6 zombie kills behind Round 3 Of course, turn on the power and then continue down to the Undercroft. On your way, get the zombie shield part in the upper courtyard. Don't do the anti gravity pads yet, it just makes your life harder for the Dragon head I believe Get your 8 kills underneath the Dragon in the Undercroft, preferably with your knife. You should have 5 zombies left, and you should be able to put the anti gravity on easily enough. Get the zombie shield part and then go up to the lab area. Build the zombie shield upstairs, and then kill the remaining 5 zombies under the Dragon there Round 4 Kill the remaining 3 zombies required for the last Dragon head, and do not kill any more. Run downstairs and pick up the bow, then run to the gravity well to get back to the upper courtyard (saves running by all the zombies still alive in the lab area) Shoot the weathervane and collect your arrow. Then shoot your 3 bonfires and do the antigravity step. Come up to the urn above Double Tap and get your 5 kills here first. For an easier escape, clear the debris beside the Wundersphere. Try not to kill any more zombies than necessary here Go to the clock tower and get your 5 kills here. You can shoot the bonfire for this and the Double Tap urn now if you want to, however you can leave it if it's too awkward for you with all the zombies Open the door to the teleporter and teleport. Fill the urn and shoot the bonfire. This will most likely end the round. Don't forget to teleport PaP and activate the landing pad. At this point you can optionally stay at the Rocket Pad to do the Ragnarok part, however to continue with this guide you would have to train the zombies and avoid killing any, which can be difficult in that room without Juggernog. Round 5 Whether you have done the Ragnarok part or not, either teleport back up or use the wundersphere and shoot the final two bonfires. I appreciate that this can be difficult with so many zombies, but if you are able to master lining these up, you can run in and do these first time. I recommend watching MrRoflWaffles' video on it, I'll link it at the end of the post Go up and put the arrow back into the weathervain, and then pick it up again. Then claim your max ammo and fill the soul box to get your bow. This can often take the whole round and a little more, so be patient with it So this is my strategy for the first 5ish round on Der Eisendrache. I may end up extending this guide with my low round strategy for the boss fight, which can be done very easily by round 16/17. Here's the MrRoflWaffles video I referred to for the bonfire shots: I'm aware that I could've explained this myself, however I feel that a video is much better for this specifically than a text tutorial :)
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How round 12? I began the Keeper Bow kills on round 11 yesterday, and completed the EE on round 17. Could've done it earlier if I didn't go through rounds for better weapons
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I find even Teleporter C to be super tight on The Giant, so camping is honestly the way forward. Regarding cross map training, I really have to disagree. Zombies despawn the second you get slightly ahead of them in this map. I've had zombies despawn from the power switch trap when I was at the original Speed Cola spawn
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BLOPS 3 - Zetsubou No Shima EE complete (SPOILERS)
Greer replied to AntBirch90's topic in Zetsubou No Shima
Yeah, I'm waiting til then also, but I find release just as exciting as being able to play the map honestly -
BLOPS 3 - Zetsubou No Shima EE complete (SPOILERS)
Greer replied to AntBirch90's topic in Zetsubou No Shima
Next map is June, not July. Just saying :) Also, I'm wondering where they went at the end of the cutscene -
Blundell said he guarantees we'll see different types of human zombies. Also said he loves spiders. Thought I'd mention
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